Thank you for this video - very good analysis, thoughts and critique on the game. I also agree with most of the criticism here, the game falls short of the potential it could have in many regards. I think one of the main reasons for these problems is that I originally never thought the game would become this big nor that the development would last for nearly as long as it has. With the unexpected success of the Steam launch we've had the privilege of expanding the game a lot further than we initially planned, and that has meant that many of the technical and design decisions done in the earlier stages of the project have become problematic, and at this point it's extremely difficult (and resource-intensive) to address many of those problems. That being said, the sales are still going strong, so we are still in the very fortunate position where we can afford to keep the development going, keep addressing many of these issues, and slowly getting the game closer to reaching it's full potential. :) And of course, there could be a sequel at some point in the future, which would allow us to take what we've learned working on the first game and do things right from the very beginning...
@DoshDoshington5 ай бұрын
Thanks for showing up! It's always a concern when making these that I'm not saying anything interesting/insightful/important and turning into one of those "video essayists" who seem to enjoy listening to themselves talk more than the game they're supposed to be playing, so it's heartening to hear that from the developer. Hopefully I've adequately tempered all my points with an awareness of how difficult these things can be to actually implement, and that thinking about them is about a million times easier than actually programming them, but I'll reiterate that Barotrauma sets my imagination alight like none other. If you're looking for a professional ideas guy for Barotrauma 2: Bettertrauma, you know where to find me.
@feldamar25 ай бұрын
"which would allow us to take what we've learned working on the first game and do things right from the very beginning..." Ah, I see someone is also a factorio player. And also knows how VAGUELY true that can be. Ok, my starter base is spaghetti, but my NEW base will be CLEAN and FIX all my problems... Oh...those dreams are SO nice to enjoy.
@Regalis115 ай бұрын
@@feldamar2 Yeah, in real life things often don't go as planned. :D Even if one somehow managed to avoid all the previous problems when starting from a clean slate, there's always going to be new problems to run into.
@shadowsovereign49485 ай бұрын
Astronomically based developer
@mochiboot65025 ай бұрын
Very good "hey investors we are a growth opportunity!" pitch.
@Zulban485 ай бұрын
11:24 "Also sending out an active sonar ping doesn't immediately liquefy the innards of anyone outside the sub" ... unless you download the 'sonar pings immediately liquefy the innards of anyone outside the sub mod' of course, which is an actual mod and it's terrifying. I'm especially pleased that Highfleet got a mention in this video.
@RedalertnoobieVOD5 ай бұрын
Good old Real Sonar
@sirbill_greebi38115 ай бұрын
I'm just gonna... make this part of my mod-pack, tell none of my friends, and then lose all of my friends.
@RedalertnoobieVOD5 ай бұрын
@@sirbill_greebi3811 quite literally lose them, if you don't adjust the settings and lower volumes and what not you will make them deaf IRL and can cause seizures
@Neukend5 ай бұрын
Vnimanije, noviy kontakt na sonare!
@projectdeveloper93115 ай бұрын
@@RedalertnoobieVOD I'm already installing it, you don't need to convince me anymore lol
@mercutio14045 ай бұрын
An actual ex-submarine mechanic here and I can confirm that the psychological tests are in deed there to make sure you are just enough insane but not too much. could not stop laughing at that one sentence...
@bananananananabatman89995 ай бұрын
Insane in the correct and useful way.
@NickiRusin5 ай бұрын
just like spacemen!
@Yuki22045 ай бұрын
Useful insanity vs unproductive insanity
@lagg1e5 ай бұрын
Functionally insane. Because sane people might sue for damages, and dysfunctional insane people just aren't helpful.
@secretname26705 ай бұрын
Same as recruitment for the army. If you have enough cogs wrong in your head and don't mind death in any shape of form, but in the way beneficial to the state, you are almost 100% sure to receive army offers at least once every year. Remember, don't overshare to strangers, and especially don't talk to feds.
@yesno94755 ай бұрын
Playing public servers on this game is so funny because it’s either a server where no fun is allowed, the most chill gaming session you’ve ever had, or the most brain rotting experience ever, with no in betweens
@LeKusok5 ай бұрын
In any gamelike this, there will be that one server like "Crew Zero"(russian hrp server), where no fun allowed and a bunch of "Me and the boys" servers where no seriousness allowed
@the9revan9335 ай бұрын
Never again will I endure a tyrant captain.
@LeKusok5 ай бұрын
@@the9revan933 this thing from barodrama are banned by Geneva convention 💀
@phylippezimmermannpaquin20625 ай бұрын
How is the chill not the in between?
@znk7535 ай бұрын
@@phylippezimmermannpaquin2062 people just throw around the phrase "no in between" for everything
@ax14pz1075 ай бұрын
Wow just keep rubbing in that you have two friends.
@skycrafter15095 ай бұрын
*slaves
@eaglegosuperskarmor5 ай бұрын
I thought I was playing this with more than one friend, but then I realised my crew consists of my brother, someone from high school I hadn't talked to in years until I saw steam say they played Barotrauma, that guys friend, and my one singular friend...
@alexkaplan11365 ай бұрын
@@eaglegosuperskarmor well la di da, Mr. “Knows Four People.”
@Gabriel_Ultrakill5 ай бұрын
You don't have to show off you know 😒
@copperhead58585 ай бұрын
@@eaglegosuperskarmor enough time, and a free horror game and you'll be unbreakable
@themusesmagic74945 ай бұрын
A fun fact about repairing stuff is that it's actually a mini-game. If you noticed there is a white bar that shows up and moves to the left. When that white bar is on top of the colored part, you can click the "Repairing..." button again for a small boost in the repair. The bar resets to the right and you can keep doing this to speed up repairs. And yes, I did find this out at 200 hours when a friend who was knew to the game nonchalantly mentioned it to me in passing, promptly blowing my mind.
@cookiemunchers895 ай бұрын
It too, took me over 100 hours to find that out
@PandaSquared5 ай бұрын
He must've learned over the course of the video because you can start to see him do it at 37:46
@daklr25015 ай бұрын
wait are you serious....
@badenbaden13725 ай бұрын
I only learned about this recently, I wonder why the game never teaches it
@Dysmn5 ай бұрын
Yeah, he does it in the video
@DoshDoshington5 ай бұрын
I know you can click the button to repair faster.
@Colorblind775 ай бұрын
xD
@Kienflyby5 ай бұрын
Nuh uh
@approveddust83675 ай бұрын
Cap
@lechking9415 ай бұрын
on the topic of progression i know they are about to rework the ruins. so we may get narative elements and posably better relics but that last part is me. but they have got a number of change clearly in the works still. (so i suspect they know most of the problems ya have.) but im glad im not alone in love of this game.
@user-xc4lq1zq2x5 ай бұрын
you can click the button to repair faster
@LtDan-fy7lc5 ай бұрын
Dosh: *Explains Technical Debt* Me, looking at my Factorio world: Yeah...
@kapperbeastYT5 ай бұрын
At least in Factorio you can rip up virtually any base in a few hours with a good amount of robots, and you get to keep all the materials
@sun_serega5 ай бұрын
@@kapperbeastYT In code you can rip up everything instantly, and the materials aka. syntax constructions are unlimited (as [usually] are Factorio machines, as long as you automate crafting them) The main deterrent to doing that (both in Factorio and coding) is the time it would take to redesign everything. And you can be sure that redesigning only most of it and reattaching a part of the old base to avoid producing one annoying material in a new one - is a VERY bad idea. It basically multiplies the debt... Yet it's sometimes necessary when you realize you can't go straight to the perfect re-implementation: Because you need to test some part of the code working at least somehow, just to understand what perfection *is* / Because your old Factorio base production is not fast enough to build all machines in the new base before the death of the universe (or just your attention span).
