16:46 I have a quicker, more general version of the rule of thumb you talk about here: "Make it fun or make it fast". The principle applies to both GMing and game design.
@fhuber75075 жыл бұрын
If you are going to make travel difficult you need to provide ACTION Encounters with opposing forces (creatures or NPCs) Dealing with extreme weather (with skill rolls to see how well they cope) Solving an obstacle that blocks their path. Otherwise, follow the D&D norm: 30 seconds of combat can take 3 hours to resolve 30 years of travel or down time can be reduced to 30 seconds of narration.
@RyanRoat5 жыл бұрын
Matt OD has been a lot of fun. I don't feel 'stuck' with him in the party temporarily. Would love to see Leech return to the table somewhere down the line, when the junior officers have leveled a bit as well as the main party.
@fhuber75075 жыл бұрын
I created a character that I decided would be a gnome mage. Rolled for random background: Haunted, speaks to unseen spirits. So I rolled with it. I have a gnome from a cursed family. There is some sort of spirit that harasses the gnome by making snide comments deriding his abilities and takes pleasure in rubbing it in when he fails at anything. The rest of the family is dead from un-named causes (to allow DM to fill in to fit the campaign) The gnome has fled from his homeland seeking someone who can remove the curse. Many clerics have tired, at great cost, with no effect. The gnome sees clerics as greedy fakers who make promises and never deliver. When the gnome was an apprentice mage, his tutor got him to the point of casting Find Familiar. Tutor: "Lets summon a Fey spirit cat" Gnome: "OK, Here goes!" casts spell... And a bedraggled looking infernal spirit bat appears. The voice is ecstatic of course, cackling with glee. (that only the gnome can hear) The gnome of course goes into a fit, screaming at the spirit.... The tutor kicked him out. Repeated attempts to re-cast Find Familiar have always left him with the same bat. The bat appears to act like a normal familiar, obeying commands and allowing touch spells to be cast via the familiar and the gnome can see and hear through the bat. So far its just a very ugly bat. The gnome has chosen to follow the path of necromancy in an attempt to find the way to drive the spirit out. Not a normal happy gnome wearing bright colors, he's wearing greys and browns so dark as to almost be black.
@jpenhall5 жыл бұрын
Agreed. Really like OD as a player. I would love to see him become a regular cast member or if that's not possible a regular guest.
@robbperez12785 жыл бұрын
You mean it's not Leach, as in Archie Leach?
@Nagazongas5 жыл бұрын
I admit to enjoying the group dynamic that Mr. O'Driscoll brought to the table this week. I'm not advocating his staying or leaving, but his assumption as to the nature of what insanity will make the guards do proved to me just what an asset he will be to me... next week. This is my favorite campaign ever.
@asciblue5 жыл бұрын
These 20 - 30 min debriefs are perfect!!
@brandonharrison9705 жыл бұрын
Love these diaries, Matt. Thank you!
@Nemo23425 жыл бұрын
I really enjoy these diaries, so I am very glad that you've been able to continue them.
@WraithMagus5 жыл бұрын
I do have to say, though, that players can enjoy themselves on a "slow session". If they want to poke every panel of floor with a 10-foot-pole, then maybe have a few traps go off just to make them feel like they're doing it "right". (Or have a patrol come up from behind if they're going too slow.) Personally, rather than just having monster encounters, I try to keep a handful of random locations or mini-adventures the players can stumble across for any terrain type. (The players come across a small cave with a couple gold pieces on the ground outside, and a dried trail of blood leading along with it into the cave. Nothing to do with the main plot, but hey, they just came across a deceptive trap, where a will-o-wisp will lure the players to collect gold pieces over a slippery slope that slides them into a deadly pit. There are plenty of "one page adventure" or "two page adventure" resources out there.) If it's not a monster encounter, just use something like Bits of the Wilderness to randomly make certain areas feel like they are important when they're just random, or have some sort of dangerous animal (like a group of giant toads) that the ranger can talk out of fighting so that those abilities feel useful. D&D isn't about "completing" things, it's about getting to role play and feeling like your character is cool. I've had games based on a module where I threw events that happened in town to foreshadow future dungeons and surprise random adventures or random encounters during travel into it enough that it took three sessions to even reach the first dungeon, and the players loved it.
