Can a Tesla Valve stop a MEGA TSUNAMI in Cities Skylines?

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Real Civil Engineer

Real Civil Engineer

Жыл бұрын

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We're back in Cities Skylines (City Skyline) engineering a way to stop a huge tsunami from wiping out my city by using the oldest of technologies- a tesla valve!
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KERBAL SPACE PROGRAM: • KSP
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#realcivilengineer #Tsunami #CitiesSkylines

Пікірлер: 4 400
@YouTube
@YouTube Жыл бұрын
gaming but make it ✨ educational ✨
@NukaCole7
@NukaCole7 Жыл бұрын
A youtube comment with no reply’s and 4 likes? Time to claim my spot. Hi youtube! Hello future repliers!
@kaz2499
@kaz2499 Жыл бұрын
Hmmm, the overlords.
@Mistermat2HD
@Mistermat2HD Жыл бұрын
Hello KZbin. Greetings from 2022.
@dragameryt7221
@dragameryt7221 Жыл бұрын
Yo wassup yt
@AstronomerKSP
@AstronomerKSP Жыл бұрын
Oh hi youtube! 3===========D~
@AdamSmith-kq6ys
@AdamSmith-kq6ys Жыл бұрын
A couple of points to note: Tesla valves aren't straight, they kink as they go along to force flow into one of the traps - you could model this by making one of the arms twice the length of the other and then alternating them; Also, Tesla valves are _one-way_ - should be perfectly feasible for the river to drain through the Tesla valve even while it stops the tsunami.
@JoSSeSSRMBlues
@JoSSeSSRMBlues Жыл бұрын
thought the same :D
@England91
@England91 Жыл бұрын
@@JoSSeSSRMBlues also they need to be offset from each other
@Th3BlackLotus
@Th3BlackLotus Жыл бұрын
Tesla valves are 2 way valves. One way allows for "free flow", when the flow is reversed, the pressure is reduced due to the design. It doesn't stop it completely, it just REALLY reduces it.
@juanc1919
@juanc1919 Жыл бұрын
i skipped through the entire vid because he did it wrong, we will wait until he does an actual tesla valve
@meadj2
@meadj2 Жыл бұрын
I'd also be curious to know how much of the reduction in the current design is solely due to the first set of walls blocking/reflecting 2/3 of the initial wave. it's not really in the spirit of a "Tesla Valve" since it's not redirecting the water. merely blocking it like any other wall.
@Mr.GameBoy69420
@Mr.GameBoy69420 Жыл бұрын
5:23 - Yep, totally normal. Nothing suspicious going on here. 😂
@rooxon7344
@rooxon7344 Жыл бұрын
around 7:02 it gets even more weird.
@nuclearkittenaz7513
@nuclearkittenaz7513 Жыл бұрын
It is so sus
@nuclearkittenaz7513
@nuclearkittenaz7513 Жыл бұрын
Also look at this 7:38
@sampyman3887
@sampyman3887 Жыл бұрын
fr
@ryonhatcher4561
@ryonhatcher4561 Жыл бұрын
I doubt it was intended to look this way. 🤣😂🤣😂
@philips3825
@philips3825 Жыл бұрын
5:19 “bracing piers”…. then got me spitting coffee laughing. Ah thank you for that one
@spazzmalone
@spazzmalone Ай бұрын
I saw hairy balls on a long schlong with a tsunami moving up the shaft at 6:55 ish.
@cocothecat2292
@cocothecat2292 Жыл бұрын
i love how nicola tesla created this amazing thing and here we are, making toasters that can imprint an image of whatever you want on your toast
@amythistxue1
@amythistxue1 Жыл бұрын
yeah selfie toasters seem more like an Edison thing than a Tesla one
@jonathanramiro100yearsago
@jonathanramiro100yearsago Жыл бұрын
Well....i love my toast with strongest shape imprinted on it...so it's a win
@Aervial
@Aervial Жыл бұрын
@@amythistxue1 edison stole his inventions
@cocothecat2292
@cocothecat2292 Жыл бұрын
@@jonathanramiro100yearsago ah ys, a fellow strongest shape supporter
@Cyberdragunz
@Cyberdragunz Жыл бұрын
Honestly, if it wasn't for Edison making Tesla's life a living hell, a lot more of Tesla's work would probably have come to fruition. A lot of it would have remained theoretical still I'm sure, but the man had a brilliant mind, and it's a shame much of his work was lost.
@patconner2638
@patconner2638 Жыл бұрын
Some minor pedantry: this design is a baffled suppressor, not a tesla valve. A tesla valve doesn't have any single straight line through the valve. Then again... I doubt this game's fluid sim could tell the difference. Excellent video either way
@knobgobler2639
@knobgobler2639 Жыл бұрын
its fluid through a canal rather than a tube anyway so the compressed fluid would mostly just make water level higher rather than a faster flow.
@danielchan1668
@danielchan1668 Жыл бұрын
Maybe if we comment enough he'll redo this with a real Tesla valve.
@mohammedalnayar
@mohammedalnayar Жыл бұрын
Ikr?? I only pressed on the vid to see if anyone noticed xD
@rrastetter
@rrastetter Жыл бұрын
My thoughts exactly
@r0bz0rly
@r0bz0rly Жыл бұрын
don't care didn't ask
@Blackraven6
@Blackraven6 Жыл бұрын
I think the main problem of this one is the fact that it's just too cramped. There should be that 180 degree turn. The whole point of Tesla valve is that you redirect waterflow without basically loosing the flow speed (well, as much as you can) and that redirected flow fighting the main flow slowing it down. I guess you understand it now judging by a small preview I see on the right of this commen.t
@au51emu
@au51emu Жыл бұрын
It would have been cool if he'd built a tesla valve
@plumbereathan
@plumbereathan 3 ай бұрын
Exactly what I was thinking
@imperfectclark
@imperfectclark 29 күн бұрын
he even shows the patent blueprint -- conspicuously different than his design. he wouldn't have needed such high walls.
@storminmormin14
@storminmormin14 Жыл бұрын
I think the way this game simulates this has much more in common with the wave dynamics of light. You should make a diffraction grating or double slit or some other optical thing to see what that does.
