I mentioned the underground mission again in the video how time-consuming it must have been to build it and how much passion you put into it. Just the color change from blue to magenta + the flashing light as an alarm are the little things that make a game or better written mission. small edit: Now I know where you got the mission names from :D
@reddeadsmeg4379 Жыл бұрын
Thank you! Unfortunately, the translation for video isn't available for some reason, but it didn't stop me from enjoying your playthrough of it. I'm glad I wasn't the only one that was able to bait one of the Cyborg Commandos haha. I completely agree with you about the little things making a game/mission better, and it'll be something I'll bring up in a future tutorial video too. Something I forgot to mention in this tutorial is that my original plan for 'Darkness At The Heart' was not meant to be an underground mission at all; it was actually meant to be a prison break/rescue, with base building, whilst an Ion Storm was active throughout the mission. I'm glad I decided to go with the underground plan instead :)
@stream8944 Жыл бұрын
@@reddeadsmeg4379 I don't want to know what the automatic translator says when I start talking :D. I've played this mission several times, including with the NE tool. Makes the most sense in this mission and requires some skill with the camera. But for underground missions this tool is a must ^^. Too bad there is no ego perspective :/. The mission is very good as it is and I can gladly do without the base building. Commando missions are also part of a campaign. ^^
@joeyoung9596 Жыл бұрын
Most of the World Builder versions like RA3 and Generals are pretty much identical right?
@reddeadsmeg4379 Жыл бұрын
I can't speak about RA3's version as I've never used it, but the differences between Generals and C&C3 version are more apparent the more you work with them
@joeyoung9596 Жыл бұрын
@@reddeadsmeg4379 Sure thing, I'm still new to this. i used to make maps for Warcraft 3 & StarCraft and I've always wanted to try C&C's WB since i was a teenager in 2010. Plus as a car graphic designer myself, i've always loved seeing the details in video games and how people design maps. :)