@guitarmuser61505 жыл бұрын
I 100% agree. It's all about balance. If it's action-all-the-time it starts to feel like a video game, which there's nothing wrong with if you're into that. My group and the groups I've been in before however tend to prefer the immersive role-playing style that requires ups and downs, slow times and action times etc. I also agree with the idea of inserting things that let each class use some of their special skills and/or abilities to feel useful and important because that's fun and after all, that's our job as DMs; to provide fun for the players. We are servants first, "masters" second. That's my philosophy on it at least. YMMV. 8-)
@donc.74655 жыл бұрын
Question for Matt: Were you concerned by the lack of progress because your players seemed bored/frustrated by it, or because you are worried that the viewers of the stream would be bored/frustrated by it? At no point did it seem to me that your players were not engaged in what was happening. Nobody was on their phone, checking their Twitter, going for a snack, etc. If your players are engaged, the viewers will be engaged. All you need to do is follow your own rule: If the players get bogged down in "planning paralysis"...Orcs Attack! (Or googly-eyed fish men in this case). You're doing a great job, keep up the good work!
@novarag5 жыл бұрын
Thank you Matt, I always listen to these before my own game to get me in the right mind set.
@BlackTearDrop3 жыл бұрын
"How did we play for 3 hours and get so little done?" Same. Every week.
@oz_jones2 жыл бұрын
"I can answer that, coach. Instead of going for the obvious plot hook you send us TWICE, we went gambling." But props on our GM for accommodating our bullshit.
@callahanjohnson5 жыл бұрын
Three cheers for Jerry editing! 🙂
@GuardianCitadel5 жыл бұрын
The truth of pro-DM non-superdungeon design is that the shortcut and the front door lead to pretty much the same place. The decor may change, and maybe the entryway, but if you've got a fairly bog-standard 6-room, 4-encounter dungeon, it really doesn't matter whether is the front door or a storeroom. The important thing is for the players to feel like they did a legit level skip and not a Colville Screw. Nothing goes to waste, unlike designing a 10-level, 100 room dungeon that the players largely try to avoid. One of the things I make clear when I do my dungeon design is that I 'bake' the adventuring rewards through the level, and usually make those rewards relevant to a properly appraising eye. Skip to the end, you may get half or less the potential items of value. Skip those history or craftsman skills, and you can miss out on a lot of money from valuable rarities and artwork.
@FamilyBales5 жыл бұрын
Your description of the towers and the alien writings on the island suggest that, once again, you dipped into your love for Moorcock... I see the parallels to the Tower of Voilodion Ghagnasdiak and the temples that held the minds of Agak and Gagak 🤓
@ignaciogallarati72875 жыл бұрын
This Is the best of your channel man, keep up the great work!
@narutobankai5 жыл бұрын
They are drawing out this contract cause everyone wants OD to stay.
@MrDunaengus5 жыл бұрын
Thanks Matt
@sophiescott1435 жыл бұрын
Hey, Matt, thought you'd be interested to know: I bought Priest awhile back, just got around to starting it. Good stuff, so far. Will leave a review on Amazon when I finish.
@jasondrake73245 жыл бұрын
Matt it would be so cool if you did a video on how you go about the process of designing adventures.
@mrskkrueger5 жыл бұрын
Ok, whew, I can finally face the world. Don't beat yourself up, Matt!!! Hugs!!! Glad to hear your Peace Out is back!!!
@scabbynack5 жыл бұрын
I struggle with forcing players to go through the motions rather than just narrating. Usually it's because I feel like they might come up with something else to do or a better way to do it, but the more I skip with that stuff the more fun sessions feel.
@Antipodeano5 жыл бұрын
Game was great as it was. It's d&d so pottering around a bit is just fine. Loving it al!
@patrickhill84944 жыл бұрын
If it will drain the players' resources to accomplish nothing it should be "skipped", but I love listening to the descriptions and the players' thought processes and reactions to the descriptions.
