Happy New Year. For those of you that wanted the full train ride... Here it is! kzbin.info/www/bejne/iYaUdXp8q62Kq8U
@filipwarpechowski668110 ай бұрын
Happy New Year to you too!
@sidneyali10 ай бұрын
Cheers, you too. And thank you for giving me entertainment for my lonely new year's eve.
@sunbleachedangel10 ай бұрын
The best New Years gift I could have asked for
@lilflob10 ай бұрын
No u
@marthmatty10 ай бұрын
happy Ney Year
@intraneer419810 ай бұрын
Ah yes, who would spend 35 hours walking or driving to the edge of the map when you can spend 80+ hours bulding a base and 400+ hours of waiting/fixing to get there in 3 hours
@evilpigeonsify10 ай бұрын
an engineer
@justy8x87010 ай бұрын
I mean, isn't it with all? You could walk from Lisabon to Peking in a couple of months, but instead you use billions of taxpayer money, several years to build airports and fly there in 8h :/
@callisto11910 ай бұрын
@@justy8x870 Lol, imagine millions of Oregon Trail-style paths where (national) airports should be.
@edomeindertsma666910 ай бұрын
What about biters? The engineer can only bring a limited number of items, or else has to forage on the way.
@radwanshakfah693810 ай бұрын
maybe like a 100 spidertrons could do it
@sideways515310 ай бұрын
The imagery of the Engineer jolting awake when an alarm goes off and chasing down a train on foot to obliterate it is amazing lmao
@MrMaradok10 ай бұрын
Put in the song “Yakety Sax,” and it becomes true gold
@SimoneBellomonte10 ай бұрын
@@MrMaradokNah, put Free Bird over it. 🗿
@supahvaporeon10 ай бұрын
SA1 Big the Cat's Theme.
@GewelReal10 ай бұрын
52:12
@TuxedoDogss10 ай бұрын
peacefully sleeping, then suddenly the neurochip in his alarm blasts sound in his brain. reluctantly, he starts slamming legs inside his armor, and then chases after a train
@Electric_Bagpipes8 ай бұрын
I’m one of those noobs who got spawned in a map like this on my first world. Still have that world over a thousand hours later, and I love it. Its where I figured out all the weird ways to play the game, how train grid is better than bus, how quickly a brownout can go to hell, and of course HOW DAMN ANNOYING BITERS ARE IN EARLY GAME. Fun times!
@blackwing1362Ай бұрын
I'm kinda with you there, except I gave up after never figuring out how to actually deal with those biters and somehow managing a base that generates 1 purple science every 5 minutes or so. tried multiple times to expand but the biters always tore the outposts down and I never managed to properly out grow my starter patches. I'm thinking of giving it another try after watching a bunch of his videos.
@arbiter_1006Ай бұрын
@@blackwing1362try heading back to it and tone the biters down and give yourself a bigger starting area, the biters are imo a small part of the bigger fun of the pie
@connerhansen294729 күн бұрын
Ayy same. It instills a fear of the bugs into you that my friends never learned.
@KonovDS10 ай бұрын
Now build a new base at the edge and run the crawler northbound. We shall see the corner of the map!
@Diego_i10 ай бұрын
better yet, we want to see a loop around the edge of the map. 🗺
@gonun6910 ай бұрын
@@Diego_i Turn the whole world into one big biter prison
@GewelReal10 ай бұрын
@@Diego_i24hrs to go around the world?
@alexg999610 ай бұрын
@@gonun69 Hell, exterminate the whole map
@jasonrubik10 ай бұрын
@@GewelReal at first this looks like a pretty good guess, but then I realized that this is the exact duration of a trip around the world border. Its 3 hours to go 1 million tiles. The radius = 1 million, thus the side length of this square = 2 million. Perimeter = 4 x 2 million. Thus, 8 million x 3 hours per = 24 hours total.
@zsoltzsozso82810 ай бұрын
"The sight of so many biters triggered a flight or fight response and my body started acting all on its own causing me to build sphagetti by pure instinct" Dosh has realy gotten traumatised by rampant understandable though
@radwanshakfah693810 ай бұрын
factorio is very mean to the poor man
@Orange_Tree_10 ай бұрын
The world. World never changes. Only Rampant nests layout does.
@Cowcow21110 ай бұрын
The first case of Factorio induced PTSD.
@NEEDbacon10 ай бұрын
@@Cowcow211 First DOCUMENTED case
@stormlordeternal76632 ай бұрын
Ah yes, the natural responses. Fight, Flight, and... factory?
@Ellie-oz7fu10 ай бұрын
Lol here I am trying to hype myself up to finally launch a rocket after 139 hours of playtime and always stopping at oil because it felt "so complicated". Super entertaining, awe-inspiring, witty, fun and insane video! thank you for doing all that!
@frozenheartedgiant83309 ай бұрын
For me it’s when you start unlocking tier three upgrades, it always make me want to tear down the entire base and upgrade from scratch, and then I stop after that.
@Void_Dragon9 ай бұрын
@@frozenheartedgiant8330 For real, I only pushed onwards a few handful of times myself for achievements. Even the Lazy one. Now all I need is "No Time For Chitchat" and "There is no spoon". Edit: Found an amazing seed, obtained both. Now have 100% achievements unlocked.