@J4J0
@J4J0 Жыл бұрын
YESSSSS!!!
@WouterVerbruggen
@WouterVerbruggen Жыл бұрын
Yeah the game doesnt seem to have any sort of viscosity or proper conservation of mass and momentum in it. Though maybe that doesn't matter at this scale, fluid physics is not my field
@kerbodynamicx472
@kerbodynamicx472 Жыл бұрын
Using the destructive interference of waves to stop a tsunami!
@knobgobler2639
@knobgobler2639 Жыл бұрын
The tesla valve involves fluids in a tube, a compressed space filled with water. In this trench the water can still be displaced upward so you should never get a significant increase in speed so long as the extra volume of water can be displaced. in other words you compressed horizontal space just to fill vertical space while if it were going through the actual valve, it would have no added area to be displaced to and thus go faster.
@notsobreadd
@notsobreadd Жыл бұрын
@@Call_Upon_YAH god ain’t real bro
@OffGriDDD
@OffGriDDD Жыл бұрын
5:25 Flawless design. Absolutely flawless.
@gunnarsmith8907
@gunnarsmith8907 Жыл бұрын
FLAWLESS "hotdog" design
@paulmuindiwilliam2945
@paulmuindiwilliam2945 Жыл бұрын
@@gunnarsmith8907 and he called the end the tip :)
@Atlas-tv9jb
@Atlas-tv9jb Жыл бұрын
The way I really thought he was being serious even though he does this every video 😭
@HeyHeyHarmonicaLuke
@HeyHeyHarmonicaLuke Жыл бұрын
@@paulmuindiwilliam2945 6:50 he calls the passageway 'the shaft'
@squidvr8685
@squidvr8685 Жыл бұрын
Ikr
@danialloganathan2803
@danialloganathan2803 Жыл бұрын
Would have been nice to have a second empty canal with no wall to compare the height of the tsumani
@justicevanpool9025
@justicevanpool9025 Жыл бұрын
I thought the bleed off gully at the tip was a great idea for releaving physical stress. This area is particularly prone to building up fatigue so regular release would be necessary.
@ems4884
@ems4884 26 күн бұрын
Very necessary
@robertstryjak1973
@robertstryjak1973 Жыл бұрын
When RCE fools you for a moment with engineering talk before revealing he once again drew the strongest shape. I guess I really should have seen that coming.
@timobensch3904
@timobensch3904 Жыл бұрын
yup, took me off guard I admit. I literally face palmed when I saw what he had done once again lmao
@GummieI
@GummieI Жыл бұрын
I mean at least from around 4:00 it was super obvious to me really what he was doing there
@RealCivilEngineerGaming
@RealCivilEngineerGaming Жыл бұрын
I'm glad some of you are still falling for it 😅
@obijankenobi3162
@obijankenobi3162 Жыл бұрын
@@RealCivilEngineerGaming should have known better
@CasperTheV
@CasperTheV Жыл бұрын
The moment he made the tip I knew it was gonna happen
@protoborg
@protoborg Жыл бұрын
Each "lobe" of the valve should be offset from the next. Thus, the flow is forced to enter one of the lobes. The way you have it it is not forced to enter a lobe. The point at which the lobe feeds back into the main channel is the point at which the next lob branches off on the other side. So you have a series of V's that feed into U's that lead back into the main channel.
@darrinjones9387
@darrinjones9387 Жыл бұрын
I was going to suggest that.. offset the lobes
@stonyfieldmotorsports
@stonyfieldmotorsports Жыл бұрын
Same, I mean the offset valves are the magic of the whole thing.
@hectorwillis9703
@hectorwillis9703 Жыл бұрын
Ahh yes lobes
@Checkered_gaming
@Checkered_gaming Жыл бұрын
@@hectorwillis9703 fillipian lobes
@ivanaslan24
@ivanaslan24 Жыл бұрын
Came to make the same complaint. This is not a Tesla valve lol
@jans1982
@jans1982 Жыл бұрын
Physics of the game is right. The speed would be faster in a closed pipe. Some of the energy became kinectic and some became potential.
@christopher2215
@christopher2215 Жыл бұрын
Very similar to the designs of firearm suppressor baffles.
@Seen420
@Seen420 Жыл бұрын
Went from water to guns
@solared
@solared Жыл бұрын
well, air is a fluid.
@romanmorozov6974
@romanmorozov6974 Жыл бұрын
9:45 The formula A1 * v1 = A2 * v2 (for an incompressible fluid like water we can ignore density) works only in one directional motion. When the canal narrowed, if the only direction that the water can go is left, then yes your velocity would have increased. However, the water was able to move upwards, meaning your cross section area of the water flow pretty much didn’t change, which is why you see no change in velocity
@c_n_b
@c_n_b Жыл бұрын
Thank you! 😊
@ImpendingJoker
@ImpendingJoker Жыл бұрын
Yep. Put a lid on it, to force a pressure increase in the louvers. The resulting compression would then slow the overall velocity of the wave.
@alexsmith5047
@alexsmith5047 Жыл бұрын
Exactly what I was thinking
@cheeesesforsure
@cheeesesforsure Жыл бұрын
Wouldn't you expect at least some increase of velocity through the open section since going up requires pressure against gravity?
@Kepler444f
@Kepler444f Жыл бұрын
@@cheeesesforsure Forgot that the game is 3D not 2D
@DanielFSmith
@DanielFSmith Жыл бұрын
Regarding water flowing faster in narrower channels: Bernoulli's principle only applies to incompressible fluids. Your tidal wave is not height constrained, so the wavefront is highly compressible. You would have to fill in a rigid roof on the strongest shape and prevent it from expanding when the fluid gets excited.
@coxmania1
@coxmania1 Жыл бұрын
fina fuckingly someone is telling him this game is fucking 3D so the water just goes higher instead of going faster duh!
@EmanLannehc
@EmanLannehc Жыл бұрын
but is that really the case though? even if this was a tubular system, wouldn't the excess pressure just push more water through the middle instead of accelerating the lateral waterflow? The only way I can see this work out, is because the waterflow in the middle gets slowed down because the diameter of the middle channel actually increases. contrary to that the sidestreams' diameter does not change after the point of entry. Thoughts?