@toveandrews175 жыл бұрын
Say, is the sound not in sync with image for this video or is it just my laptop being weird? Anyone else have this problem? (My PC only has issues with this YT vid, I've just checked other vids just in case)
@CptPoodlehats5 жыл бұрын
No, it's definitely the video. It's about a half-second desync between the audio and video. Our minds immediately notice that it seems a bit off.
@seraphlord5 жыл бұрын
Thanks for this!
@Unelith3 жыл бұрын
The commander of the Chain: *about to be eaten by a beast* The Chain: Not again!
@tkthetank5 жыл бұрын
Anyone knows where he posts the notes online after the patreon? Havnt seen anything on the mcdm website.
@jhinpotion92305 жыл бұрын
I think it's invalid to disregard the minor details of character interaction and regular fun that happens when you run it the way you did.
@robbperez12785 жыл бұрын
Matt, I love your content, man, and I may be asking for more than I should (and maybe more than we deserve), but how difficult would it be to podcast the campaign diaries, too?
@crows28085 жыл бұрын
Hey, quick question: When Tom was insane within sight of the dwarves and the Chain are just waiting for the spell to wear off, is there any particular reason you didn't twist the knife? I assumed the priest would know when the spell is about to end, and it would make sense for them to attack the one enemy they have in sight and get that first hit in. It seems sensible to me, and I worry that I often do what seems sensible to me when I DM and end up hitting my players way too hard as some sort of object lesson.
@ariaflame-au5 жыл бұрын
Robert N'zengou-Tayo you expect sense from insane creatures?
@mythnam5 жыл бұрын
In this case the fact that it was an insane Derro is a convenient excuse, but I think it's a reasonable move regardless because, knowing that Boots had friends nearby but not being able to see them, it could have been an ambush.
@mcolville5 жыл бұрын
You’re saying; why didn’t they abandon their defensive position and expose themselves to attack?
@thewaterbear5 жыл бұрын
I am sorry to hear that you were disappointed. That sucks, man.
@planetchain5 жыл бұрын
Hi Matt. I loved this Campaign Diary. In fact, I watch the episodes, and then I watch the campaign diaries, for the wonderful advice :) Could you please let us know the diaries may contain spoilers, for an upcoming episode. I think there was a, "spoiler alert", before it was revealed that two of the Darrow are spellcasters. Unfortunately, I don't think there was a warning, before it was revealed the gong would activate the symbol of insanity :( That would have been a great surprise , for me at, least. I'm not mad at you, though. And, please give Jerry a big thank you, from us, for doing the editing. See you and your pals on Wednesday.
@JetstreamGW5 жыл бұрын
Huh? He can see through his Familiar's eyes as long as they're on the same plane? Find familiar says you have to be within 100 feet. Did you house rule that?
@mortalLP5 жыл бұрын
Eldritch Invocation: Voice of the Chain Master. Haven't played a warlock yet, so I had to look that one up.
@aliciacordero74365 жыл бұрын
I believe that's a pact of the chain thing, not a find familiar one
@JetstreamGW5 жыл бұрын
@@mortalLP Ooohh, an Invocation. that's why I couldn't find it. I went through the rest of the Chain benefits and it wasn't there. Didn't think to check the Invocations.
@ultr4tr1ps5 жыл бұрын
it's time to kick Odie off the table Leech don't do it, that's our pet imp Odie you're going into orbit, you stupid devil
@SteveSwannJr5 жыл бұрын
Where is the balance between "didn't advance the plot" and "adding color" to the story?
@PonyusTheWolfdude5 жыл бұрын
I'm curious how you deal with inner city/in town travel. I feel that i never paint a clear enough picture for my players, like sometimes big cities are like small towns with bigger and better shops
@ROYBGP5 жыл бұрын
Ponyus Describe the differences between the districts.
@paulcoy90605 жыл бұрын
If you ever come across some old National Geographic Magazines, flip through them and mark the pictures of towns that best SHOW what you are trying to DESCRIBE. Even recent issues will have older places, and sometimes you get maps and layouts.
@ROYBGP5 жыл бұрын
paul coy That's a lot of work and fiddling.
