Sometimes I thought the demoscene had progressed so far that it couldn't be pushed any further. And then the Performers come along and wipe my eyes clean. This is a total blast, gentlemen...
@LoneyD Жыл бұрын
yep. it’s simply incredible. watched it full in awe.
@BillAnt Жыл бұрын
Yeah well, at 12:15 In GEOS there's a "Porn" folder... cracked me up. lol
@CrassSpektakel Жыл бұрын
I loved the cameo of the C= demo balloon most. I guess only real C64-Dudes know where it came from. Ok, watched the whole demo. And I did some back myself in the days. For most demos I instinctively know how they were made. But in this demo I saw several effects which I considered impossible on a 64k/1Mhz system. I bow my head in amazement.
@wizdude Жыл бұрын
The C64 balloon brought back good memories for me as well 😊
@csgowoes6319 Жыл бұрын
Yeah, I don't have the remotest idea how some of this is done, and the makers of the C64 certainly never imagined anything like this could be done. It's funny how the demo is technologically miles ahead of most of the games depicted, even though it's the same machine.
@HansSiemons Жыл бұрын
#TeamBalloon right here. I was at a C64 event earlier this year and I had so much nostalgia browsing through the book and seeing that balloon sourcecode again.
@pragmax Жыл бұрын
This is some proper VICII disrespect. I love it. 4:00 - whoa 5:00 - how? 8:00 - HOW?! 12:00 - disk drive suffers a heart attack from loading that nostalgia sequence non-stop 15:00 - yes I do, thanks for asking. 17:00 - looks simple, but is kind of novel for a lavalamp/plasma effect 17:40 - VICII: "I'm tired now." Performers: "Too bad. Render this 3D scene with lighting, rotation, translation, materials, and make it snappy." There's bending the rules and exploiting the occasional silicon bug, but these guys just combined every last trick into one demo. "Next Level" indeed.
@AddyBook Жыл бұрын
Wow! So far nothing better seen, you rock times really the C64 off! Let's keep the C64 alive all as we are there.
@ProBloggerWorld Жыл бұрын
Stunning. Hypnotizing intro was pure magic. Mahoney’s style reminds me of Cycleburner.
@christophstrokosch1992 Жыл бұрын
Wow what wahat what was this??? Wow , no words for this incredible masterpiece!
@mattpierce5009 Жыл бұрын
My favorite demo of the past decade. Top-notch effects, Linus killing the soundtrack as always, and a positive, upbeat theme. 64 out of 10
@dieterkalt4281 Жыл бұрын
I am absolutely blown away by this experience! It feels like a wonderful trip down memory lane. all the memories flood back as I explore and reminisce. It's amazing how time can seem to stand still in certain moments, while at the same time speeding by in others. This has truly been an incredible journey that I will always cherish! i am speechless ty, ty, ty, i have to watch this again ! next level is on point
@CBM64 Жыл бұрын
The 100 games section must've taken a tremendous amount of work. ❤ Mahoney
@birchna Жыл бұрын
Just.... how!?
@tw1l1ght75 Жыл бұрын
lol, just wrote a similar comment on FB, was wondering how many months/years finishing that part alone took. 🔥🔥🔥
@CBM64 Жыл бұрын
@@birchna i guess he would have to recreate every scene by hand
@guidogouweloos Жыл бұрын
This part blew my mind. Love it! I was wondering if they made some smart kind of screen/audio capture algorithm. For SID audio it would be pretty easy to dump all $d400-$d418 values per frame to a table. And putting the back to $d400-$d418 in the correct order. I am not aware of a normal SID player that could handle this much 'instruments' and soundseffect and still sound good. Although this would mean a lot data since it is 25 bytes per frame, they would need some smart compression there.
@goldblatalex7516 Жыл бұрын
@@guidogouweloos moreover : Mahoney had to re-written some of WinVice engine , to save the snapshot , of the game , then to make it to some of custom data for compress and also wrote tables to capture the on-going music sid filters + notes + waveforms data , thermendous work i believe took him more than a year to do it !
@C64sidVSsid Жыл бұрын
The best demo ever on C64 ! The first place is correct ! They made a hard work and very fabulous demo... transitions, graphics and musics are perfect ! Whaouuu
@marcteufel8348 Жыл бұрын
I love the credits scroller in the beginning and of course the 100 moments oh no i like simply everything in this great demo !!!!!
