TIM THIS IS A SNES YOU DON'T HAVE TO ARPEGGIATE NOTES ANYMORE
@DerpDerp30014 жыл бұрын
Imagine if this was done by a regular composer.
@frannielmartinez4 жыл бұрын
@@DerpDerp3001 It WAS a regular composer... I mean, he composed for that shitty Silver Surfer NES Game
@erm_ok3 жыл бұрын
@@frannielmartinez >calling tim follin "regular"
@matthewmiguel81083 жыл бұрын
@@frannielmartinez lol! He was one of the best game composers out there.
@Nobody-xe9fc2 жыл бұрын
Rumor is that Shigeru Miyamoto was astonished that this was being done on just SNES hardware and nothing else.
@hudde8148 ай бұрын
Yeah so much so that when the game was released in Europe, *Nintendo* was the one that published it and not Tradewest here in the States
@jet_punch68723 жыл бұрын
0:49 is an out of body experience
@GamerKid64 Жыл бұрын
1:55
@TheSuperPlayer7074 жыл бұрын
I like how a such complex track like this one can be made by using only 5 channels. Tim Follin is a genius!!
@novaexplosion32733 жыл бұрын
Considering he used to work on 8-bit chips, it both doesn't surprise me and amazes me at the same time. Looking at it from a technical perspective, the way of doing this also allows not only room for free-priority sound effects, but also the ability to allocate more processing power to the chip to use higher quality samples, since only 5 are being used instead of the usual 8. Doing so lets the samples the ability to almost emulate multiple pitches at once (shown by channel 5) and reduce the need for layering. He truly is a genius.
@UserSniper2 жыл бұрын
@@novaexplosion3273 he used arpeggios on channel 5 for that one bit i think
@spritesensation Жыл бұрын
The follin brothers did that so you could hear the sound effects and the music at the same time
@muuid1sk Жыл бұрын
And don't forget Geoff Follin! I'm pretty sure he actually composed most of the Plok ost and Tim helped him a bit.
@Color_Splsh2 ай бұрын
@@novaexplosion32738 bit chips? Haha, he used to work on 1 bit beepers! 😂 He's an insane tech wizard.
@novaexplosion32733 жыл бұрын
Tim Follin never ceases to amaze me with channel usage. Using a limited number to make room for sound effects and reducing the need for priorities, all while using high quality samples.
@crimson-foxtwitch25816 ай бұрын
5 channels was around what a lot of European composers were used to working with, the Amiga had only four. The SNES’s biggest limitation was sample memory: Follin relied quite heavily on short, looping samples. Psudeo-wavetables, as I’d call them. (e.g. the guitar & low bass. the sine lead is a literal wavetable)
@abraham36733 жыл бұрын
the bassline at 5:50 sounds so badass
@ChrisRichmond4 жыл бұрын
That guitar solo! The attention to detail is amazing for its time- you can hear the sound of the "strum" at the start of every note and the pitch bends as though it's on a real fretboard!
@albertnortononymous9020 Жыл бұрын
I think I read that his method was to play the guitar part himself and transcribe what he played into the SNES
@mikethe22384 жыл бұрын
This kinda sounds like a Past track on Sonic CD
@streeterville7733 жыл бұрын
@CreepimusGaming That's awesome
@Plasmariel3 жыл бұрын
@CreepimusGaming True, 8 PCM Channels each
@coltonriffle23103 жыл бұрын
Huh, I didn't expect the electric guitar waveform to be so simple. It's just a square wave with a small notch in it.
@crimson-foxtwitch25817 ай бұрын
subtractive synthesis + single cycle loop. he basically turned the SPC into a wavetable synth lmao
@dracokinerekАй бұрын
it’s an imitation of a single pickup guitar with overdrive
@PigletTube2 жыл бұрын
DSP 3 is where the waveform constantly assigns itself 2:41
@ChristerMr64143 жыл бұрын
Hmm, only 5 channels. DSP 3 is killing it. 9:56 EVERYBODY NOW!!
@IvysChannel-kb9sn3 ай бұрын
One thing I always notice with this track is how misleading it is once you look into it. It is faster at the start, but has a steady tempo through the whole thing once it loops. Mixing time signatures. Sounds that you don't even notice the presence unless you isolate them. The first signature change takes too many listens for you to get comfortable with. It took me about 5 hours worth of listening to the tune and to this deconstruction in order to know what was actually happening. The channel managing as well, the channels don't stick to a sound, but you never feel like they interupt each other either. Overall, this track shows how thought out the whole soundtrack actually is. 10/10, best track in the whole game and tieing with Akrilyc.
