BARRAGES are NOT RANDOM | Helldivers 2

  Рет қаралды 403,264

cashcrop_

cashcrop_

Күн бұрын

THANK YOU! Fundraiser (JDRF) goal of $2,000 met with $2,201 in 17 hours. You are amazing people!
UPDATED GOOGLE SHEET WITH EXTRA BARRAGE PATTERNS
My journey exploring the idea that the 380mm, 120mm, and Walking Barrages do not distribute themselves randomly. It got complicated.
GOOGLE SHEET:
docs.google.com/spreadsheets/...
REDDIT POST (not my work - this gave me the idea to test):
/ the_true_power_of_the_...
STRATAGEMS TESTED:
Orbital 120mm HE Barrage
Orbital 380mm HE Barrage
Orbital Walking Barrage
MUSIC (in track order):
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
CHAPTERS:
00:00 Intro
01:52 The Method
03:26 GIS Primer
04:07 Study 1
05:26 Study 2
06:34 Study 3
08:31 Study 4
09:58 Study 5
10:57 Study 6
12:28 Study 7
14:15 Study 8
15:09 Study 9
18:48 Study 10
19:19 Conclusions

Пікірлер: 2 700
@jezithyr8911
@jezithyr8911 Ай бұрын
Gamedev here with some experience with Procedural Generation (specifically procedurally generating terrain/combat environments) . This is 100% caused by using a pseudo-random number generator (or PRNG) to apply offsets to a set of points. The reason why there are consistent patterns is because the instance of the PRNG being used for orbital strikes is always the same on the client for a given session. PRNG's have some interesting (and sometimes annoying) properties: They are deterministic: PRNG's ALWAYS return the same sequence of numbers if they are using the same seed. This is why a minecraft world (or helldivers map) will look the same with the same seed. Access Order Matters: Since the sequence of numbers is the same, if you change the order of requests the output *will* be different. This can be incredibly annoying with multiplayer synchronization and is probably why this is most likely handled server side (which is why the 'randomness' is the same for each player) This How I think that barrages are handled/how I would do it (this is slightly simplified/not going into technical implementations): - Each barrage is a file/asset that can be changed by designers that effectively defines a set of points that determine the 'perfect' impact offsets. This asset file would also contain the damage/explosion radius, visual effect settings, etc. But most importantly, it would include minimum and maximum spread values. - When a stratagem is triggered, the system would grab the location of the stratagem and then add that to each impact offset value. This creates a 'perfect' impact, from there randomness would be added to get the final impact points. - This is where the PRNG comes in! For each impact the system will query the PRNG and ask it to generate a number between the min and max spread values and add that to the 'perfect' impact point. From there, it's just spawning the effects + explosions in order. - For the walking barrage, this method needs a slight modification. In addition to adding the stratagem coordinates to the impact offsets, you would need to shift/rotate the coordinates. If the impact points are rotated BEFORE applying the randomness, the min/max values will end up having different effects depending on your angle with the highest differences around multiples of 45 degrees and little differences at multiples of 90 degrees. Note that these rotations are relative to the WORLD not the player, so 0/360 would be north. Using this or a similar method to generate impacts would explain the consistency for the shape of the first stratagem and explain why the patterns dramatically change based on order. Another fun fact that can be used to 'prove' this hypothesis: If you fire two barrages WITHOUT the extra salvo upgrade and then WITH the extra salvo upgrade, the first pattern will be identical until the extra shot, but the second pattern will be completely different when done with the salvo upgrade (because the order of access changed :D)! The reason why the order of applying randomness to the walking barrage matters is that if it's applied AFTER rotating, then the offsets are done relative to the compass direction instead of relative to the direction that the stratgem was facing.
@TrecherousMonki
@TrecherousMonki Ай бұрын
Another (former) game dev chiming in here, this is the correct answer. If AH made the initial seed also random then you would get "true" randomness every time. If I was coding this and needed a consistent spread, having the perfect spread template + randomness would be a good way to do it. I would also randomize the order of the salvos as well. Upgrades to the spread could simply shrink the template the randomness works off of
@leisexe7468
@leisexe7468 Ай бұрын
So do you mean that each time the orbital is thrown it has like a "default" pattern (for example, first throw has one default pattern, second throw has another default pattern, and so on) that changes between the min and max spread values generated by the PRGN?
