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UPDATE An updated (paid) version of this series is available at www.c4d-fundamentals.com
In this basic Cinema4D tutorial we go from theory to practice and do some hands on modeling by using Polygon Modeling and Sub-Division Modeling techniques.
Step by step we will model a nut, since this object is simple enough for a start, but still has some interesting characteristics. Make sure to have the basic knowledge from episode 03 and 04 to follow along.
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------ CONTENT ------
00:33 The Nut
01:50 The Parametric Objects
05:30 Aligning edges
11:00 The Edge Cut Tool
12:30 Connect Objects
13:45 Stich and Sew!
16:00 Put in the Sub-D Object
19:00 The Bevel-Tool
20:30 Adding more details
23:00 Harder edges
28:00 Adding the thread