@rfxtuber Жыл бұрын
The 100 games segment could not of been done better with video editing for peeks sake? WTH!!!! How!!! Legendary! Blown away!!!!! C64 is the true 8bit KING there is just no argument anymore... Amazing
@axelheld6655 Жыл бұрын
Total spritzig, das Gemüt erwärmend, tolle Klänge und optische Eindrücke. Wow!
@NotMarkKnopfler Жыл бұрын
Holy moly! It looks more like an Amiga demo than a Commdore 64. Absolutely un-freaking-believable!
@marhete5 Жыл бұрын
Simply insane!!! ❤
@FPAMulleDE Жыл бұрын
I was wondering this runs really on the breadbox? Incredible! I am speechless!
@plume...9 ай бұрын
It's going to be a decade until someone beats this. Actually, I think this is it.
@mjy Жыл бұрын
Simply amazing.
Жыл бұрын
Great work guys! Thanks for the show!
@w.o.t.w.-8bit-demoscene738 Жыл бұрын
Next Level definetely ....:) congrats!!
@siddcandy Жыл бұрын
Jesus Jiggin’ Christ… I was part of the scene in my teens in the early nineties. This is really some next level sh@t… is it running on a standard C64??? Unbelievably cool!! Scotex/Trias
@KOHLERChristophe Жыл бұрын
Nice, so much work there. Congrats
@radioparalax Жыл бұрын
This will be part of our next livestream on this Saturday (10.6.23) which you can watch from our website or Twitch channel at 19:00 CEST. 🙂
@jasperd.5734 Жыл бұрын
Very very cool. (That’s an understatement)
@glennchallen80818 ай бұрын
Had to run this on genuine hardware to make sure this wasn't fake. Mind blowing. I'm in awe at their coding abilities. Incredible!
@TL.... Жыл бұрын
imagine time traveling to the 80s and showing this demo to the commodore people
@ktnlepside1665 Жыл бұрын
Amazing !!! ❤❤❤
@sharg0 Жыл бұрын
Astonishing!!
@seteney72 Жыл бұрын
Hammer!!!
@spindizzyremake Жыл бұрын
This is the first C64 demo I've seen on KZbin that's made me question if it was faked... So far beyond anything else! Incredible stuff!
@lavinagotu5934 Жыл бұрын
Well deserved winner! Thumbs up.
@stefanflachenecker Жыл бұрын
I am glad to have been on the X! Amazing!
@makipri Жыл бұрын
Likewise! It was worth visiting for the first time. Also as a performer couldn’t have hoped for a better audience.
@frankmeyer9984 Жыл бұрын
I wasn't able to be there... 😭😭😭😭😭😭😭 not enough money...
@NotMarkKnopfler Жыл бұрын
Have to post another comment! The graphics at 15:00 - If that was on an Amiga it would be impressive - but on a Commodore 64 it's just NUTS! HOW!!!????
7 ай бұрын
It is just standard hires bitmap mode, people tend to not use it in favour of having more colours to choose from, but loose resolution. This mode only allows for 2 colors per 8x8 pixel block, but 320x200px on screen. The gfx is extended to the upper open border with some sprites.
@MarvelousLXVII Жыл бұрын
The most amazing thing I’ve seen today! Wow!!!
@summerWTFE Жыл бұрын
Outstanding!
@alpharisc Жыл бұрын
This is insane
@PSL1969 Жыл бұрын
Pretty crazy demo!
@jpalmz1978 Жыл бұрын
Devilock never ceases to amaze 😊👍🏻
@itpros-z Жыл бұрын
respect for c64 coders! it was great !
@HiskoArt Жыл бұрын
I'm speechless.
@marzlberger Жыл бұрын
Incredible!
@chrishelfrich6017 Жыл бұрын
Incredible ❤
@D_VAULTZ Жыл бұрын
amazing work, the software engineeringis out of this world, i wonder what could be achieved by these great minds on modern OSes like Windows with GDI Plus.
@rjs1138 Жыл бұрын
Incredible 😮
@MadJedfox Жыл бұрын
4:35 how?? How they did make it? It's almost impossible. This demo is brilliant 👏
@umberto21 Жыл бұрын
lots happening at the same time. .that's for sure . quite amazing!
