BURNY CRAMS! 🤩🚌🔥Alpha Update 4.0.2, From the Depths

  Рет қаралды 3,355

BorderWise

BorderWise

Күн бұрын

Пікірлер: 55
@Lathland
@Lathland 7 ай бұрын
I really did think the fire needed more fire. Then fire crams were added and the world was a better place.
@BorderWise12
@BorderWise12 7 ай бұрын
The world is better and also a lot warmer now for some reason. :D
@Lathland
@Lathland 7 ай бұрын
​The DWG were looking far too cold to be fair!
@GvF11
@GvF11 7 ай бұрын
What is this, a crossover episode?
@nazaxprime
@nazaxprime 7 ай бұрын
Glad to see FTD bringing the family back together. ❤ o7
@I-Stole-Your-Toast700
@I-Stole-Your-Toast700 7 ай бұрын
FIRE²!
@GMODISM
@GMODISM 7 ай бұрын
Oh wow, good they added it, now only pac is missing fire starting, this is gonna be absolutely terrifying oh lord this is glorious! *Proceeding to construct doom crams*
@Feraligono
@Feraligono 7 ай бұрын
Wonder if we'll be getting fire suppression of some kind as well. Not that fire is overly powerful or anything - just that it makes sense and exists irl.
@BorderWise12
@BorderWise12 7 ай бұрын
I am hoping for a fire extinguisher, yes. :D
@undeniablelogic1963
@undeniablelogic1963 7 ай бұрын
The devs on the official Discord have said they don't have plans to implement them, but they also don't know if they're wanted / needed just yet.
@janKoloja
@janKoloja 7 ай бұрын
Smoke might make a little sense for fuel with little to no oxidizer, to choke it out. The problem with that is that the devs wanted lasers to counter smoke better. Ps: try out APS with incendiary smoke, it looks absolutely awesome!
@ItsJoKeZ
@ItsJoKeZ 7 ай бұрын
funny because those are deco parts
@anamerican1054
@anamerican1054 7 ай бұрын
They have to add fire extinguishers if crams get so much power. Like smoke for lasers there has to be a defense.
@Attaxalotl
@Attaxalotl 7 ай бұрын
CIWS already works really well against CRAMs
@TMHedgehog
@TMHedgehog 7 ай бұрын
I'd love to see water cannons added as defensive fire suppression systems, or offensive systems to help spread EMP.
@harrycryer5417
@harrycryer5417 7 ай бұрын
I did not realize that aim point can target fires, that's so cool. That means that you could make Pathfinder-like WWII bombers that light up the desired targets, probably a bit inefficient but ah well. Also, i love you enthusiasm for crams, i finally learned how to use crams after all these years and i now understand why you like them so much.
@malthemediocre8102
@malthemediocre8102 7 ай бұрын
I also saw that the fires have an IR signature, which makes sense but gives me ideas for IR missles that will aim for the fires and punch through the weakened armor
@I-Stole-Your-Toast700
@I-Stole-Your-Toast700 7 ай бұрын
@@malthemediocre8102 Yeah like imagine a super flare heavy vehicle. And then like a lil plane thingy just goes up to it. burns it with max fuel fire. Runs the hell away, and then repeats making the flares effectively useless
@peterjohansson1828
@peterjohansson1828 7 ай бұрын
The thing I'm curious about is how fire combines with low ap attacks. For example smoke reduces ap of lasers, so what if you combine flamethrowers and lasers to first reduce the ac then let the lasers have their fun. Thumper pacs also have terrible ap (I think 15 but I could be wrong), they could really benefit from lower ac. Idk what do y'all think?
@jurajsintaj6644
@jurajsintaj6644 7 ай бұрын
Lasers now deal flame damage and work of fire resistance ( I think )
@peterjohansson1828
@peterjohansson1828 7 ай бұрын
@@jurajsintaj6644 neat, I haven't checked out the update so I didn't know that
@moekitsune
@moekitsune 7 ай бұрын
I was thinking of combining fire with smaller gauge APHE or APFRAG
@peterjohansson1828
@peterjohansson1828 7 ай бұрын
@@moekitsune The reason I won't do that is cause lams on the nastier campaign crafts tend to be really good at shooting down aps. Personally i quite like purely smaller KE aps so I can pretty much ignore their lams.
@Cobrax_x
@Cobrax_x 7 ай бұрын
Might change the posidonia to use fire crams and flame throwers, cause it completely makes sense to use fire on an extremely fast wooden craft On another note, incendiary crams seem most useful against relatively compact craft, but against mostly hollow ships they may struggle to target blocks. Might be better to have a certain radius for block finding, then again incendiary crams are incredibly powerful otherwise
@nazaxprime
@nazaxprime 7 ай бұрын
Hiya BW, I was working my way back osver a week or so ago and then this drops and the algorithm saw fit to give me the shortcut I needed... Yay! 😅
@riancox782
@riancox782 7 ай бұрын
