It looks awesome, and with the music being inspired by the theme of that space level in SML2 it makes it really nice
@razorblade413Ай бұрын
It would be cool if there is the logo from the ultra 64 inside the level, that always looked too futuristic! awesome job!
@thecryingsoulАй бұрын
I like that it's a little more subdued, it didn't quite feel up to the standard of the other amazing levels you had shown before
@xdanic3Ай бұрын
I love it, the aesthetic went from 97/98' Spacejam/geocities/arcadecore to '02 DORFic/Hexatron (I had to check the aesthetic names, I love how GenZ has put a name on every look late milenials grow up in)
@mukinhaАй бұрын
idk... too much orange and brown to me, doesn't feel right. shouldn't things be less rusty in space?
@cattharsisАй бұрын
i love how insanely different and improved this feels over sm64 sometimes i see your videos and dream what it could've been if capital and profit wasn't all that drove game dev early in the century
@JiritaАй бұрын
This really feels like a proper sequel with a lot of improvement over the original in terms of coding, graphics, art style, etc
@LegionopeАй бұрын
Lmao capitalism bad am I right? typical comment from a account with said pfp. 2025 is gonna be a great year. Especially for America. You don't wanna provoke politics? Perhaps not parading a divisive cult flag will help you with that.
@EdBoi18Ай бұрын
@cattharsis shows how much you've been watching this channel. If you watched enough of his previous videos, you'd understand that "capital" and "profit" don't have as much to do with how SM64 turned out as it was simply devs not 100% understanding the hardware and learning how to code in a higher level programming language, as everything they'd done before the n64 was coded in Assembly language.
@Dunce404Ай бұрын
@Legionope chill, nothing divisive about a pride flag unless you're a cave-dweller getting all uppity about men holding hands
@Dunce404Ай бұрын
@@EdBoi18 i agree in the case of SM64, but the need for consistent growth and profit has definitely harmed the modern gaming scene.
The color swap makes the level look like its been there for longer
@doutchebagsАй бұрын
I find that yellow accents teal better than orange does. Otherwise, it looks really good.
@LitoksАй бұрын
Imo, orange looks a little worse than purple/blue, in fact for some structures, it can make you think of "rust". I think the original idea of the arcade in space wasn't that bad, maybe the atmosphere could have been improved with for example a rainbow road in the level, it might be a bit already seen I know, but with the knowledge you have today on the sm64 code, is there maybe a way to make it more glowy and bright? It could maybe make a good contrast with purple. After all, that's just my opinion, and the orange still looks good too!
@gyrofrankАй бұрын
What about using the fuchsia color like in the first level of Donkey Kong arcade? Cyan (like the ladders) instead of the more greenish hue of the lights shown in this video.
@mesacboy7939Ай бұрын
I agree, i think the game already has too many "orange" coded levels. Oily boily bay, the sunset trees one, bowser's theme park (sunset iirc) and the zoo level. That's four levels that use heavy orange. More cool colour levels would be nice for variety
@NewibeАй бұрын
@@mesacboy7939theres also the desert canyon stage and to my knowledge bowser 1
@e-mananimates2274Ай бұрын
Wow, the new level looks visually impressive!
@sillybritishbombАй бұрын
Looks quite unique but I do prefer the old palette
@SolarHollowWindАй бұрын
A little something, I feel like once mario enters one of those low gravity zones, some sort of sound indicator/tune plays to make people realize/confirm that they entered these zone.
@NewibeАй бұрын
I think its very obvious and noticable when youre in the zone so i dont think this is necessary
@SolarHollowWindАй бұрын
@SomeRobIoxDude i just feel like if I randomly jump inside it the first time, and immediately long, double, or triple jump, I might not expect such a huge change in gravity. Some people can just think the square indicators are purely visual/aesthetic stuff I guess? Idk
@mesacboy7939Ай бұрын
Wait so it's not an arcade anymore? I really liked that part of it thematically, it was unique as opposed to just a space level
@PalendromeАй бұрын
I loved the cyberpunk city you made for your other game
@MadOdorMachineАй бұрын
I like the new orange and blue color theme - especially the lighted boulders. It kind of reminds me of a sunset. I think I the anti-gravity rings (around the 30 sec mark) and maybe the satellite should be different colors though. There's a little too much orange concentrated in that spot imo. Also, adding in some UFO themes would be funny especially with all the recent sightings. Maybe make a UFO with NJ license plates or something. Wasn't there a UFO level mod you made a few months back on another project? Some of those ideas would go great with what you have here as well. Don't know if you plan on incorporating the two together, but they both look great!
@GenzaijhАй бұрын
Your lazer light technique is really cool. Something we haven't seen in a Mario game yet. ( Or at least i haven't seen it. ) We are looking forward to seeing your ( Part 2 ) of playing Mario in the Multiverse. Its really fun watching you play. XD Even though I play through it its still really fun to watch your 1st time play through. Well I'm not finished yet still in the middle of this amazing odyssey.
@KazeClipsАй бұрын
its going live tomorrow! i just finished another 2 hours of gaming.