@kangarht Жыл бұрын
the "next level" thing is animation in characters, repeated by chars, the scroller is normal color ram, and the torus is sprite animation
@pragmax Жыл бұрын
I'm not sure either. I'm pretty sure they're using everything the VICII can do at once, and that "gutter" between the left and right halves is used to swizzle VIC registers around. But this is just an unreal amount of wizardry on display.
@johnmindful3493 Жыл бұрын
Fantastic! ❤
@JrundPedersen Жыл бұрын
Absolute insane amount of work. The 100-games part, as said, is completely wild. The sound samples, and music, as well. This deserves all the praise. All of it. So happy this exists. And honestly, the use of samples here are fucking amazing kzbin.info/www/bejne/eanOhaqApKateKc
@jammerc64 Жыл бұрын
Insomnia plays first as tiny loader SID tune which is below 512b, then it switches to 15,6khz digis :)
@werre2 Жыл бұрын
the opening effect was the best I've seen
@NickemGames-od8xsАй бұрын
Complete with what seems to be a C64 version of the THX intro
@DarrenAudioguy Жыл бұрын
Wow, that was pure gold
@UserX860 Жыл бұрын
Best demo I´ve seen till today! The game part is insane af !!! 😮
@OLIV3R_YT Жыл бұрын
That games part is insane ❤
@phrasheekwerk354 Жыл бұрын
blown away at the 100 game section, how how how is all i thought
@goldblatalex7516 Жыл бұрын
and all is one single side!! its totally insane...though its not the whole game but its simply insane!!
@pjcnetАй бұрын
The best demo I've ever seen, incredible they managed to show 100 game clips with 64K, somehow they had to have been streaming data from disk.
@mariuszszarek1992 Жыл бұрын
What a party!!!
@YQN2149 Жыл бұрын
THE C64 SCENE IS SO AMAZING
@MrMarianoamigo Жыл бұрын
amazing!
@frankmeyer9984 Жыл бұрын
Profis Machen Das So... Mein Herz ist bei Euch ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
@axelheld6655 Жыл бұрын
Mein Herz auch. Was für ne tolle Show! ❤❤❤
@0kti Жыл бұрын
Awesome
@punpcklbw Жыл бұрын
So, that's a great example of thinking outside the box to create a truly outstanding demo. The old Mac GUI part looks very plausible. The dithered transparency effect is cool and looks really fast, I wonder what hacks they've used to make it work on that hardware. The random pattern resembles Floyd-Steinberg diffusion and seems to be algorithhmically generated.
7 ай бұрын
It is GEOS, not an old Mac GUI 🙂
@Crushbomber Жыл бұрын
A technical perfect demo and very well overall design, but the most astonishing is the game part - the most craziest thing I have ever seen. How did they compress this all - and how was it coded? This would take years for a horde of game rippers and coders ... with gfx, animation, sound and music? Did they create a realtime automatic ripping machine with compression? This is really the next level! Top!!!
@pragmax Жыл бұрын
"Did they create a realtime automatic ripping machine with compression?" I think it's that exactly. Consider the "real-time" video concept demos kicking around out there. In this case, you just stream SID code and screen update packets until you're done. All while running the 1541 flat-out. There's ample room for compression, but it would have to be lightweight for speed - probably resembles char data more than raw pixels. The SID data/stream might have been puzzled together manually unless there's an straightforward way to tease that out of an emulator in real time.
@datashat Жыл бұрын
Absolutely INSANE O_O
@HansSiemons Жыл бұрын
For me, these are modern day puzzles, thinking about possible solutions on how you would be able to create all these effects. So far i've solved about 10% of that puzzle, guess I have to rewatch this a lot more! So great!
@NickemGames-od8xsАй бұрын
I think during the intro at 0:04 to 0:27, I think that might be the C64 cover of the famous THX intro!
@xcoder1122 Жыл бұрын
Okay... nice effects and everything but the most impressive part for me as a developer: How did they fit all those game graphics one just one disk? These may not look as impressive as the effects before and after it, but to me that's the most impressive part of the entire demo. Even though it's just one screen of every game with a bit of movement, there must be a hell of compression going on behind the scenes to make this possible.
@rfxtuber Жыл бұрын
Indeed! They could not of done better with video editing that lot together...
@deadpoolredsuit4892 Жыл бұрын
Excellent!!! ^_^
@cy-kl5hg Жыл бұрын
Gnarp! kzbin.info/www/bejne/eanOhaqApKateKc. Amazing demo, I've been long waiting for it. Seeing that little cameo from a demo I liked in my childhood, 30 years ago, is also amazing. Mahoney still knows his stuff.