@jokerofspades-xt3bs5 ай бұрын
I used the power of blueprints to fully destroy and replace my base that I used to launch a rocket. Now I can launch a rocket every 10 minutes
@LtDan-fy7lc5 ай бұрын
@@jokerofspades-xt3bs Nice, I am getting there, slowly but surely. I will admit that I have sinned and downloaded a time dilation mod that allows me to have RTS-like time controls (tbf I don't have a lot of time to play as I work full-time), and Helmod to help with the ratios, but I am almost at the point where I can automate Blue and Black Science. This is the furthest I have ever made it in Factorio in my ~330 hours of playtime, and it feels awesome, even if I technically "cheated". But to anyone questioning my Factorio integrity, I have also started an "All The Overhauls" campaign just to build character lol
@Sky_Explorer5 ай бұрын
@@LtDan-fy7lc It's okay to use mods, just play however you want and have fun. 🤗
@tyrosinetek5 ай бұрын
I work in IT, the scariest phrase I can hear is “We still use XP”
@limiNZ5 ай бұрын
SQL server 2000
@supahvaporeon5 ай бұрын
Want something even more terrifying? Cobal only machine.
@scronchgoose74035 ай бұрын
XP isn’t… *that* bad. You know, as long as security is nonexistent on the priority list
@pnjdumal5 ай бұрын
Last week, i was asked to go do some server maintenance and backup for a hospital and... they... still use... 95........................
@blindsniper355 ай бұрын
I came across something mildly terrifying a few years ago. An entire networked computer computer lab worth of computers running embedded Windows XP service pack 2. Luckily later I found out they didn't have internet access and lived on their own VLAN. The fact that none of these have gotten infected is probably thanks to the fact that people don't get USB spreadable XP viruses anymore. I wasn't as worried about the 95 or 98 computers. They're not networked and only have floppy drives. What terrifies me more than this. What's this ancient server do. Honestly that servers been here before I started working here and I was just told not to turn it off by the person who retired. I never had a reason to look into it.
@Mrinsecure5 ай бұрын
When the title said "the terrors of technical debt," I thought this would be a game where the horror arises from technical debt within the world itself. Which, admittedly, would be an awesome idea: being a survivor in a horror setting where your survival is dependent on antiquated technology that hasn't been properly updated or maintained in a long time, meaning you need to stay alive even as the tools necessary for survival start to break under strain they should have been able to withstand. Every creaking floorboard, every hissing pipe, every sparking wire could not merely be the sign of some monster, but of some imminent technological failure that spells doom for you and everyone you care about. You could find messages from executives happily chatting about increased profits from cuts to maintenance staff, promises of upgrades that never actually manifest, and look on with grim satisfaction at the abusive boss mangled by some monster after some critical safety mechanism failed him. At least, that's how I'd imagine it.
@TheArtistKnownAsNooblet5 ай бұрын
That is actually kinda the case if you make your own subs. My first was a small starter sub I still like to use for the beginning of my games and since then I've developed enough little seamless improvements and features that my little starter sub is starting to feel pretty scuffed. But I still keep it around because now when I move to my newer subs not only am I getting an improvement in like the number of guns or something it also feels like I'm making a technological leap in the core functions of my sub.
@DestructivelyPhased2 ай бұрын
Have you tried Duskers.
@solsystem13422 ай бұрын
@@DestructivelyPhased That's where I remembered this from. Very much the same vibes. It's the kind of horror game where you slowly see your generator bot go offline, only to realize your best bot that was fully kitted out is now trapped and helpless and you have no way to free it. Leaving you to carry on with only the two half broken piles of garbage you kept as backups and the ods and ends of modules you could salvage before the slime fully overcame your generator bot. Or, after hours of careful gameplay going well a lurker waits just outside of a room you were motion scanning for literally over a minute right up until you walk over and it hops out to give your newly offline drone a big hug. Also, you being limited to sending drones into ships strangely makes the game more intense. In a regular horror game a loss would mean going back to relative safety but, with you being able to keep (up to) six drones at a time it means you can experience loss and then have to claw your way back. A lot of games miss that recovering from a bad situation gameplay because the only thing meaningfully bad that can happen to you in them is a game over/respawn.
@Dmitrisnikioff5 ай бұрын
It's not just that the alternative to graphics is hard: It's also not easily quantifiable. Better graphics is something you can literally point at and show: a well balanced gameplay element meanwhile is less easily noticed because ideally, if it's perfect, you never have to think too hard about its inclusion.
@DoshDoshington5 ай бұрын
That's true, like all those sports games pouring millions of dollars into realistic sweat rendering technology. It's something people can understand at a glance as being, "Better"
@gingermcgingin41065 ай бұрын
On the other hand, the most cutting-edge photorealistic graphics are going to look like crap 5 years later. It's way more important to have good art direction than graphics, but then again what does a pleb like me know?
@ax14pz1075 ай бұрын
@@gingermcgingin4106it's even worse. I stop noticing after a few minutes because those amazing graphical improvements are, in the grand scheme of the game, small things that I stop noticing after a few minutes. Graphics have essentially smacked hard into the wall of extremely diminished returns.
@Ylyrra5 ай бұрын
@@ax14pz107 Yeah, but you only STOP noticing after you've bought the game and started playing. Whereas gameplay elements that are better are something you only DISCOVER after you've bought the game. ie One gets you people interested and convinces them to buy and the other is only a factor if they've already bought, guess which gets you more sales...
@egoalter12765 ай бұрын
That said, it is sad that real time physics still hacnt surpassed HAVOK.
@wrathisme46935 ай бұрын
*Dosh:* Can you guess what game I'm thinking of? *Me:* Noita! *Dosh:* That's right it's Factorio. *Me:* Oh yeah.
@mateusfernandessantos36445 ай бұрын
Same here
@OctyabrAprelya5 ай бұрын
Ngl. I was expecting him to mention Noita's custom physics engine.
@elfrangofrito5 ай бұрын
It makes sense for people to guess Factorio because 90% of his videos are all about that game
@mishagaming10753 ай бұрын
noita mentioned.
@mlk_7135 ай бұрын
"Mighty morphine power rangers" is actually an incredible play on words. It's one of those things that is excellent in hindsight, but I think most people would probably never think up. Props to whoever concocted that name.
@DoshDoshington5 ай бұрын
IT WAS MEH
@vanthom9935 ай бұрын
Help i don't think i get it
@physicsunderstander49585 ай бұрын
@@vanthom993 The mighty morphin' power rangers was a 90's kids' TV show about a group of teenagers who could transform into superheroes to fight a range of zany villains. The mighty morphine power rangers are a group of somewhat older adults who can transform all of the copper wire in an abandoned building into heroin. Explaining a joke is much like dissecting a frog - you understand it much better, but the frog is now dead.
@RememberTheDuck5 ай бұрын
@@physicsunderstander4958 I don't know, you explaining the joke made me chuckle.
@ArgentCosmonaut5 ай бұрын
@@physicsunderstander4958 Well, the flair 'transforming copper wire into heroin' at least makes the dissection get a good grade
@Ontspot5 ай бұрын
Dosh’s impression of an alarm at 40:57 is genuinely perfect I love it.
@TheFirestormable5 ай бұрын
I want someone to make an alarm mod that uses this sound as one of the choosable alarms
@OctyabrAprelya5 ай бұрын
@@TheFirestormable You can do that in Factorio. I think.
@constantineandriyanov82005 ай бұрын
It was weird hearing it when I'm a Technology Connections watcher and already heard a very good klaxon impression from Alec in video "Klaxons; What makes them sound like that?". Like, if I had a nickel for every youtuber I watch who can successfully imitate a Klaxon, I would have two nickels. Which isn't a lot, but it's weird that it happened twice.
@pzrg5 ай бұрын
Thats the first and probably last time that Dosh makes a noise that isn’t dull and monotone.
@Neukend5 ай бұрын
@@constantineandriyanov8200shit, that was the first video i watched from this channel!
@Izithel5 ай бұрын
2:30 I think one of the reasons we're seeing a rise in more CooP PVE experiences is a general age shift in the gaming population. The pressure to do well in PVP, the stress it causes, the toxicity that emerges, as we get older we get enough of that in our day-to-day lives to not want that as much in our gaming. And with gaming being less of a taboo or "childish" thing these days, it's much easier as an adult to find other people to play with. Cheating not affecting ones enjoyment as much in a PVE game is just a cherry on top.
