Building My First Open World Game | Devlog #2

  Рет қаралды 17,471

Sacred Forest

Sacred Forest

Күн бұрын

🎮 Wishlist Sacred Forest on Steam Now 🌳👉
store.steampowered.com/app/28...
Please subscribe, like and turn on notifications if you enjoyed the video!
🔖 CHAPTERS
0:00 - Cutscene
0:40 - About Sacred Forest
1:14 - Main Character
2:38 - New Characters
3:36 - Normal Maps
4:53 - Optimizations
6:27 - New World
This is my third devlog for Sacred Forest -- an open world game developed in Godot. Follow along as I go over all of the changes I've made since the last video as well as the new village and NPC's that are now part of the game.
Patreon:
/ blekoh
Sacred Forest Discord:
/ discord
Tools:
PureRef - www.pureref.com/
Godot - godotengine.org/
Blender - www.blender.org/
#devlog #gamedev #indiedev #godot

Пікірлер: 123
@sacredforestgame
@sacredforestgame 21 күн бұрын
🎮Wishlist Sacred Forest Here 🌳: store.steampowered.com/app/2864350/Sacred_Forest/
@NethanielShade
@NethanielShade 20 күн бұрын
As your first Patreon subscriber, the first person to make Sacred Forest fanart, and first person to join the Sacred Forest discord, I’m very happy to see another devlog and that this project is continuing!
@pidge_dumb
@pidge_dumb 20 күн бұрын
bro is single-handedly funding this project
@RationalBike
@RationalBike 20 күн бұрын
@@pidge_dumb 😂😂
@kkrup5395
@kkrup5395 20 күн бұрын
Bro got the title longer than Deneris Targarian
@thekidd2888
@thekidd2888 17 күн бұрын
Bro is literally him
@JohnWestHam
@JohnWestHam 16 күн бұрын
this is so sweet
@mikejurkowski
@mikejurkowski 20 күн бұрын
that first person bow animation is 👌👌
@joshtomith
@joshtomith 21 күн бұрын
Loving the addition of normal maps for the characters! Gives them a pretty unique look / feel that works well in a 3d environment
@sacredforestgame
@sacredforestgame 21 күн бұрын
Thanks! 👈👈
@Godot-Game-Dev
@Godot-Game-Dev 12 күн бұрын
Just before I watched that part of the video I was going to come and reply to this and say yeah I noticed that too🤣
@xarvis9047
@xarvis9047 21 күн бұрын
Aaaaand wish-listed. Keep up the good work.
@sacredforestgame
@sacredforestgame 21 күн бұрын
Awesome! Thanks! :)
@ibluebee2832
@ibluebee2832 21 күн бұрын
A problem I'm seeing with the chariot NPC, is that when you look at him from the side, he looks just like a piece of paper. I don't really have a solution : you would need to to a lot of sprites if you wanted him to look different from all angles, but I'm just here to cause problems, not solutions. (jk of course) But the evolution is crazy ! the game is looking great this far.
@sacredforestgame
@sacredforestgame 21 күн бұрын
He has all direction animations but I haven't developed the part that maintains the correct animation depending on the position/angle of the player yet :)
@tonypop1007
@tonypop1007 20 күн бұрын
I've seen your project a few times now and I have to say. This looks amazing i love the stylistic choices of a 2d mc brilliant.
@tonypop1007
@tonypop1007 20 күн бұрын
Ps I'm about to wishlist.
@ZephaniahNoah
@ZephaniahNoah 20 күн бұрын
I love the Nacho Libre clip 😂
@bensdecoypoondummy1189
@bensdecoypoondummy1189 20 күн бұрын
Broooo that part where the 2D sprite jumps off and glides with thecape blew my mind. Perfect blend of 2.5D
@demiwav
@demiwav 20 күн бұрын
Secret cave behind waterfall 👌noted. Also, as a point of encouragement, I think it's awesome how your style is so unique and controversial - these comments literally going both ways, with some people gushing over the pixel vibe, and others really not with it. 😆 I think you should just embrace that. Seriously, don't get hung up on making everyone happy. You've got a good thing going.