@rfxtuber Жыл бұрын
Mahoney? What from Mahoney & Kacktus fame? That Mahoney? If so... the noisetracker intro from protracker on amiga still echoes in my brain all these years later...Amazing work...
@aname-w2x Жыл бұрын
Yet another person (ZX Speccy nerd) asking how you packed all these game clips into 64K. Did you talk to ChatGPT and say "how can we make it smaller than Farbrausch?" -- anyway -- very cool
@magicmulder6 ай бұрын
170K - they’re using the full disk.
@andyknowles666 Жыл бұрын
4:02 That music track is bad ass.
@yogers1 Жыл бұрын
how can I download the SID starting at 15:50? It is AMAZING
@mgrinz.ireneuszukaszdzitko1348 Жыл бұрын
Classic and real scroll elegance in this demo setting logical form's for deep multimedia view.🎞⌨😗😐🙂
@luxdico Жыл бұрын
@10:53 she didn't even like men ... won't get fooled again
@BixenteFabregas Жыл бұрын
Which is the game featured at 1:29 and following? and on which platform? (Neo-Geo?) Fantastic Demo, really...
@henningharperath9260 Жыл бұрын
That's not a real existing game - just made for this demo.
@crunch42 Жыл бұрын
Virginity has its benefits!
@sensemusicofficial Жыл бұрын
bubble bobble !
@mirkostrau9439 Жыл бұрын
wow! was this run on a "standard" c64 or is some kind of memory or cpu extension part of the compo rules? couldn't find any information on the party website
@Psyagnostic Жыл бұрын
What the actual quack... how?!?🤯
@hannuback Жыл бұрын
Ok, I think there's reasons this one won! 😂🎉
@brorianszk Жыл бұрын
I hope they have a life. Had an awsome time watching this. Thank you guys!
7 ай бұрын
Haha, yes, we have a life, with families, children, outdoor activities, sports, normal social skills and so on 😀
@brorianszk7 ай бұрын
Damn! I almost have one of the things you mentioned!
@DJSpaceRetrotunes Жыл бұрын
👏👏👏👏👏
@DanyWildTV Жыл бұрын
dope
@brianstuntman4368 Жыл бұрын
Mind mind = blown😮
@MAE-lc9ee Жыл бұрын
😲🤯
@adymode Жыл бұрын
Supernatural
@SchardtCinematic Жыл бұрын
Would this run on native hardware or are memory expansion needed to run these. Because I'd love to run this on an actual C=64 on a CRT monitor
@NahMagic10 ай бұрын
Just standard C64
@Otternase20119 ай бұрын
Hammer ab Minute 13
@feacrew Жыл бұрын
How is this possible?! Black magic?
@kimmoveijalainen2055 Жыл бұрын
I'm confused should I vote this on csdb as worst ever or best ever?
@jakubkrcma Жыл бұрын
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
@brutusmuerto Жыл бұрын
HOW??
@0xGEEK Жыл бұрын
UN-BE-LIEV-A-BALE.
@tehlaser Жыл бұрын
Egad
@wheezingjuice8 ай бұрын
I highly doubt this could be done on the original machine. There are all sorts of modernized hw and sw mods like machines with two sids and this is cool, but the original 80s setup has limits which had been reached decades ago.
@vetodrom8 ай бұрын
The demo actually works on an unexpanded C64 with 1541 disk drive. Seen it multiple times and also on my own C64.
@wheezingjuice8 ай бұрын
@@vetodromstill highly doubt. maybe on an emulator with modernized gizmos. no way on an original 80s machine. too much going on too fast, too many layers, too much code, not doable on retro disks. sorry sir, but no way 🤷🏻♂️
@vetodrom8 ай бұрын
@@wheezingjuice I am part of the development team. Believe me. It works on a vanilla C64 with a stock 1541 drive.
@wheezingjuice8 ай бұрын
@@vetodrom well I guess I have to take your word for it then. Don't get me wrong I'm astonished by the demo, but the only way I'd be really convinced was I'd run this thing myself on my old stock machine + 1541 I own since the 80s. There's no other way I'd believe you without a doubt left (and don't forget we're all strangers and don't know each other, so things here are always easily said, much harder done, just saying).
