wow! Very interesting feature. Looks like an alternative to the node functions and Property Access, but is it really safe? Thank you for discovering this!
@mtt_05411 ай бұрын
hi man, im doing a game for a school project and i need help for a few thing, where can i talk with u? Sorry for my bad english
@MattLakeTA11 ай бұрын
Hello there! I'm available on here, Twitter, or feel free to join the Discord server :)
@grit-mike9 ай бұрын
Where would this call function be put to use, Matt? I need a for dummies (aka me) example. :)
@MattLakeTA9 ай бұрын
Say for example you had some float values that were driving a blendspace; rather than having the float values calculated in the event graph - you could use the Call Function node, or the Functions on the Blendspace node to calculate the floats as and when they were needed rather than all the time. This will keep functions contextual and only running when needed.