@DerHerrderWuerfel
@DerHerrderWuerfel Жыл бұрын
Given a incompressible fluid, which water is for the most part, and a rigid pipe, that's exactly the same. The water has a certain speed at a certain cross section, which means that the same volume flows through it every unit of time. That is called its volume flow (there is also mass flow, but our water here is incompressible, so it's the same in this model). That volume flow stays the same through the whole system, even if the diameter of the pipe gets smaller or bigger. Imagine a cylinder of water travelling through the pipe at its flow speed, the volume of the cylinder is the volume flow, and the height of the cylinder is equal to the speed. So if the cross section of the pipe gets smaller, the cylinder has to get longer to keep the volume the same. The speed of the water has increased. For a wider pipe it's the same principle, but it slows instead. The water is trying to push more water through the system, but the only way it can do this is by speeding up. Daniel here is correct, since the diameter of the water can change, it will just do that, and won't speed up or slow down. What was build here isn't a tesla valve, cause it won't work properly in an open system. It's more like a gun silencer, taking as much energy out of the wave a possible.
@vincee7389
@vincee7389 Жыл бұрын
Thought the same. Maybe he is an architect after all😳
@hasangarmarudi2178
@hasangarmarudi2178 Жыл бұрын
Great experiment! And great effort as well, ty for the video! Also want to point out maybe tesla valves are more effective against a constant flow of water rather than an impulse ( or vice versa, idk actually) that would be a good addition to this experiment, maybe a short video?
@BosonCollider
@BosonCollider Жыл бұрын
In order to wrok, you need to make each step asymmetric. The one that takes the straight path must expand so that it travels more slowly, while the one that takes the bendy path must contract so it speeds up and makes it to the crossing point at roughly the same time
@clashtwo5066
@clashtwo5066 Жыл бұрын
For a not-Tesla-valve valve, it functioned exactly as expected.
@jaden2790
@jaden2790 Жыл бұрын
lol im not even an engineer and i realize that isn't a tesla valve. in fact its not a valve at all.
@liamcooper6721
@liamcooper6721 Жыл бұрын
Yes, I must say it performed as flawed as expected. Left a nice straight "red carpet" for the water to continue unimpeded. This "Engineer" has tarnished the great name of Nichola Tesla
@yeetabix2752
@yeetabix2752 Жыл бұрын
@@liamcooper6721 you mean Nikola Tesla? if you're gonna say he's tarnishing the name at least spell it correctly.
@liamcooper6721
@liamcooper6721 Жыл бұрын
@@yeetabix2752 Yep, fucked that right up didn't I... Can't believe I missed that when I typed it. Either way, its all a bit redundant now as he has made it properly in the new video
@lufcwls
@lufcwls Жыл бұрын
He’s s civil engineer after all, cut him some slack.
@blue13rain48
@blue13rain48 Жыл бұрын
That moment when he tries to engineer a tesla valve, but instead architects a tall wall.
@JosejuanBlanco10
@JosejuanBlanco10 Жыл бұрын
No he accidentally made a suppressor for a gun
@i.c.y.
@i.c.y. Жыл бұрын
A tall male member at one point
@bshinn4884
@bshinn4884 Жыл бұрын
@@JosejuanBlanco10 lol yeah he made baffles 🤣
@WhateverOwO
@WhateverOwO 7 ай бұрын
the game seems to use the shallow water equations which have a lot of limitations because it's height-based, one of them is that it doesn't follow the Bernoulli principle, the only pressure taken into account is the hydrostatic pressure so things like the negative gradient of the pressure of the Navier-stokes equations also are missing, viscous forces and shear forces are also ignored and velocity is conserved(as long as (∂h/∂x, ∂h/∂y)=0 ∀x,y). the SWE is great for large masses of water like seas oceans, and lakes but not great for tesla valves because velocity is purely dependent on (∂h/∂x, ∂h/∂y)
@techoeastveld
@techoeastveld Жыл бұрын
Bro I think my heart skipped a beat silently when you zoomed out of the finished landscaping 💀
@josedan98
@josedan98 Жыл бұрын
I think the physics are actually correct, what you expect applies for sealed pipes, where a reduction in area increases the speed and reduces the pressure. In this case most of the water is at atmospheric pressure-ish, so we won't see the effect of dynamic forces. What we saw in the area reduction example was an increase in the head (height) of the wave, which can occur as there are no volume constraints.
@nveresdf
@nveresdf Жыл бұрын
That and also, he's expecting steady-state flow behavior in an unsteady flow simulation.
@57thorns
@57thorns Жыл бұрын
Yes, and we also saw a lot of reflected waves back, just as I suspected there would be. The water that "disappeared" was on its merry way back to the ocean.
@DJsTeLF
@DJsTeLF Жыл бұрын
For what it's worth writing any comment online: what he said is correct according to Navier-Stokes equations for any fluid, any reduction in the area through which there is constant flux will result in an average velocity increase. The gradient of atmospheric pressure caused by gravity leads to a phase-change boundary. That's the top of the theoretical pipe. Conclusion stands; the water **would** speed up in real life. Yours truly, a physicist. Edited for clarity.
@johonn
@johonn Жыл бұрын
@@DJsTeLF If you allow the height of the wave to increase, then is there really a reduction in the flux though?
@57thorns
@57thorns Жыл бұрын
@@DJsTeLF The problem of course is what situation those equations model. If you have a continuos flow rate, then (trivially) the speed will increase, regardless if we have on "open top" situation (where the fluid will rise before reaching a steady state) or a fully restricted pipe. But what happens when we have a "blob" of fluid moving, and it meets the resistance of the angled walls? The full body of the water will be subject to a net force opposite to the direction of movement (it is probably more relevant to speak of movement as this is not a steady flow). Some will be reflected back, some will continue forwards: It is not immediately obvious what speed the fluid getting through will have, or how much of it will get through, depending on the angle of the walls.