@kpdelaney64602 жыл бұрын
this is fascinating to hear what each channel is doing. I love how he's able to have multiple sounds at the same time on a single channel. This is especially evident in some of his 3-channel pieces (i.e. "LED Storm (ZXS 128k) - Title Theme" and "Gauntlet III - Title Theme") where he has the drumming in between the waves of the bassline on a single channel. It's extremely impressive, especially because he did this all through the code without any previous physical drafting. He's a true genius, along with his brothers.
@Asterra22 ай бұрын
Some of that percussion is stuff I used in my own MODs back in the day. During the golden years of the Amiga's existence, most people didn't have samplers and/or the correct equipment to make good use of them, myself included, so what happened was that the same handful of really well-done sample collections, as scavenged from landmark mods like Space Debris or soundtracks like Psygnosis' _Awesome,_ got shared among all would-be composers who really only possessed ProTracker and whatever they borrowed from preexisting work.
@Part_Time_Fox4 жыл бұрын
You know a song is good when every part of it is awesome
@daandanx Жыл бұрын
5:32 This part is absurdly amazing to look at. The whole song is! But the movement here looks so oddly smooth
@horsepie12794 жыл бұрын
Words cannot describe the joy this deconstruction brings me! Geoff and Tim Follin made some truly fantastic music and hearing each part by itself made me appreciate one of my favourite OST's even more! Please consider more Plok/Follin deconstructions. :)
@m_53733 жыл бұрын
Eargasmic, *TIM FOLLIN IS A GENIUS!*
@codfishcore Жыл бұрын
Para de usar palavras difíceis e só fala que a música é boa meu
@ericjohnson66347 ай бұрын
@jang69420 Mas em inglês não é uma palavra difícil, e o inglês é a língua mundial. Não ouviu falar, cara? (Greetings from USA 😁)
@erm_ok4 жыл бұрын
This has such a namco sound to it.
@Hibbibi5 ай бұрын
Miyamoto needs to see this just to double make sure its possible
@Rael05054 жыл бұрын
this song rocks
@segaking58464 жыл бұрын
Hey youre the second one here!
@Mizu20232 ай бұрын
It progressively rocks
@NoraQRosa3 жыл бұрын
This is one of my favorite pieces of music of all time, and this gives me so much more appreciation for all its little intricacies. This is fascinating and beautiful here.
@PigletTube2 жыл бұрын
3:03 is where dsp 3 is a sine wave
@TheRealLumpySpirit4 жыл бұрын
I didn’t even notice this song had bass before! That’s a good deconstruction!
@albertnortononymous9020 Жыл бұрын
“How am I hearing 4 notes from 2 channels?” you ask. Neat little hack, actually. Instead of having the sample be a single note, he put in samples that were full chords, so when you program one note in the sequence, the sound consists of 3 pitches. This way, you could get as many voices of harmony as you want AND drums with only 5 channels of sound. Nobuo Uematsu also did this with a choir sound singing a major 7th chord Final Fantasy V. The only limit to this is that the chords have to move in parallel motion, so you can’t have 8 independent melodies AND a drum track, but I and most people think parallel motion sounds cool, so this gets a pass.
@ObviousYM4 жыл бұрын
4:41 Thats in one of the time trax tracks that tim composed
@MrSKWLMC4 жыл бұрын
And he didn't even use all the channels??
@recklesflam1ngo9683 жыл бұрын
Probably others left for sound effects
@nyancat.1233 жыл бұрын
@@recklesflam1ngo968 yep because who wants to hear cartoon sound effects over the bass/percussion?
@albertnortononymous9020 Жыл бұрын
@@nyancat.123more like “Who wants the game to mute the bass and percussion so it can play cartoony sound effects?”
@Cyrinil1422 ай бұрын
He's not even using his full power. Tim Follin composed this in a cave! With a box of scraps!
@frannielmartinez4 жыл бұрын
Fact: Some good shit right there! Underated SNES Gem!
@bluecoldtails68844 жыл бұрын
Never heard it, but MAN is it good.
@elpound43884 жыл бұрын
Hey man, would you mind doing the Boss theme to this game? That would be awesome! Thanks.