@chaosinsurgency6636Ай бұрын
Ive met plenty of people who are old immature and toxic
@R4d65 ай бұрын
Do note that the Gravity Thing at 11:00 is actually part of the lore. While the game does happen under Europa, it's more specifically happening around a gravitational anomaly refered to as The Eye of Europa, which is your destination in the campaign, and also the reason why there is the same gravity as on Earth.
@Roach183 ай бұрын
Quote: "The Eye of Europa, and the strange gravitational phenomenon around it, has puzzled scientists ever since it's discovery by the first unmanned missions to Europa, Conveniently for Europan colonists, the gravity around the Eye is close to that of Earth's, instead of the normal 0.13 G surface gravity elsewhere on the moon."
@CashewChickenEnjoyer5 ай бұрын
Wonderful. Literally as I am looking up videos on what the fuck barotrauma (the game) actually is outside of a social experiment in how quickly humans will terrorize and rip each other apart given even the slightest capacity to do so, Dosh uploads this.
@derpypotato6775 ай бұрын
I know. Its so hard to find actual gameplay rather than an excellent example on why its amazing I don't have trust issues.
@ightman7125 ай бұрын
Welcome to barotrauma my friend. It is such a shit hole when it comes to the multiplayer
@coolpeeper5 ай бұрын
i guess im lucky cause i've only had maybe 3 griefers in my 10 player campaign server
@ightman7125 ай бұрын
@@coolpeeper incredibly so.
@patchmoulton54385 ай бұрын
I mean... have you seen what Mario Party does to people?
@Colorblind775 ай бұрын
Dosh: "You don't see that kind of acrobatics in Rain World" 40 page document for movement in Rain world: "You sure?"
@DoshDoshington5 ай бұрын
I was using acrobatics sarcastically to describe the limb flailing, but yeah Rain World has some beautiful acrobatics (actual)
@Colorblind775 ай бұрын
@@DoshDoshington sure, i understand, but i couldn't nor tell the joke
@FirstLast-cg2nk5 ай бұрын
Your discussion reminds me of Fear And Hunger, and a discussion of how one of the lengthy piles of spaghetti code could have been replaced with a two line code solution. The problem was, of course, that the single developer didn't know how to do that, so he basically had to type out hundreds of lines of code to do the thing he wanted to. An indie dev is going to have a lot of limits on what he knows how to do.
@kapperbeastYT5 ай бұрын
Similar to how I assigned my very new programming students to make a calculator for how many seconds old they are from their birthdate, so they started by figuring out how many years, and how many days etc., multiplying them up to get seconds total. After they had finished after about 2hrs work, I showed them the how to do it simply in 2 lines. A bit of a dick move I admit, but it hammered home the importance of research and experience, when I showed them the built in DateTime class documentation
@32BitJunkie5 ай бұрын
Well now i want to know what this uber elegant fix was. Also is this on a dev podcast or something?
@FirstLast-cg2nk5 ай бұрын
@@32BitJunkie I know it was on a video by either AllBonesJones or Frapollo94, but I can't remember which one it was. I know it was a video about one of the systems, why it was kinda bugged, and how it could have been fixed. It's just been so long since I last saw it.
@QTwoSix5 ай бұрын
@@kapperbeastYTtop kek
@smergthedargon89744 ай бұрын
God, I need to know what code that was.
@AlexanderNash5 ай бұрын
I love the idea that all of the enemies just want to attack you to shut up the sonar.
@eldonad5 ай бұрын
Also worth noting that these monsters are probably blind, given that there is no light at all in their environment, so from their perspective it would be as if tiny mosquitoes were flying in their home periodically emitting blinding amounts of light while they were trying to sleep. I would be pissed too.
@Chocolate83Bunny5 ай бұрын
It is pretty technically accurate as enemies mostly only know your there and start attacking if you ping them with radar
@holomatic15495 ай бұрын
It is worth noting that this "idea" is how the game actually draws aggro! People might not notice and/or may not be compelled to try since explosive action is overall more enjoyable, but up to the finale you are 100% able to complete the game without weapons of any sort, because simply put, you can rely on not making noises and outspeeding your enemies. ... Although the stats for each monster I'd believe would need to be tweaked to be more noticeable, and even if they were, some mechanic would have to be implemented that makes this specific case to appear more obvious; the only pure example of this are (all) the Moloch variants, being completely blind and based out of sound.
@YataTheFifteenth5 ай бұрын
almost every enemy aside from the Hammerhead and the Charybdis gets aggro'd primarily from the sonar. I don't know why the Charybdis in particular seems to get aggro'd by the lights considering it's blind but Barojank is Barojank I guess.
@olive_n5 ай бұрын
Just sat down with major diarrhea and pulled up the dosh channel to get me through it. God bless your timing
@DoshDoshington5 ай бұрын
Makin' a difference
@elefantepolski74565 ай бұрын
unironically same.
@billymcmedic42215 ай бұрын
Jesus Christ how many of us are there
@disendromeder43475 ай бұрын
@@billymcmedic4221weak ass stomach mfs, couldn't be me. I eat mushrooms I find in the woods
@ariloulei8145 ай бұрын
@@billymcmedic4221 IBS is pretty common these days... my problem is the opposite right now though. Wish I could poop soon.
@duncathan_salt5 ай бұрын
Hearing the SS13 clown honk as you said the words "exact game I want to play" was quite the jumpscare, despite the fact that I was thinking about SS13 for the entire video. I spent many years as the maintainer for tgstation's atmospheric simulation subsystem, which is a truly beautiful example of technical debt. I had a refactor PR with 800k lines changed. I fixed bugs that had been introduced when I was 3 years old. I pushed code that made the game completely unplayable to the production server... several times. I was raised in the fires of technical debt and sometimes I fear that I don't know anything else, even after all these years
@jamomancer5 ай бұрын
Goddamn, massive respect for doing that though. I can't even imagine the stress of managing something like that.
@duncathan_salt5 ай бұрын
@@jamomancer Frankly, it was a lot less stressful than some other projects (volunteer or paid) I've managed lmao
@Goobilicous5 ай бұрын
I salute you. I play on Goonstation but I see them talking about the code in the Discord all the time and it always sounds like a bit of a headache lmao
@DefaultFlame5 ай бұрын
Have to give massive kudos for working on SS13 code. I'm not a programmer, but I know enough to know that it's a flaming ball of spaghetti rolling downhill that in some eldritch manner functions as a Ford pickup with a cappuccino machine and a constantly running microwave oven as integral parts of the engine.
@duncathan_salt5 ай бұрын
@@DefaultFlame Thank you. It's so much worse than you've been led to believe. For the record, the microwave is running a function called wzhzhzhzhzh() and I'm not even joking about that
@TallMoose5 ай бұрын
The runescape clip made me trip as the other half of my monitor is me chopping logs on OSRS
@frankmckenneth92545 ай бұрын
Tripping is exp waste, unfortunate m8.
@milolc5 ай бұрын
I was training thieving on ardy knights lol OSRS is the best game to play while watching youtube.
@nejsonsvejson98615 ай бұрын
i was got at cosmoteer
@shroomer38674 ай бұрын
I stopped playing MMOs because they would eat at my studies, but I can definetly vouch for OSRS being the best of them, note that the first MMO I played was WOW, then OSRS, and then Guild Wars 2. Their subscription is pretty cheap for what it gives you and what I like is that items' power is given to you because of uniqueness and not because of numbers. In other words, unless you are in deep late-game, you are going to want one item because of a specific reason and not because it just has better stats and quests actually reward you with meaningful unlocks unlike other games where it's either a fetch quest, kill quest or daily quest. Although, ironically, almost all of runescape can be boiled down to be a daily quest, it's just that you don't have as much contempt for it because you choose to do it out of your own accord, instead of being forced to do so to get rep by a blue excalamation mark. (Today I will make wines, today I will grind for dragon defender, today I will ..., you get the point)
@an_asp5 ай бұрын
My favorite way to "upgrade" submarines in Barotrama is to dedicate a wall to the circuit blocks in order to install a PID controller (well, specifically just a PI controller) to control the reactor and obsolete my job. The game already has a reactor automation feature, but it's deliberately very slow to react in order to ensure that a human operator is better. But simple proportional and integral control is enough to control the reactor MORE accurately than a human, so it feels like you've accomplished something really cool towards improving your sub.
