I tried using these sculpting tools to fix a character animation where a limb bend looked horrible. It was awkward but it worked. I had to go into polygon mode, which took the weighted mesh into unposed mode. Then I had to use the sculpting brush to select the polygons, then I used the grab brush to fix the kinks. Maybe the wrong way to go about things, but it was a quick fix. (Of course don't do any sculpting that changes the mesh topology or your weights will be broken.)
@yunyunyun7907 ай бұрын
Like the rhythm and speed of the speech which is a good English learning matieral and beyond a tutorial for me
@yinon_tal Жыл бұрын
PRO Tip!
@4oivi9 ай бұрын
Tysm❤
@Ricardo-de9ju Жыл бұрын
Sculpting performance is completely compromised in the latest versions, 2M polys it starts to become very laggy on a high-end machine. If you try older versions you can go up to 15M polys. Also, why when we grab a brush you can get out of it hitting W for instance. So annoying!