@kzrlgo
@kzrlgo Ай бұрын
He should pin this comment.
@abcdefghijkl123454
@abcdefghijkl123454 Ай бұрын
@@leisexe7468 yes but we never see the default pattern as it is always modified by the PRNG
@BarberEngineering
@BarberEngineering Ай бұрын
Software engineer here, this is what I thought once he got to the degree part. Slightly randomize a set pattern. They might also use an existing number such as your x,y,z for example
@ericphomthevy9842
@ericphomthevy9842 Ай бұрын
Came for explosions and democracy, left with a PhD in explosive patternology.
@cashcrop_
@cashcrop_ Ай бұрын
Patternologist should be a rank.
@eintyp4389
@eintyp4389 Ай бұрын
This killed me.
@funkdahmental
@funkdahmental Ай бұрын
Don’t forget your phd in democracy! o7
@al_wombat
@al_wombat Ай бұрын
Brilliant made me smile… :)))
@space_artist_4real138
@space_artist_4real138 Ай бұрын
Huge respect to people in geography, geometry and patterns, this is black magic to me but as a mechanical engineer I'm super grateful to those that can do this, definitely vital analysis for any related study. If legitimate democracy is the body of an advanced civilization, research is the food that will keep it going through eons. And space exploration, both robotic and manned, is the physical training that makes it stronger and more capable in the long term.
@vokkera6995
@vokkera6995 Ай бұрын
Homeboy got a masters in urban planning and development to figure out why he got teamkilled
@miserymystery7875
@miserymystery7875 Ай бұрын
LOLLL
@Saintphoenix86
@Saintphoenix86 24 күн бұрын
Hahahaha
@davidhanousek9874
@davidhanousek9874 12 күн бұрын
As a Geodesy engineer i salute you. GIS MVP
@TheWayabo
@TheWayabo Ай бұрын
Me before watching this video: *throws barrage randomly in the nest Me after watching this video: *throws barrage randomly in the nest
@cashcrop_
@cashcrop_ Ай бұрын
same
@thegeneralscall
@thegeneralscall 29 күн бұрын
@@cashcrop_ dude, I bet at this point you've researched this so much, if you know the number, you can see the impact points. Like neo in matrix.
@OniJitsu
@OniJitsu 28 күн бұрын
@cashcrop_ what I wanna see next is you calling in artillery on your own location and dodging all of the hits while everything else dies.
@vituperation
@vituperation 27 күн бұрын
​@@OniJitsu I've done this on luck and it felt cool. Being able to do it intentionally would definitely be Neo levels of gameplay
@loganspurlin
@loganspurlin 26 күн бұрын
​@@OniJitsu ultra instinct level dodging
@apollyonzorz
@apollyonzorz Ай бұрын
As an engineer who uses GIS daily for basin planning...this may be the best use case for GIS software I've ever witnessed.
@bofa722
@bofa722 Ай бұрын
Finally. What i learned in class will be useful
@carnellstuckey6798
@carnellstuckey6798 26 күн бұрын
Facts!!!
@Brokentwobutton
@Brokentwobutton 20 күн бұрын
It's pretty good for mapping caves too. For food reviews, there's no accounting for taste. Just Google Golden Corral
@fabriziorapino1759
@fabriziorapino1759 9 күн бұрын
that's what i said to my PhD friend who works with GIS on daily basis: "You have never made a better example on how to use GIS and how it works, use it with your students!"
@FMX787
@FMX787 4 күн бұрын
@@bofa722You have a beautiful profile picture.
@anthonychojvang
@anthonychojvang Ай бұрын
Someone get this Helldiver a medal and assign him to the Ministry of Science and Enginnering. This is an amazing feat
@cashcrop_
@cashcrop_ Ай бұрын
A C-01 would suffice.