@Uberrandom5 ай бұрын
While I agree that they needed to be nerfed, I do sort of miss the old bang-bang reactor controllers.
@shukuga25 ай бұрын
Don't forget to add a regulator and a battery to the oxygen generator so it isn't running on maximum all the time.
@ironeleven5 ай бұрын
@@Uberrandom I'll never forget the first time I ran into one of those. A clown wordlessly set one up in a public game and it left me completely dumbfounded that such a simple, weird solution was controlling the engine perfectly.
@ananonymousnerd.21795 ай бұрын
@@ironeleven I've been raised by my mentor to fear clowns as the type to make a certain Detroit: Become Human meme relevant to you personally (specifically, 28 stab wounds) or to sabotage the reactor and kill everyone aboard. Despite this, I have always believed that some clowns are genuinely friendly, and that not all clowns are out to murder my crew. After all this time, your story is the first to vindicate my trust in (part of) clown-kind (I should note that a good number of them HAVE tried to kill me).
@MrFlarespeed2 ай бұрын
@@shukuga2 don't do this, the oxygen generator is designed to be a minimum load on the reactor so when your guns start firing it doesn't immediately overload your system with 200% power draw
@JackEhttack5 ай бұрын
You've managed to perfectly encapsulate all of my frustrations as a game developer. I want to make something, but having to balance technical debt and optimizations for the start of any idea completely drains all of my energy. From that I have a pile of barely touched projects that will likely never see the light of day. Either I start a project with good well thought out code and burn out before it's playable, or spaghetti all over the place and give up because it's too hard to work with the codebase. Best course of action I can think of is to make highly modular prototypes that just barely work, build on top of it and replace spaghetti coded modules as needed. Paying off technical debt in small sums instead of tearing everything down with a single lump sum rewrite.
@jamomancer5 ай бұрын
Extremely, extremely relatable. All I can say is: best of luck out there and may whatever you're working on now flourish.
@XxZeldaxXXxLinkxX5 ай бұрын
I don't know how the devs of caves of qud and dwarf fortress do it. Like, what kind of legendary codebase do they have that active development can take place for years with loads of new content that don't break the game? TEACH ME THE BLACK MAGIC
@TBFjourney5 ай бұрын
@@XxZeldaxXXxLinkxXI mean the DF developers did have to re-factor the entire code base to get multi threading working
@SkigBiggler5 ай бұрын
@@XxZeldaxXXxLinkxXIn Dwarf Fortress’ case I think it’s more that the guy developing it just does it how he knows. If you’re not aware of how much easier working with your codebase could be, you get a lot less frustrated by it, it’s just “the way things are”.
@SkigBiggler5 ай бұрын
I’m trying to approach my game dev the same way. Developing specific ideas and implementing them in a generic enough manner that if something does work I can just stick it in the codebase and work from there, and if it doesn’t I won’t have spent an absurd amount of time on it.
@casualsilver27025 ай бұрын
One of the ideas the people I've played with that we've been bandying around is the idea of a cooking update. The idea of frying up some crawler to fill the bellies of the crew is just so theraputic to me that I really wish it would be a thing. Also, can confirm that larger crews are the better experience because you can utilize bigger subs, organize and react to stuff even worse, and the diversity in depravity in how certain crew members kept killing station personnel via drowning with no apparent consequence.
@ananonymousnerd.21795 ай бұрын
I believe there exist mods that let you experience hunger and eat dishes made from local food sources, such as crawler or thresher. I think one of the more popular ones is called Hungry Europans???
@Orion373315 ай бұрын
Genetic dead-ends is by far the best insult I've ever heard for cheaters
@deathblazer02 ай бұрын
No point in dissecting their psyche so ad-hominem insults are all people can muster. People cannot conceive that people are different, so they will revert back to namecalling.
@Orion373312 ай бұрын
@@deathblazer0What the hell is bro yappin about
@Ienteredmynamecorrectly-lt3nu2 ай бұрын
@@Orion37331 That you're pathetic if you actually care about cheating in a Co-op game. At least think of an insult specific to the people you're insulting.
@KaiDaCanadianАй бұрын
@@deathblazer0 bro cheats because he's "different"
@jonaut570521 күн бұрын
@@deathblazer0 I can, in fact, conceive the fact that people are different, because I am a normal person that is not two. people can do whatever they want, so long as they don't make it worse for other people, which these genetic dead ends are
@Ostentatiousnessness5 ай бұрын
0:07 I mean, we discovered all (or most, I can't remember which) of the planets in our solar system, with MATH no less, before we even found Antarctica.
@karl0ssus15 ай бұрын
Pluto was post Antarctica, but then the thing happened and it got demoted, so you are technically correct, which is the best kind of correct.
@Ostentatiousnessness5 ай бұрын
@@karl0ssus1 Pluto is Schroedinger’s Planet; it’s both a planet and not until people start arguing about it on the internet xD Also, love the Futurama bureaucrat reference.
@Sopsy_Hallow4 ай бұрын
@@Ostentatiousnessness theres more than a few "planets" that are like pluto, ceres is iirc the name of one, but since there are so many and they're quite different from the larger proper planets, it's a discussion on whether or not they should count. strangely a lot of people are very emotionally attached to pluto so they'll defend it being a planet even if they have no intrest in science or astronomy in general personally, dont care what you call it. it's a rock in space like many others
@ManuelJRG_5 ай бұрын
I love the fact that Rain World is now widely considered to be the gold standard for environmental simulation and procedural animation. I need to play more Barotrauma now, good video, Dosh.
@dylancampbell33565 ай бұрын
Dosh has inspired me to use Nutty Putty as a verb now. 'Lunch was an hour ago but I'm fuckin nutty puttyed in this meeting right now.'
@andreiha16695 ай бұрын
Never expected Dosh to play this game, but I love that you did.
@Victoriafaes5 ай бұрын
a frustrating game where death means restarting? thats basically his mo outside factorio (not meant to be meab just tryina be funny)
@brewedjuice4945 ай бұрын
i love your factorio videos a lot, its how i found you, but these more "philosophical" videos about game design are easily some of my favorites on youtube. its nice to know someone besides me is pondering stuff like this.
@alexadamsky5 ай бұрын
That KSP discussion hit home. So sad the studio closed this week.
@KellyWu045 ай бұрын
The amount of copium surrounding KSP 2 is insane.
@NickiRusin5 ай бұрын
they CLOSED??? fucking damn it
@joneydew47395 ай бұрын
I'm not too sad about it since, as he said, they copied KSP 1 spaghetti code. Meaning it might as well be a KSP 1 mod, which there's plenty of better mods.
@beefstew65125 ай бұрын
@@KellyWu04 im sad the game died because i really liked the idea of multiple star systems to explore, especially if the rp1 devs got there hands on it, at the same time im happy that people that buy pre order early access games get shit on again
@jonaut57055 ай бұрын
@@beefstew6512 hey, that's what the mods are for get kspie and some star system mods for interstellar travel, luna for multiplayer, some part packs for the colonies, get it all on ckan plus some graphics mods and you're good
@blehmeh98895 ай бұрын
10:00 The submarine can be customized to some extent. You can craft various electronic items, place them around the submarine, and wire them together in various ways. You can also rewire the core devices of the submarine (such as the engine, nuclear reactor, navigation terminal, lighting, airlock doors, ballast pumps, etc) to change the logic with which they function. Trolls can use this to grief subs by programming the ballast pumps to pump in water when the captain is trying to dock, or to program the airlock doors to open at the worst times, for instance. More productively, you can change stuff like the functionality of your airlock, or you can add a "panic button" that opens all the internal doors and sets the ballast pumps to drain water in order to rid the submarine of water as quickly as possible. Individual electronic devices also have various settings you can access by hitting E on them while you hold a screwdriver. The big customization to this is that you can change the colors of the lights on your ship and make them look very zany and colorful. You can also place textboxes, buzzers, alarms, and other devices around your ship and use them to add flair. I do see the potential for more ship customization though. In the ship editor, you can change the wallpaper that certain rooms have behind them, or adjust the color of that wallpaper. You can place decorations, lights, and labels on the outside of the ship too. I kind of wish some of this editor's cosmetic functionality was incorporated to the campaign somehow so that you could customize your ship for a fee. I also wouldn't want the fee to be marks; it would have to be something else, like a "Prestige" currency you gain simply for spending time inside the ship completing missions. Asking players to spend marks to customize their ship wouldn't go well because they also need the marks to purchase essential supplies and upgrades.