@tackytrooper
@tackytrooper Жыл бұрын
I love how eager the cars are to drive into the water. Boss be like: "So you're still coming in, right?"
@Yora21
@Yora21 Жыл бұрын
There are countless video collections of people slowly driving cars into water. Totally realistic.
@Atheist7
@Atheist7 Жыл бұрын
@@Yora21 fact checked: TRUE
@rustyhowe3907
@rustyhowe3907 Жыл бұрын
True to life in every way imaginable.
@parasharkchari
@parasharkchari Жыл бұрын
This is very much the reality. I lived in Houston during Katrina, and the day that my area saw the worst flooding, my boss at the time (I was working at a small startup run by a colossal idiot) still called all of us and asked if we were thinking of coming into work.
@Pierce1987
@Pierce1987 Жыл бұрын
Gotta make that money.
@jjtimothy9057
@jjtimothy9057 Жыл бұрын
5:24 he even left an opening at the end of the “valve”😂
@laser8389
@laser8389 Жыл бұрын
Some comments below mentioned off-setting the side channels to enhance the effect, but on top of that I think you should also make each side extend a little more into the center channel. I'd be interested to see how much of an impact these two adjustments would make in this game. Also I was sure you were going to build it on the existing river to show how it handles directional flow.
@hashtagPoundsign
@hashtagPoundsign Жыл бұрын
Your tesla valve is too symmetrical, something an architect would design.
@UnitSe7en
@UnitSe7en Жыл бұрын
It's even full of 60/40 angles. Typical architect.
@bzipoli
@bzipoli Жыл бұрын
we got him boys
@SpamSucker
@SpamSucker Жыл бұрын
Nonsense… it is architects that shun symmetry, making engineers’ lives more miserable!
@Kira_Laeloria
@Kira_Laeloria Жыл бұрын
@@SpamSucker this design of a "valve" makes everyone miserable, because its not an accurate Tesla Valve.
@sleepingon5306
@sleepingon5306 Жыл бұрын
>:(
@steviousmusic
@steviousmusic Жыл бұрын
I love how dramatic his intros are and how anticlimatic and funny the video afterwards is xD I never regret subbing
@Blackraven6
@Blackraven6 Жыл бұрын
10:00 Hydraulics wasn't my favorite subject in uni, and I barely remember things even though working with hydraulics at work, but bare logic says that when you make a jet nozzle-ish structure in your channel it only speeds up inside the said nozzle (without counting the friction and stuff) so after exiting it it would slow down proportionally to the difference between nozzle tip and channel width. With a shit ton of turbulence on the sides because it has two dead zones on the sides. I forgot how this law is called.
@side-fish
@side-fish Жыл бұрын
I think the issue here is that the fluid mechanics you mention work when the channel is pressurized, but because this is an open channel, the waves won't speed up as flow rate of the channel is still the same (the waves increased in height). And while the Tesla valve worked, I think it's not because of the principles of mentioned. The water backflowed into the ocean, which wouldn't be if the channel was pressurized. Personally, I think it was just because there was far less water that came out of it. But this was an interesting experiment indeed. Mildly satisfying to watch.
@galactose_fructosemonosacc343
@galactose_fructosemonosacc343 Жыл бұрын
Funnily enough, the valve shown in the beginning of this video looks exactly like vein valves. The flaps are there to prevent blood from flowing backwards
@Alkis05
@Alkis05 Жыл бұрын
vein valves have movable parts. Tesla valves are fixed. They are conceptually very different.
@dhayes5143
@dhayes5143 Жыл бұрын
@@Alkis05 No Tesla valves were deployed in the making of this video. Galactose is right, these look pretty similar to vein valve, except for being entirely rigid. Moving 'parts' is a bit of a misnomer when every piece grows fluidly out of every other piece. x)
@galactose_fructosemonosacc343
@galactose_fructosemonosacc343 Жыл бұрын
@@Alkis05 well I didn't know that, I'm just sharing the knowledge I have from what I've seen at least
@wobblyboost1582
@wobblyboost1582 Жыл бұрын
There is no human invention of use that did not directly copy nature.
@Alkis05
@Alkis05 Жыл бұрын
@@wobblyboost1582 That is BS, unless you have a really general and vague definition of "copy", like saying a plane is just a 'copy' of a bird, which it is definitely not.
@stonemeep4202
@stonemeep4202 Жыл бұрын
I know that you probably won't see this but I've been going through a lot this year and my declining mental health isn't helping. I'm in college right now for engineering and I considered dropping out completely. But your videos have motivated me to keep pursuing to be an engineer and they also cheer me up by showing just how cool engineering can be. I just wanted to thank you.
@lunaticbz3594
@lunaticbz3594 Жыл бұрын
If your mental health declines too much you could always consider becoming an architect.
@austin0795
@austin0795 Жыл бұрын
Don't give up man
@MrSodetv
@MrSodetv Жыл бұрын
Keep strong mate, every engineer (me too) considered dropping at least once, but is motivation that keeps us afloat. Always focus on what makes you happy, motivated, take your time and put mental health as your priority.
@DPSVEGAS
@DPSVEGAS Жыл бұрын
Don’t stress man! Be sure to take time to focus on yourself. Engineering courses are no joke and I fully relate to that stress you are feeling. I started out in ME but switched to ISE, I learned that I didn’t like ME as much as I thought/ the courses were just not interesting enough for me to be mentally engaged and happy. If you really feel like you are drowning in work/ without happiness, maybe consider changing your type of engineering to see what you feel fits best for you! Thankfully, there are tons of different types of engineering majors and pathways. Now that I’m graduated, had time to apply to companies, and get some real work experience; I learned most places/firms don’t really care what engineering major you had, they just wanna see that you can learn, problem solve with a team, and be personable.
@jackbowis6650
@jackbowis6650 Жыл бұрын
I also took some Hydraulics classes in college. It's the Conservation of Matter equation that typically yields the increase in a fluid's velocity as it goes through an orifice. Namely, Q=v*A, where Q is the flow, v is the velocity of the fluid, and A is the cross section of fluid at any point of the flow line. If you have fluid flowing through a rigid container, like a pipe, shrinking the diameter will shrink the A, forcing an increase in v to preserve the same Q. However, in this example, A=w*h, where w is the width of the channel, and h is the height of the fluid. When you shrink or increase the width of the channel, you're not changing A, you're changing w. A proportional change in h (the height of the wave) leaves A the same, which also leaves v and Q the same, leading to the wave through the channel maintaining the same speed as wave in the parallel river.