7 ай бұрын
Grab the .d64 files, write out the two disks and have a try on vanilla hardware and you will notice that in deed it doesn't need more than the original machine. C64 demos have aimed for compatibility a lot, in case of this demo we even forgo on techniques that might crash on some newer c64 models (VSP), just to stay on the safe side. Also no 40 track disks are used, to keep live easy. Loading is improved a lot by uploading loader code to the 1541 to make it load way faster, accompanied by state of the art packing schemes (zx0). It is not only about coding skills, it is also about choosing the right approach and illusion to make things work, undocumented opcodes help a lot too. This is a comment of one of the coders being involved in this demo.
@xlar54 Жыл бұрын
da fuq did i just watch? holy crap
@erikpost1381 Жыл бұрын
😦😧😲🥺😭
@AmstradExin Жыл бұрын
I would have fallen asleep at the party. Good I didn't go for that insane entrance fee.
@jasperd.5734 Жыл бұрын
Show us what you can do
@AmstradExin Жыл бұрын
@@jasperd.5734 You? I think you're very capable on finding out what nonsnse I did. (:
@AmstradExin Жыл бұрын
@@jasperd.5734 Also I think the problem for me was I pay 200€ for the same stinking location as years before....but how would they fit 600 people in there? I didn't sign up. Also Top dogs like Arise, Samar, Resource, etc. Don't wanna go there....why? I dunno, ask them? Without these, these compos look kinda bleak because quality over quantity. Innovation over Oldskool. And also exciting music over whatever was in this Demo....
@brorianszk Жыл бұрын
There is always this one troll. What a way to think you exist!
@BixenteFabregas Жыл бұрын
Last (?) Update. Here is the list of the 100 games Thanks to UnknownUserUU for the entries 16, 28, 52, 61, 62 and 94 Thanks to CBM64 for the entries 01, 24, 44 and 82 Thanks to TynkaTopi for the final entry missing 90. Thanks to pextufvesson for signaling bugs, especially 20 (NOT Suicide Express), and 75 release year (NOT 1954, obviously) Also clones : 34 (Bac Pac, not Jet Pac) 49 (Petch, not Pengo) Here is the list formatted number; name; year; developer (or if not available, first publisher) 01. Comic Bakery; 1986; Konami Industry Co. Ltd. 02. Gauntlet; 1986; Atari Games Corporation 03. Skramble; 1983; Anirog Software Ltd. 04. International Soccer; 1983; Commodore Business Machines, Inc 05. Frak!; 1985; Aardvark Software 06. Skate or Die; 1987; Electronic Arts, Inc. 07. Bruce Lee; 1984; Datasoft, Inc. 08. Henry's House; 1984; The English Software Company 09. Impossible Mission; 1984; Epyx, Inc. 10. Oils Well; 1983; Sierra On-Line, Inc. 11. Raid over Moscow; 1984; Access Software, Inc. 12. Temple of Apshai; 1983; Automated Simulations, Inc. 13. Krakout; 1987; Gremlin Graphics Software Limited 14. Roland's Rat Race; 1985; Denton Designs 15. Uridium; 1986; Graftgold Ltd. 16. Paperboy; 1986; Atari, Inc. 17. Maniac Mansion; 1987; Lucasfilm Games LLC 18. Cavelon; 1984; Jetsoft 19. Aztec Challenge; 1983; Cosmi Corporation 20. Loco; 1984; Alligata Software Ltd. 21. Cauldron; 1985; Palace Software, Ltd. 22. Robocop; 1988; Ocean Software Ltd. 23. Master of the Lamps; 1985; Activision, Inc. 24. Toy Bizarre; 1984; Activision, Inc. 25. Montezuma's Revenge; 1984; Parker Brothers 26. Tapper; 1984; Bally Midway Mfg Co. 27. Lazarian; 1983; Midway Mfg. Co. 28. Hero of the Golden Talisman; 1985; Mr Chip Software 29. Pitfall II; 1984; Activision, Inc. 30. Space Taxi; 1984; Muse Software 