@wannabe81385 ай бұрын
One of my favorite youtubers, posting a video on one of my favorite underated games. Weekend just got better.
@SenseiJamesX5 ай бұрын
I was not expecting to hear Overgrowth mentioned, but I'm so glad it did. I've been following the development of that game since near its origins, going so far back that I played Lugaru. I still do dabble in Overgrowth every now and then because the way the combat works fascinates me and who doesn't love ragdolls? Lugaru even had a "scent system" that was built around wind so you had to kill enemies in areas and wipe off the blood off of your weapons in places that won't attract enemies, or do it in places that will allow you more stealth kills. I also recall that the different kinds of animals had unique traits. The wolves had an incredible sense of smell and were all-round stronger, the bunnies had amazing hearing and dexterity, etc etc. The entire experience of Lugaru and Overgrowth were just phenomenal and I'm so glad Overgrowth's Workshop community keep it alive.
@Mrunibro5 ай бұрын
I should not have stayed up long enough to witness a Dosh upload, now I've really done it. This will be a "sunrise before sleep" kind of night
@officialspoodle5 ай бұрын
Your reviews / discussions about different games are always my favorite videos of yours! You've got a very eloquent and comprehensive way of covering them. Now you need to cover Space Station 13 ;)
@herosvicentegonzalez78725 ай бұрын
6:15 you can actually repair things a lot faster if you click the button again when the thin bar is inside the hp bar
@Sopsy_Hallow5 ай бұрын
yeah, but i dont blame him for not knowing, wish the game teaches those kinds of things to players (but i do get that it might be a lot to teach in total, tho tooltips and menu tips/loading tips are always options too)
@DoshDoshington5 ай бұрын
I think there's like, one or two clips where I'm actually doing it
@caseyk42025 ай бұрын
yeah one day they just added the minigame without changing the menu and literally nobody to this day I talk to ingame knows about it
@mogaming1635 ай бұрын
@@caseyk4202 ikr
@KCzz155 ай бұрын
@@Sopsy_Hallow 37:46
@TheToastedBiscuit5 ай бұрын
Glad you're branching out like you said you wanted to on that podcast. I especially like all the extra programming and game design tangents you go into.
@sparkymotive5 ай бұрын
New Dosh vid dropped right after dinner? What a great night!
@bewawolf195 ай бұрын
It's always funny hearing someone unexpectedly reference SS13 whilst playing the game.
@odpieces5 ай бұрын
No warning for the Navier-Stokes jumpscare!!?!??!??!! Man I just passed Transport Phenomena and I felt the neurons violently refire
@Turalcar5 ай бұрын
14:42 Technical debt is not a point of no return. It almost always exists to some extent and it can be repaid. What you're thinking of is "bug bankruptcy".
Your videos are great Dosh! Would enjoy more videos like this, although ive been absolutely addicted to your factorio content for like the last week.
@RetroDelete5 ай бұрын
It's always a good day when Dosh uploads a new video. Thanks dosh!
@MrMaradok5 ай бұрын
As someone who’s never played, the only suggestion I could give to the game would be things that have interesting benefits, but equally interesting drawbacks: - You could find a blob-thing that likes keeping the room it’s on fully repaired, but it also draws a LOT of energy to do so - how about a school of fish monsters that you could follow to lead you to their den, allowing you to risk diving into it for loot - maybe you’ll find a base that’s overrun by fungus monsters, but so long as you walk slowly and DON’T USE FIRE, they’ll keep pretending to be human, and thus allow you to utilize the base, maybe to purchase that strange Blob-Thing mentioned earlier Stuff like that
@thomassoto49205 ай бұрын
Actually some of the things you've mentioned are already in the game, most cave systems contain minerals but also are majorly dangerous due to local wildlife, also there are events where cities or outposts have been overrun by pirates/fungus/nests , I'd recommend you'd try it it's really fun(with friends)
@battysparton655 ай бұрын
As someone who did development work for a Space Station 13 server.... god Technical Debt is real and alive in that game. Unless you have a extremely curated code base like CM13 or Goonstation... its a mess. However its a mess that... mostly works. Its also a mess that only someone who came long before you only understands and didn't always leave comments so you have to scratch your head and figure out what they did. And even then you don't always fully understand the Technical debt. You just inherit it.
@eldonad5 ай бұрын
Doesn't help that the game is written for one of the most cursed game engine I ever encountered in a language no other popular game uses, and for very good reasons ! I'm still not sure if the design of Byond was just the right amount of insane to allow SS13 to happen, or if it grew in spite of it. Still, beyond impressive that it manages to somehow work all these years later.
@ValoTheBrute5 ай бұрын
The server I work on has such a weird offshoot codebase of its own we can only port from our downstreams and our downstreams have already worse quality code than our abysmal jank. There's lore about the code. Stories of Old headcoders and particular fuckups like someone spelling the word "Double" wrong so consistently it's easier to just keep everything misspelt as "Dobole"
@QTwoSix5 ай бұрын
Shame that Goon's rules and administration sucks.
@ValoTheBrute5 ай бұрын
@@QTwoSix Shame that CMs rules and administration sucks.
@Zelinkokitsune5 ай бұрын
And well that's why SS14's first goal is to just start from scratch without BYOND's infinite amount of headaches
@mccutcheogeoff5 ай бұрын
I think you do a great job of explaining the ins and outs of video games and their technicalities. Your channel is easily one of my favorite sources for deep dives on all things gaming. Keep up the great work!
@badasson88255 ай бұрын
You know it’s a good video when Dosh starts the video with ghosts and stuff Lord sif dance meme
@snake49785 ай бұрын
Much of the emergent gameplay happens when playing with randoms with traitors enabled, but nobody wants to play traitor mode and experience it. The online multiplayer is a fragment of what it could be because nobody wants to experience any setbacks and once they lose some of their skills they demand a restart. I once played an anarchy server and that was the most fun I ever had in a game, I had to rewire junction boxes, pumps, and command console plus components just so that the submarine could run at legendary 30% after 8 Mister Unwires destroyed it utterly. The triumph I felt after executing several people just to rewire the guns to working conditions while under attack from fauna was exhilarating. I loved that whenever I picked up a diving suit it had welding fuel instead of oxygen and the simple motion of switching the tanks while bleeding, flooding, and rioting was something else. But that was the only time I ever experienced it, that is because as you said there are two playstyles. They complement each other but most people just want to focus on their preferred way of playing, instead choosing to perma-ban griefers and eliminate 70% of the emergent gameplay in the game, and that is fine, everyone is allowed to play however they desire, but they do not have the right to complain when nothing is happening. Yeah like I know that it is extremely frustrating trying to defend the reactor from hordes of people but it is not as if the developers don't know this, they even made an entire perk called Danger Zone that is supposed to be used to defend the reactor. Security is supposed to take action and punish them organically instead of banning or kicking them. It's like eating pizza but they don't eat the crust because they don't know it has cheese inside. Do you know the feeling when looking at your list of games on Steam? You get the same feeling when looking at the server list and seeing how boring everybody is. The mentioned matchmaking would go a long way, but there is a question if there even are people who want to play the game as the developers intended it to be played. There are so many mechanics and so many scenarios, each moment is like a chess puzzle, each mission is a chess game, and surviving till the next station is a rush. I partly oppose your sentiment about shooting at things until they die. There are mechanics for each animal that freshen it up, threshers quickly die when exposed to air, mudraptors can be poisoned, and guardians can be stunned with an EMP for more than a minute, making ruins doable with just one diving knife and two grenades. Crawlers are an exception to this, but they by themselves alone are so weak that they can be dispatched with two knives if not overwhelmed, not to mention how weak they are to discharge coils that are on nearly every ship and can be activated by the gunners if some of them even remember their submarine even has such a function. By no means do I want to sound patronizing, I even want to fellate you for giving the game the attention it deserves. I mainly wanted to inform you about the state of multiplayer, about how almost nobody wants to play the game as it was designed, but instead choosing to play a mere shell of what it is, because the tools for an amazing experience are already there, the developers even tried to capture that lighting in a bottle with the traitor rework. But seriously thank you again for mentioning matchmaking, I NEED IT. ps sry for my previous comment, it was bad. Also dissapointed you didnt make automatic turrets or overclock because you are the factorio guy lol. also mod barocraftables is something you would like
@Ontspot5 ай бұрын
It’s very nice that you can tell Dosh is passionate about the game’s success. Hopefully in time the game can be the best it can be.