@skeletondude7160
@skeletondude7160 21 күн бұрын
Cool , like seeing new devlogs for this game
@sacredforestgame
@sacredforestgame 21 күн бұрын
I'm glad! :)
@Danz___
@Danz___ 20 күн бұрын
He's got a moustache!
@benrex777productions9
@benrex777productions9 20 күн бұрын
Is it Mumbo?
@Danz___
@Danz___ 20 күн бұрын
@@benrex777productions9 cinematic universe unlocked
@tamerxero
@tamerxero 20 күн бұрын
Hey, bud! Your work here has been really amazing and impressive, and I just wanted to congratulate you on a job well-done so far. Your use of Godot is really impressive! I'm especially amazed by your world-streaming solution. Keep up the good work, every video from you I see is massive inspiration to continue on my own project.
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks and good luck with your project! :)
@fergarram
@fergarram 20 күн бұрын
Love the gameplay and idea, great work! I don’t personally love the pixel art but I do like that the monsters are 3D and the character/npcs are not. It would be interesting to see a hand drawn style for them instead. Maybe continue the direction of rotoscope style as with the first person bow animation. In any case, I’m excited to see how this evolves.
@fleshtonegolem
@fleshtonegolem 20 күн бұрын
Love the art style. This is so great!
@dviross6096
@dviross6096 20 күн бұрын
I must admit, when I saw ur first devlog I was like nahhh buy every devlog makes me more impressed about ur game. Can't wait to play the demo!!
@Dessikret
@Dessikret 20 күн бұрын
I watch a ton of dev logs , this is probably the one and only time ill go and wishlist a game after watching the video GREAT WORK 👍
@sacredforestgame
@sacredforestgame 20 күн бұрын
Awesome thanks! :)
@Mr-Highball
@Mr-Highball 21 күн бұрын
New update looks great!
@sacredforestgame
@sacredforestgame 21 күн бұрын
Thanks! 👈👈
@benrex777productions9
@benrex777productions9 20 күн бұрын
You always have so much improvement between your devlogs.
@ebola9216
@ebola9216 20 күн бұрын
omg i love how it looks, good work
@YoshimiMilk
@YoshimiMilk 20 күн бұрын
It's a small detail but kind of makes it more immersive is that I think the particle effects when the player is walking on dirt ground and when running should not be the same or at least tone the effects down when walking. When walking, the dust particle would not be kicked that much hence not so much dirt trail. When the character is walking and there is the same dust trail as when the character is running kind of breaks the immersion, although this is just a small detail.
@Mekkablood
@Mekkablood 20 күн бұрын
This looks incredible, great job on the animations!
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks! :)
@BeAltyrnative
@BeAltyrnative 20 күн бұрын
so cool dude, keep on truckin! its looking really cool
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks! :)
@gtxo2104
@gtxo2104 20 күн бұрын
Outstanding artwork, really great job, this looks very polished already!!!!
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks! :)
@gtxo2104
@gtxo2104 20 күн бұрын
@@sacredforestgame idk if my response got sent or what but ill send it again just in case. I think ur a very skilled dev, i am a dev too i got some vids of my games on my channel if ud like. I fibd it really profitable in terms of gamedev to talk to other devs and share ideas and strategies so if thats something u could be interested id love to have a new source to draw inspiration from. Regardless of wether ill hear more from u or nor, u have a new fan
@patarfuifui
@patarfuifui 21 күн бұрын
I'm so excited for this!
@GrahamOfLegend
@GrahamOfLegend 20 күн бұрын
The hookshot + glide combo is so good! Love this world that you're building
@oliviergagnon2592
@oliviergagnon2592 21 күн бұрын
Looking forward to play this 😊
@Fenriskoll
@Fenriskoll 14 күн бұрын
Dude, this spritework/2d in a 3d world works so well. I'm so looking forward to this.
@bread995
@bread995 20 күн бұрын
Looks awesome, wishlisted. Don't have any feedback, just commenting for the almighty algorithm 🙏
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks! :)
@gufranthakur
@gufranthakur 19 күн бұрын
The game looks majestic. It's extremely unique and the design is so good. Love it!