@GenzaijhАй бұрын
@KazeClips yeah awesome! Looking forward! 👀
@pictureusАй бұрын
Looks amazing :) Maybe some more variations to the sound on different textures?
@rootbeer543Ай бұрын
Every time I see more of this game I’m baffled. It just looks so well put together, like this is an unreleased Mario 64 sequel that they were nearly finished with close to the end of the N64s lifespan and then cancelled to shift focus onto the GameCube. Can’t wait to play it!
@aidensstuff5151Ай бұрын
i absolutely cannot wait for this game! what inspired you to make this level?
@SolomonSwordАй бұрын
the original concept of this level was going to be "arcade in space" but scrapped because it didnt feel right. and then someone suggested a shy guy civilization on the planet.
@KazeClipsАй бұрын
"someone" being me in this context lmao
@SolomonSwordАй бұрын
@@KazeClips huh? i remember it was someone from the steam.
@KazeClipsАй бұрын
@@SolomonSword people in stream bring in a lot of ideas, but here it was just me deciding it's going to be a space civilization and then someone linked that mk8 space colony level. people in stream then asked for octogoombas and i told people that it would for sure be shy guys, not goombas. there was one person though that did a whole concept art for sky guys that i'll likely be using for their design!
@SolomonSwordАй бұрын
@@KazeClips the sky guys concept (actually called Moon Guys because they are on space) is my idea, glad that you enjoyed it and will be using it!
@ScarfKatАй бұрын
Looking really nice!
@MiST_aolАй бұрын
Love the vibe giving off Mad Space from SA2
@aguilarrojasoctavio4402Ай бұрын
People be missing the acade colors, but now it feels like Tron, and I am totally in love
@NewibeАй бұрын
I like the moon’s more cool yellow but everything else im on the fence for Theres already alot of orange in this game so i honestly liked the old palette a lot more since it felt more… colorful? Due to the retheme of the stage tho maybe just make there be less orange in places like the scaffolding
@Syper7Ай бұрын
Oh man this level is gonna be cool
@bobcake8904Ай бұрын
I like it, but you could strike more of a balance between the neo space colorfulness and the orange of mars. What if a section of the level was inspired off of different planets? Or a place you went to above the planet of mars?
@NatTallerАй бұрын
I was waiting for a Citroen C15 to appear somewhere... xD
@Shoopdawho0pАй бұрын
honestly the new look does tie it together and look really good! but to me this level just feels like a bunch of object thrown together to make a coarse. maybe its cause its still a wip but looking at it i cant make any sense of it. is it a space station or a rave party at 250,000ft?
@MaTTTaXАй бұрын
there are some platforms that are still to dark on the dark background. also the light structures on the platform and ring at 1:00 have a heavy star wars death star hallway vibe.
@pyruleАй бұрын
got chills when the music calms down at 0:46 & you just start looking into the distance. that was possibly unintentional, but either way this stage and its music are beautiful. optimization & game design GOAT 🫶 who made the music for this course? and is this track available on any streaming service yet? if not, where do you plan to upload all of the RTYI soundtrack online-if at all?
@demilad225Ай бұрын
I'm gonna fall to my doom so many times.
@RexRude99Ай бұрын
I describe it as a space disco.
@andrewwong200Ай бұрын
Were you inspired by doom mods? A lot of these animated textures and floating rings look like something out of Sunlust!
@SolomonSwordАй бұрын
imo it's good but orange doesn't really fit. especially since this is supposed to be a shy guy village and shy guy's are like colorful imo sure there are black and white shy guy's but still. maybe blue? or purple? or maybe even white would make it nice? but uhh yeah. the orange does not fit imo
@SolomonSwordАй бұрын
probably pink might work too to have homage to yoshi's island. since that game is very colorful.
@brendandonegan6788Ай бұрын
As much as I like the arcade, this is much better
@cactuscoe9096Ай бұрын
I don't know, all the scaffolding + spotlights + laser light + tech equipment really reminds me of the backstage of a concert. I'm not sure how to get away from the "concert" vibe, maybe the scaffolding is the biggest culprit.
@xdanic3Ай бұрын
Now that you mention it, I can see it, it looks like a discotheque
@SolomonSwordАй бұрын
the concept is a shy guy village in space. the old concept was the arcade in space so those might just be temporary
@pitt2445Ай бұрын
What if the course have only 2-3 main colors? Like orange plus green or purple
@LemonLover110Ай бұрын
Hey Kaze, what's up with the Parallel-Launcher bug that you talked about on stream regarding the new demo?
@KazeClipsАй бұрын
parallel had a bug where you can't dma to the last byte of memory. this has been fixed 2 days ago.
@LemonLover110Ай бұрын
@KazeClips Good to know! Hopefully the demo is on the horizon.
@BuddyDragon18Ай бұрын
What's the course gonna be called im wondering?
@emanvidmakerАй бұрын
RUSTY, love the moon too
@timmygilbert4102Ай бұрын
I found one real world instance of rsp doing direct rendering without rdp, that's the video decoder of re2 64, rsp rendering might be a new venue, if the cpu is under used, it could do some rsp like work too, with clever rendering strategy, i feel like we can very much abuse it all 😅
@KazeClipsАй бұрын
there was a similar idea to that with the rsp clearing the depth buffer instead of the rsp... it's better in some situations but much worse in my game unfortunately. if you can think of any rendering work the cpu can do though, i'd definitely give it a try...
