Bit of a longer episode this time! Probably because of my slightly more technical ramble about the Field Notes. Do y'all like that kind of deep dive or no? Let me know! Hope you enjoyed the video 🙂
@peckish15873 жыл бұрын
It’s always such great insight when you dive into your code!
@kuziziy42623 жыл бұрын
The longer the better
@ThePixelExpedition3 жыл бұрын
When it comes to dev logs, the longer in-depth episodes are my favorite. Your process is incredibly fascinating and the game is really shaping up!
@yell91403 жыл бұрын
These code insights are interesting, as a Godot user, because it makes me discuss my programming process. I am expecilly curious to know more about your signal bus.
@phileon23233 жыл бұрын
Technical ramble is the best part of any devlog
@leetri3 жыл бұрын
Personally, I'd add a blur effect to the game world just before the "eye" closes and you black out. Maybe start it when the diving clock hits red and increase the blur strength as the seconds tick down to really sell it. Cleansed animals are able to be corrupted again, right? If so, it occurred to me that it would be easy to game the system by getting an animal in a position where it will be continuously corrupted and just cleanse it over and over again to gain a load of Conservation XP with no effort. Maybe you should only get XP the first time you cleanse an animal (but it resets every so often) so you can't max the stat right at the start of the game?
@delugedrop15583 жыл бұрын
The snow footage in this video gave me a great idea: You should make a island that has snowfall instead of rainfall. This island could be near the north edge of the map and could even host some unique creatures such as the Arctic Fox. Just an idea! :D
@evan_game_dev3 жыл бұрын
Hello, DelugeDrop
@brotherbumkin30103 жыл бұрын
Hello, DelugeDrop
@gigabit62263 жыл бұрын
Hello, DelugeDrop
@JamesGascoyne3 жыл бұрын
Hello, DelugeDrop
@evasilvertant3 жыл бұрын
As well as frozen lakes and ice fishing!
@sby601183 жыл бұрын
Would the fish you see while diving form boids? Also: make the pixel art more consistent. What i mean by that is: make the pixel art seem more related. Like either stick to no outline, shaded outline, or full outline, or maybe somewhere in between. Like the pencil of the skill tab has no outline. The leaf has a shaded outline, and the pickaxe has a full outline.
@bitbraindev3 жыл бұрын
Love this devlog! Little pro tip: you can give your nodes custom editor icons by providing a resource path to an svg or png as a String after the class_name. Especially for your player node this will help you to distinguish nodes better. I also like what you did with the vignette. Especially that eye blink is really cool!
@DevDuck3 жыл бұрын
Whoa that's cool! That would definitely help me improve some organization.
@bitbraindev3 жыл бұрын
@@DevDuck there is some very useful documentation about this that also explains how to access the Godot native icons docs.godotengine.org/en/stable/development/editor/creating_icons.html
@AAlexDoesStuff3 жыл бұрын
Great video as always. The dive mask, fish and workbench are pretty difficult to guess for me without you explaining them. For the dive mask little bubbles may be easier understandable (for me at least).
@matangoldstien59223 жыл бұрын
Would be cool if every 10ish levels you could decide between two powerups to the the current skill. for example upon reaching Diving level 10, you could choose either move quicker underwater or could dive even lower without losing additional seconds by doing so.
@timothymclean3 жыл бұрын
That could get complicated pretty quickly. The system as you're proposing would require somewhere around a hundred different potential abilities to be designed and built. And I'm not sure how well that kind of skill tree (skill fern?) would fit Dauphin. Perks from skill levels beyond small numeric boosts would be great, though.
@matangoldstien59223 жыл бұрын
@@timothymclean Not a tree, but rather a choice per X levels, more like stardew vally if you ever heard of it
@mikael8083 жыл бұрын
Loved the devlog!! One suggestion/question: Maybe it would make more sense to make the values at the diving clock at 2:57 negative, so for example 42 m would instead be -42 m so that the player knows he's going deeper. :)
@joshuamorris18513 жыл бұрын
I think losing some items from the inventory is fine when it comes to failing on a dive. If you do go the route of deducting from skills when the dive goes wrong, I would deduct xp to the next level and not a skill level itself so the player doesn't feel like they've gotten weaker as a result, but rather just set back a bit.