@paulcoy90605 жыл бұрын
Fortunately, my grandfather collected them, and I have a great selection to choose from. I consider myself lucky, but what about Googling things like "Arcane Cities", or "Medieval Tourist Spots" ? Something is bound to pop up.@@ROYBGP
@adeptusvoxradio4 жыл бұрын
12:47 it's my new ringtone.
@christofferhougaard3 жыл бұрын
I approve... GREATLY!
@Nihxen5 жыл бұрын
Hey Matt, sorry to ask, but you said a long while ago that we were going to talk about Dark Sun at some point, when will that be? Or have you already done it
@nocopyrightaudiomusiclibra78025 жыл бұрын
nice, I think it is great keep sharing great video =D I think I am saving this
@erikeverson78125 жыл бұрын
I started skipping travel when I switched to milestone leveling. Unless your players really want the chance to explore random encounters, travelling becomes tedious.
@AinaLove735 жыл бұрын
yea we love the diaries!!
@nikkibrowning45465 жыл бұрын
How do you help PCs give up investigating dead leads without breaking suspension of disbelief? In my last session I had to tell the PCs that nothing was going to happen for the rest of the day. It killed the mystery and drama for the session.
@professorrhyyt36895 жыл бұрын
Trolling OD by trawling Leech? #dadjokesallthewaydown
@leewmurdock5 жыл бұрын
Can anyone link the module he mentioned that the puzzles are from?
@eddieblake40395 жыл бұрын
You guys should keep Matt ODriscol. Leech is great.
@markinok.87875 жыл бұрын
Does that mean that the print editions won't have the revisions
@dard15155 жыл бұрын
I can't tell if it is just me but the audio seems like it is a fraction of a second off from the video.
@ShadowWolf2895 жыл бұрын
Nah, I see/hear the audio desync too. It's not the whole video, but there are a couple of places where it doesn't line up like it should.
@Xsuh5 жыл бұрын
I'm stealing your behavior for Derro.
@paulcoy90605 жыл бұрын
8:20 What, no clip of Ted Cassidy ?
@K_play85 жыл бұрын
Keep up the good work
@ofgreyhairwaifu40895 жыл бұрын
I don't know why, but it feels like there's a small desync between video and audio. Like a 0.001 sec or around that. Might be just me.
@mcolville5 жыл бұрын
Yeah we've been monkeying with the mics here and the settings went off.
@chrissinski3555 жыл бұрын
My notification came about 48 minutes late judging from the comments. Just stating this sense I know the view count has been lower in these vids.
@kentthompson13705 жыл бұрын
Chris Sinski mine want 9 hours late😥
@freddymittler83495 жыл бұрын
The isle of dead sounds like rylae from cuthulu
@bladerraps5 жыл бұрын
This always gives me new ideas :) of what i can do in my campain
@toddparker23775 жыл бұрын
Whats the name of the podcast?
@oceanwavelength25185 жыл бұрын
I MISSED 10 AHHHH
@robinberberat36655 жыл бұрын
Notification Gang here
@TheJackOfFools5 жыл бұрын
Doing my part!
@big53mac5 жыл бұрын
@@TheJackOfFools it aint much but its honest work.
@druidgrif5 жыл бұрын
Going back to the discussion on the stream from 4/15, what about this for a title: Narrating the Boring Parts - Lessons from the Campaign - Diary 011: The Temple of Antisanity?
@kyrosvlar5 жыл бұрын
Where can I find Matt’s campaign notes?
@bagamer135 жыл бұрын
Aldyn Mitchell MCDM Patreon
@JoeAuerbach5 жыл бұрын
matt's patreon.
