Hey Everyone! I have noticed I forgot set up the Sensor to detonate the Warheads! OOOOPS! 😅 Be sure to open 'Setup Actions' in the Sensor then place the Warhead Group in the 1st slot and select Detonate! Then Test out your Missile again, and adjust the sensor extent. Improved Missile Design in Workshop: steamcommunity.com/sharedfiles/filedetails/?id=3063256251
@suddeneevee94413 ай бұрын
I don't know if you need to know this, since this video is from 9 months ago. But in case you wanna know what happend to the connector at 35:10. I can do that: Event Controllers are a bit 'undefined' when rebuild/reloaded. So blueprints and reloading the game can reset them in incorrect ways. So what can happen is that the EC for the connector was in this 'incorrect' state. And when de Merge Block triggered the EC, it already was... So the EC took no action. My advise (also to other viewers) is to make sure the EC resets in the correct state when reloaded. That or manually make the EC trigger somehow. Like you did, as only the first missile malfunctioned. I have build an automatic hole-drill wich uses EC's. But anytime I join/start the game, I have to manually control the drill. Wich then slowly becomes automatic, as every EC gets triggered. So the first 2m is manual, the remaining 40m is automatic.
@survivalready72809 ай бұрын
A very detailed guide to understanding the mechanics of event controllers and AI blocks. In practice, such a number of blocks is not required for a rocket. For example, in interception mode there is no need for a brake thruster, which greatly simplifies the missile design.
@Beeblebum9 ай бұрын
Probably.. but the blocks keep whining about not having the breaking thrust.. haha I hate red alarms and warning. 😂
@bucketman79844 ай бұрын
But can you make it without braking trust without the movement ai whining?
@survivalready72804 ай бұрын
The missile is perfectly aimed at the target even without a brake thruster. If the missile misses, it turns around due to the gyroscope and attacks again. AI whining has no effect on this.
@GodKitty677Ай бұрын
I left it in as well, just to remove the error message. Better to have a drill block up front. Also gyros in the missile do more damage with, warheads. nice compact design for spam. Cluster warheads, some with decoys. Basically no defence possible.
@wolfe80357 ай бұрын
Y'know I played a bit of vanilla SE, even delved into some servers... And what I've figured? It's like RUST, or ARK Survival Evolved... at some point all your work will mean legit nothing because someone at some point will come by and ruin it all for you. I had a massive base with a web of like 212 gatling guns. More than 3/4s were built, and 3/4s of the built ones had ammo. That base stopped 4 players, both with massive ships which were PvP oriented. After the aftermath, it looked like a warzone with craters all over the place. I used half blocks to purely measure, but the opponents thought if they disconnect the turrets from the main base by destroying the half blocks, they failed to realize each turret had a battery underneath them, guaranteeing they'll have power. Missiles are expensive and only reasonably obtainable when you spend time in space. So you know what I figured? The deadliest and most cost effective means of weapons is using clang... custom missiles, drones, etc. not meant to explode, but ram the enemies with their sheer mass. In hind sight, it's pretty cheap to build drones or defenses with minimal components if all they are meant to do is ram the enemy ships. I found an underground base, depending how deep you go, repels enemies to use their ships to attack you, forcing them to make something small or to use their own engineer. In space? Only thing I figure is if your base is constantly on the move, even if you're not online to watch it. Yeah you may come back to it damaged as it ran into an asteroid, but the contracts that make you hunt other players becomes kinda tough because your "last known location" is always moving. If eventually you get sustainable enough for a warp drive, you have a timer block automatically use it every so often while you're offline, further deterring enemies from trying to follow you.