@andidevlin33618 ай бұрын
took me about 45 hours to launch my first rocket and have now realised i need to start all over again on a much bigger base to keep doing it. its never ending this game! lol in the process of now doing plates away from base an bringing them in but have worked out i screwed myself up as lined base with solar pods which i now have to all delete to do it better! lol
@MichaelVanHeupen7 ай бұрын
@@andidevlin3361 I took me 1700 hours to get to one rocket launch. Started over so many times. + mod packs. I know the first time i got scared because I had trouble automating yellow splitters and undergrounds... And now I'm doing K2-SE- All BZ-ERM. and automated rocket launches after like 200 in this run.
@christophermccutcheon21436 ай бұрын
Just get the oil in. Spaghetti it. Fuck your obsessive need to make everything look nice. What's it matter if you can't launch rocket? Do what I did. After 300 hours I wanted to launch rocket but I was always disappointed with my factories and I would start again. So this time I decided I would just spaghetti my way to rocket. Doesn't matter how I did it. Whatever I need goes to wherever it needs to go. And it worked. It capped-out at the end of the game cos you can expand spaghetti, but my base launched like 50 rockets before I decided to just start again but do it better. You learn a lot just doing this. Ratios and stuff and how easy oil actually is. It's just a pain to work it into a bus 1/3 of the way into a playthrough when you've been using just belts up to that point. The only actually "hard" section of Factorio is the purple science cos it's really red-circuit heavy and you just can't seem to ever produce enough red-circuits. Even yellow and space science are easier than purple. Also I'd recommend a rail world. Biter Expansion is not for solo play imo. When you play solo and leave on biter Expansion, 60% of your play time is dealing with nests expanding into your smog. So I just play railworlds when I play solo . That was they are still a threat and I need to fight my way out but my play time isn't ruined by spending 3 hours a day clearing out nests
@6Twisted10 ай бұрын
It will never cease to amaze me how well optimized Factorio is.
@RickSandwichRoll10 ай бұрын
The wonders of competent developers
@proxy103510 ай бұрын
@@RickSandwichRoll and the luxury of not having tp pump out a working product within a way too tightly defined deadline. i think that most AAA devs are competent enough to make a well polished game, if they were given enough time
@CT-103510 ай бұрын
@@proxy1035look at Anthem, good looking game, awkward controls, and just gets cut off at one point
@maximilian1993110 ай бұрын
But this would truely test it to its extreme as every performance or Bug is amplified.
@cvdvds10 ай бұрын
It honestly left me baffled as to how it only ended up taking 14GB of RAM and being a 800MB savefile. Imagine doing something similar in literally any other game. There's no chance.
@davider559610 ай бұрын
The fact that this challenge is even possible shows how well the developers have optimized the game.
@vilian918517 күн бұрын
they have blog named factorio friday facts(FFF) and it's wild the optimizations that they need todo to account for players megabases
@VechsDavion10 ай бұрын
I have 575 hours played on Factorio, and have beaten the game by launching the rocket in at least 2 different Let's Play series. This video makes me realize I still don't really understand the game.
@lukaz200012 ай бұрын
@KurdistanLover14 The human lifespan is only so long.
@MakusinMeringue2 ай бұрын
It's the Super Hostile guy! Science is like wool, mannnn.
@bradford583321 күн бұрын
It's been 9 months, how many hours now?
@plantbefore10 ай бұрын
he always manages to one up himself in a way that requires him to spend EVEN MORE time on factorio! hes a madman!
@RowanMackenzie10 ай бұрын
Imagine how many more hours he'll get out of it when the space expansion drops next year lol. He'll come up with all sorts of ridiculous new challenges and mod runs
@sollybunn10 ай бұрын
next time he's gonna get to the edge of the world with 500 of each science / s in rampant death world with small ore patches, no day time and 1000% research cost
@svendinsvinderlin456910 ай бұрын
He's the mr beast of factorio
@SledgeOfEdge10 ай бұрын
Finally, the Factorio Farlands
@ultratheman10 ай бұрын
Instead of exploring broken world generation, you get to mine 200 billion iron ore!
@man-from-205810 ай бұрын
@@ultrathemanwell worth the 100 hours it took to get there....
@michaelbuckers10 ай бұрын
Flat Nauvis theory.
@Benjilog8 ай бұрын
I love to see how you go through all the engineering steps : 1- having a problem to solve 2- deciding what kind of solution to choose 3- prototyping that solution 4- implementing it 5- resolving all the real world problems occuring It's real instructive and I genuinely admirate your skills. I think your really got to the limits of factorio there (pun intended). I mean in term of using the game mecanics. It may be the closest thing to a 100% of the game.
@samarthur4074 ай бұрын
Reminds me of the couple "self-building factory" videos dotted around KZbin. Basically represents the penultimate end state of Factorio, automating to the point the game plays itself.
@irrelevant_noob2 ай бұрын
*admire.