@hylomane5 ай бұрын
Dosh, when I see your videos, I click like just as it starts. They are always a treat.
@darkprism19405 ай бұрын
Twice I've been blasted by high amounts of water from something big hitting the boat. The first time was in a smaller boat in a vanilla server I had setup with a friend so I could get a grasp for how the game worked, and they were somehow able to save me. The second time was in a 40k modded server a group of they're friends had setup, and the ship was so large that I was easily lost and died from my injuries. If terrible things start to happen, and you feel the hull might break, rush for a diving suit of sorts. Trust me, pressurised water hitting you at mach speeds will not feel too good.
@novagamer21755 ай бұрын
beautiful Dosh, perfection, I really hope the devs watch this and take notes or take action, you really slapped everything in the rear lmao
@scottcrow5 ай бұрын
Excellent video Dosh, yet another classic.
@chikinfingies5370Ай бұрын
I keep coming back to the other content you've made and I love it so much.
@ruku32645 ай бұрын
woah i was just about to sleep. perfect time to listen to his soothing voice
@StandardGaming5 ай бұрын
I've spent the last 4 year covering the development of the game- watching how the devs navigate and expand the limits of the design space has been fascinating- it's imperfect but I really love it and keep coming back One thing- there is some narrative continuity in the campaign in the form of story missions, special crew members, and faction interactions- but I agree there could be broader ramifications for those ALSO, for sub tiers there is a mechanic ability- the end of the scrapper skill tree- which allows you to upgrade tier 2 subs with tier 3 parts. That entails getting a mechanic to that level and choosing that skill tree, but it's doable.
@goldengolem46705 ай бұрын
Every time someone mentions Rain World in a video not about Rain World i get a bit happy.
@Bartatron-ru7qd5 ай бұрын
Seconded
@Chrisyn20085 ай бұрын
After hearing Dosh say 'Sonar' and 'liquify' Iam intrigued enough to inform myself.. Pretty neat thing i never thought about, but really intresting. Thanks Dosh, for making me expand my horizon
@siigonis5 ай бұрын
When you are about to go sleep, but Dosh release 40 minutes video... I guess no sleep tonight.
@j.n.95725 ай бұрын
Same
@BOB2777u5 ай бұрын
Just got into bed and saw this, I wont be sleeping anytime soon.
@ALoser-ThisIsTotallyUnique5 ай бұрын
im so tired im about to fall asleep watching, but i've got my priorities straight.
@sismir5 ай бұрын
WOOHOOO BAROTRAUMA!!! The more hype and talk this gets the more it gets funded and worked on, and i love the game there is actually a mini game boost for repairing ;) also there should be audio warning for hull preasure.
@sergeyrogatin96825 ай бұрын
The Witness does have some unique requirements for an engine, like the perspective puzzles and some lighting stuff. It also looked amazing for the time and had great performance, so I'd say the decision paid off. And yes, Blow hates all third party software, so it's probably a big part of it lol
@KennyWgaming5 ай бұрын
Just wanted to drop a comment and say thanks for the video. I watched your ADOM video one day and after that I am basically just here waiting for the next random game you'll talk about. Great stuff 👍
@heskelator32405 ай бұрын
6:30 if you click repair again when the white bar is within the repaired section you get a boost to repair rate so you repair faster. Very minor QuickTime event. Nvm you do it at 37:49 11:30 if you want sonar to liquefy your crew's insides there's a mod for that 13:52 I mean you see some pretty impressive acrobatics in rain world at the higher level of gameplay 26:15 iirc there's a "mineral scanner" upgrade that shows you which minerals are present in a small cave if within range which is useful for spotting said useful minerals like uranium for spare fuel rods 39:33 I hope you know about passive sonar and how active sonar attracts enemy attention haha
@TheTlank5 ай бұрын
Almost everything makes sound, your sonar, engine, reactor, gunshots, turret shots, footsteps and all attract entities.
@fang42235 ай бұрын
@@TheTlankat different ranges each, and they don’t stack, just with the loudest taking priority. If your running dark (passive sonar, reactor off, battery power) things’ll have a hard time finding you typically. Most players that think decoy depth charges don’t work is usually because they don’t know about it this.
@TheTlank5 ай бұрын
@@fang4223 Thanks for adding that to my comment.
@Powermeta115 ай бұрын
Video hits too hard. First youtuber offering actual insight into game development without just making it up as they go. Bravo, Dosh.
@MrDrakonion5 ай бұрын
It's 3:07 AM here. Hehe. Love falling asleep to Dosh's voiceovers anyways.
@daniilzavadin50764 ай бұрын
1:08 this clip triggers ptsd in me. I can’t tell you how often my friends blasted me with a railgun when I was getting out to patch up holes or something
@NotShilKa5 ай бұрын
Watching this just before enlisting. Thanks for everything man, see you again in a few months
@DoshDoshington5 ай бұрын
Uh, good luck?
@MezzoForte45 ай бұрын
Serving your country is cringe. There are way better methods of wasting your life. 🤦
@ashtonschwenke5 ай бұрын
@@MezzoForte4 no need for that attitude
@jonnyj.2 ай бұрын
@@ashtonschwenke Um... its completely accurate tho? Unless you're going for the pension, serving is COMPLETELY moronic unless your country is actually being invaded, and you like it enough to want to protect it.
@HellionTSE5 ай бұрын
Love me some Barotrauma. I can attest arranging schedules with your friends for a game is the most challenging part.
@clarkedawe34645 ай бұрын
This vid says a lot of things I’ve been thinking for a long time, but haven’t had the words to say. I’ve been playing the game for a long time, have designed a bunch of submarines, played with friends, played in random lobbies, played by myself, and I generally have had a very good time. I will say, public lobbies are always operating on a complete polarity, either being in some custom overpowered sub where it has 10 guns on the top and bottom and the captain (who does everything) is some douchebag with a god complex, or it’s a lobby that never manages to get out from the station because everybody gets merked by the oh-so-funny never-gets-old method of security shooting people, doctors overdosing people on meth, and everyone else either dying in the airlock or rewiring the entire sub. I really liked you ideas for how to make the game more engaging and promoting teamwork, but I feel like the game is torn between its roots (ss13), and something more serious. But if we’re talking ideas, I’ve always thought of making it so mounted guns don’t let you directly see your targets, instead a blip or some kind of representation of the target is shown in its place. Think alien isolation or duskers. I’ll finish up this way too long comment with an anecdote: One of the most memorable lobbies I’ve ever been part of was one where the philosophy was “NO DAWDLING.” Basically the captain and lobby host put a huge emphasis on doing everything as fast as possible with as little downtime as possible. No 20 min trips to the outpost, it was in and out. No sitting around at the ship waiting on people to finish a mission, we had to go ahead and clear out a thalamus or mine for resources. No waiting on people to make stuff at the fabricator, it either got made in between stuff or didn’t get made at all. As long as we kept doing stuff as frantically as possible, random people who would usually grief the hell out of you would actually chip in. It was a stacked lobby, like 8-12 people at a time, and we got all the way to the third biome in one sitting without anything horrible happening. We even bum-rushed a pirate vessel by strapping a shit ton of c4 to the bottom of our sub and then dove directly on top of their reactor. So much fun.
@Lilly-qt4yy5 ай бұрын
"The appeal of this type of thing has pedigree through games like minecraft" is such a weirdly clever and well written sentence you are a consistently surprisingly (relative to youtube) good writer
@notloopers11105 ай бұрын
damn, hyped that dosh is going from horrors on land to horrors in space to horrors under the water hyped for the space station 13
@IronicandDead4 ай бұрын
Great video! Excellent breakdown of everything, and 100% on point about the decay of PVP games.
