C64 music : Game Over by Martin Galway

  Рет қаралды 7,138

inphanta

inphanta

Күн бұрын

Пікірлер: 28
@TheBjornwilly
@TheBjornwilly Жыл бұрын
3 channels of sound and an extremely creative musician/programmer Martin Galway! This is just excellent! The tune has been with me on and off in my head since the c64 glory days. It's one of those games I loaded just to listen to the music, heh!
@carlopepi
@carlopepi Жыл бұрын
I think galways using the trick to get 4bit pcm samples
@narcisound1970
@narcisound1970 Жыл бұрын
@@carlopepi Yes, one channel PCM 4bit digi samples and three SID channels. Total: 4 channels.
@hansdegroot652
@hansdegroot652 10 ай бұрын
They used ro tell me you cant program music. Lol how wrong they were
@SRDhain
@SRDhain 8 жыл бұрын
One of the c64's finest pieces of music & one of Galway's many creative peaks. This has near spot on filter settings and sounds even more richer and powerful than I remember it to be.
@hansdegroot652
@hansdegroot652 10 ай бұрын
Still here ❤❤❤❤❤❤
@recycledsteel3693
@recycledsteel3693 4 жыл бұрын
Listen to this so much....
@HuntersMoon78
@HuntersMoon78 7 жыл бұрын
The guys helmet is the same as the ship from Mutants
@Studeb
@Studeb 5 жыл бұрын
Yes, it's cause the Ocean boss asked Bob Wakelin to "be inspired" by this image. It made no sense to him, but he did it anyway.
@tongey1
@tongey1 8 жыл бұрын
Thanks. Awesome Video. All the other ones I have found go straight into the game!!! We want the music :)
@MicahBuzanANIMATION
@MicahBuzanANIMATION 3 жыл бұрын
This music is insanely good.
@Polaventris
@Polaventris 10 жыл бұрын
Game over yeah! Oh wait, that's a different game. Another great tune by Galway.
@carlopepi
@carlopepi 3 жыл бұрын
That outro mannnnnnnnnn!!!
@LautaroArino
@LautaroArino 9 жыл бұрын
Wow. A realistic synth? ;)
@inphanta
@inphanta 9 жыл бұрын
+Lautaro Arino Yes, as in it sounded like an actual synth.
@billybobs1705
@billybobs1705 Жыл бұрын
@@inphanta I used to wear shades with a replica in my hand when I played this tune in the 90's!
@alexanderwingeskog758
@alexanderwingeskog758 6 жыл бұрын
As one of my favorite Amiga musician put it (Liljedahl) Galway is god! I really liked the game, and the music and SFX... But Galway did so much and this for me maybe is not the top of the list...
@hansdegroot652
@hansdegroot652 10 ай бұрын
Lol
@kikofernandez8165
@kikofernandez8165 8 жыл бұрын
in life, a Spanish game would have such great music .... GALWAY rules
@fogvarious2478
@fogvarious2478 6 жыл бұрын
the original "dinamic" spectrum version etc is spanish.. this c64 was coded in the UK , from that version ;-)
@jovovichnik
@jovovichnik 9 жыл бұрын
This tune was worthy of a much better game than this pile of unplayable tripe. I was never more disappointed with game than with this.
@planetxsurveillance.dinkwi5766
@planetxsurveillance.dinkwi5766 2 жыл бұрын
Iv literally just obtained an original copy of this. Been looking for years
@adroharv9213
@adroharv9213 7 жыл бұрын
Marty O'Donnell bland lol. I'm the biggest fan of music from the 8bit era and credit it for a very big influence in how I write today but to say music from Marty is bland is hilarious. Glorious I'd accept. I'm less of a fan of his music fom Destiny say and a lot of Halo Reach actually but his music from the first few Halo games is absurdly good
@fogvarious2478
@fogvarious2478 5 жыл бұрын
awful game.. killer tune
@allrequiredfields
@allrequiredfields 9 жыл бұрын
What happened to video game musicians? This shit is thoughtful, intricate, nuanced - and these days we've got kids worshiping that utterly bland shit from Marty O'Donnell and the like.
@AshleyPomeroy
@AshleyPomeroy 8 жыл бұрын
+allrequiredfields I think there are a couple of issues. Firstly a lot of old 8-bit soundtracks - the majority - were awful. We only remember a hundred or so that were any good, we forget the thousands that were rubbish. Second the rise of CD audio meant that it was easy to licence pop tracks from Orbital or nu-metal acts etc, so there was less incentive to pay an original composer. And lastly the likes of Hubbard and Galway etc had no other outlet. Now that game music is fully-produced studio audio, why would a talented musician waste his time making a computer game soundtrack? There's no cachet, no career progression, the money is awful, the workload is huge, your name is buried way down the credits.
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