@Beeblebum7 ай бұрын
Yeah, I never joined server (so far) but I understand the frustration of things being destroyed. I feel like if you go onto a PVP server, you also have to go into it and build with that mindset. I honestly don't think it is hard to get the resources in this game, especially once you reach a certain stage in the progress - So missiles are pretty easy to fabricate. And I just like the Boom.. lol
@dham99Ай бұрын
there are TONS of PVE only servers with active admins. Or designated areas on some servers for PVE only like when starting out on Earth. I quit playing RUST and ARK because of the reasons you mentioned where large Factions either just killed anyone new or obtained so much land that expansion was nearly impossible. SE is easier to avoid all that
@tomhuitema20686 ай бұрын
I made one of these years ago with a camera on the front that you steer yourself. I was very proud of myself.
@MANU-dw9dh9 ай бұрын
While testing, the thrusters turn off after launch, I still haven't discovered why this is the case. Another additional discovery is that they are very vulnerable to the defensive fire of Gatlins. It's not that this is wrong, but on the contrary, it motivated me to investigate and find a way to improve the missile. It will take me days for sure but that is the attractive thing about this game, thanks for the video.
@Beeblebum9 ай бұрын
Hey, I already replied on your other message.. hehe 👍
@badwolf23426 ай бұрын
The ai turns off the block when it tries to take control if you have it set on an override.
@leonielson71382 ай бұрын
I want to try making wing-mounted atmospheric missiles for an atmo-fighter, using the flat atmo thrusters.
@abacus35509 ай бұрын
Love the missile design. I'm already coming up with a ER version that carries several of the missiles on a booster that also is also a kinetic impactor. It will carry several of these missiles and may replace the warheads in some with decoys and have those missiles set to orbit and/or hit/run menuvers to confuse enemy turrets with 1 warhead for self-destruct when out of fuel.
@Beeblebum9 ай бұрын
Cool - I just gave this advice to someone in the comments section to improve the efficiency of the missiles! haha. I did do some improvements to this design on the workshop, where I only use one Fuel tank, giving more space for warheads and extra armor. If you want to test or dismantle it to see how it looks: steamcommunity.com/sharedfiles/filedetails/?id=3063256251 😊
@flamingpaintbal Жыл бұрын
For the launcher rather than having the event controller start a timer block for the connector, couldn't you set the trigger to be "Connector Ready to Lock" instead and save yourself the cost of the timer block. This also fixes the issue where if you do not have enough materials then your missile won't be stuck in a disconnected state if you get more materials later on.
@MTEXX9 ай бұрын
imma have to try this... i have checked the launcher and missile's EC repeatedly and can only get a launch if i manually connect.
@shufadragon6 ай бұрын
That solves how to connect on initial print but introduces a different issue. For me it kept re-locking after i tried to release it. In other words: RELEASE missile, IF ready to lock THEN re-lock, now i have a armed missile glued to me.
@killman3695472 ай бұрын
Awesome, now i have a backup option in case the torpedo parts mod stops working, my battlecruiser won't suddenly become toothless.
@ChristopherMartin-i7j2 ай бұрын
Very good explanation. Thank you.
@swiftbow21107 ай бұрын
Simply wonderful guide. Thanks bro.
@josuesleyer9 ай бұрын
I'm very grateful!
@rameymj Жыл бұрын
Nice build
@dham99Ай бұрын
very cool! Thanks for the tutorial... I wish they'd give us a guided rocket hand held launcher. I like to do ground assaults and take out defenses by foot, then go in and clean up. But this would be great for bigger targets and the fact that it can be put on a vehicle/ship, be mobile, then just print/shoot/print/shoot would just hound an enemy with a barrage of rockets!
@neonpinhead8079Ай бұрын
You could do without the timer block on the launcher and just have the event controller connect the connector when it senses it ready to connect.
@jdman67945 ай бұрын
This works for a launcher facing forward, going to work out how to get it to safely drop, mass block would need to be centered though
@Beeblebum5 ай бұрын
I assume you mean with a gravity generator and a Massblock?
@amoslabarge54988 ай бұрын
How about you make a self guided toe missile for ground vehicles
@little_lord_tam7 ай бұрын
TOW isnt self guided tho
@khaledaboizzatАй бұрын
AMZING GUIDE LOVE IT !!