@mochafennecАй бұрын
@@irrelevant_noob Accurate name
@Brightgalrs10 ай бұрын
I like that the difficulty of this problem is unintuitive when you first hear it. Like just keep walking to the edge, how hard could that be? But then you realize, oh, you need to basically fight your way there over the course of hours. Oh wait, not hours, days. And then you realize you'd need to keep a constant supply of combat equipment going up to the "tip of the spear". And then you realize you need to keep that supply safe until it arrives. The scale of the problem reveals itself in a very satisfying manner.
@dustinm271710 ай бұрын
what gets me about this is that i never would have even considered that the factorio world is even close to being that big it doesn't look nearly so big when you're looking at it on the world gen preview, from just that i never would have thought that it'd take an entire 3 hours to traverse it by train
@techstuff919810 ай бұрын
@@dustinm2717 Judging a Factorio seed by the World gen preview is like judging an 80 year old story by the cover of the 140 year old side story that inspired it.
@emmjea691310 ай бұрын
@@dustinm2717 The world gen preview doesn't show the whole map only the bit where you spawn. It only takes a few minutes to walk across the preview area.
@JaneDoe-dg1gv10 ай бұрын
processionals talk logistics is perfectly represented with this video.
@FlameDarkfire9 ай бұрын
This is literally an armed US or Roman expedition to the end of the workd
@Mr_Doon10 ай бұрын
All of this circuitry and engineering almost makes it seem like you actually have a degree in this kind of stuff, and that you perform this wicked dance of fixing bugs in production as both your job AND your hobby but that would be ridiculous wouldn't it
@justanotheryoutubechannel3 ай бұрын
This is the most ridiculous base I’ve ever seen, the sheer level of production and the scale of the forges and mines is just absolutely absurd. I almost can’t comprehend it. I tend to deal with two wagon trains and combined mine-forge setups that are a fraction of the size of your mines alone. It’s mind boggling, but also incredibly impressive. This is gameplay at a level I could never hope to achieve.
@DoshDoshington3 ай бұрын
Haha, there's some crazy builds out there That thing there just barely qualifies as a megabase, making about 1,000 science per minute. There's some megabases that make 10, 20, 30k SPM.
@trampoline11x10 ай бұрын
The idea of Dosh2023's final moment being a train ride across the world and than ramping off in to the great unknown is very poetic. Despite the haphazardness and perhaps frustrating nature of your subjects, your narration never ceases to feel light hearted and calming. Its always been a pleasure to pass the time
@underrated152410 ай бұрын
And of course his last words are a tribute to his Patreon supporters. XD
@cewla334810 ай бұрын
in a space-proof train, on a flat planet, Dosh2023 flies away. Too long has he ran from the void of space, now he will embrace it. 2024 starts with a voidblock run
@erubianwarlord82089 ай бұрын
@@cewla3348 or a new playthrough when the Space age expansion drops
@BarronKane6 ай бұрын
what does the game actually do in this scenario
@GalbatorixTheFirst10 ай бұрын
i love how dosh casually makes a beautiful megabase, just to do this challenge
@Miss_New_Booty10 ай бұрын
The beans were the perfect training tool
@Mr.Sparks.17310 ай бұрын
@Zoabdy which just proves that beans is the meaning of life, the universe, and everything.
@demris158 ай бұрын
I love how simple yet incredibly complicated Factorio is ... hats off to the devs for making an amazing game
@VladTerrible10 ай бұрын
37 minutes in and this feels like the factorio equivalent of the Apollo program jesus christ this is something, good work on you man. And I'm not even done watching.
@nahblue10 ай бұрын
4 minutes in and it's like the Bob Ross of factorio. But it gets up to speed from there..
@Troublechutor10 ай бұрын
I spent a crazy amount of time just creating train parking using circuits so that I could park full trains and have them called when needed. The Dev's announced their train-updates which basically does all that and 20x more the day after I finally perfected it. The goal of automating everything might need to include procrastinating on improvements until the dev automates the task for you. The levels of meta-automation are mindboggling.
@casperl64378 ай бұрын
Auch! That must have been a huge le5 down after you spent so much work on that exact task!
@ias24244 ай бұрын
This is almost 6 months late but the crazy thing is that I found a super simple way to do that without using LTN. Create a stacker after your loading station but before they rejoin the actual rail network. Create a station at the end of the stacker. Call it ‘buffer’ or something. Now, when you create your offloading station, wire all your chests together and send it to an arithmetic combinator which takes that total possible items in the chests and subtracts what’s actually in them, giving you a demand value. Then divide that demand value by how much each of your trains can carry, giving you a demand in number of trains, which you then set to the stations train limit. Voila! You now have an automatic, demand based, buffering train network. The trains will get loaded up and wait at the buffer until an appropriate offload station has a train limit >0, after which it goes there, unloads and comes back to repeat the process!
@Troublechutor4 ай бұрын
@@ias2424 Thanks for the reply. The goal is always to do it vanilla for me. My challenge was to have the entire network agnostic to train station names so everything is a simple supply/demand station and the train schedules are likewise totally generic. Trains were to be added to the system or removed based on computed needs. Basically everything the devs created. The problem ultimately becomes managing the sending of trains w/o getting the trains already in the system confused by new stations sending requests (as trains closer to the open station will route to it first rather than coming back to the yard) I gave up on it for now... no point in putting more effort into the beast with the vanilla solution on the way... but I did learn a LOT about programming in Factorio as a result... so it wasn't a total waste.