31. Ghostbusters; 1984; Activision, Inc. 32. Druid; 1986; Firebird Software 33. Mountain King; 1983; E.F. Dreyer, Inc. 34. Bac Pac; 198x; I.M. Scull 35. Killerwatt; 1983; Alligata Software Ltd. 36. Arkanoid; 1987; Taito Corporation 37. Fort Apocalypse; 1982; Synapse Software Corporation 38. Blagger 64; 1983; Alligata Software Ltd. 39. Marble Madness; 1986; Atari, Inc. 40. Zenji; 1984; Activision, Inc. 41. Cauldron II; 1986; Palace Software, Ltd. 42. B.C. II - Grog's Revenge; 1984; Sydney Development Corp. 43. Commando; 1985; Capcom Co., Ltd. 44. Flight Path 737; 1984; Advantage Computer Accessories, Inc. 45. Defender of the Crown; 1987; Master Designer Software, Inc. 46. Sid Meier's Pirates; 1987; MicroProse Software, Inc. 47. World Cup; 1985; Artic Computing Ltd 48. Caverns of Khafka; 1984; Cosmi Corporation 49. Petch; 1985; Colosoftware 50. Gilligan's Gold; 1984; Ocean Software Ltd. 51. High Noon; 1984; Ocean Software Ltd. 52. Shamus: Case II; 1984; Synapse Software Corporation 53. Lazy Jones; 1984; Terminal Software 54. Thing on a Spring; 1985; Micro Projects Limited 55. Panic 64; 1983; Interceptor Software 56. 1942; 1986; Elite Systems Ltd. 57. Airwolf; 1985; Elite Systems Ltd. 58. Rastan; 1988; Imagine Software Ltd. 59. The Human Race; 1985; Mastertronic Ltd. 60. Pac-Man; 1983; Namco Limited 61. Caverns Of Khafka; 1984; Cosmi Corporation 62. Ghettoblaster; 1985; Virgin Games, Ltd. 63. Buga Boo; 1983; Quicksilva inc. 64. Werner Flaschbier; 1985; Wernersoft 65. Crossfire; 1983; Sierra On-Line, Inc. 66. Bomb Jack; 1986; Tehkan Ltd. 67. Hungry Horace; 1983; Psion Software Ltd. 68. Hunchback; 1984; Century Electronics 69. Drelbs; 1984; Synapse Software Corporation 70. Hollywood Poker; 1987; Golden Games 71. Biggles; 1986; Dalali Software Ltd. 72. Cauldron; 1985; Palace Software, Ltd. 73. Bubble Bobble; 1987; Taito Corporation 74. Rick Dangerous; 1989; Core Design Ltd. 75. Burgertime; 1984; Data East Corporation 76. Paradroid; 1985; Graftgold Ltd. 77. Falcon Patrol; 1984; Quicksilva inc. 78. Ghost's n Goblins; 1986; Capcom Co., Ltd 79. Gianna Sisters; 1987; Time Warp Productions 80. Hover Bovver; 1983; Llamasoft Ltd. 81. Snokie; 1983; Funsoft, Inc. 82. Nebulus; 1987; Hewson Consultants Ltd. 83. Wizard of Wor; 1982; Dave Nutting Associates, Inc. 84. Neverending Story; 1985; Ocean Software Ltd. 85. Gorf; 1983; Dave Nutting Associates, Inc. 86. Blue Thunder; 1984; Richard Wilcox Software 87. Spy Hunter; 1984; Bally Midway Mfg Co. 88. Monty on the Run; 1985; Gremlin Graphics Software Limited 89. Attack of the Mutant Camels; 1983; Llamasoft Ltd. 90. Task III; 1988; Databyte 91. Super Pipeline; 1984; Taskset Ltd. 92. Kettle; 1986; Alligata Software Ltd. 93. Boulder Dash; 1984; First Star Software, Inc. 94. Shamus; 1983; Synapse Software Corporation 95. Uridium; 1986; Graftgold Ltd. 96. Daredevil Dennis; 1984; Visions (Software Factory) Ltd. 97. Forbidden Forest; 1983; Cosmi Corporation 98. Yie are Kung Fu; 1986; Konami Industry Co. Ltd. 99. Revenge of the Mutant Camels; 1984; Llamasoft Ltd. 100. Archon; 1984; Free Fall Associates If you can correct or complete, I'll update the list and add you as contributors in the beginning of this post. Many thanks, and more importantly... HAPPY NEW YEAR 2024! Bix
@UnknownUserUU Жыл бұрын
16. Paperboy. 28. Hero of the Golden Talisman. 61. Caverns Of Khafka (again ?). 62. Ghettoblaster. 94. Shamus. 52 is Shamus II.
@BixenteFabregas Жыл бұрын
@@UnknownUserUU Thanks a lot! Games and credit added!