@castlelecs-music3 жыл бұрын
I think would be interesting if, when the player runs out of oxygen he loses some food if it is in the inventory, otherwise he can lose diving skills or something else. These way it will be clearer for the player, that he was saved by the creature
@Aarimous3 жыл бұрын
Nice work! I think it would be cool if the player got a temporary debuff to their diving skill upon blackout (could be a stackable debuff). This would represent their lack of confidence in the skill which they can eventually overcome. Maybe they overcome it by successfully going on a diving mission or it could simply be time based. Not sure what the design implications could be but it could be an interesting idea to work though.
@GamesBySaul3 жыл бұрын
Great video as always! - The game feels so much more alive now. Feel like you should do a Dauphin episode 1 vs now kinda thing just to see how far you've come! You should be proud! Love the skills, and I really like how in-depth you with explaining all the details this video!
@I-OGameDev3 жыл бұрын
The passion you have for marine conservation comes across so strongly in these devlogs, it's got me so invested
@chris_823 жыл бұрын
For the skill page, when "inspecting" a skill, where the experience bar and skill name is. There should be some text under the experience bar explaining what that skill is, how it gets used in the real world and how you can level that skill up in Dauphin
@dzious3 жыл бұрын
Hi, coming late here but I've been able to notice a little detail at 1:42, when the "closing eye" effect is played your player can still move I think you should block movement and maybe add a "pass out" animation like if the player felt unconscious. Instead of crafting a suggestion would be Surviving which would encapsulate everything you need to do to survive (cook, craft shelter and stuff)
@melonafawn3 жыл бұрын
Great stuff! While the player is stationary underwater, perhaps you should add a bobbing/floating animation aside from the leg kicking. I think it would make it seem a little more immersive :D
@Andrew-ut2wi3 жыл бұрын
One of my favorite devlogs so far! Love the aesthetic in your videos -- the nature outside, the aquarium, the workspace. A+!
@RaneLafraze3 жыл бұрын
Love the first glimpse of the skill system! One suggestion is I think XP should group or increment when successively collected quickly. In the video, the alternating item and XP pickup list quickly grew up the left side of the screen. Keep up the great work!
@Zachary.Jordan3 жыл бұрын
I’ve literally watched every single video in this series and I can’t wait for the game!
@pumbbb3 жыл бұрын
i too also have a dream rpg, just started on EVERYTHING, just chose my game engine, im hyped for this journey and im really happy so far, although its been abit stressful, anyways i like how your game is looking, best of luck !!!
@lucaskelbe3 жыл бұрын
Your doing such a good job not only with the game, but with your videos too. I look forward to the new videos and almost always watch them asap!
@FM_GOBi3 жыл бұрын
I really like seeing some of these game architecture videos. To see what has worked for you and what hasn't. I'm a Godot hobbyist and love seeing how a full blown game is put together.
@xremming3 жыл бұрын
You seem to have a very good grasp on how to build the systems into easily understandable blocks, you are also very good at explaining. Makes me wonder what is your day job. I doubt this game will be for me but I enjoy watching these vlogs anyway.
@ODCrab3 жыл бұрын
The eye closing effect pretty cool. It didn't look like the vignette was centered on the player though. It could be really difficult if you moved to the edge of the screen. I also love that you went for organic leveling. With variety of activities yoi can do, it was the right choice.
@jonathangunnink73913 жыл бұрын
It might be an idea to make more bodies of water other than the sea, maybe some lakes on top of a mountain (which would be great with the climbing skill) or hidden rivers through the caves with rare species of animals. That would make the game even more awesome. Great work so far man, keep it up!
@zoinked89893 жыл бұрын
Another skill idea could be Carpentry. Much like in OSRS, needed to build more advanced and usefull things in the players house. Skilling could be done like in Mahogany Homes with the Carpentry contracts that one is sent out to do, for both money and xp possibly. And cool to hear you also play OSRS, one of my favorite games aswell :) Keep going strong on the project.
@TheLinksOfficial3 жыл бұрын
You should probably make an animation where the character is upright moving their arms from side to side with slow leg movements as if they are trying to stay afloat but just underwater for the diving feature Game looks great, looking forward to trying to 100% it
@destiny26303 жыл бұрын
I absolutely love seeing this game come together. I’m so excited to be able to play it sometime in the future. Keep up the good work! 😁😁
@sladki_pas3 жыл бұрын
Man, I love what you are doing. Can you make a cursor different when you hover the cursor to clickable things? I believe gamers will have a better UI/UX experience. Additionally, if you implement a tooltip while hovering, everything will be more understandable. Also, in the tooltip, it would be helpful to have information on how to get experience and what I need to do for it.