@ashkirby88963 жыл бұрын
Nice oscilloscope view of the song!😄🤩😎👌
@Arcad3n3 жыл бұрын
Sounds really interesting broken up like this!
@J.R-Himself4 жыл бұрын
0:00 My only favorite
@adamator002 жыл бұрын
Woah, i watched the entire video, guess you deserve a new sub!
@jacobybennett81634 жыл бұрын
Just Awesome 0:49
@jirehjirehjirehjireh2 жыл бұрын
A samplers wet dream
@Thot_Patrol_USA6 ай бұрын
siivagunner
@nessexceptless Жыл бұрын
DO THE WHOLE OST I BEG OF YOU
@LeonardoMaster20064 жыл бұрын
YEEEESSS FINALY!!! THANKS YOU!
@DerpDerp30014 жыл бұрын
Could you do Plok Boss next?
@horsepie12794 жыл бұрын
Yeah!
@Thot_Patrol_USA25 күн бұрын
from the future: he did but you must wait 4 years
@lunitaproductions82903 жыл бұрын
Me on drugs
@alexohkay4 жыл бұрын
I'VE BEEN DIDDLED AGAIN!
@schoolgyrl619 күн бұрын
5:48 Best Section 😃
@gatitorandom4 жыл бұрын
Me encantan tus videos solo por que desaces las canciones jaja sera que podrías hacerle el soundtrack del jefe
@tiles20483 жыл бұрын
3! = 6 4! = 24 5! = 120
@J.R-Himself4 жыл бұрын
Nice
@jasu_kpc4 жыл бұрын
Since Battle Network's getting some love next year... Red or Blue from Megaman Battle Network 1 is my request! There shouldn't be too many channels iirc
@Kytk73 ай бұрын
Geoff Follin es un genio de la música
@xVGAmusicPlayerz2 жыл бұрын
Sony SPC-700 Even if its a Sample-Based chip, still the best! (I mean yeah but in my opinion the YM2612 (Which is a FM-Synthesis Chip) is better)
@FigureFarter Жыл бұрын
You can turn FMs into samples. But you'd eat up the SNES's ram quite some
@xVGAmusicPlayerz Жыл бұрын
Yeah, But I Think that They are Great Chip, YM2612 Is Good For Techno Music As Their Waveforms Can Change Via Patches and SPC700 Is Great Making All Sorts of Song Types (Like Funky, Jazz) But The Problem is With its Limitation.
@FigureFarter Жыл бұрын
@@xVGAmusicPlayerz A lot of SNES games share the same instruments (Think of that slap bass you hear in early SNES games)
@xVGAmusicPlayerz Жыл бұрын
@@FigureFarter yeah
@FigureFarter Жыл бұрын
@@xVGAmusicPlayerz You only have 64 kb to work even though you have 8 channels you can use at a same time, including sound effects which share the audio ram
@stalwartneon82514 жыл бұрын
Hey can you do panic puppet zone act 1 from Sonic 3d blast?
@BoldTool20 Жыл бұрын
i wonder what synth settings they used to create that guitar patch
@thelightningmagnet4 жыл бұрын
Can you do death egg zone act 1 from Sonic and Knuckles but it gets lower every second loop?
@Luna_Blasterr3 жыл бұрын
I want the extended version with only DSP 4 and 5.. 0:49
@jadecoffee3 жыл бұрын
Same!
@daav2010 Жыл бұрын
can you upload Plok - Akrillic - Oscilloscope Deconstruction please?
@Wheatly_Portal2Ай бұрын
Please tell me how to make the guitar sound with an average synth someone please
@gamegod4977 Жыл бұрын
Do Akrillic PLEASE
@crimesterАй бұрын
it's missing most of the instruments?
@segaking58464 жыл бұрын
First! I WIN!
@CrispsCrispulent4 жыл бұрын
You win nothing but the annoyance of others and the *privilege* of being first in a non existent race
@segaking58464 жыл бұрын
Crisps thanks
@AHorseThatIsARadish4 жыл бұрын
@@CrispsCrispulent he won chicken.
@millythompsonfromtrigun98anime4 жыл бұрын
mario Panic94 lolz he won a pretty lame game
@JemZard Жыл бұрын
@@CrispsCrispulentNah I don't find the lil guy's comment annoying... You are😊