@zentoa
@zentoa 20 күн бұрын
This has come along SOOOOOO much since Devlog #1 its insane WOAH :DDD
@compasscrafting1147
@compasscrafting1147 17 күн бұрын
This looks really novel and interesting! Wishlisted! Can't wait to see what else is coming!
@KOELOVESGAMES
@KOELOVESGAMES 20 күн бұрын
Blehkoh, this shall be a real banger unlike any other game you have mde before...
@billyfighter6945
@billyfighter6945 20 күн бұрын
Already looks so good!
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks! :)
@pcneststayinformed
@pcneststayinformed 19 күн бұрын
This is such a unique graphics concept. Pixelated still looks realistic.
@RationalBike
@RationalBike 20 күн бұрын
this is just so good.
@JanPospisilArt
@JanPospisilArt 20 күн бұрын
The face update was a good direction, nice.
@arn_d21
@arn_d21 14 күн бұрын
se mira increíble hermano, sigue asi
@doce3609
@doce3609 20 күн бұрын
I gotta say I really like this game. It looks really cool and like something I haven't really seen before. Two things I have noticed though are: 1. Effects (especially the walking smoke) should really be better. Right now they are really obnoxious tbh. 2. Some kinda outline or so for the main character to see her a little better. Especially when in green areas like the forest.
@drinkwwwaterrr
@drinkwwwaterrr 20 күн бұрын
looks cool so far :), only thing is for the cart npc it doesn't feel like he has enough frames for when he's moving the cart around a curve. You could try doing something similar to dead cells where they convert 3d models into sprites to sort of automate the process of getting smooth animations. There's a program called PixelOver which does this kind of thing. This would probably help with all the npcs as well as the main character to move much more smoothly.
@lorcanzo2498
@lorcanzo2498 20 күн бұрын
I love this game so much already
@doobman1941
@doobman1941 20 күн бұрын
i love small devs ur so motivated
@resonanceofambition
@resonanceofambition 20 күн бұрын
Triple A Schmiple A This looks so much better.
@Toadprince1
@Toadprince1 21 күн бұрын
art is impeccable
@sacredforestgame
@sacredforestgame 21 күн бұрын
Thanks! :)
@rebekahmarinos2260
@rebekahmarinos2260 19 күн бұрын
Looking good
@BRUHDESTROYER
@BRUHDESTROYER 16 күн бұрын
The game looks really cool, im excited, I hope that u can implement things like skill trees and abilities...
@nothingeasy
@nothingeasy 18 күн бұрын
Looks cozy
@kobeguy
@kobeguy 20 күн бұрын
ooo happy to see another devlog! Wishlisted! :) Btw do you plan on doing any kind of tutorial for the zone loading system? It seems really useful!
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks! I might but the system can easily corrupt someone's project if they don't know how to use it, so while I feel comfortable using it, I am weary about letting it out in the wild and potentially ruining someone's game especially if they don't use source control
@kobeguy
@kobeguy 19 күн бұрын
@@sacredforestgame Ahh gotcha. No worries! :) Thanks for responding! I am very looking forward to more devlogs!
@DekarusII
@DekarusII 20 күн бұрын
here before succes ;)
@adampfeifer9828
@adampfeifer9828 20 күн бұрын
The new face and head are looking 10x better --- fantastic work! What do you think about adding character portraits to their dialogue? Something akin to Fire Emblem's character portraits would be a nice way to convey some of the details that are lost in the sprite resolution. You wouldn't need to go "all-out" on it with different emotions, either --- plenty of RPGs play fine with the just a single portrait per character! (Also, it's a little nicer than just having "name: ", in my opinion.) I ask mainly because I'm really curious about what your main character looks like "up close"!