@MattHanr3 ай бұрын
@@ias2424that’s crazy I had this idea while watching a part in this video
@Aaron-be2pt6 ай бұрын
As someone who's never played this game: I'm completely lost, and I don't know why I've watched the whole video.
@DoshDoshington6 ай бұрын
I have hypnosis powers
@Aaron-be2pt6 ай бұрын
@@DoshDoshington I have no doubts to your credibility, and wish to subscribe to your newsletter.
@abadhaiku10 ай бұрын
I think this is the first time we've seen a true postgame base from Dosh. I love how the goal is basically just an excuse to showcase this, and it's a really fun journey to follow along!
@TitanMichael10 ай бұрын
Dosh is so good at these things that he is going to pull a Jeremy Wade. They had to cancel his show because he literally caught every large species of fish in the world. Dosh is going to beat every challenge or difficult mod there is.
@IExistSometimes10 ай бұрын
He'll never beat industrial revolution but that's because of licencing issues
@slickdalton10 ай бұрын
he wont beat Py either he said he would never paly it
@edomeindertsma666910 ай бұрын
Space Age would bring a lot of new content.
@radwanshakfah693810 ай бұрын
@@slickdalton it's actually the secret final boss after beating all the side quests
@SideBit10 ай бұрын
@@IExistSometimes licensing? What about licensing?
@jungleoboe5208 ай бұрын
This has by FAR the best oil and fluids walkthrough I've seen on any factorio video at <a href="#" class="seekto" data-time="513">8:33</a>. Nothing short of inspirational. Well done.
@PrinceSilvermane10 ай бұрын
I don't mind the 'slow' parts of the video. It always hammers in the fundamentals of base building in Factorio in my brain and I learn something new every time.
@NEEDbacon10 ай бұрын
Plus I don't think anyone here listening to Dosh's soothing voice is wanting stuff rushed.
@brandonfrancey559210 ай бұрын
I held back a little smile as I thought to my self, "He never considered trees, did he." After that was addressed I thought, "but what happens if there are more trees than bots?" It turns out it breaks. That's what happens. On the flip side, programming these circuits is just a level above me. Kudos to you.
@aljaxus219010 ай бұрын
"The best errors are the ones where fixing it requires more effort than dealing with it. Welcome to the world of enterprise software." Relatable.
@LanceThumping10 ай бұрын
I hope you sent the devs copies of the save. I bet they'd be able to figure out even more insane optimizations based on it.
@arturnovakov830610 ай бұрын
- Sir, we just limited map size to 1000 square tiles, will this be enough for Dosh to not fuck up our optimization? - Never.
@oddkill353910 ай бұрын
Becoming the Factorio Equivalent of Let’s Game It Out and Safisfsctory
@Patashu10 ай бұрын
I'm not even sure if the game SHOULD be optimized based on the use case of 'build a train that gets to the edge of the map', that's not how even other superplayers play
@oddkill353910 ай бұрын
@@Patashu No, not *optimized* for it per say, but perhaps take a look at the code to make it a little better. Look at the code from a new angle kind of thing. Your definately *not* supposed to play the game this way, for sure, but wouldnt hurt to maybe try a few tweaks to see if you *can* make it better. Who knows, could even improve standard play by accounting for out of the norm conditions
@123890antonioj10 ай бұрын
@@oddkill3539 Not only that, if any game's devs are interesting in just one more obscure bugfix, it's Factorio's 😂
@BRNSystems10 ай бұрын
If we give Dosh enough time, he will build a computer inside Factorio which will run Factorio. And then Dosh will start doing these challenges in Factorio running inside Factorio itself
@ashvio10 ай бұрын
Haha a factorio computer would run slower than a computer from the 1970s, good luck 😅
@Pyxis1010 ай бұрын
And thats how the AI revolution against humanity began...
@clownofwar10 ай бұрын
Maybe we live inside factorio already and we would not know it.
@Zweistein00110 ай бұрын
Maybe that's the next video. Run Doom inside factorio. But it has to be done in survival mode.
@vivalaveyan10 ай бұрын
@@Zweistein001 doom in factorio has been done already.
@thomasdechman93764 ай бұрын
<a href="#" class="seekto" data-time="2480">41:20</a> To fix the problem of not being able to load trains, you could set the train's schedule to only leave when a certain amount of total items are in the train, which would make it leave when it gets to that amount and keep going because it already has that amount of items on board.
@ValeBridges10 ай бұрын
I'm only about halfway through but I gotta say this is fascinating. The troubleshooting kinda reminded me of programming. You make something and throw it through dozens of test cases to make sure it'll work in anything you can think of, eventually concluding that it's as functional at least as much as it needs to be. Then you start using it, and are quickly taught that there are far more errors in heaven and earth than are dreamt of in your philosophy. Edit: <a href="#" class="seekto" data-time="3157">52:37</a> "I still have no idea how, but I eventually fixed it" Too damn relatable.
@edomeindertsma666910 ай бұрын
It pretty much is programming, just without text.
