If you're doing this on 5.1 or afterward, you'll run into an issue. Basically we need to do the conversion from rotator to quaternion on the blueprint rather than in the Control Rig. See the quick fix for this in the subsequent episode (38.1) here: kzbin.info/www/bejne/bYvCm4mIpM9qopY
@jessekyle6023 Жыл бұрын
About halfway through this I realized I just need to go all the way to the beginning of this series and watch it all.
@TolisPiperas822 жыл бұрын
I live for the time of the episodes with the combat system. I believe we will live the best experience with the way you will do it
@TolisPiperas822 жыл бұрын
God now i started your series. One thing i have to say. I cant wait for the next episode every time....
@tormaandras13742 жыл бұрын
Thank you very much for continuing the series! Thanks for all the help and ideas. I wish you perseverance and success!
@samizo58422 жыл бұрын
U deserve more views
@SLAPMYGORILLA Жыл бұрын
I somehow managed to invert my Quaternion or rotations or origin i think? Anyway, I was able to rotate along the axis correctly, but when two rotations were combined My Z would invert and cause to look Up when looking down. I solved it by using the inverse Quat node and by inverting my X
@xylvnking Жыл бұрын
Thanks
@Nolzeyyyyyyy3 ай бұрын
Literally followed through perfect until 6:28 where you dont show us how to get the output for the macro, meaning ive just spent 15 mins of my life following your tutorial being excited for my new head movement just to have to look for another tutorial now.