@reyoscuro53815 жыл бұрын
how is writeten balhanad? bollhanad
@zavierkok1025 жыл бұрын
Balhannoth
@kmcd61405 жыл бұрын
"Opalescent, like the inside of a clam shell" - The term your looking for is "Mother of Pearl" often Abalone shell. Very pretty, which is why the abalone off the Cali coast was nearly harvested to extinction. On the alternate way in - You could have given them a cave that you decided was part of an old sewer system. Players being players, they're going to take that (probably underwater) cave over the overland route about 8 of 10 times. Oh, and all those ancient cave-ins means they pop out right at the temple they're looking for. Gosh, wonder how that works. ;) The junior Chronicler topic from a previous session has been niggling at me. What Lars said about training new chroniclers by having them copy The Chronicle is spot on what the medieval monks and such would do. They would have the young kids copy the books exactly. Line for line. Illustration for illustration. Often they wouldn't understand the text, assuming they could read at all. Many early works were preserved this way. Also, I'm having trouble buying into the idea of 1000 years (or even a few hundred) of history fitting into a book that can be worn on the hip. Even a backpack sized tome is going to fill up in the 1st 100. Even using shorthand. It's a point that I can ignore for the story, but it's still there.
@keymaster3125 жыл бұрын
I get the weirdest sense of deja vu when I watch these campaign diaries... like actually. Not a joke about style or content. This is like the third one of these that's given me a distinct sense of deja vu. It's super strange and a little disconcerting... but I love it. :D
@ScoutSilico5 жыл бұрын
Getting too focused on meaningless travel was one thing that I worried about a lot in my last couple sessions. We have a limited time during our sessions but a lot of time in between them so I try to make them packed full of meaningful content. Yeah travel can be fun and interesting if that's what you're going for.
@theframe1005 жыл бұрын
One thing you could do is sort out some of the game between the sessions. If the players need to shop they can do it over text. When they're travelling you could ask each to describe what they're doing over text and you can write a few sentences describing the journey and set up a nice scene for the next session.
@Femerenden5 жыл бұрын
Basicly you had a Shadowrun game...
@voyeur4youtubers2645 жыл бұрын
I didn't realize at the time but Leech's imp is immune to fire so the fire resistance potion would have been ineffective on him. That could have made for some funny commentary if the imp said he felt no different or the potion is worthless instead of saying he felt invincible
@private21325 жыл бұрын
The suspense of anticipating danger, that doesn't even exist, is well worth the "we didn't have any action, before entering the temple" imho. you are arguing against creating tension. not a great lesson, I think.
@guitarmuser61505 жыл бұрын
That's a good point. It's hard enough to manufacture real tension on purpose, but if you create it sort of by accident, that's a bonus in my book. As I was listening to this, I was imagining that tension, I could feel it and I don't even watch the episodes, I just like these recaps. But then when he said that was a mistake or whatever, I was like, "What?" I thought it was great. It's exactly the kind of thing that happens in my games and my players love it. They love to plan, ponder and explore and they really get a kick out of one of the players who always seems to come to the conclusion that "We're all gonna die!" LOL. Even though they always get through it. ;-)
@kly81055 жыл бұрын
11 views 1 (likes) 0 (dislikes) Lol that feeling when you are right on time for something you didn't even know was happening beforehand.
@Cogito2Ergo2Sum15 жыл бұрын
Hey, d8s and d10s confuse me all the time. Kappa
@flower47505 жыл бұрын
are you concerned at all about the way insanity as a game mechanic will reflect on real life mental health issues? exploring insanity in the context of dnd sounds potentially very interesting and impactful, but interpretations like the dm's guide madness effect tables are terrible. they draw from cultural stereotypes that can't be disconnected from real world mental illness, with no interest in how accurate (or harmful) those stereotypes are. have you considered how that would be interpreted by people at the table - or in the audience - if they struggle with chronic mental illness? i know you make an effort to understand where players with different experiences are coming from and avoid alienating them, so i'm not too concerned. "i told you the lights were real, they have returned!" is pretty crass though, so if this comment is presenting an angle you hadn't considered i hope it helps you question whether it's worth thinking about.
@theframe1005 жыл бұрын
I think we should make it clear that fantasy world insanities are not the same thing as real world insanities. They're fueled by mad, ancient gods or demons.
@flower47505 жыл бұрын
@@theframe100 it doesn't matter what the in-fiction justification is, you as dm still have creative control over the world. if you decide to use stereotypes based on real-world mental illness, you can't avoid making that association in the minds of your players - whether or not it would exist in the minds of the characters. compare it to creating a real-world racist caricature in your game and defending it on the basis that it's not the same as anything from our world, it's totally justified within the narrative.