@radwanshakfah693810 ай бұрын
troubleshooting in a nutshell from cars to code
@ValeBridges10 ай бұрын
@@radwanshakfah6938 I guess all engineering really do be like that
@theapexsurvivor953810 ай бұрын
As a great man once said: You can fix any problem if you just use your head. If the problem's not fixed, you're not bashing your head against it hard enough.
@nightly200510 ай бұрын
That's why i like watching this stuff, but for me playing it would be like working on second job 😂
@Syz_gy10 ай бұрын
You've made a couple of comments about skipping over processes and feeling like the video's slow, but honestly, I could watch your stuff for ages. I love the details. I love just putting a video on, and losing track of the time because I've gotten so absorbed in the process. Between your voice, the content of your narration, the concepts themselves, and the lack of any real ostantation in your presentation, you're absolutely one of my favorite youtubers.
@srmeepalotАй бұрын
When I first started watching this channel I know literally nothing about factorio and after about 6 months of binging his content these words are finally starting to have some meaning
@PeterZaitcev10 ай бұрын
<a href="#" class="seekto" data-time="2475">41:15</a>: There's a way to change a train schedule using circuits - deploy a train with the loading schedule, and when the loading is finished, deploy the other train on top of the existing one. This will change its schedule while maintaining the automatic mode. Aug 2024 Update: 1. It looks like blueprinting over trains in the automatic mode does not work as expected (blueprinting over trains in the manual mode works fine) 2. There's, however, another solution. Dosh said he can't change the schedule but he actually can. Just change the condition "1s passed" to "1s passed AND red signal == 0". Then change the loading station (and only it) to read contents & send to train modes, and constantly send the red signal until the load is finished. Since all other stations are not connected to the circuit network, their red signal will always be 0 thus not not altering the schedule 3. That solution has an easier but less manageable alternative -- instead of sending red signal to the train, allow it leaving the station only when it's cargo is completely loaded (by item level condition, not by "fully loaded" condition). Since on each train stop its content isn't supposed to be changed, the advancement would be neither altered nor halt.
@shadowsovereign494810 ай бұрын
I'm gonna play this video precisely an hour and 2 minutes before midnight so that you dive into the void at the end of the world on the New Year, because we all know the world is going downhill from here.
@x86x210 ай бұрын
No point in not having fun while its happening, right?
@bananaboy841610 ай бұрын
All that would do is have this video end at midnight. You have to account for the outro and additional footage after he reaches the end.
@vincentvoncarnap10 ай бұрын
at least set off some fireworks while youre at it
@n0mad38510 ай бұрын
Edgy
@themailmann596010 ай бұрын
@@bananaboy8416 facts
@mr_diamond_gold9842Ай бұрын
The time has come to laugh, the expansion is here and the capability to place blueprints over water with automatic landfill. (I perchancably waited for the exact moment of the release to comment this... it's 4 am...)
@sankang942510 ай бұрын
<a href="#" class="seekto" data-time="1388">23:08</a> Another cool mod I've never heard before. <a href="#" class="seekto" data-time="3264">54:24</a> Factorio's build queue is 3 constructions/tick/surface (Hard limit). I've encountered it a couple times when laying tens of millions of concrete in a Gigabase.
@heronfountain621510 ай бұрын
I love how this video combines so much from previous videos, really makes it feel like a grand finale to the year.
@airbots47898 ай бұрын
I would like to mention as im watching the planning phase of the video, this requires an insane amount of knowledge to do. Not only is Dosh aware of the problems he is going to face, aware of practically every way he could counter them, and the upsides and downsides of every path he could take. It requires an immense amount of knowledge of the game, and also the critical thinking skills to figure out how to solve each individual problem. Dosh, if you have a job in the 'real' world i bet you're likely vastly underpaid for the skill you provide to your employer. Make sure youre aware of your self worth, and keep your spirits up in these lonely times. It gets hard out there for men, but you are worth something. Remember that.
@justletmecomment64535 ай бұрын
I think he's said he's a software(?) engineer
@Influfferious10 ай бұрын
This is genuinely one of the best videos you have made. Just cracking open vanilla factorio like you are making the mother of all omelets.
@greenstrike04677 ай бұрын
can't fret over every error
@szymonadamczuk53676 ай бұрын
@@greenstrike0467 can't fret over every mod
@DaysofKnight10 ай бұрын
Just you building the final base itself with all those belts and smelters amd the buss was well beyond anything I could ever do. Just grtting to the red curcuits is hard for my brain to do in a tidy manner, let alone setting up smelting areas *that* large. Respect+ Great content
@BRNSystems10 ай бұрын
I think the recursive blueprints mod should be integrated into the base game.
@azzzertyy10 ай бұрын
I 100% agree in that everything in its execution matches the base philosophy of the game, and enables people to have weird wocky ass solutions to things like this entire video.
@kapperbeastYT10 ай бұрын
I think that's opening too deep a rabbit hole for first time players, circuits in general are a rabbit hole, but you can at least use those fairly easily with minimal introduction. Recursive blueprints need fairly complex circuits to even get started
@SephK1310 ай бұрын
@@kapperbeastYT I think it is a fair argument that circuits in and of themselves are a fairly extraneous system to the idea of beating the game for first time players, letting recursive blueprints exist as a core part of the game as an encouragement to explore the optional system more is likely only a positive change.
