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In this video I look at Commodore 64 Nebulus, the disk loader, tower rendering and sprites masking, as well as the bonus level.
There will be a part 2!
github.com/martinpiper/Debugg...
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00:12 Introduction
00:37 Disk loader - GMA Bleep load
01:23 Title screen in C64DebugGUI
02:30 Game overview and noting sprites
05:10 Tower draw below the water
06:16 ICU64 shows sprites and chars
07:30 Double buffered screens
08:44 Player sprites, lots of them
08:59 Sprite masking - 1
11:28 Bonus level parallax scrolling
12:26 Tower rendering
13:17 Sprite masking - 2
14:58 Rendering frames
16:00 Trying to find the platform draw
18:50 Screen clear sections
22:04 Character set data structure
24:00 Rendering platforms - 1
29:10 Tower rows draw
32:28 Finding other platform/object draws
35:56 Draw columns around the tower
41:51 Sprite masking - 3
42:11 Graphics memory shuffling