@Neuralatrophy6 ай бұрын
Opinions, I haven't really built any missiles though. Trim it down to forward only, no breaking and and steering thrusters. Use gyro steering and you'll get more time out of a single tank. Turn it into a shrapnel grenade and give it a little extra durability by loading up on gyros, leftover gyros from the impact and detonation will bounce around inside their hull causing even more damage...
@obadiahgunderson4990 Жыл бұрын
Yay space engineers
@vindiesel66952 ай бұрын
Interesting, Have you considered, instead of a brake thruster, use a bright red spotlight. This will draw an association in human players that your missiles glow red. Next, replace the self destruct function with a change in sensor boundries, so the dead missile becomes a space mine instead, with the light off, so that it looks like another peice of junk. It just feels like a waste to blow the warheads at nothing. and with no inertial dampining, its at least going to drift towards enemy lines
@frozack8mgs628 ай бұрын
You invented a photon torpedoe in the game i didnt realise the game was so detailed
@comcastjohn2 ай бұрын
I found out what my issue was. My piping was messed up so they were not getting any fuel. 🤦🤦🤦🤦. I was always thinking I screwed up the logic. They way I found out was by turning off stockpile and the engines would fire for a sec then turn off. I also found that there is the info window on the side of a selected item, it tells you its minimal power input and max output. Well, when. I had a thruster highlighted, it said no fuel, not connected. I am such an idiot!. I am sorry to have bothered you and Major Jon. Be safe and may God Bless! 😇🫡🫡🫡🫡
@Beeblebum2 ай бұрын
Hi, catching up on comments! 😂 I am glad you figured it out - They are the best lessons for sure! 👍
@Daniel-Strain5 ай бұрын
Very cool but why do we need a breaking thruster? sorry if I missed that
@Beeblebum5 ай бұрын
In theory you do not. The AI Block will complain about it though, and it just bothers me. 😄
@comcastjohn2 ай бұрын
Sir, you did not do anything with the gyro. Did you notice that? I have gone step by step and it falls to the ground. I went over your video step by step and it still falls to the ground when I release it from my little scout/fighter. I tried Major Jon’s tutorial as well, multiple times before I found and tried your tutorial. I am frustrated. I checked and rechecked multiple times. After I set the missile up, I flew over it and connected it to my ship and it connected np. I got to a ground target (NPC Obeservation post). I release the missile and it just drops like a rock. Any advice or ideas would be appreciated. I haven’t received any response from Major Jon. He hasn’t posted anything in a while, so I guess he is dealing with RL issues or quit playing. You and Major Jon are the only missile tutorials I have been able to find. I am two months old in SE, so any help will be appreciated. Thank you for the great videos btw and I did subscribe about three weeks ago. Take care sir and keep up the great work! Thank you kindly in advance! 😇🫡🫡🫡🫡
@Beeblebum2 ай бұрын
Sorry for the late reply - but it does take me some time to catch up on these comments - I did see you figure it out in the meantime - so that is great to hear! These are honestly the best ways to learn and remember! 😊 Btw, the gyro does not need any setup, except for building it - The AI blocks are what will control the Gyro. 👍
@checkoff828111 ай бұрын
I wouldnt use Event Controllers, they are unreliable. Just use a Timerblock to start the missile, set it up as a group, and just start that timer/group instead of disconnecting the merge block (timer block will do that). The only thing i would use an Event Controller is to check if the missile is complete or/and the tank is filled up. But same here, its unreliable. I tried it with groups and specific names, but it fails often. What i didnt try was to use prefix names like you, maybe that stops ECs to fail? I also found a bug where tanks dont fill up randomly. The solution was to reconnect the connector. I´m using a timerblock on the ship to reconnect the connectors regulary for that reason.
@Mavo197410 ай бұрын
I use an event controller only for the tank. If tank is at 75% it turns the small connector off and the fire timer on, cuz i have a timer that starts itself to connect the small connector as a safe gruard to be sure the missile has fuel.