@Takyodor210 ай бұрын
@@kapperbeastYT Why would that be a problem, it's not like you are required to use everything to beat the game (not even trains, or circuits)?
@cewla334810 ай бұрын
@@kapperbeastYT it just needs bots and circuits, and has a tutorial that explains how to use it?
@deanthelis557810 ай бұрын
I am reminded of my first Valheim adventure with friends, in which we sailed idiotically up to and straight over the edge of the world in our mighty longboat.
@thespud109410 ай бұрын
another heim enjoyer I see
@tristangoncalves14173 ай бұрын
<a href="#" class="seekto" data-time="61">1:01</a>:50 now time to turn it 90° and reach corner of the world
@lukedufaur536810 ай бұрын
Probability really is incredible, all the insanely unlikely errors you were dealing with in the second half of the video is great proof that no matter how improbable something is if you repeat a process that can theoretically cause it enough times then it will inevitably happen.
@goffe228210 ай бұрын
Some of these things may have been straight out bugs..... the off-by-one placement of the sub station that only happened once....
@PeregrineBF10 ай бұрын
@@goffe2282 Some may even be a consequence of Intel's decision to perform market segmentation on RAM types: they don't have support for error-correcting RAM in their consumer processors/motherboard chipsets, so tasks that take large amounts of RAM or run for long periods will get occasional bit flips. AMD allows ECC RAM, but since it's less popular it's substantially more expensive, and even many AMD users don't have ECC RAM. I'd usually recommend ECC if you've got more than about 64GiB of RAM in one computer, or if you have the computer anywhere with high background radioactivity (in a basement or first floor near escaping Radon from granite bedrock being the most common).
@porkeyminch804410 ай бұрын
@@goffe2282 "So after hours of reviewing footage I realised the misplacement error was due to a cosmic ray adjusting the position values. The way I fixed this issue so it never happens again was...."
@artificialexecution10 ай бұрын
the entire mutant train saga might just be the funniest thing ive ever seen, youre easily one of my favorite youtubers and i never fail to be left in awe of your programming capacities!!
@DurpBox10 ай бұрын
I don’t know why, but the mutant train chase had me laughing for a solid five minutes.
@HaveABadSummerАй бұрын
I feel compelled to say that this is quite possibly the single greatest KZbin video I've ever seen
@goreae10 ай бұрын
With the "build more furnaces" thing, that's one lesson I learned from Creeper World. Having the infrastructure set up is a one-time cost. If the infrastructure is sitting idle, then it's not actually draining resources, however if you need the increased throughput, the infrastructure is already there and ready to use. In Creeper World, it's more about spamming SAMs/lasers/snipers everywhere to ensure spores don't nuke your base, but it's the same general concept.
@airplanemaniacgaming78778 ай бұрын
Yep. I found that best way to do things in CW3 is *_ALL the reactors._* will you power stall yourself into the next billion years? probably. Will it work? I dunno. I'm still gonna do it.
@bobthegamingtaco60738 ай бұрын
@@airplanemaniacgaming7877yup, the reactor snowball is the part of the game where you know you've won lol, just gotta build another 50 reactors to prove it
@obeeked13856 ай бұрын
@@bobthegamingtaco6073 "hmm im basically finished with this map, i've got way more power than i'll ever need" "nah needs more reactors"
@Architector_45 ай бұрын
On a pedantic note, inserters have idle power consumption, so it does have a tiny drain of power to it anyway lol
@cewla33485 ай бұрын
@@Architector_4 and you can "always" build more power? [unless you're using the whole map for power gen]
@Thatratpoisonguy10 ай бұрын
I love how you can tell about dosh’s growth as a creator, and the passion he’s starting to find in his newer videos, with better editing, and with a more general positive tone in hi commentary
@analogGigabyte2 ай бұрын
Most world-record breaking and extreme video with an all-in-one goal as an excuse to stretch everything to the limit, the pc included. You're a mad man. I love it
@MagusEli10 ай бұрын
I so incredibly enjoy your thoroughness with designing the EdgeCrawler(tm). I'm a huge nerd and seeing all of the bizarre edge cases crop up is just the kind of thing that I find fascinating! Well done, you absolute madman. Well done indeed.
@FerociousMoOoO10 ай бұрын
At this point I'm convinced that Dosh might acttually be able to create Skynet in Factorio.
@underrated152410 ай бұрын
He did a little bit in his AAI vehicles video. "Now that the all-controlling digital overmind is in place..." "It's probably smarter than me. Also I think it's alive." "It only makes sense that it's using its one modicum of free will to torment me."
@hadishstreet306610 ай бұрын
Unfathomably skill full. A true masterpiece. I've never played, and now I never will because even with a physics degree... You're not just 1,000,000 tiles ahead, you're megaparsecs ahead. This is astonishing and you sir, are a genius. Big love
@wackynoodleboy10 ай бұрын
Ima be fr you are genuinely a comfort content creator of mine, I don't really comment on videos but you are amazing. Keep it up, I love your stuff! :]
@captaincrackhead90410 ай бұрын
I have said this many times on older videos, but i would love to see a run where the entire base is a single blueprint custom built so you only have to click one button to beat the game. Start with a miniscule amount of construction bots of course or maybe a single roboport and construction bot with a solar pannel.