2 applications of fire that need to be tested: the first is making use of coal piles (costs 8 mats) by setting them on fire with low intensity flame source to generate cheap controlled fires for aimpoint spoofing and signal processor proof flares, the second is just a gimmick for lols and is that fire acts as a DOT with duration corresponding to fuel and collisions interacts with fires thus using coalpiles to fuel a fire and then spread it to an enemy is possible.
@littletimelord2755
@littletimelord2755 7 ай бұрын
I’m so happy that my suggestion for incendiary crams was accepted by everyone. I posted the suggestion on the official discord half expecting it to bue turned down immediately
@ActualSun
@ActualSun 7 ай бұрын
I’m honestly surprised they didn’t think of it first
@Madwand99
@Madwand99 7 ай бұрын
@@ActualSun They did. Incendiary CRAMs have been planned from the start of the work on the fire update.
@SuwinTzi
@SuwinTzi 7 ай бұрын
Now that we have fires, just hoping for kinetic spalling.
@R4lf84-Productions
@R4lf84-Productions 7 ай бұрын
nah fire was a very good addition to from the depths :) i cant wait to build a fast firing incidenary mortar and LITERALLY MELT THE ARMOR OF THE ROOF OF SOME SHIPS! also Jesus that fire Cram was nasty... I LOVE IT
@Argonwolfproject
@Argonwolfproject 7 ай бұрын
Ah, we can finally simulate dropping 10,000 pounds of thermite on a battleship.
@messymessr
@messymessr 7 ай бұрын
How does the incendiary property interact with other pellet types? Will HE prevent the target from catching fire by breaking the burning block, or will the fire start at the edge of the explosion? Can you use this with a timed fuse to get more reliable hits, or does it require a direct impact to light fires? I expect fragments don’t interact with the mechanic at all, but it would be cool if they did. I’d also like to know if depth pen cram can be built to deliver the incendiary effect to more advantageous locations, or if it’s always better to just skip that and avoid the possibility of over-penetrating and wasting the fire component entirely.
@BorderWise12
@BorderWise12 7 ай бұрын
So far it seems you need a direct impact and the fire will start at the closest block affected by the shell, like how EMP works. And yes, pen-depth incendiaries work. And they're terrifying. :D
@moekitsune
@moekitsune 7 ай бұрын
8:06 I sawed this boat in half!
@TheChrush3r
@TheChrush3r 7 ай бұрын
i hope that damage to the area the fire starts at adds more to the fuel to make frag/ or expl/inc missiles or rounds in general even better would be an incentive to add fire exstinguishers too i suppose either way biiiig fire good :)
@acompletelynormalhuman6392
@acompletelynormalhuman6392 7 ай бұрын
I can't wait to see a fire doom cram
@CrayvenCarnage
@CrayvenCarnage 7 ай бұрын
Would like to see some of these tests against things like Steel Striders or Onyx Watch so we can see how well it performs against ships that are not wood.
@arne8802
@arne8802 7 ай бұрын
I love the 'Helloooooo' at every start of a video 😂
@ChayGrice
@ChayGrice 7 ай бұрын
I tried to make a CWIS Flamethrower but I'm not very good at From the Depths. Do flamethrowers damage missiles/CRAM/shells?
@BorderWise12
@BorderWise12 7 ай бұрын
From what I can tell: no. 😅
@galkoritnik6455
@galkoritnik6455 7 ай бұрын
Chat would napalm X HE combo be good? If the fire tears down armor then the HE could do full damage.
@BorderWise12
@BorderWise12 7 ай бұрын
Yup, that could work!
@Cobrax_x
@Cobrax_x 7 ай бұрын
So far seems like he sometimes prevents fires to target blocks, which could change later
@Garethaxz
@Garethaxz 7 ай бұрын
Bungalobill also did a solid vid on fire and laser changes
@BorderWise12
@BorderWise12 7 ай бұрын
Ooh, I need to go watch that! Thanks for sharing that! :D
@tomarmadiyer2698
@tomarmadiyer2698 7 ай бұрын
I've given it 8 hours. Plenty of time for someone else to say Burnie Cramders
@undeniablelogic1963
@undeniablelogic1963 7 ай бұрын
Does the speed of a spinner affect the viability of a fire? I feel like it should.
@BorderWise12
@BorderWise12 7 ай бұрын
I'm not sure. Fire does burn faster the faster a craft is moving, so spinners might burn faster? We'd have to test that.
@ravenschihl4038
@ravenschihl4038 7 ай бұрын
does fire work in space?
@BorderWise12
@BorderWise12 7 ай бұрын
Good question. Haven't tried that yet. 🤔
@harrycryer5417
@harrycryer5417 7 ай бұрын
I think it does, I don't think the devs said anything and my space craft have definitely been damaged by fire, but this might be another underwater like situation where it needs oxidizer.
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