@CrAAAstastic9 ай бұрын
I find that with my ECs on projections that often I have to adjust the slider manually after it is projected and then it seems to "reset" and work just fine. I ran into this when building a drone carrier setup. All my drone ECs no matter how hard I tried had to be fiddled with right after projection. That could be what you're noticing when they are unreliable. Sorry for old post
@suddeneevee94413 ай бұрын
As someone who has build a 3-bit adder with EC's: (As in (0 to 7) + (0 to 7) = (0 to 14) ) When reloading a game or when the EC is build, it's behaviour is set to the condition. But this can cause a desync between it's state and it's last command. This is why EC's have a 'green' screen, to indicate this. When an EC *is* defined, it's cyan or dark blue (true or false). So either do: A. Make sure your EC's are reload/rebuild-proof. B. If that's not possible: give them an reset condition, wich forces a state-toggle. C. Deal with it, and reset them each time manually. D. Just don't use EC's...
@DobbsyLondon3 ай бұрын
Appreciate the video bud. Tha ks very much. Sensor needs to detonate or am I missing something?
@Beeblebum3 ай бұрын
Haha, yep.. I totally forgot that! I did add a pinned comment sharing that little detail though. 😅
@choloxsamurai36479 ай бұрын
How did u make the printer for the missle,the small head on the rotor us mostly what I mean
@Beeblebum9 ай бұрын
If you build a large grid rotor and remove the rotor head, you can go in the menu and add a small rotor head to it... that allows you to build small grid blocks onto it. The welders are snapped onto the large grid.
@jeremycheney1426 ай бұрын
i dont suppose you would cover boarding pods in the same manner ?
@Beeblebum6 ай бұрын
Hmm.. I have been playing with an Idea for a Trojan Horse Missile.. lol Never really thought about Boarding Pods...
@jeremycheney1426 ай бұрын
@@Beeblebum thats not a no
@UllyrWuldan5 ай бұрын
What mod are you using to change the prefix like that, please sir?
@Beeblebum5 ай бұрын
Its named Easy Block Renaming: steamcommunity.com/sharedfiles/filedetails/?id=2077166496&searchtext=easy+block+renaming
@quinnhamilton-irving86Ай бұрын
@Beeblebum what was the name of the mod you were using for naming?
@markschiller70829 ай бұрын
Is there a way to dumb fire the missile and then have it activate the AI controller once in range of a combatant?
@Beeblebum9 ай бұрын
It is possible - You will have to do some reprogramming, where the override thruster keeps going until the AI blocks ping the target. Then they disable the whole override and start targeting.
@comcastjohn2 ай бұрын
How does the merge plate release? Also, I would like to have one missile under each wing, how would I be able to fire them individually?
@Beeblebum2 ай бұрын
Hey John, While this guide is a good introduction to building missiles, I do need to take some time to rework a guide like this. If you plan to hang these under a ship's wings, you only need to provide the mergeblock and connector under the wing (same as I did with the launcher). Then you just have to disconnect the ones on your wing, and the missile should activate on its own. A lesson I learned so far is that naming of the missile blocks on a rack can confuse the eventblocks - which is one of the main reasons I need to remake a guide like this.
@ClimberD-tn3xl7 ай бұрын
What is the max targeting and flight range? 🤔
@Lane-gaming35Ай бұрын
So it always shows it backwards so the bomb is in the connecter and I don’t know how to fix
@BeeblebumАй бұрын
You mean the projection is showing backwards? If so - you can change the projection in the menu (rotate, tilt, spin..)
@jaybirdjargon7 ай бұрын
I wish I knew what I was doing wrong. I've watched and rewatched this and still it will not launch. I even downloaded the one made on Steam Workshop. I hit the disconnect and it just falls off the printer.
@Beeblebum7 ай бұрын
Not sure if you are trying it in Survival or Creative? In Survival you might have to give it some time to fuel and charge... In Creative it should work without that. I re uploaded the Blueprint a week or 2 ago and it worked at the time, but I can double check.