@kylescott6761
@kylescott6761 Ай бұрын
Man it would be so cool if the devs could give out unique titles for this kind of stuff. That way when you see one in the wild you know you are dealing with a legend. Props to you @cashcrop_ and a well done video
@mansgotplans
@mansgotplans Ай бұрын
@@cashcrop_aye, only need that for possible procreation…
@IamHattman
@IamHattman Ай бұрын
@@cashcrop_ At least an extra 2 minute break between dives if nothing else.
@InfraredEd
@InfraredEd Ай бұрын
😂​@@cashcrop_
@M10art
@M10art Ай бұрын
- So is it random? - Well yes but actually no
@cashcrop_
@cashcrop_ Ай бұрын
Legit.
@mcarpen89
@mcarpen89 Ай бұрын
computer RNG in a nutshell
@SuperPandaren
@SuperPandaren Ай бұрын
There are theory that suggests "true random" meaning absolutely no pattern what so ever is impossible.
@kyousey
@kyousey Ай бұрын
- Not random. - But is selected between 37 patterns.
@mcarpen89
@mcarpen89 Ай бұрын
@@kyousey there are likely an infinite number of patterns, but you're unlikely to see more than a couple dozen per mission because they start over at the beginning of each mission. That's just how pseudo-random number generators work. Helldivers 2 doesn't need 256 bit encryption to randomize their orbital barrage patterns, so they just use a pseudo-random number generator with a fixed seed value for algorithmically-efficient calculations (aka better optimization)
@JustMyStupidOpinion
@JustMyStupidOpinion 29 күн бұрын
Anon: "the barrage is random" Bro: "And I took the personally."
@cashcrop_
@cashcrop_ 29 күн бұрын
Made me laugh.
@snoozyyaloozy5511
@snoozyyaloozy5511 Ай бұрын
I think a factor you forgot to include in your studies, is the fact that the distance you are from the center of the map (Where the Super Destroyer hovers over) can change the angle of Orbital Strategems and how they're casted across the land. This could explain why the walking barrage seemed to have a different pattern in each direction, simply because you were a certain distance from the Ship causing the shots to be angled weirdly. I've seen it happen with the Orbital Airburst strike, where being near the edges of a large map causes the shots to cascade over an area like a sunsetting shadow rather than straight down in a circle as they normally detonate.
@jackbarman7063
@jackbarman7063 Ай бұрын
They even say this in one of the hints/tips during loading screens.
@originaljoke4502
@originaljoke4502 Ай бұрын
@@jackbarman7063 physics!
@chrismonroy623
@chrismonroy623 Ай бұрын
This... And, There are only so many guns and cannons on your ship You can count them from your observation window. And each barrel on your ship is the origin point of a round of that type. and it rotates a cannon barrel out of sequence if it has been used like IRL until it's stepped through them all. So pattern changes. It's a ordered barrage not a free fire.
@rupertbear4447
@rupertbear4447 28 күн бұрын
Was just about to type something similar but thought i'd check if anyone else had the same thought 🙂
@rupertkhan2
@rupertkhan2 23 күн бұрын
He didn't say it like this, but this is the 360 (Constellation) he was talking about
@g80gzt
@g80gzt Ай бұрын
"They're not random bro you just need to conduct a geostatistical study to find a way to make them usable"
@dr.vanilla9017
@dr.vanilla9017 Ай бұрын
Meanwhile the orbital laser.
@danielkrucekjr.4439
@danielkrucekjr.4439 Ай бұрын
@@dr.vanilla9017lights me on fire if I’m within 20 feet of anything that moves and isn’t a helldiver
@m_6866
@m_6866 Ай бұрын
@@danielkrucekjr.4439 That is by far the best part. See a laser going to town? Better make sure there isn't a fucking little scav behind you when the laser switches targets.
@jolioding_2253
@jolioding_2253 Ай бұрын
-least unhinged Dark Souls/Eldren Ring player
@ExValeFor
@ExValeFor Ай бұрын
@@dr.vanilla9017 spends 5 minutes on a strider, doesnt kill it, leaves. the laser is overrated dogshit
@AidilAfham
@AidilAfham Ай бұрын
Automaton 1: What are you trying to tell me? That I can dodge barrages? Automaton 2: No, I’m trying to tell you that when you’re ready, you won’t have to.
