Building a Character Art Portfolio (Live Feedback)

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Raf Grassetti

Raf Grassetti

Күн бұрын

Пікірлер: 28
@Vianaberto
@Vianaberto 4 жыл бұрын
That goblin is one of the most cursed designs i ever saw. Amazing work 10/10
@andreamarchetta160
@andreamarchetta160 4 жыл бұрын
Hey Raf! Great stream as always! You know maybe you could do a stream / video where you review some portfolios of awesome artists like Daniel, Andrew, Gio, Glauco, etc. and tell us what makes them different from like 90% of portfolios out there. I think it would be very interesting and different... Have a great day man!!!
@Cuddle-Muffins
@Cuddle-Muffins 4 жыл бұрын
Thank you for doing these very helpful! Hope to catch the next one live!
@rhashadcarter2051
@rhashadcarter2051 4 жыл бұрын
Did he say when the next one is?
@zacheryashton6805
@zacheryashton6805 4 жыл бұрын
awesome video man. Upset i missed the opportunity to get some feedback from you guy. Maybe next time!!
@mikesculpts1965
@mikesculpts1965 4 жыл бұрын
I missed this one, great tips BTW! :) I hope I can join next time.
@tekiero
@tekiero 4 жыл бұрын
Great content, RAFFAAA
@ANASCGI
@ANASCGI 2 жыл бұрын
you are Amazing ☺️✌️
@newgame8719
@newgame8719 4 жыл бұрын
Olá Rafa, eu gosto mto de fazer coisas low poly, amo artes do tipo Inside, Hades etc. Eu consigo fazer um portifólio só com essas artes e seguir em frente igual como uma escultura? E outra pergunta, eu uso muito o Blender, vc recomenda ele? Obrigado Rafa, amo esse seu jeito de querer ajudar nas lives.
@grassetti
@grassetti 4 жыл бұрын
Com certeza, foca no que voce gosta e cria em cima disso no estilo certo. Em relacao ao software qualquer software serve, incluindo o Blender mas eu aconselho aprender Max ou Maya pois sao os mais utilizados na industria
@olaveiras
@olaveiras 4 жыл бұрын
awesome content
@gladiatorscoops
@gladiatorscoops 4 жыл бұрын
Hey Raf, Great video, I know you can produce a character in 3d pretty fast, but is there still a distinct difference between Character Artist and Character Concept Artist? For me more and more it seems they are blurring into one.
@titussu2169
@titussu2169 4 жыл бұрын
Character concept artist: - Make 2D Character concept arts - or 3D Character but rendered in 2D as output Character Artist: - Make 3D Character model (from sculpting, retopo, texturing, shading and stuffs) - Also responsible to put other character stuffs (Cloth / Hair) into production pipeline - Sometimes do 2D character concept art as well or Character Animation depends on studio needs
@gladiatorscoops
@gladiatorscoops 4 жыл бұрын
@@titussu2169 Hey, thanks for replying, Yeh thats what I thought the difference was but im seeing more and more guys doing such high level character concepts in 3d and so fast like Raf that they are pretty much what goes into the game minus the optimisations - retopo etc. So is it a waste of time to just try and set your portfolio as a traditional concept artist when studios are going to want you to be able to produce such high level 3D concepts, which can be then optimised to be working assets.
@titussu2169
@titussu2169 4 жыл бұрын
​@@gladiatorscoops Yes, that's more likely - minus the optimisations i guess. but it is pretty big deal, since the optimisation take alot of different skills set and time. well, first of all IMO... There is no 'waste of time' in trying improve your art. When people are good and improving in traditional/2D art, they can easily transition to 3D art with little obstacle. Learning in 2D will improve our 3D, and vice versa. and.... yes it is actually depends on your 'desired studios', it would be nice and faster if we are going to lock on to some studio. Research the type of concept art they prefer and build your portfolio towards them. Concepting in 3D is cool but there is still a lot of weak points. I would say there is still around 80%+ studios using 2D concept artist as their pipeline. So don't bother much and keep doing your best & what you like and enjoy. learn something new also fun & never hurts. Cheers
@gladiatorscoops
@gladiatorscoops 4 жыл бұрын
@@titussu2169 Thank you for your reply and thank you for sharing your knowledge on the subject, I am sure I wont be the only one who finds your comments super helpful. All the best!
@ILoveCiniminis
@ILoveCiniminis 4 жыл бұрын
If not for Artstation I wouldn't find this. I am a sponge now
@TheMarkko30
@TheMarkko30 4 жыл бұрын
Hi Raf...when is the next portfolio review?
@vernaxdasleyer2571
@vernaxdasleyer2571 4 жыл бұрын
As a beginner and going for a generalist route, what advice would be best to absorb so many information?
@arifnbd
@arifnbd 4 жыл бұрын
when this session will start again?
@artistryartistry7239
@artistryartistry7239 4 жыл бұрын
Very plainly, is the concept art industry saturated to the point that most people are crazy to pursue this as a way to feed themselves and their families?
@TheJCghost
@TheJCghost 4 жыл бұрын
Its funny, ive heard the opposite. Ive heard that its more important to get good artisticly and thn the technical skills will come eventually, but idk. Its all confusing.
@yasid100
@yasid100 4 жыл бұрын
it's true, i heard the same thing from alessandro baldasseroni. in the end everything is parallel, artistic things and technical things.
@grassetti
@grassetti 4 жыл бұрын
I think you misunderstood what I was trying to say. You can't skip steps and make good art if you don't know the software. If you want to practice with other mediums that could be a way to improve. If you want to create characters in 3D i recommend you follow the steps to learn the software and fundamentals first before trying to make complex characters.
@TheJCghost
@TheJCghost 4 жыл бұрын
@@grassetti okey thank you for clarifying Raf, its not my intention of going against your word. i was just curious thank you for explaining to me and clarifying things. keep making good videos man. your work ethic and art is a true inspiration.
@RodrigoRosseeuw
@RodrigoRosseeuw 4 жыл бұрын
oh nooooo! missed it :_(
@danielkabaku6421
@danielkabaku6421 3 жыл бұрын
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