@stevecntower
@stevecntower Жыл бұрын
19:00 Blender has some nice water simulations too
@sperzieb00n
@sperzieb00n Жыл бұрын
makes me wonder how that design would do in timberborn, since its water simulation does seem to handle volume as well as velocity
@cathygrandstaff1957
@cathygrandstaff1957 Жыл бұрын
Good question, could RCE save the Timberborners from a tsunami?
@Tachy-yi9re
@Tachy-yi9re Жыл бұрын
This simulation is actually more accurate than his logic. The reason the velocity doesn't change is because it's a canal and not a pipe. Pressure becomes depth instead of velocity.
@neamanja
@neamanja Жыл бұрын
Imagine how well would a tesla valve work if he actually made it in the game
@theNimboo
@theNimboo Жыл бұрын
Seriously pissed me off so much. Dude was just too lazy to make the real freaking valve. Instead he creates some abomination that he keeps calling the tesla valve but is really who the fuck knows what lol
@stonyfieldmotorsports
@stonyfieldmotorsports Жыл бұрын
@@theNimboo this man feels my pain
@michaelallen2971
@michaelallen2971 Жыл бұрын
@@stonyfieldmotorsports lol
@visassess8607
@visassess8607 Жыл бұрын
@@theNimboo If this is enough to piss you off then you need to relax.
@Vagabond820
@Vagabond820 Жыл бұрын
I was like, but theirs a clear central channel.
@petermuller161
@petermuller161 9 ай бұрын
I think you may have missed the operating principle of the valve. I believe the center path does a zig zag
@unknownvariable2456
@unknownvariable2456 Жыл бұрын
If the game isn't educational then you simply aren't playing it hard enough.
@ChengTeoh
@ChengTeoh Жыл бұрын
So this is what happens to a certain part of the human body when it takes on too much water on a massive scale. Glad that you added the meatus.
@EEEEEEEE
@EEEEEEEE Жыл бұрын
‎‎‎‎‎‎‎‎‎E‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎
@datechboi
@datechboi Жыл бұрын
@@EEEEEEEE E
@Herobrinegrn1
@Herobrinegrn1 Жыл бұрын
@@EEEEEEEE EEEEEEEEEEEEEEEEEE
@relei
@relei Жыл бұрын
7:40 no need to apologize, I was hoping you would do that
@thatotherguy3756
@thatotherguy3756 Жыл бұрын
I was watching that thinking "oh yea thats cool, suport for 90° corners with pillers and I guess a round city is something you can do... oohhhh"
@Linguae_Music
@Linguae_Music Жыл бұрын
Fluid mechanics is somewhat analagous to electricity. Although not a perfect analog. Its similar enough that expertise in one area can intersect with the other. It just requires a bit of translation. For example. A narrow channel is analogous to a resistor. A capacitor is like some kind of pressure buffer.... elastic in its effect... similar to a balloon. Something that can store pressure and release it when the pressure drops. But its weird to explain. Transistors are like valves which can open and close. (Although tesla would not have known about transistors.) The same concepts typically apply to both fields. Etc etc.
@gaussmanv2
@gaussmanv2 Жыл бұрын
You can do this with either a maze or you have interlocking "teeth" coming off the wall to the middle. The teeth can be well spaced out and then put a bowl at the end. It'll speed the water up, but it drains a lot of pressure. Also, it would be cool if someone were to actually make a tsunami simulation game. You could probably do some simplified version of a CFD program. It won't be super accurate, but you're also not using it to sign off on a design.
@llspeedup9930
@llspeedup9930 Жыл бұрын
i want to do something like that but 2d. basicly you have a village in a river cause an achitect thought it would look good and you place defenses to defend.
@kullen2042
@kullen2042 Жыл бұрын
I'm not sure if the wavefront would actually slow down IRL, because the wave is not like a 2D-fluid or something. It can get bigger or lower which is not possible for 2D fluids (or confided 3d fluids for that matter). So I think that reducing the height of the wave is actually the more realistic way of reducing the energy of the wave. I wouldn't really expect the group velocity to change that much in this context. Perhaps in other words: As far as I understand, the tesla valve is primarily designed to stop a constant laminal flow. A tsunami however is a singular wave-packet, which is also not really confined to the tesla valve like a 2D fluid would be. So it still makes sense for the valve to reduce the wave packets energy, but for me it doesn't make intuitive sense to change the dispersion of the water waves and thereby change the velocity of the packet. (I would never expect a wave of lower energy to be slower, I would always expect it to have a lower amplitude.)
@zeyogoat
@zeyogoat Жыл бұрын
That's what I was thinking too: If unconstrained, the colliding transverse waves would merely superimpose (e.g. displace upwards) because they have the dimension to do so. Not having realistic fluid velocity dampened (heh) this simulation, but I was still entertained and learned something.
@Aniaas1
@Aniaas1 Жыл бұрын
@@zeyogoat true but the water here isn't unconstrained - the fluid is subject to gravity, so you would expect some velocity increase because at some point it will be easier to go sideways than lift all the water above
@DJsTeLF
@DJsTeLF Жыл бұрын
I dont have much more time or energy to comment so I'll just say this: you guys have written a lot of words without any references or mention of the pertinent mathematics. What Matt said is correct according to the Navier-Stokes equations. Yours sincerely, a physicist.
@kullen2042
@kullen2042 Жыл бұрын
@@DJsTeLF navier-stokes is usually for a hardly confined liquid. and i dont have much time either, so i just dumped my thougths instead of writing a thesis about it. sincerly, a fellow physicist.