@bjornareriksen
@bjornareriksen Ай бұрын
This comment is gold👌 Gave me a good laugh🤣
@alieassegaf
@alieassegaf Ай бұрын
Golden comment! Might see a flying, dodging bullets Automaton soon if this continues.
@Tom_Plays_Games
@Tom_Plays_Games Ай бұрын
Your Democracy Officer would like a word with you.
@SeraphimFaith
@SeraphimFaith Ай бұрын
this was a good reference
@mjellings
@mjellings Ай бұрын
Best comment in the entire thread!
@gamersresidence6040
@gamersresidence6040 Ай бұрын
I think this is the perfect video to realize that we are all just beings in the search of things interesting to us. No conflict, no argument, just analysis. Very nicely investigated!!!
@cashcrop_
@cashcrop_ Ай бұрын
Thank you.
@savantart
@savantart Ай бұрын
YES! Former Maxar employee here. LOVE that you're using GIS in Helldivers 2.
@cashcrop_
@cashcrop_ Ай бұрын
The stars aligned.
@InsanestFoxOfAll
@InsanestFoxOfAll Ай бұрын
You know what this sounds like to me: Seeded Psuedorandom distributions. Unfortunately, the conditions and information available to you where you'd want to rely on an orbital bombardment makes it unfeasible to rely on any more than select basic features like "Pattern x is safe in the middle"
@darbodrake89
@darbodrake89 Ай бұрын
I mean signal noise could be number of orbitals and the pattern generation is a matrix of polar coordinates. You might be able to work it backwards with some transforms. Already you have distance to polygon based on throw direction, set up a matrix that represents the orbital of each blast as a function of compass angle then compare the difference in polygonal functions to see what the constant offsets would be from the noise input.
@darbodrake89
@darbodrake89 Ай бұрын
If it was a seeded distribution, then there wouldn't be as much consistency between throw patrerns. Chaos theory would start kicking in at like the 15th iteration or something. Me being lazy would make it a single transfer function that I could throw another variable at to offset the pattern in different directions. That offset function could be another transformation matrix internally changing with orbital throws and externally applying to the vectors that represent hit positions afterward.
@cashcrop_
@cashcrop_ Ай бұрын
@@darbodrake89 Having to Google what you're discussing. No clue. Geography guy. Love it nonetheless.
@cashcrop_
@cashcrop_ Ай бұрын
I'll look into seeded pseudorandom distributions. Never heard of it. Sounds like my brain would like an understanding. One thing is for certain...Orbitals certainly have a perception of randomness to them, and I like that.
@TacticalCommand
@TacticalCommand Ай бұрын
@@cashcrop_ It's the technical term for a type of random number generation where a seeded number is used as the starting point but from there it randomizes. If you use the same seed every time then the same pattern will show up every time but each number in the sequence will appear random at first. If you took this exact same system and simply had it randomize the seed number then it would be for all intents and purposes truly random. Likely some sort of simple number generator but what it does is the game files can record that seed value for use in testing should the engineering team need to help figure out a problem.
@dumbname1961
@dumbname1961 Ай бұрын
"25 days of my life" as a person who brings 380 in ALL my runs. i thank you for your sacrifice.
@sc3961
@sc3961 Ай бұрын
Even at exterminate missions?
@BobOrKlaus
@BobOrKlaus Ай бұрын
@@sc3961 i mean, the video proves that its not random, so why not lol
@Adeon55
@Adeon55 Ай бұрын
@@sc3961 Exterminate missions are arguably the best ones to bring barrages on, especially on the highest difficulties. A whole team of barrages makes quick work of the mission. Throw in some intentional traitor strikes during the cd if you're feeling spicy. Use those reinforcements, soldier!