@DylanMatthewTurner3 жыл бұрын
You might consider making the dynamic notebook pages into a Godot "tool," so you can see the effects of code changes and placements and things within the editor instead of needing to run the application, to help you with development. You'd also, if I understand your system correctly, be able to adjust base skills in editor and see the values change, which would help you when messing with things.
@Atlas_of_the_universe3 жыл бұрын
I have an idea for a corrupt kraken boss that you find super deep in a trench and to refill your air you find air tanks that have fallen to the bottom of the ocean the krakens weak spot is its beak when it tries to eat the player.
@daniel_robledo3 жыл бұрын
Great video man! I love seeing the progress in your game, I've been watching since the first devlog and right now I'm getting those little moments of Stardew-Valley-like vives when I see your game :) Keep it going!
@jboy65533 жыл бұрын
The right page of the skills tab dosent have pixelated numbers, maybe that was intended idk, just thought I'd point it out, love seeing the progress on your game, keep it up
@GingerNingerish3 жыл бұрын
Oh man, I used to love Rune Scape as a kid. Awsome that you are taking influence.
@rolo16323 жыл бұрын
You should add blur and double vision effect when you are drawing it will make it much better in my opinion. Great progress!! 🔥
@Zero_good_ideas3 жыл бұрын
Hey! Silly question but I'm slowly easing into software engineering with small incremental goals and working around my very busy work schedule as is. I really love the look and what I imagine the flow would be like from the program or whatever it might be shown at 04:00 would love to know what it is! Thank you for your time and new viewer here excited to slowly go thru your dev logs and continue following your progress!
@shoespeak3 жыл бұрын
can't wait for your tutorials. you inspired me to build my first game over the christmas break!
@timdejong14563 жыл бұрын
Best wishes for 2022!
@ByteOfMichael3 жыл бұрын
Always love the videos man!
@ultrademice3 жыл бұрын
just recently discovered your channel and i love your content, dauphin looks awesome! Happy new year mate!
@YellowsWorkshop3 жыл бұрын
Omg thank you so much this gives me a better way to handle my skills and stuff like that !!!
@imyellowteeth46913 жыл бұрын
Checked your channel yesterday to see if there was a new vid! Good timing
@Ludvig.A3 жыл бұрын
I think you should either add some blinking around the timer when air is getting low and/or possibly add some bubbles around the player to show that they are running out of air. That would make it ultra clear that you are running out of air without the player having to constantly look at the clock. Sure, the darkening makes you aware of the situation, but increasing the urgency at the very end would add a bit more. I also agree with That Leetri Guy, that a blur would be a good addition as well. 😄
@carsonhawley88383 жыл бұрын
Wow, that's a nice chunk of progress! Love your mentality of getting the framework built first. You'll definitely optimize your progress in the long run. Just a note on the diving system: why not randomly swap between a reduction in diving skill and losing items? A player losing a lesser valued item vs some important diving experience could be the lucky break that reminds them not to push their chances. Just a thought :)
@MikeOldani3 жыл бұрын
Two cents: pickaxe is a tool that suggests mining, which is generally destructive to natural environments. Recommending a bush/tree. Perhaps crossover foraging with a sort of planting skill.. Ecological service most often involves planting :) best of luck!
@koltrasten3 жыл бұрын
You should make the toes point down/back while swimming to sell the look a little better :) Love your content!
@eian_3 жыл бұрын
i literally don't know anything about any of this but it's still so fascinating
@peregrineperry3 жыл бұрын
i love rpgs like this! good luck with development! :)
@Morokiane3 жыл бұрын
I would suggest also having a mini version of the progress bar below the icons on the left so the player can get a quick overview on their skill progress without having to click each one.
@DevDuck3 жыл бұрын
Maybe the background of each button could kind of fill like a progress bar...
@Atomcrusher3 жыл бұрын
@@DevDuck insted of the climbing skill you should make a exploring skill
@sebastianallen37273 жыл бұрын
literally sitting her doing some tempoross. Love this even more now that the skills are being worked.
@chrisstalter98703 жыл бұрын
These devlogs are so inspiring!
@weneedmoreconsideratepeopl40062 жыл бұрын
Ikr watching devlogs is a great way to stir up the imagination and get those creative juices flowing- there's so much potential in every improvement and progress!!
@codyplayzgamez38743 жыл бұрын
Another great video, keep up the work! Your video way back when was the primary reason I abandoned Unity and learned Godot, and I do not regret it in the least.