@ChristofferFlensburg
@ChristofferFlensburg Жыл бұрын
Yep. The "narrow --> faster" principle comes from the fluid not being compressible, which is not true for this system. The wave pushed through a narrow gap just grows taller to carry the same amount of water through the gap at the same speed. It seems it propagates like a 2D wave, with reflections and the spherical waves out from the "point source" after the gap. So rather than modelling the game tsunami as a 2D fluid, it would probably be more accurately modeled as a 2D wave. Which is probably also more similar to how it'd behave in reality. I get a bit "hammer seeks nail" vibes from this: RCE knows a bit hydrodynamics, so he pretends the system follows hydrodynamics principles without really considering if his model actually applies.
@protocol6
@protocol6 Жыл бұрын
Suddenly relevant again, the Tesla valve is a great thing to use for the entrance to your nuclear bunker as well. You'll still need a pretty good door but it won't have to deal with the full force of the blast wave.
@mikerope5785
@mikerope5785 11 күн бұрын
When you think about it, electricity is a kind of very fast fluid dynamics with lots of equivalents like resistance being like friction and relative charge being like relative pressure.
@joelmcloughlin5683
@joelmcloughlin5683 Жыл бұрын
The bracing piers were a nice touch I think there needs to be little bridges going in weird directions, like a veined network over the canals
@ivar5021
@ivar5021 Жыл бұрын
Thank you for this. I didn't want to be the only one.
@claytontaylor8212
@claytontaylor8212 Жыл бұрын
5:29 bro...
@CarlosRodriguez-rv4zg
@CarlosRodriguez-rv4zg Жыл бұрын
for that valve u need something that can keep up with the outside and innerside pressure at small scale can work but at big scale remains to be seen
@ash072
@ash072 Жыл бұрын
This is very similar to blood vein (the ones that return blood to the heart). Inside each vein are elastic pieces of tissue that will close when gravity pulls on the blood and will open when the heart pumps the blood up the vein. The elastic tissue is inverted (compared to your design) in veins because they need to catch the fluid (blood) instead of repel it. While your "Tesla valve" gates don't close, they definitely are representative of the same design (although inverted).
@erumaayuuki
@erumaayuuki Жыл бұрын
I'm sorry to say it Matt. Although you're a great engineer, you kinda try to use 2D solutions in a 3D environment. A venturi will speed up the flow, but not if there is still other places for your fluid to go (like up)...
@juanc1919
@juanc1919 Жыл бұрын
that isnt what went wrong, he built the valve incorrectly.
@erumaayuuki
@erumaayuuki Жыл бұрын
@@juanc1919 also, but I'm mainly talking about why the fluid didn't speed up
@RealCivilEngineerGaming
@RealCivilEngineerGaming Жыл бұрын
Even with open channels a narrower channel will increase flow velocity! But yes, Tesla Valves aren't meant to be open channels I agree there!
@erumaayuuki
@erumaayuuki Жыл бұрын
@@RealCivilEngineerGaming Ah fair enough. But maybe not so much with tsunamis 😅
@michaels.3709
@michaels.3709 Жыл бұрын
The 3rd dimension here isn't entirely unconstrained because the fluid is in a gravitational field. Because it takes additional work to push the fluid higher (as opposed to sideways, parallel to the surface), you'd see both an increase in height and an increase in velocity.
@JoshuaNicoll
@JoshuaNicoll Жыл бұрын
There is a mod for the cities game that lets you use the edit level terrain tool settings in game, it has much more options and lets you change sea level, great water sources et cetera. It's called Extra Landscaping Tools
@AngelboyVR
@AngelboyVR Жыл бұрын
you would need a constant push of water, like out of a faucet to work with this at all. a tsunami is essentially a one time pulse, which has way more space infront anf behind the wave for error
@talinpeacy7222
@talinpeacy7222 Жыл бұрын
Bruh, he had a serious architect moment when making this video, kinda just imitating the rough shape without understanding the underlying concept and basically making something ineffective but nice and symmetrical
@gbornitz
@gbornitz Жыл бұрын
I believe, an important feature of the tesla valve is, that the water flows back into the main stream, blocking it. But in this case, the main wave was faster than the waves at the side, neglegting this advantage. So with an extra curve for the main wave in order to match the distance traveled by the second wave, this walve should become even more effective.
@atrumluminarium
@atrumluminarium Жыл бұрын
For the velocity to increase, your channel needs to have a "lid" to keep the maximum height constrained at a constant value. With varying height, the rate of fluid flow is still changing but it is doing so by a change in mass per unit length rather than by a change in velocity The game is actually simulating correctly I think
@phazerave
@phazerave Жыл бұрын
I'm glad I skipped forward to the end to see how you made a 20 minute video without building one single Tesla valve. Saved me a lot of time.
@EthericgateStudio
@EthericgateStudio Жыл бұрын
Thank you for spreading knowledge of this man! He was amazing, as are you pal!
@FireBeam
@FireBeam Жыл бұрын
I was gonna suggest a tesla valve! You're awesome! Edit: (watchs video) The symmetry you made is detrimental to the tesla valve. I know it's a natural inclination, but almost everything in nature that "works" is staggered, oscillates or is uneven. Simple example: put your 'symmetrical' feet side by side touching. Now, stagger them. They will fit together like puzzle pieces and take up less space. The tesla valve wasn't Tesla "dabbling" in fluid dynamics. It was him applying the same principles to different fields, and pointing to a possible Unified Field Theory.
@jarkkopolicarpio2965
@jarkkopolicarpio2965 Жыл бұрын
5:14 RCE: *Explaining engineering* Me: *Taking notes for college* RCE: *Reveals the strongest shape* Me: *Facepalms*
@aliciadupuy9228
@aliciadupuy9228 5 ай бұрын
Stop a tidal wave with Tesla valve principles* Would be cool to see what it does designed the way Tesla made it (with the staggering loops, rather than right next to each other) I think it would affect the back pressure. And cudos to this city builder game
@xhappybunnyx
@xhappybunnyx Жыл бұрын
it's worth noting that the context here is different than the ideal case of a constant high velocity flow. The whole turning-back-on-itself bit is less effective in the short term since the water doesn't have time to loop back around and slow down whatever's part of the initial wave.