@timmygilbert4102Ай бұрын
@KazeClips yeah I was thinking tabula rasa rendering, if I figure something compatible with current state renderer, I will obviously nerd out needlessly anyway. just shooting from the hip lol: - I wonder if separating vertex, or any lighting, into two pass, one is the intensity pass, ie a single value, on cpu, then color masking on rsp. - ndotl is still better vectorized, 3mul two adds, then 3mul for colors, on directional light. - How much vertices that translate into with the cpu left over? Let's assume ideal compute with napkin calculations: The geometric transformation cost for a model with 768 vertices on the N64, considering position and normal transformations, is approximately 33,024 operations The cost of applying a single directional light to a model with 768 vertices, considering both diffuse and specular lighting calculations, is roughly 13,056 operations. 33,024 + 13,056 = 46,080 At 75% CPU utilization, the N64 CPU has approximately 390,625 operations per frame available for a 60 FPS game. 390,625 / 46,080 = 8.4771050347 x 768 vertices = 6,510 vertices 8 model of 768 vtx with simple RT directional diffuse lighting I don't know the overhead, but maybe it's enough to reduce pressure from rsp, and we can send directly to the rdp without going through rsp. Assuming we got a 4th of that with overhead, maybe some dynamic objects?
@KazeClipsАй бұрын
@@timmygilbert4102 processing a vert on the cpu first and then on the rsp again will at least double your mem transfers and cause an rdp slowdown which is our main bottleneck at all times, so this would for sure be a slowdown unfortunately
@timmygilbert4102Ай бұрын
@KazeClips no rsp again, how about just sending to rdp directly? Split lighting was just a stray idea sorry
@KazeClipsАй бұрын
@@timmygilbert4102 cpu still needs more mem transfers to parse vertex data, plus now there would be a cost between syninc cpu and rdp. Plus the cpu code itself.costs mem transfers to run.
@gorman2001Ай бұрын
Reminds me of Gex 64's Rocket Channel
@RiverReeves23Ай бұрын
Yeah, love it man. The orange vs teal fluorescents is very TRON Legacy. I say have fun with it. Do some rail sections. I think to make it work you'd need to theme the other elements though. The dome and the stage trusses may need to need a rework. Makes me think of this scene: kzbin.info/www/bejne/iaK2poWaoMyfrq8
@xXGHTGTRXxАй бұрын
It reminds me to the lasts gex 3 levels
@vivolapeliАй бұрын
I see a lot of orange around the whole game
@fififati1683Ай бұрын
when till the game comes out
@RoronoaDLuffy-iu4yxАй бұрын
Personally, I have never been fan of space levels with lots of floating objects in it. Feels too chaotic.
@Sunny-di3efАй бұрын
so whats gonna be the final theme for the level?
@KazeClipsАй бұрын
sky guy space civilization stuck in 1960 except not really stuck because they have futuristic technology as envisioned in 1960
@Sanker1Ай бұрын
cool
@OshtobyАй бұрын
Kaze, you have replaced so much even down tonthe Mario model. Are you planning on perhaps replacing the sound effects at any point? I'm not requesting it, just more of a curiocity question.
@ShuckleShellAnemiaАй бұрын
Honestly? It’s perfect. No notes. Nothing I can even nitpick about.
@nasab43Ай бұрын
Is the arcade theme gone then?
@KazeClipsАй бұрын
kinda yeah
@LegionopeАй бұрын
I feel like this map has no coherent theme at all. It has no shape or clear boundries either.
@Ralshi02Ай бұрын
what...? The arcade theme was way better! :( imo the only thing I didn't like about the level is how random the platforms seems to be placed. It just looks like a test level
@powerONdeltaАй бұрын
Sky needs to be a bit more pale-yellow
@nihelnina2153Ай бұрын
Can u play it on other emulators
@KazeClipsАй бұрын
it works on most emulators
@DJLowgeyАй бұрын
I love your projects but the "original" camera control is a deal breaker :( When "Mario in the Multiverse" came out i noticed the bad camera control and lost interest. An option for a better camera control like in the Super Mario 64 PC port would be great.
@KazeClipsАй бұрын
i did not make mario in the multiverse
@ssg-eggunnerАй бұрын
@@KazeClips i think he's just bringing a comparision
@KazeClipsАй бұрын
in that case i have no idea what he is asking me to implement
@ssg-eggunnerАй бұрын
@@KazeClips i guess he wants a better camera?
@KazeClipsАй бұрын
@@ssg-eggunner i want a better camera too
@aaronmoravekАй бұрын
Is this possible on a real N64 at 30fps!?
@KazeClipsАй бұрын
this area in its current state is 60fps easily
@MarioKartSuperCircuitАй бұрын
the black magic continues
@aaronmoravekАй бұрын
@@KazeClips those satellite textures are unbelievably good Kaze, is that your design? Also the background texture is crisp, satisfying, and offers realistic depth, which brings on full immersion.