@jaybirdjargon7 ай бұрын
@@Beeblebum I'm in surivival with creative mode turned on. It wouldn't surprise me if if it's user error on my part but that means I've made the same error *looks at saved blueprints of rebuilt launchers and missiles* 9 times.
@jaybirdjargon7 ай бұрын
@@Beeblebum It might a be mod conflict with a vanilla behaviour. I saved my base and opened it without any mods active, Missile launches. It stops and hovers after about 50 m but it launches
@Beeblebum7 ай бұрын
@@jaybirdjargon Yeah, the first 50m launch is to just clear the missile from your base. If it would have found a target, it would have activated and flown towards it. Be aware there is a End Of Life setting on the workshop one, that explodes the missile when hydrogen is empty.
@jaybirdjargon7 ай бұрын
The strange thing is it appears more than one mod makes heavy armor weigh more because so far if I have 1 or the other or both I found, the missiles have a weak arc and explode off the ground, or they skid along like a tobaggan, wait and they explode when the tanks run down. I may have to abandon the principle in favor of making drones. Don't get me wrong, I love the missile you made but it isn't even targeting things correctly; rather than go through all the mods I have adding pieces etc and possibly losing a piece of my base, I'll have to shelve this. Still keep it up, I used to watch your NMS vids back in the day, glad to re-find you.
@comcastjohn2 ай бұрын
If I am launching from under a fighters wing, the programming to release the connector and the merge block should be from the missile side, Yes?
@Beeblebum2 ай бұрын
The programming in the missile should control and check the connector and mergeblock on the missile side, yes. The one on your ship wing are only for connecting and disconnecting purposes.
@MANU-dw9dh9 ай бұрын
Question, this missile would be for use on small block ships, correct?
@Beeblebum9 ай бұрын
The missile is small grid, yes - but I build them on my Large grid ships, just by using a Large grid rotor and switch to small grid. The missile is pretty big to hang below a small grid ship. hehe
@MANU-dw9dh9 ай бұрын
@@Beeblebum Hello friend, sorry how you built the launching platform from small block to large block, I am new to the game, everything was fine with the construction of the missile but I could not make the platform
@Beeblebum9 ай бұрын
@@MANU-dw9dh If you build a Large Grid Rotor or Hinge, you should be able to grind away the spindle of the rotor, or the middle hinge part of the hinge. Then in the menu, you should be able to add a small head to them. That allows for small grid connections to a large grid. If that does not make sense - I can try to explain during one of my streams.
@MANU-dw9dh9 ай бұрын
Forget what I wrote previously, I "solved" it, while testing, the thrusters turn off after launch, I still haven't discovered why it is due, another additional discovery is that they are very vulnerable to the defensive fire of Gatlins, it's not that this is bad, on the contrary, it motivated me. It will take me days to investigate and find a way to improve the missile, but that is the attractive thing about this game, thanks for the video.
@MANU-dw9dh9 ай бұрын
@@Beeblebum Another question, I don't get that "over drive trusther" I don't know what I'm doing wrong.
@academai115 ай бұрын
Hey, what are your mods? I see your UI hud is different, is it customizable?
@Beeblebum5 ай бұрын
I am using a mod called "Color Hud (1.200)" - as far as I can see, it is not customisable.
@jasoncanon73118 ай бұрын
Where is the workshop link? You posted the video on october of 2023.
@Beeblebum8 ай бұрын
You could find the link in the pinned comment, but I have also added it to the description now. 👍
@jasoncanon73118 ай бұрын
Thank you. I built your missle lastnight and i can't for the life of me to get it to work 😅@Beeblebum
@froggygaming91122 күн бұрын
i dont have the dlc's D: so it paists missing some items
@clydejohnston50648 ай бұрын
OMFG cannt i just buy 1?
@jpendersen129419 күн бұрын
I've been running into an error when I launch my "Beeblebom," a Cannot Find the Blueprint File error window which I am unable to close takes over the game. I have to fully close SE to clear it... The file is local, I've disabled cloud syncing, and I have no mods running, the only way to stop it from happening is to grind the projector before launching.