@kachow2461
@kachow2461 Ай бұрын
@@sc3961especially for exterminate missions!!! A fellow 380 truther I see
@0freeicecream956
@0freeicecream956 Ай бұрын
@@sc3961 From Suicidal vs Bots experience (difficulty 7), as long as you use a defendable point away from center, you can cut a lot of time with glorious orbital barrage spam. It actually keeps your death count down when you do it right (Went from being 0-4 to 6-10 reinforcements left on average). Just remember to bring some tools do deal with heavies once the timer runs out.
@johnny0sksux
@johnny0sksux Ай бұрын
Former Artillerymen. Props to arrowhead for the attention to detail. There are many different kinds of Fire missions. This one most resembles a sweep and zone fire mission. You take the deflection and the quadrant (angles of your cannon) and you adjust them a certain degree every time you fire. Its meant to cover a large area but still be controlled to minimize any collateral and fraticide. The paperwork was a nightmare but always fun and strenuous work
@brianirwin8111
@brianirwin8111 Ай бұрын
I used ArcGIS systems for a few years in college for satellite imagery and seeing GIS in a Helldivers 2 vid nearly gave me an aneurysm. I admire and fear your dedication in equal measure.
@atticlion7648
@atticlion7648 Ай бұрын
Being able to pack this much info into just 20 mins is almost more impressive than the shear amount of work that went into gathering and analyzing the data in the first place.
@cashcrop_
@cashcrop_ Ай бұрын
I took a heavy hand to my script this time.
@daxwolf455
@daxwolf455 Ай бұрын
​@@cashcrop_you earned my sub because of this xd
@cashcrop_
@cashcrop_ Ай бұрын
@@daxwolf455 Kind of you.
@802Garage
@802Garage Ай бұрын
I just started watching the video, but when I saw 20 minutes I was wondering how it could possibly be that long on such a simple topic. Now I am extra curious. Hahaha.
@mmmyeah7
@mmmyeah7 Ай бұрын
Same I subbed and watched the whole thing such a refreshing and different video to most on Helldivers I hope you do more of them Ty.
@matthewmorris6378
@matthewmorris6378 Ай бұрын
12:25 what Arrowhead seems to be trying to simulate here with the Walking Barrage is something called a "sheaf". In Field Artillery, we arrange the cannons in lines so we can use a single correct aiming solution for more then one piece. The rounds land along a generally parallel line at generally uniform distance from all the cannons. This is called a sheaf. If a target is left or right, the line remains parallel to the gun-line, which has not moved. Moving would throw off aim, so each gun will pivot in place. Until the gun-line is ordered to displace and emplace facing in another direction, in which case the new sheaf will be parallel to the new facing of the gun-line. It seems like Arrowhead tried to simulate changing the facing of the platform holding the turrets; potentially at a really tiny level cuz math is easier then moving a ship or multiple pieces/vehicles. Oh, this is different from the direction the target observer is facing. Either way, good use of GIS for impact site analysis (Google "changes in the sheaf caused by a change in the line of fire".)
@Keithustus
@Keithustus 15 күн бұрын
*than Then is for sequence; than is for comparison. ‘If the guns are moved more than a bit then helldivers will die.’
@Joshua10902
@Joshua10902 18 күн бұрын
"Somewhere between 38 distrubution patterns and hell" killed me
@ambassadorpineapple6490
@ambassadorpineapple6490 Ай бұрын
When someone asks me what I do for a living as a GIS Analyst, I'm going to stop saying "Google Maps", and just link this video - good job dude!
@cashcrop_
@cashcrop_ Ай бұрын
I say I make maps.
@FishyBusiness69
@FishyBusiness69 Ай бұрын
@@cashcrop_ Are you a GIS professional? So funny seeing QGIS in a helldivers video.
@cashcrop_
@cashcrop_ Ай бұрын
@@FishyBusiness69 i am
@davethescrub858
@davethescrub858 Ай бұрын
Nerds - love it lmao
@geckoelement
@geckoelement Ай бұрын
When searching parcels, I use the GIS base map and never gave it thought as what the GIS actually is.