@yungoldman282310 ай бұрын
How would that possibly be an entertaining video? I guess maybe the putting together of the blueprint?
@captaincrackhead90410 ай бұрын
@@yungoldman2823 it would probably be a way shorter video that wouldn't take as long to make but having to deal with individual stages like you couldn't delete anything like having to do the start of the game and somehow time the robots to transition to mid and late game, if you just slap down a blueprint it would try to fill everything randomly and you would never get anywhere trying to build a megabase when your robots are trying to fill an order for a belt that isn't even part of your starter base.
@killingtimeitself10 ай бұрын
you could do that with brave new world. That would be one of the playthroughs of all time.
@NovemberOrWhatever10 ай бұрын
100% runs tend to do a lot of stuff with blueprints, maybe give AntiElitz's 4:26:06 run a watch? Going full grey goo seems interesting in theory but maybe not easy to get a video out of
@jokerofspades-xt3bs10 ай бұрын
i imagine that could work for a short
@binford50005 ай бұрын
Quite an oversight from the master of circuits. Since you cant have 2 different conditions for letting the train leave if you want them to "loop", you need to think of what can be a condition at loading and unloading at the same time. Have the train leave on condition "green"! Check "send signal to train" and "read train content" in the station building. Only send green signal when train is "full" (chose your own parameters for that). That way, you can read the train and also stop inserters. Send "green" to the unloading station, since it cant advance without a new section anyways.
@DoshDoshington5 ай бұрын
Yeah, I'm not immune to functional fixation. Once you think of a way to do it you generally stop thinking whether it's the best way
@binford50005 ай бұрын
Only goes to show that the saying "it happens to the best" is real. ❤
@tobiassuarez94810 ай бұрын
Holy. This hour felt like 20 minutes, I love how Dosh gets me SO invested into his antics. Now, off to watch the three hours of uninterrupted train.
@BlazingsNL10 ай бұрын
Here I am figuring out oil cracking and nuclear stuff, looking at Dosh connecting 1000 cables to random things to make a railroad build itself. Insanely impressive! Seeing the rivers of iron/copper flowing through made me feel tingly inside though.
@bengrogan971010 ай бұрын
Oil cracking is actually surprisingly easy to set up. All you need is a tank for each oil 1 pump from each tank 1 decider combinator per pump Take wires from each tank - you will have the volume of oil in each tank as a signal eg 20k petrol 10k light Feed that wire into the input side of the decider Set the filter to either petrol less than < light oil or light oil greater than petrol > Set the decider to output any signal, example green tick Wire decider output to the pump Pump will auto disable, click on it Find its activation behaviour Set it to green tick = 1 You now have a pump that is off unless you have more light oil than petrol
@simdimdim10 ай бұрын
Gotta say we must really thank and appreciate all the work that goes into helping the devs optimize the game even more :D without all the the effort put into producing these unlikely save files the updates/patches would probably never see the light of day!
@thesteambreaker944910 ай бұрын
The pure ammount and complexity of your failsafes, alrams and plan Bs is truely awsome. Sure I get this is all just playing a game but honestly the skill to go trough with such measures is truely a mostely missing ability for many. Thank you for your suffering:)
@bannedthricelol879910 ай бұрын
I can already tell it's going to be a certified Doshington classic
@ThePetFarmer2 ай бұрын
This video deserves to be seen by at least 100x more people. The magnitude of what you achieved is unfathomable… thank you
@CashewChickenEnjoyer10 ай бұрын
I don't play factorio, I've never ever played factorio, or even wanted to play factorio. You have changed all three of those statements since i've started watching your videos. They are always well made, informative, and above all else entertaining. Happy new year, Dosh. cheers o7
@JTCF10 ай бұрын
The Exapunks OST fits incredibly well in the design section. Writing Exapunks ASM is kinda similar to making complicated algos with combinators in Factorio, except combinators are more complicated.
@TheZorcs9 ай бұрын
The insane amount of effort and editing going into this video.. Holy crap. I'm very impressed. Also you're a beast at this game.
@johanneslodahl773810 ай бұрын
I was always wondering how people beat Factorio on default settings (everything 100%) Turns out I had a bad seed for my first try back at the beginning of the year haha
@XxXDementedDemonXxX10 ай бұрын
I don't have the words to express how incredible this is. Thanks for making this.
@dizeed17876 ай бұрын
Im sitting, watching and then bam ! Cool music. Description ? Even with timestamps ! Its such a chef kiss. Thx for that and very important project tho :)
@cutthroatawesome10 ай бұрын
As far as the sacrificial train design goes: Yours is probably the best solution though I do want to point out that one could use a double-headed train to switch the train to the other track without needing a big loop.
@TheDoh00710 ай бұрын
>"vanilla run" implied >look inside >uses recursive blueprints mod 10/10 will watch more
@ethandavis73107 ай бұрын
Honestly some form of autonomous blueprints should be in vanilla. It's very in line with the principles of the game
@timothymclean5 ай бұрын
@@ethandavis7310 I agree in principle, but combinators are already beyond what most Factorio players need or want to mess with.