@stupidsnake88763 жыл бұрын
really looking forward to the new plans for the year, I just switched from unity to godot so the tutorials that you are planning on making might be very useful :)
@awisewillow3 жыл бұрын
This is a super cool devlog. I've been watching for a little while now, and I have only one suggestion. Can you make the pencil in the field notes usable on the pages? I just think it would be fun and players can add their own little touches to their pages
@claudiosabitzer93163 жыл бұрын
Hey awesome video as always ^^ To answer your question.. I dont think that decreasing the diving skill is an good solution for not beeng able to get to the surface.. In real life you also learn from your mistakes, so its not very logical that you unlearn something after u made a mistake.. Instead getting less experience or none seems like the better idea.. But its only my opinion ^^ Keep it up!
@libberator58913 жыл бұрын
I think that blackout fade as you're running out of O2 might look better towards the end if it was pulsating a bit, to match breathing or heart-rate. It'd be minimal effort for a bunch more return
@turtlehub27313 жыл бұрын
I think the skill icon for crafting and cooking should be either a tool (such as a wrench or screw driver) or something that symbolizes intelligence such (as a brain or a light bulb).
@FrozenWell3 жыл бұрын
really great explanation of your field notes system, Thanks
@calcite_dragon3 жыл бұрын
I can't wait for this game! Good job!
@KaptenKetchup3 жыл бұрын
Hello! I haven't watched any of your other videos, so I might not see the bigger picture here. Anyway, I think that it's a bit superflous to show the air meter going down as well as the timer. The air meter is probably enough. Maybe it could be a fun mechanic for the player to get a sense about how much air they have. It's also a bit more immersive to just show the meter, I think. When you're diving in real life, you probably only feel that you're running out of oxygen. You're not thinking about how many seconds you have until you drown. Take care :) Edit: I'm referring to the interface at 0:52.
@hodd3 жыл бұрын
What do u use to track your progress and ideas like at minute 4:09 ?
@harveytucker35003 жыл бұрын
I think the icons for the skills could be adjusted slighty to be more clear. Crafting could have a hammer, fishing needs to have a more basic fish without the line and the diving skill should be more water based. Great video!
@netowgtz3 жыл бұрын
the climb skill's icon looks dope!
@weneedmoreconsideratepeopl40062 жыл бұрын
This is giving me Stardew Valley vibes but with a special focus on diving (fishing/hunting?) rather than farming. Cool! I've only seen most of the focus on the diving/aquatic part though so I'm not sure of the whole picture there. Still ocean exploration is wildly underrated compared to cave or land exploration in the RPG genre. Hahah you could even add a kraken, mermaid kingdom, some hidden ocean airpockets, or shipwrecks (with lore & loot sidequests) in there if you do get inspired fully from the diving/aquatic experience alone. Idk this is probably really random but just thinking about your take on your dream RPG is inspiring me to think up ideas too. Like something about a pirate's journey tasked to find a habitable land, a legend's treasure, or an herb granting powers/afflictions... while battling cursed pirate corpses 🤪🤪 But that's probably too much and an entirely different world to this- anyways it's fun to daydream about such impossible ideas. Hope no one minds my sudden brainfart on that. Props to you dev for working on your dream RPG btw.
@JeloOW3 жыл бұрын
I love long dev logs! also what website/app did you use in 4:00?
@KaptenKetchup3 жыл бұрын
Looks like Notion to me :)
@JeloOW3 жыл бұрын
@@KaptenKetchup yeah i thought so but i didnt know that it had dark mode lol
@KaptenKetchup3 жыл бұрын
@@JeloOW Ctrl+Shift+L my friend :)
@JeloOW3 жыл бұрын
@@KaptenKetchup thanks :)
@kingjawdev81023 жыл бұрын
For the running out of air animation, I’d suggest doing something with the player, maybe having them drop down while the eye is closing or something, because it kind of just looks strange when they just sort of get closed out while still moving around.
@mr.turtle11003 жыл бұрын
Looks pretty dang cool!!
@juliaheinzelmann77563 жыл бұрын
I dont think I would have ever figured out what is depicted in the icon for the climbing skill if you hadn't told me. I dont think that icon is very ledgible. Great work on the others tho!
@matthewventures3 жыл бұрын
Hey friend, make the red section of the air meter last a little longer than it looks like it should, trust me, Legends of Runterra does this with the turn timer, Subnautica does it too. Makes a big difference for game feel.
