Your videos bring back so many of these technical "how exactly did they do that" questions I had from 35+ years ago. I love that you're solving them for us and showing exactly how clever some of these developers were in the day. Developers now have to optimize so that it's playable on a "reasonable" machine, but back then it had to work within the fixed machine specs (and outshine the competition developed for those same machines). I know there are guys who are amazing at optimization (the work Michael Abrash for Id, for example), but performance optimization isn't quite the same as using quirks and intimate knowledge of the hardware to make it do something people thought impossible. Keep making these insanely interesting video, Martin!
@MartinPiper65024 ай бұрын
Thank you for the kind feedback :) I will continue to make videos. I'm also looking for games suggestions to look at next.
@Emulous794 ай бұрын
A fantastic atmospheric classic. I first played it at either 6 or 7 years old and it scared the sheet out of me.
@Zentauri774 ай бұрын
That wiggling thing in the elevator (sprite 7) is the ears and tail of the little dog seen in the intro. I remember playing this game back in the day. I didn't played it a lot because I had no clue what is going on, but I really loved the mystic and spooky atmosphere.
@MartinPiper65024 ай бұрын
Ahh yes that makes sense
@jumhed9944 ай бұрын
Always been fascinated with how this game was made, how little-known it is and why no-one pinched the 'engine' for other games.
@TheStuffMade4 ай бұрын
It's a nice easy way of doing a 3D like environment, the gradual turning is a nice touch instead of just doing 90 degree turns. I think most of the 8 bit home computers had a similar game back in the day, but while impressive looking at first, none of them were good games.