@ritzcrayons5849
@ritzcrayons5849 20 күн бұрын
the lighting in general on your 2D sprites looks pretty good, but it makes them really hard to see. especially with all their color palettes being really similar to the background itself. the normal maps actually help this a bit but i would love to see you go further with making your characters pop. not only is this important for gameplay reasons, but if you're already showing us through the change in visual style that your characters are more important, why are you covering all that up with lighting fx and making them blend back into the bg? really good work tho, can't wait to see how this project turns out :)
@johnny4560
@johnny4560 21 күн бұрын
beautiful
@sacredforestgame
@sacredforestgame 21 күн бұрын
Thanks! :)
@JyotiJyotiJyotiJyotiJyoti
@JyotiJyotiJyotiJyotiJyoti 20 күн бұрын
It looks so beautiful
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks! :)
@ficolas2
@ficolas2 21 күн бұрын
Looks much better than in the first devlog I feel like the world textures need to be much smaller, to match the pixel size of the characters. The 3d models also probably shouldnt be so round, and perfect, more blocky, and maybe with greebles added could look good, but im not so sure about this. Looking forward to the improvements in the next video :)
@itsafish4600
@itsafish4600 21 күн бұрын
lets goooo
@sentryicl
@sentryicl 21 күн бұрын
RAHHHH ITS ON STEAM
@entercorz6661
@entercorz6661 19 күн бұрын
Cool asf
@animationsoftyrex5442
@animationsoftyrex5442 20 күн бұрын
I'm shocked that it's made by one game developer and that it's made in godot. Awesome work 😎 oh and one small question. Will this game be free or paid? I totally understand if this'll be paid by these visuals and everything.
@meliodas8409
@meliodas8409 18 күн бұрын
Aaaaaah I wanna play that! I can't wait! Help!
@TheRussianLair.
@TheRussianLair. 21 күн бұрын
one little feedback i would give for the walking animation is that i dont really think its necesary to add the dust in her feet. Also its a bit strange to me that the enviroment is so realistic while the characters are so pixel art. Maybe you could go with a little of a low-poly style or change the shaders a little bit to be more fitting? I know that has to be more of your personal opinion and direction, but i at least wanted to make the suggestion. Anyways i hope you get all that you want for your game soon! It seems very promising :D
@sacredforestgame
@sacredforestgame 21 күн бұрын
Yep I feel the same way. I want to change the footstep system so that it can also be based on speed (and disabling it for certain animations) but that didn't make it in this video hah!
@voorh33s
@voorh33s 21 күн бұрын
Game looks sweet
@sacredforestgame
@sacredforestgame 21 күн бұрын
Thanks! :)
@CaMeloTos23
@CaMeloTos23 21 күн бұрын
8.5 minutes of pleasure
@skhaarin
@skhaarin 9 күн бұрын
Niceeee
@slackamacgaming6721
@slackamacgaming6721 19 күн бұрын
4:30 noticed the normal map on the character from the start...good work...makes her look like she actually belongs in this world now...in the other vid, her flatness was a lil jarring...
@true1158
@true1158 20 күн бұрын
Question: can u give me an idea of how much memory & realtime performance you gain from using sprite animations for characters instead of 3D characters Is it a mild boost or a night & day improvement over the latter? Thanks 🙂
@danieloren6109
@danieloren6109 15 күн бұрын
Have you thought about using a Pixel art shader for enemies or parts of the environment? Would allow for a coherent visual style while maintaining all the advantages of 3d models
@jamienorman7940
@jamienorman7940 21 күн бұрын
snail
@DarkDao
@DarkDao 21 күн бұрын
If it's not too hard, how about adding first person mode? Not only for shooting but in general, like in TES 2: Daggerfall. I think it will be immersive.
@demiwav
@demiwav 20 күн бұрын
Yeah, good call. 👍 Especially in terms of appealing to people who might struggle with the unique art design - first person mode could draw in a wider audience. (Though I love the style myself:))
@evaander
@evaander 20 күн бұрын
just curious, which drawing tablet do you use?
@sacredforestgame
@sacredforestgame 20 күн бұрын
It's the XP Pen Artist Display 15.6 Pro but to be honest for pixel art I mostly just use my mouse and keyboard hah! :)
@OceanRight_
@OceanRight_ 21 күн бұрын
the game is going to have achivements on steam ?