@meemog9163 жыл бұрын
Maybe the foraging skill icon should be a basket, because a pickaxe seems more like mining
@denovodavid3 жыл бұрын
_Yo, you can actually combine the node path and node reference declaration into a neat one-liner:_ *export(NodePath) onready var player_skill_manager = get_node(player_skill_manager) as PlayerSkillManager*
@trashtrash15653 жыл бұрын
Love the art style!!!
@evasilvertant3 жыл бұрын
Another thing. I noticed in the diving clock, the ‘i’ in ‘Air’ is the same height as ‘r’, which makes ‘Air’ look like ‘A:r’. I don’t think there is a need to make the dot of the ‘i’ align with the top of ‘r’; you can easily make the stem of the ‘i’ the same height, and place the dot above it, aligning with the top of ‘A’. Your 8 also looks small compared to the other letters. I would recommend making the top and bottom of 8 square, or perhaps make only the top left and bottom right square, so the counter spaces of 8 become a bit larger. Have a look at other pixel fonts for inspiration to see what design solutions work best at the resolution you are using.
@LinkyPlays3 жыл бұрын
I think it would really add to the whole air running out thing if the player got noticeably more worried as the air gets lower. I really don't know how it could be done but I think it would be pretty neat
@LudumWon3 жыл бұрын
i always had a dream game where you cvould do anythign im glad your making your dream game a realikty
@billzhang7373 жыл бұрын
I think a speed boost activated by button to diving might be cool. It charges up over time, and might be unlocked when you get enough diving akill.
@NiccoDubs3 жыл бұрын
I like the watch design of the air meter!
@bluff96733 жыл бұрын
Would definitely appreciate some godot tutorials! great vid
@Dartify3 жыл бұрын
Let’s gooooooo new devlog!
@dashthompson67103 жыл бұрын
I have a suggestion to add a “Notes” just a place to write and a way to make your own tasks in the corner of your screen
@asanzramaxi2 жыл бұрын
in 13:13, the page on the left has very pixelated numbers, while the right has clear hd numbers. seems inconsistent. Anyways great job, keep it up!
@devjoshi18483 жыл бұрын
What do you use to make your PopOS look that sleek? Also loving the devlogs
@DevDuck3 жыл бұрын
This is MacOS - Since upgrading to the M1 Max MacBook it's been my favorite place to work.
@onlysmiles49493 жыл бұрын
Maybe on top of the vignette, there could be a little beep or something like that which helps indicate that you're running low, sort of like the "Oxygen" indicator from Subnautica
@angadbasandrai48143 жыл бұрын
Wonderful as ever!
@markblue7773 жыл бұрын
What about a reuse/recycle skill, could lead well into savaging and being able to use items for other things than there intended use. Not necessarily needing a complex crafting systems, just a simple get 1 of each of these types of items and it makes a fishing net, that could then lead you to build your fishing skill quicker.
@AlexLusth3 жыл бұрын
The blackout effect is super nice, especially the eyes closing effect at the end! Have you considered pixelating it to fit the game style a bit more?
@PaulPlay3 жыл бұрын
I believe the crafting table actually looks a lot like a helmet, i thought it was for armor at first.
@benrex777productions93 жыл бұрын
And I thought it is a controller.
@PaulPlay3 жыл бұрын
@@benrex777productions9 yeah that fits as well
@RamHomier3 жыл бұрын
I love the more technical devlog.
@noxxedev80953 жыл бұрын
I think it would be cool if you added some bubble particles coming from the players head to show that he can't hold his breath anymore. Great work regardless.
@mylegocollection-x4z3 жыл бұрын
Archeology would be a cool concept for games like these. Maybe as a skill where you discover or find artifacts? RS3 has it aswell
@Mistium3 жыл бұрын
Cool Dev log!
@roryhill24743 жыл бұрын
You could change the crafting table to a book, e.g. schematics for crafting + recipe for cooking
@necoliesequovia92383 жыл бұрын
this man is Awesome. he build up his Game to make more Interesting
@fergleburgle42133 жыл бұрын
Love your keyboard. What switches do you have?
@1grommedia7153 жыл бұрын
I am so so excited about this game
@tylermorales90433 жыл бұрын
Can you explain how you structure the "Project Management"? Since this is a solo project, I'm interested in how you delegate tasks, features, and epics. Maybe link to your trello.
@josiprados49863 жыл бұрын
I think you could make the book UI a lot juicier if you added al little page flip animation whenever you click on anything with a little page flip sound effect. I think it would look very good and add a lot of life to the menu
@dextra_247033 жыл бұрын
for the icon of diving remove the strap would make it more clear of what it is i first thought those were nightvision goggles