@MrTriple3D4 ай бұрын
@@timothymclean you're not really an engineer if you don't use circuitry
@timothymclean4 ай бұрын
@@MrTriple3D Most Factorio players are not engineers. They're mechanics or marketing weirdos or whatever, who like a little lite engineering as a hobby.
@MrTriple3D4 ай бұрын
@@timothymclean your character is the engineer. You engineer things. And what do you think a mechanic is? Who are you marketing to anyway? The bugs?
@bartzzz164 ай бұрын
I’ve just started playing. Probably 10 hours in. The work and technical prowess of this adventure blows my mind. Colour me impressed
@mastermind366010 ай бұрын
This should be a speed run category….
@Ramash44010 ай бұрын
I was there in /egg/ for every post about the tube and still thought you were trolling with every single one of them. Dosh, you magnificent bastard.
@Galakyllz8 ай бұрын
I love how you put together these videos. Thank you for making them.
@fi5hii10 ай бұрын
Happy new year! I started playing factorio recently I have like 270h now and you're 100% my favorite factorio youtuber your content is so amazing thank you so much for doing what you do
@DoshDoshington10 ай бұрын
Thank you, I made this one especially for you
@slomnim10 ай бұрын
This is probably the most beautiful and intricate build I've ever seen made in this game. Well goddamn done.
@adon15522 күн бұрын
you could probably do this a bit differently now by launching materials into space and sending it back down to cargo bays
@doctorsmiles453010 ай бұрын
Love the Folding Ideas reference Can't wait to discover what BiterAnon is up to
@aboonga-n2h10 ай бұрын
Thank you dosh for making these videos so I can get my factorio fix by just watching an hour long video instead of going on a 300 hour long factorio binge myself.
@hitthatrwnoflare96454 ай бұрын
I love seeing how long this takes because one of the things that put me off factorio for so long was worrying about running out of resources late game because I've mined them all, when in reality all of the ore veins I have likely mined could generate within the view of someone on a train for 5 minutes
@CommunistRainbowdash10 ай бұрын
The title is really burying the lede! This isn't just getting to the end of the world, it's a world-spaning base. Bravo!
@knogleknuser10 ай бұрын
I am very impressed how your videos keep getting better with each one. This one is a clear front runner for your best video yet and my personal favourite. You are truly the factorio overengineer. And i mean that as a title of respect, awe and eternal debugging hell. Keep at it! :)
@fly1ngsh33p79 ай бұрын
First time seeing your channel and essentially Factorio content - you've got to be a CPU Designer or something..... oooor: now you have the qualification to be one ;)
@haeppchen160310 ай бұрын
Wow.... just wow. Also, thank you of giving us a glimpse at the end that most of us will never attempt to reach, only to then blast off into the void à la team rocket.
@Plague_Crow10 ай бұрын
You sound a lot happier in this video, I like this Dosh
@1337user9 ай бұрын
Now you just need to upload the full 3hr train ride with that awesome tune on repeat
@WoWLoLSC2Whatev10 ай бұрын
This is by far my favorite factorio channel and one of the channels I most look forward to seeing videos from. It's obvious you pour so much effort in to the videos and the fact that it is do plainly obvious you enjoy and are interested in what you're doing makes the viewing experience a delight. I look forward to the next crazy idea that comes around.
@crayfishdj10 ай бұрын
This is without a doubt my favorite video on your channel. I think I've finally learnt enough playing the game to follow along and appreciate what you've done here.
@pieterpennings93719 ай бұрын
i love how you made something completely automatic that breaks so often it needs constant supervision
@TheValorious10 ай бұрын
DOSH! I was not expecting another video from you this year. Hell yeah!
@TheOracleofClocks10 ай бұрын
Every single time I see a video from you and think "There's no way, THIS is the maddest he can get" and then you release a new video that's insane in it's own, unique way. Astonishing
@Designated_loser10 ай бұрын
This is the first factorio video of yours I've watched I have no idea what's going on i'm usually here for the long discussions on other games
@JRXenon12210 ай бұрын
I've got hundreds of hours in Factorio. Recently played through Dyson Sphere program because of the Dark Fog Update (Enemies added). If you haven't played it yet would highly recommend it. Bit weird as its neither Factorio nor Satisfactory. The scope of things are massive and after playing one campaign for 60 hours I've not even travelled to another solar system. Weirdly addictive and enjoyable. I didn't think it was for me but I'm quite impressed by it. Love the video by the way!
@kristjantaniel10 ай бұрын
The fact that you're able to come up with such systems and design them is fascinating. Amazing work, as always!
@real-American-man10 ай бұрын
Awesome job. This was really fun to watch. Thank you for entertaining me for an hour out of the day.
@carnivorouscube414210 ай бұрын
love your vids man
@TheBumbleseed10 ай бұрын
The exapunks music for designing the edgecrawler was absolutely perfect 👌 It even felt like you were designing a solution for an exapunk puzzle, with the trains being the EXAs that self destruct
@mrbenjiboy95279 ай бұрын
I love how you thought of everything except the most basic things like radar range and trees.
@danielsherling321310 ай бұрын
Its always a treat whenever you upload. Great editing, great music choices, and absolutely insane bases in the factorio vids. Happy new year to ya