@zach942
@zach942 Ай бұрын
time to tell my friends that the barrage isn't random and give them no context to frustrate them further when i take a 380 hehe
@cashcrop_
@cashcrop_ Ай бұрын
Yeah, sorry there is nothing. To me, if you don't hover over the red line coming from the sky and react accordingly, it's a training issue. Perhaps the training that we can retake at any time needs an update.
@NyJoanzy
@NyJoanzy Ай бұрын
​@@cashcrop_yeah, it's odd that there isn't a point where you learn to identify ally strategems given that it's a one step process.
@thereisa6inthename
@thereisa6inthename Ай бұрын
I always use the 380 barrage. People sometimes just kick me, sometimes i got called shit and so on. I don't know how they let these people through basic trainig these days.
@elizabethhicks4181
@elizabethhicks4181 Ай бұрын
@@thereisa6inthename that’s weird. I don’t play with ransoms, but my friends and I use the 120 and 380 all the time on higher difficulties to soften large enemy bases. They’re excellent for that job. You can throw one and then back up, and let it run its course and then clean the rest up by hand. But I also really love the Spear for bots generally and bile titans, so I’d probably get called crazy and kicked too, but I’m over here laughing as I’m taking out bot turrets from 200 meters so
@connman8d617
@connman8d617 Ай бұрын
The most useful information in this video is that the area directly on top of the orbital marker seems to be the safest place to stand if you can convince your friends to play 380 roulette with you.
@Ifyoucanreadthisgooglebroke
@Ifyoucanreadthisgooglebroke 28 күн бұрын
The best part of this is that: 1. Arrowhead says that everything we do in mission is canon. 2. The government of Super Earth is as it is with all that implies so there is no way the SEAF bothered to specify the barrage system at this level, pay for anything more controlled or for manually targeted barrages, nor distribute any such information that it might have to super destroyers. And those lead to: 3. It makes sense that some super destroyer went and sacrificed a few dozen helldivers getting this data from the field in order to advise other super destroyers. 4. It makes sense that the barrages are coded by the contractors who designed the guns to follow a system like PRNG, just like a videogame. In short, this testing is canon and it makes perfect sense that it happened and that it found the results that it did. I guess we should salute the helldivers whose minute holding the torch of liberty started with taking an aerial photo while dropping in, and then making sure that it is in fact safe to lay down right in the middle of a 380mm, before conveniently falling to Automatons who interrupted the data collection allowing an excuse for the next diver to collect a new aerial photo on their way in. So naturally the next steps are for someone to set up an AI player that uses this to perform orbital barrage wizardry, they get the account banned for botting, in universe that was the MoT finding an automaton infiltrator. All still canon.
@dj11o9er
@dj11o9er 25 күн бұрын
Wait. Real talk, Arrowhead said that literally EVERYTHING we do ingame is canon?
@shirothefish9688
@shirothefish9688 25 күн бұрын
Man, that means somewhere in the world there is A: someone who pushed fheir friend and got executed via shotgun for it B: many people who have died bonking their head on the evac C: way too many people willing to drop nukes on evac cuz they like watching the explosions as they leave.
@user-df8rj3ov2f
@user-df8rj3ov2f 29 күн бұрын
Yeah, this is THE most wonderful and nerdy video Ive seen in a while. Thank you! I work within GIS, but not so much the analytical part as the presentation and distribution of services. This? This is fricking brilliant, and made me want to do a LOT of similar studies for certain games. It also highlights how important robust testing is to any proper research, and how it's so easy to become myopic and narrow on just one point of attack. That's what our brain is best at. Varying and seeing new patterns is important, and learning to look for such useful variations (and the patterns within) is a hard-learned skill. Nearly 300k viewers in a week agree: your days were definitely productive, and you've produced a gem of a video here :)
@user-jc3nz7eb6t
@user-jc3nz7eb6t Ай бұрын
That's actually a smart move. They make a formula that is effectively random for the players, but predictably manageable for the game designers. And it doesn't require your client to transfer the location of every point of impact to the server and then to every other player, which may create visual and gameplay lags. Instead, your client only transfers the angle of the throw and point of stratagem landing, which is way less info - and then everyone get the same pattern of explosions. Brilliant! An amazing study, helldiver! Super Earth should be proud of you!