@theroaringdragon3065 ай бұрын
The reason why the junction like to burst into flames can be two reasons. A. Difficulty can just make it so it just randomly catch fire. B. The more likely reason is the reactor overloading and the junction boxes are hitting max capacity of the boxes and when sustained for to long at this level it will burst into flame. Now why this happens most of the time at the beginning of a game is because everyone sets it to AI control but AI is not as reactive as a human so the slow start up can sometimes lead to the reactor overloading the boxes.
@DoshDoshington5 ай бұрын
I was playing on the highest difficulty, so I'll believe it's the first
@shukuga25 ай бұрын
Some wiring setups can create feedback loops that overload the boxes. I think loading into the map can trigger them. I'd imagine it's most common with automated battery backups or multiple reactors.
@Guardian-of-Light1375 ай бұрын
No WAY you just uploaded a vid on one of my top 5 favorite games. I am gonna enjoy this! ... I'm not good at it but I still love this game.
@Ros_Sample5 ай бұрын
Speaking of technical debt... SS13 essay when?
@eatham.5 ай бұрын
dosh tide might not be terrible tbh
@TheTlank5 ай бұрын
I really want to play SS13, but with how "weird" it feels, I'm sticking to SS14.
@CoalOres5 ай бұрын
@@TheTlank It's funny, I've played SS13 for so long I feel the same way about trying SS14.
@eatham.5 ай бұрын
@@CoalOres i play unitystation which is much smaller but closer to ss13
@D4n0w4r5 ай бұрын
the golden age of ss13 has been over for a long, long time. SS14 doesn't bode well with how they want to handle universal bans and whatnot either. Also, pixel movement is a horrible idea.
@catman4045 ай бұрын
You getting my hopes up for a rainworld video
@tarvitz5 ай бұрын
This whole video, there was one game I was expecting to come up, but, oddly, didn't, despite its seeming relevance, Space Engineers, which has a lot of the same issues, but also doesn't have a good number of them. It's sort of like space Minecraft, you get dropped into an empty world with effectively nothing except the bare essentials, and no defined goals. However, unlike Minecraft, (and Barotrauma), there is no end goal, if you don't know what you need to do, it can appear as if there is nothing to do, which is a problem that could have existed in Minecraft, in theory, but massive popularity saved it from that. It is not necessarily impossible to intuit what to do, you have a drill, the drill marks ore deposits on your HUD, go get some ore, but, then what do you do with it? Nothing. You can't process ore yet. No, what you actually need to do is mine stone, and put that into one specific block on your starter ship, in order for it to be refined into a mixed blend of various starting materials. Then, these materials need to be once again processed into the actual building supplies you will use to build every one of the game's various building blocks. Then, once you understand the building process, which, to be fair, isn't as complicated to understand as I've made it out to be, then what? There is no incentive to leave your starting planet, to do, well, anything. But, this, of course, forces you to make your own fun, unlike barotrauma, which, by having missions, makes the player assume there is no point in doing anything, if it is not for a mission. For example, at no point does the game say "go to Europa", but, if you do choose to go to Europa, the surface is almost entirely ice, one of the most useful materials in the game, as it can be converted into hydrogen, to power hydrogen thrusters, the perfect site to build a refuelling station. Or, on a more simple level, if it takes too long to gather ore, build a bigger mining ship. This open-endedness, much like that of Minecraft, is, by far, its greatest strength, you set your own goals, and your own win conditions. Let's say you want to do a barotrauma, and make one big, central ship, from which you will do everything, as opposed to a set of smaller ships, or a planetary base. Well, you simply can, there's nothing standing in your way other than the time and effort to design and construct it. Gameplay aside, there are also a few technical similarities to barotrauma, not to mention a few differences. First and foremost, the physics jank, "clang", as some call it (including the developers), it's not as bad as it could be, and has been improved on over time, but it is very much there. Space Engineers uses an entirely in-house engine, however, it isn't fully custom for SE, as the developers did use it for some other games, before and after it. Unlike Barotrauma, there is no water at all, which saves them from the complexity of water physics, which they intend to do away with in the sequel by adding water physics. I don't really have a conclusion to all of this, other than saying I don't really have a conclusion to all of this, but I think you'd like Space Engineers, assuming that you've not already played it.
@DoshDoshington5 ай бұрын
Ah yes, the ballad of Spengies
@Matadurr5 ай бұрын
Great video, really enjoyed the watch! A couple of notes, it’s only attack submarines that cannot scan for ores outside the sub, both scout and transport subs can equip a mineral scanner. One of the mechanic’s talents (Iron Storm) allows you to upgrade your hulls and equipment as if they were in a tier III sub, so you can absolutely stay in a sub you particularly like if don’t want the hassle of up-tiering and reorganizing everything. The Dynamic Europa mod, and its associated creature pack, addresses a majority of your criticisms later in the video (mod support in the game in general is pretty fantastic too, I recommend trying out Real Sonar, Improved Husks, and especially Soundproof Walls for better environmental audio). That said I wish these kind of improvements didn’t have to rely on modders. I’m not sure when you recorded this video but in one of the recent updates the devs moderately overhauled the medical system to remove that reliance on the usual morphine/bandage meta. While Barotrauma is a stark example of the perils of technical debt I think the devs have really done a great job of expanding and fixing the game post-1.0. It was already a fully playable and capable experience with 1.0, but if you take a stroll reading through the various patches over the years you can really tell they care about getting closer and closer to that ideal experience the game is hopefully capable of providing.
@asturias02675 ай бұрын
I haven't played the game in over a year now. My group all stopped playing after a big update to the inventory system. Where we left off last in our campaign we already had to do a lot of inventory management before making our way through an area that already killed us 3 times. When we came back to the game just to see that now our lockers were bursting with all the resources we collected took the wind out of our sails. Inventory management is by far my biggest gripe with the game. Previously we had the locker linked to the crafting station full of suitcases so we could store more stuff and keep things organized. Now I don't even think suitcases can be put in that locker and it felt like you could store way less that the previous, already miniscule storage system. Ideally I'd love for them to have a bottomless storage container linked to the crafting station. No stack size limit inside the container, sorting functions, filters, the works. Alas, that won't happen and my friends have already given up on coming back to the game with me.
@theslavegamer5 ай бұрын
you can put suitcases in the lockers but only 5. Theres special slots for them now. Also if I were you and your friends I would wait for a big update (one coming soon) and start a new campaign with some mods
@Coconut-2195 ай бұрын
Yeah, if their complaint was REALLY "we want to simplify inventory management" and "performance" then just giving the fabricator a giant internal 'buffer' that the game doesn't need to constantly simulate would have been a logical solution. In reality all it did was make inventory management more complex. Had the same burnout happen with my friends group, but mostly around the balancing issues of the new 'talents' system and how some of them trivialize/obsolete the preexisting 'skill' system, and the new restrictions on submarine 'tiers'
@commisaryarreck39745 ай бұрын
Yeah items need to start stacking much higher in lockers. Otherwise suitcases are the only alternative (yes i've re-enabled it with a mod because it's no longer funny when you've got a large locker full of suitcases and still don't have the basic storage space required for anything decent Currently lockers barely suffice for single missions. Storage crates are just objectively inferior I play modded and end up turning the Balast tanks into micro-armories with placable storage containers/lockers because we run out of space that quickly Add Neurotrauma and your medical closet alone might barely suffice for a SINGLE treatment, I'm stacking containers in containers in containers Shits literally not even funny with the amount of inverntory management. Unmodded a good haul results in half an hour of trying to get shit to where it belongs before actually starting the mission proper Give us larger storage or a way to automate where items end up after buying dependsing on what it's classified as. Add a simple priority system for containers
@Tkmined5 ай бұрын
One of my most favorite barotrauma sessions ever occured on a public server. It was a 12 person crew, and I worked under the ship's electrical engineer as an apprentice. I got bored with manually managing the reactor, so i built a PID to do it better then the auto-controller. Most fun i've had in a long time.