@hydroelectriclyre2775
@hydroelectriclyre2775 Жыл бұрын
i think the water might have been programmed as effectively massless, behaving more like light wave interactions rather than matter interactions
@knobgobler2639
@knobgobler2639 Жыл бұрын
Nah, the dork just doesn't understand the difference between a channel and a tube. Compression in a channel will raise water level rather than speed it up. The wave changes are exactly what should happen.
@meson183
@meson183 Жыл бұрын
A further adaptation would be this: instead of having a big wall all the way across the bay with just one Tesla valve channel, build a set of Tesla channels, all the way across the width of the bay. But closer to the ocean with more space behind for the city. The Tesla valve sea defenses thereby break up and dissipate the energy of the water before it reaches the city. THEN, you only need a very small wall in front of the city itself to ensure that it keeps the city perfectly dry. And that's only really needed due to the deficiencies of the game's water physics. It means the inhabitants get a good view of the ocean too, instead of one down a narrow channel (although it is a strong efficient channel). It also means the river can flow out of one of the channels, relatively unhindered.
@DJsTeLF
@DJsTeLF Жыл бұрын
Nice idea, except when you consider the practicalities (==cost) of all that landscaping involved)
@AliceErishech
@AliceErishech Жыл бұрын
@@DJsTeLF I'm not sure practicality is a focus of this miniseries, lol.
@BSHoce
@BSHoce Жыл бұрын
I love how you build complex tsunami prevention system that would have been done by building 2 high walls at the shore. I would have build that tesla valve where the river is.
@brianwoodbridge88
@brianwoodbridge88 Жыл бұрын
5:19 “bracing piers” saw it coming, still laughed 😂
@JiveHundred
@JiveHundred Жыл бұрын
there shouldn't be a single large path down the middle, the valve should alternate channels and allow a single main ess-curved route
@joshuacottenham9149
@joshuacottenham9149 Жыл бұрын
While he's focused on the channel i cant help but notice the main flow is just running straight down the runnway instead of into the runways. I hope he find a better way to express this mechanism and makes a vid about it. Definitely can redeem himself
@Dreddip
@Dreddip Жыл бұрын
As an engineer you'd think he'd want to recreate as accurately as possible. I'd say he missed a major design feature of directing the flow into the chute/channel of the next stage as in the Tesla design. I'm starting to think that he's an Architect playing an Engineer on YT 🤣
@hooliganbubsy7298
@hooliganbubsy7298 Жыл бұрын
The funnel works because it's not a river, it's a tsunami. In a river, you've forced the same amount of water into a narrower passage making it incredibly fast and dangerous because it's still got the entire river behind it pushing it forwards. A tsunami is not at sea level so the funnel introduces so much wave interference that much of the wave actually dissipates under it's own force. And because it's just a wave (essentially) it hasn't got a whole waterway behind it continuously providing force and pushing it forwards.
@baronvonbeandip
@baronvonbeandip 9 ай бұрын
I love that the mere mention of Nikola Tesla brings the crazies out in full force.
@user-mv2nn6rw2w
@user-mv2nn6rw2w Жыл бұрын
Remidner that all those hydraulic theories (the ones you're thinking of, I think) and tesla valves are for when it's a tube that is filled all the way, without a vertical dimension for the fluid to go when pressure builds up. That's why the velocity isn't changed much; water surface wave group velocity is only roughly dependant on the depth, not wave amplitude or whatnot.
@liamcooper6721
@liamcooper6721 Жыл бұрын
something he never had to worry about with his "$1000's" software.
@zwren3693
@zwren3693 Жыл бұрын
I’d love to see this again with the Tesla valve off-shoots staggered. I’d be willing to bet you could remove 1-2 of the valves (depending on the water physics).
@dylanzrim3635
@dylanzrim3635 Жыл бұрын
And a diffuser at the opening to move the first wave to the outside a bit
@TheLeonard625
@TheLeonard625 Жыл бұрын
wow thats so cool its amazing what you can do in some video games with real world knowledge definitely checking out more of your Videos 🤩
@simenkolas9373
@simenkolas9373 19 күн бұрын
WOW that is the best idea i have ever seen. Nice man!
@ubertuna1
@ubertuna1 Жыл бұрын
Just wanted to put this out there as I think you got some hydrology stuff wrong here! In response to your claim about the water speeding up when the flow path is restricted, this happens because the flow (also describes the energy) of the water wants to remain constant, though the morphology of the terrain can convert the total gravitational potential/kinetic energy of the water back and forth). Flow is measured in cubic feet or liters per second. When a river constricts, the entire amount of flowing water is effected, because less water can fit through the space at once it must speed up for the flow to remain constant. In this experiment you have divided the water up, meaning that the volume of water flowing through these channels will be proportional to the size of the channels and the velocity change will reflect this relationship rather than that of initial speed or total flow to channel size. I think their water simulation is better than you gave it credit for! Otherwise very interesting and cool video idea. -whitewater guide and nerd.
@kaboom-zf2bl
@kaboom-zf2bl Жыл бұрын
the water has 2 ways to process energy ... height or speed ... until the weight of the waters height is greater than the force of the water itself then the water will speed up ... (this is NOT a closed system like a pipe) if this was a pipe then the water will only fill the pipe then speed up ... and THAT is a closed system which most fluid engineering programs virtual testing work from ... but a beach is NOT a closed system so his predictions are only correct in a closed system
@ChaseJanus
@ChaseJanus Жыл бұрын
This
@Choiboi90
@Choiboi90 Жыл бұрын
@ubertuna @0623kaboom owned u
@williamjulius4507
@williamjulius4507 Жыл бұрын
Yeah but have you ever shot a class 45! I have and I never lost a man.
@skipfred
@skipfred 11 ай бұрын
Good explanation! Super minor nitpick but it should be "affected" in this context
@MinkSquared
@MinkSquared Жыл бұрын
one more thing, a tesla valve doesnt have a straight line, that would just compromise the effectiveness
@DaedruTV
@DaedruTV Жыл бұрын
this is crazy! lol i was just watching your last tsunami video was like i wonder if you built a tesla valve if it would work with the ingame physics
@Ripply774
@Ripply774 Жыл бұрын
14:40 Traffic is most realistic in the simulation
@chiryosaki5682
@chiryosaki5682 Жыл бұрын
I think you build more of a silencer than the Tesla valve 😅
@SpamSucker
@SpamSucker Жыл бұрын
The first time I saw a description of a Tesla valve, silencer (suppressor) was the very first application I envisioned! Bravo!