@jeanprofite4341
@jeanprofite4341 20 күн бұрын
Godamn the game is so nice, i which there were a little more detail on the character, some sprites i cannot understand what she is doing.
@anoh2689
@anoh2689 20 күн бұрын
I am a cs student and I hate UI and graphic design for programming I enjoy the backend stuff more But man these type of projects are so beautiful and unique The style and art is... Just wow I wonder what's your inspirations that got you here
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks and good luck! :)
@AudioHog
@AudioHog 21 күн бұрын
Do ya need any sound design help? Im not a integrator but im happy to help if you need anything. Custom sounds for anything
@sacredforestgame
@sacredforestgame 21 күн бұрын
Thanks for the offer! Right now it is a solo passion project for me which I've really enjoyed, so for right now that's how I'd like to keep developing it :)
@AudioHog
@AudioHog 21 күн бұрын
​@sacredforestgame completely understand, and appreciate the responses
@GossiamGames
@GossiamGames 18 күн бұрын
I really like the fps animation, the game looks fun, I wish you the best !
@abysskun9518
@abysskun9518 19 күн бұрын
Everything is looking cool, although the 3d objects are still not totally in line with the 2d ones, but I don't think this is a big issue, however I'm still unsure about the main character, not to sound rude or anything like that but something is still off with her face, maybe it's the eye size or the tiara on her head that look like some insect's antenae. But the game is looking promising, looking forward to see your progress with it!
@overill1187
@overill1187 20 күн бұрын
Make 45 degree main character sprites
@moselle2222
@moselle2222 19 күн бұрын
ugh just bury me in the Sacred Forest plssss
@pixeldust8362
@pixeldust8362 20 күн бұрын
Your point about vertical slicing is flawed: A vertical slice is not necessarily going to have "completed" systems. In fact, most systems in a vertical slice should be achieved with BARE MINIMUM functionality. That means things like saving the game may not be fully featured. What's the point of creating a vertical slice if you're going to fully realize each system anyway? Instead, devs usually use the vertical slice as a representation of what the game should look like, not what the game actually is. So your missions system, saving system, etc. only needs to work enough to achieve the features within the confines of that vertical slice.
@eyerly7175
@eyerly7175 16 күн бұрын
You're telling me this isn't Studson Studio? wishlisted
@diggerocean2000
@diggerocean2000 20 күн бұрын
the character and the cart guy slide when they walk like they are on ice. need to slow them down.
@TruGamer4Realz
@TruGamer4Realz 21 күн бұрын
Show me something i dont know i want yet. Welp, here it is.
@Butanoshi
@Butanoshi 20 күн бұрын
ugh... looks amazing, while my game is still in the slog stages with next to 0 mechanics done.
@sacredforestgame
@sacredforestgame 20 күн бұрын
Thanks and good luck! :)
@lastone2841
@lastone2841 16 күн бұрын
Hey just another game dev here. I been developing a game for the past 10 years in unity... Learned unreal. Have a prototype. But I'm unhappy with it. It's multiplayer and everything it's about the story of a game of our childhood. I like your concept but you have no loop let's make one....
@AlienFt
@AlienFt 16 күн бұрын
it looks so scuffed with pixel art character and 3d model monsters imo, pixel art character and 3d model world is totally fine looking but monsters 3d models?
@Szederp
@Szederp 20 күн бұрын
Could be a new Northern Journey type of gem. Or more. Looking fantastic. Oh no....look at Oblivion...I would rather buy this 10 times than play that garbage.
@exahilosys3017
@exahilosys3017 20 күн бұрын
Looks super promising but as much as I want to love this, the character design is still hidious despite the improvements... The side-profile especially, the stretching of the eyes to the side of the complexly flat face makes the character look like a frog. I adore the rest of the body but the face alone will prevent me from enjoying anything as it will be RIGHT THERE in the center of my screen during the whole experience.
@dharmeshkumar2763
@dharmeshkumar2763 20 күн бұрын
Too much dust while walking
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