@jpendersen129419 күн бұрын
I found that the error only happens when I don't keep the blue print.
@GrimmSpector8 ай бұрын
What's the mod that lets you rename thing?
@Beeblebum8 ай бұрын
Its called Easy Block Renaming - link is here: steamcommunity.com/sharedfiles/filedetails/?id=2077166496
@hellkn1ght3118 ай бұрын
Switch lock? How does one set that up without the mod you're using?? Trying to make something for an official server. No mods, not even build vision
@hellkn1ght3118 ай бұрын
No Build Vision on xbox anyways
@Beeblebum8 ай бұрын
When I do not have BuildVision, I add a temporary control panel to adjust settings, then remove the panel before blueprinting it.
@Misteryx57 ай бұрын
whats the mod called you use to rename blocks?
@Beeblebum7 ай бұрын
The mod is called "Easy Block Renaming" steamcommunity.com/sharedfiles/filedetails/?id=2077166496 👍
@piggdsbest3335 ай бұрын
Since when do missiles have thrusters ont he side ? this just look awful...
@ryanreynolds24012 ай бұрын
It's the limitation of the AI flight block. If you only have a single forward thruster the AI block will disengage after a few seconds thinking it doesn't have the capability of reaching it's target. This is the biggest reason I perfer WHAM/LAMP missiles, but those require scripts and SE implimentation of script compilation is so garbage welding a group of missiles will bring the entire server to a halt for 5-10 seconds.
@TheDJDAPA6 ай бұрын
ufff i don`t get it right for more than 10 hours :(.
@daze841010 ай бұрын
Do you have a mod list of the mods you are using?
@Beeblebum9 ай бұрын
There are no mods used for the Missile.. But If you mean the mods I use in General, there are the ones I use: - Build Vision 3.0 - Color Hud (1.200) - Colorful Icons - Easy Block Renaming - No HUD Tooltips - Paint Gun - Smooth Voxels - Sneaky Sounds - Quieter Tools
@Deltaprimus10 ай бұрын
what is the mod for renaming please?
@Beeblebum10 ай бұрын
Its called "Easy Block Renaming" Link to Mod: steamcommunity.com/sharedfiles/filedetails/?id=2077166496
@abacus35509 ай бұрын
Build vision and build info are two other useful mods to have and not just for creative.
@krombopulosmichael84064 ай бұрын
Absolute nightmare trying to replicate on controller
@thecolombian75362 ай бұрын
Good guide, i learned a lot here, it would be better if you deleted the bloopers
@Beeblebum2 ай бұрын
One day I make an improved version of it. On the other hand...sometimes you learn more from the "bloopers" 😛🤣
@Comicsluvr7 ай бұрын
This is a truly idiot-proof guide. I know, because I'm an idiot and even MY missiles work now!
@Beeblebum7 ай бұрын
😂 Glad you got it to work! Did you check my pinned comment? Because I was an Idiot as well and forgot to set the proper settings.. 😅
@comcastjohn3 ай бұрын
Nice missile, I would not however add a reverse thrust in the nose, you want the missile fast, not fighting the reverse thruster and slowing it down. I I would then slim it down to two blocks high and one wide, making it harder to hit. Nice tutorial though, very thorough, thank you. 🫡🫡🫡🫡🫡🫡
@Beeblebum3 ай бұрын
Yeah, I just get annoyed with the AI block having a red message.. Lol. I will one day make an improved version of this - The missile actually works pretty well for me, but It does get shot up a lot to. I think a mix between decoy and Armed Missiles would be a good solution.
@comcastjohn3 ай бұрын
@@Beeblebum you could just build it then turn off the reverse thruster block. That way it will see it is there but no thrust and no message. Am I right?
@Beeblebum3 ай бұрын
@@comcastjohn Maybe? Never tried it. Once I am done with Season 1 of Proxima Beyond - I will take some time to look into a better design and check much of the suggestions given on the video 😊