@dylanladnier
@dylanladnier Жыл бұрын
This is a fairly accurate depiction of a baffled suppressor. The tidal wave acts much the same as the gas expansion being slowed down in the geometries inside the tube. Interesting outcome as that wasn't the goal.
@kevkev5935
@kevkev5935 Жыл бұрын
Was about to say the same thing as that was the first thing I saw as well. Laminar flow vs turbulent flow.
@ashkebora7262
@ashkebora7262 9 ай бұрын
Yeah, this is far more of a baffle system than a Tesla valve. It's really not a Tesla valve at all with a straight shot central path, IMO...
@link_team3855
@link_team3855 Жыл бұрын
great thanks to the editor of the day; vury nice visualization of water :P
@tkdharri
@tkdharri Ай бұрын
As you see, the reverse wave needs longer to come back than the forward wave to go through, wo the tesla valve should be optimal for constant flow, where a little spill at the beginning doesn't matter, as the reverse pressure needs some time to be built up.
@Mudboy44
@Mudboy44 Жыл бұрын
I can’t wait to aggressively explain a Tesla valve to my friends and family
@OminousPinapple
@OminousPinapple Жыл бұрын
Well if you take this video as an example you'll be explaining it wrong
@knobgobler2639
@knobgobler2639 Жыл бұрын
@@OminousPinapple yes, first of all this is a canal and not a tube like how a tesla valve should be, so any compression of water is just gonna raise water level rather than speed water flow. Engineer needs to restudy his physics a bit.
@xGolBLiiN
@xGolBLiiN Жыл бұрын
@@knobgobler2639 The canal bit I’m totally fine with writing off as a limitation to the game, what OminousPineapple is likely pointing out is that design isn’t reminiscent of a Tesla valve at all. It shouldn’t have a straight open line down the center, the terrain should be interlocking to further impede the flow, the whole point is to disrupt the flow with every “section” or “loop” making the majority of the water flow into the loop rather than past it
@johnmiksa3568
@johnmiksa3568 Жыл бұрын
This dude just trolled us this whole video just to draw a weenier.
@jaredkushner723
@jaredkushner723 Жыл бұрын
For incompressible fluids velocity is proportional to cross sectional area. The wave doesn't go faster bc it's not constrained in the vertical dimension, so it deforms and gets taller and the cross sectional area stays the same. You'd need a pipe or something for the cross sectional area to get smaller
@faraday9234
@faraday9234 Жыл бұрын
you made something more akin to a suppressor baffle, you have to stagger the baffles and loop them back on themselves with a teardrop shape in the middle
@jakesnake5501
@jakesnake5501 Жыл бұрын
This is why we keep civil engineers busy. This is what happens when they have too much time on their hands. But really, great video, Matt and team!
@hpmc7426
@hpmc7426 Жыл бұрын
Now I’m wondering if my neighborhood actually looks like a tip/head.
@Jack_Wolfe
@Jack_Wolfe Жыл бұрын
15:33 There is a problem, you are trying to split the wave into three, as you split it, the the smaller path of least resistance, actually loose force so you need to split it into two with each entrance, this also helps water flow the opposite way easier. causing water eddies in the path of half of the water. Each valve is offset for maximum effect.
@kaixt3296
@kaixt3296 Жыл бұрын
if 9:50 is the cross section of an enclose pipe , the water go faster, haha, in the above case it actually slow it down
@eduardopena5893
@eduardopena5893 8 ай бұрын
Tesla's wireless electricity tower is the basis for modern day Wi-Fi. He also invented the first florescent bulbs. He is never given enough credit.
@tygates4301
@tygates4301 Жыл бұрын
As soon as he drew that curve I knew it was going to be the longest and strongest shaped valve
@charlieinabox1164
@charlieinabox1164 Жыл бұрын
7:35 When you started the test this was all I could think of. "Come on RCE! how could you overlook that detail.... HE DELIVERS!"
@mel_bean
@mel_bean Жыл бұрын
I think it would've been way more effective if you shorten the length of the valves to give the nonpressurised water to turn around faster and counteract the main "shaft" faster. But super entertaining I never knew I could get these mods for city skylines I'll have to try it out!
@wccrispy
@wccrispy 11 ай бұрын
The Tesla Valve reminds me of the way baffles in a suppressor work to reduce sound from a firearm. It's still fluid dynamics but with air rather than water. Cool.
@dimitrimorselli9506
@dimitrimorselli9506 Жыл бұрын
I think with a little offset in the openings in the valves it would have been even more effective
@CyberKnightX21
@CyberKnightX21 Жыл бұрын
It's really interesting how this turned out, however the offset of the right and left sides of the Tesla valve was missed in the design. I'm curious how that would have affected the water in this. I know in real world physics that adds to the amount of flow reduction, but how would it have gone in the game?
@liamcooper6721
@liamcooper6721 Жыл бұрын
it wouldn't work as intended because a Tesla valve is a closed system. As modelled in the game it is open topped thereby not allowing the fluid to change velocities. Not to mention it's also modelled horribly wrong from the blueprint.
@The0ldg0at
@The0ldg0at 9 ай бұрын
The wave in a canal doesn't work as a wave in a tube. In a canal there is nothing to limit the height of the wave that why the energy in the wave will push the wave higher without affecting the speed too much. In a tube it's different the energy in the wave cannot push it higher so it will push it faster.
@TeiuAl
@TeiuAl 11 ай бұрын
You have my subscription for the simple fact that you chose the Tesla valve as the theme of this video
@laurenceperkins7468
@laurenceperkins7468 Жыл бұрын
The ramps leading up to the tunnel are probably a cost calculation. Your walls get thinner toward the top, so it's probably finding the breakover point between the expense of the tunnel distance vs the expense of the height of the ramp.
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