@syd49525 ай бұрын
I’ve played and modded this game for years. At this point I don’t even know why I mod it anymore. It’s very satisfying to work on but I always find myself disappointed while playing it. The developers seem preoccupied with working on whatever new idea or distraction catches their fancy over actually improving or fixing the game. As far as I (and most of the modding community can see) they don’t have much intention or drive to improve the game and this is about what’s it’s going to look like in ten years time.
@lapisliozuli48615 ай бұрын
The passion you have for what Barotrauma could be is what I feel for Rimworld, along with all the accompanying fretting over balance and atmosphere.
@NijahPlays5 ай бұрын
I'm surprised nobody has mentioned that the devs ALSO MADE SCP CONTAINMENT BREACH
@kman02015 ай бұрын
You’re making me visualize the idea of salvaging upgrades from wrecks as a deal of taking parts and retrofitting them onto your ship. Like, taking a part that has to be manually placed down and integrated into the sub’s wiring, like something that’s a middle ground for engineers that bridges the gap between, “mechanic but junction boxes,” and ,”guy who single handedly optimized every single electrical appliance on sub.”
@stuff_35415 ай бұрын
I agree with most of your statements in the video but i am surprised you did not mention the moding seen of the game. For some if not all of your complaints can be solved with a mod. Ex not being able to change your sub up to your liking try barocraftables or want more realistic healing try neurotrauma. Thanks for reading and i do agree, we need an AWWWOOOGGAAA alarm.
@Tjarnov5 ай бұрын
Another great video, there is some points I would like to contest: - you said there was no way to see minerals from the sub itself. Scout and transport class subs do get a mineral scanner upgrade which allows them to see where minerals are on sonar, if you are using a custom sub you can also enable it on the sonar terminal settings. - you complained about having to remake a Tier 3 sub because of the upgrade requirement. The mechanic does have a talent which allows for more upgrades but I if you only have 1 mechanic and he wants mech suits I understand you can't get to it. Also the modding scene for this game is pretty good if you are looking for additional complexity. For instance you can liquefy yourself when outside the sub, make every injury a 10 step process to fix, make the nuclear reactor emit spicy air, require maintenance parts all your machinery and add a whole lot of random handheld or ship weapons. I don't know for sure but there is probably a mod that makes the alarm go "auuugah".
@Ethan-ui2rn5 ай бұрын
When Dosh was asked for his flavor of autism, he chose neapolitan
@Grodon945 ай бұрын
I did not know that Dosh going "Awoooga" in a cartoonish facsimilie of a klaxon was something I needed in my life, but here we are.
@Konraden5 ай бұрын
What mod of Factorio is this?
@killingtimeitself5 ай бұрын
ultra pain and suffering (no factory building) mod
@ananonymousnerd.21795 ай бұрын
I should mention here that the game has quite a large modding scene that addresses some of your concerns. For example, there are mods to make the active sonar liquefy your insides (and being able to outright kill many local creatures), torpedoes (strange a submarine game doesn't have those at base), sound mods to address your concerns, additional mission and location variety (there are a lot of mods addressing this), the ability to craft and place items in your sub that you normally need to do in the Sub Editor (again, to address your concern), about 20 thousand more creatures ranging from benign and friendly to eldritch abominations here to eat Earthly mammals, talent tree overhauls, new gear and resources (often ripped straight from science fiction), ways to play as a different species (or a robot), a full conversion to the Warhammer 40K setting, turning the medical system so detailed and tenuous that you need to graduate medical school to actually play a doctor (the Mighty Morphine Power Rangers would die of overdose so damn quickly with Neurotrauma), and an absurd number of ways to turn your crew into anime girls, because apparently every game I come across that has a modding scene has at least 50 different mods that do that. For the most part, everything I just said can be loaded and run together, except for the Warhammer mod because it's a total conversion and most self-respecting lore-accurate Commissars would probably have executed your entire crew or run out of bolts trying if everyone was a catgirl (or worse, a Man of Iron), but that does mean that it is totally possible for you to mod the game so much that it becomes barely recognizable. Just understand that loading TOO many mods may have a performance overhead, and also as evidenced by RubixRaptor and Ignis' attempt to survive as anime girls captaining a giant toilet, loading too many mods (or just a particularly ridiculous combination of them) is a quick way for the experience to become truly unhinged and to either die by laughter or by loss of brain mass. Do you want to go introduce your local zombie apocalypse to a literal lightsaber? You can do that. Are you tired of Endworms one-shotting you and want a gun so brutally overpowered that you can fight and kill Abyssal horrors without a submarine? There are so many unbalanced mods out there that you'd have to pick and choose. Do you want to have more motivation to leave your submarine and risk your life in the cold, unforgiving caverns? Go rescue some stranded miners (or they might have turned to Husks by the time you get there, be careful!) or if helping people isn't your cup of tea there is new loot, new craftable items, and new ways to not die (or to die faster, depends what you download). And of course, do you want to go purging Xenos or Chaos in the name of the glorious Emperor of Mankind? You are now a Lord-Captain in the Imperial Navy. Here is a bolt-pistol and a ship covered in guns. (I personally as a potential alien and a definite heretic will be staying away and trying to mod Star Trek weapons into the game. Instant disintegration shall be balanced by no drops and steep ammunition usage) Oh, and if the grim darkness isn't your thing you can also turn yourself into a Spartan-II and pump things with the entire arsenal of the UNSC, or bring Managed Democracy to Europa with Liberators, or have an entire damn mecha duel because yes, modders have added pilotable mechs into this game. Now go turn this into the sequel that Pacific Rim deserves (if you don't with existing mods, I might try with new ones). There are loads of mods to tailor the game to your own wishes, and if the mod doesn't exist, it isn't impossible for you to learn to do it yourself (I am someone who has done just that by going on the Internet and reading, and by downloading some other mods and seeing how other modders did things. My first non-submarine contribution is a friends-only mod of another mod, meant to correct for some custom character sprites not lining up with the human player hitbox, and a modification to the crouch animation to make it even easier to fire over a crouched friend; my second makes the base-game Abyssal-sized creatures blast tracks from the Project Wingman OST once they get close enough. I have plans to add my own (mostly) passive creatures to the game - herbivores that get hunted by other creatures, and which if I do this right, will not be shot at by bots. I also have plans to use the creature editor, of all things, to add Pacific Rim jaegers to the game, so you can actually just punch Endworms in a giant mech, but I might be being too ambitious with that one. Gonna have to see how they created creatures with ranged weapons, because if I have time to, I am putting plasma cannons in your forearms and you are going to put plasma into some monster or another). EDIT: Do you want your alarm klaxons to come straight from Battlestar Galactica? Or into a Star Trek Red Alert? There are mods for that. Better hope there's one to turn your sonar interface into the DRADIS screen, that would make my day...
@clarfonthey5 ай бұрын
Always love more people mentioning Rain World when it comes up.
@pedrotanuri4945 ай бұрын
Thank you dosh for making another great video ❤ ( i hope u keep up with the montly vídeos lol )
@commuprism90205 ай бұрын
HIGHFLEET/SYNTHETIK/COGMIND MENTIONED
@elivcdxv18525 ай бұрын
gun jammed
@alaas10414 ай бұрын
RAINWORLD MENTIONED
@masterzoroark66645 ай бұрын
mm about those levels THE CLOWN SKILL TREE- it's filled with anomalous abilities, like bening unaffected by pressure, and absolute memes like the 1/1000000 chance to instakilll practically everything with your toy hammer And well, there's also the medic skill tree in which you can achieve your bioshock fantasies and splice yourself with several different types of fish
@strcmdrbookwyrm5 ай бұрын
So what I'm hearing is that Barotrauma is a good game with a lot of potential. The only bad part about having a lot of potential is that it probably won't live up to it (without outside help anyway). I just hope that others will take the ideas and expand on them in their own way, and that we'll see more high quality Barotraumas in the future. Personally, what I think could be fun would be a 3-way fusion between Barotrauma, Lethal Company or Content Warning, and Iron Lung. Something not to complicated that focuses on the exploration aspect, while keeping some of the sub combat for when something big shows up.
@quiggsy85714 ай бұрын
That intro is great, I'd listen to you talk about the deep sea for a whole video