@arthurmoore9488
@arthurmoore9488 Ай бұрын
Psuedo Random Number Generators and algorithms solve so many problems I wouldn't be surprised to find them in something like video compression for similar reasons.
@user-jc3nz7eb6t
@user-jc3nz7eb6t Ай бұрын
@@arthurmoore9488 woah... I never thought of using it in anything but games. What you said makes so much sense!
@Felsparx
@Felsparx Ай бұрын
And then it turns out that all the dots in a 360 degree circle form a QR code that, if scanned, gets you rick rolled by the developers.
@cashcrop_
@cashcrop_ Ай бұрын
That would have been wonderful.
@gaeel330
@gaeel330 Ай бұрын
Game developer here (not Arrowhead): It's possible they're using a pseudorandom number generator, but that the seed is fixed. As for randomness potentially dropping all of the bombs on one location, there are solutions to that, ranging from a simple "reroll if wrong" algorithm, to blue noise and Poisson distribution algorithms, or using a random step algorithm.
@cashcrop_
@cashcrop_ Ай бұрын
Thanks for the information. I’m not a developer, and comments such as yours have given me some areas to research to gain a better understanding. About the only development I do is ETL to push data from various sources into GIS.
@oArquidruida
@oArquidruida 29 күн бұрын
Developer here ~ It's possible that they did an experimentation with the seeds to get good patterns that fits well in the weapon purpose and list this selected seeds to use in the algorithm. It wouldn't need any other algorithms other than the one using the seed to generate the shots, so would be more predictable and reliable
@cashcrop_
@cashcrop_ 29 күн бұрын
@@oArquidruida Some others in comments/replies have theorized that the predictability present in the seeds is to allow for easier troubleshooting in replicating problems, as well as requiring less information to sync between the clients.
@gaeel330
@gaeel330 29 күн бұрын
@@oArquidruida Yes, this is entirely possible too, it's a solid approach for this kind of thing. Test seeds until you find a good run and fix that as the initial seed.
@user-zp4ge3yp2o
@user-zp4ge3yp2o 27 күн бұрын
Why not just type artilleryisrandom=true? Game dev are stupid
@HelplessTeno
@HelplessTeno Ай бұрын
I like how this video fully illustrates the slow decent into madness you described in the beginning. It just keeps getting more complicated with every new finding.
@Newominus
@Newominus Ай бұрын
This has the same energy as trying to find planes that crash into the ocean
@cashcrop_
@cashcrop_ Ай бұрын
Never underestimate the desire for humans to search for others to preserve life. One of the great things about a species...and sometimes...across species.
@liverslices
@liverslices Ай бұрын
Love the surprise villian in Act 3 being polygons
@cashcrop_
@cashcrop_ Ай бұрын
haha. good one.
@dineshsadhwani3717
@dineshsadhwani3717 Ай бұрын
Polygons are F tier of geometry
@Dozav7
@Dozav7 Ай бұрын
Did find it funny that he used circles to first bring up polygons.
@liverslices
@liverslices Ай бұрын
@dineshsadhwani3717 take that back you son of a bot
@liverslices
@liverslices Ай бұрын
@@dineshsadhwani3717 take that back you son of a bot
@shilombaba
@shilombaba Ай бұрын
1) This is the kind of video that makes YT still relevant. 2) Thank you for all this time and work. 3) The only question I had about barrages, I believe was not answered : I was wondering if the barrage shells were influenced by the presence of enemies. Since I have found that sometimes shells would do direct hits on chargers or brooders, I thought there was a little "targeting" process going on, but in your video, I only see barrages in the open, with no (or very few) enemies.
@cashcrop_
@cashcrop_ 25 күн бұрын
I just responded to your other Super Thanks. So, thanks for both! Incredibly kind of you. 1) I appreciate that. I get a bit tired of how YT content is going. I wanted something else and am attempting to make what I want to see. 2) My pleasure. I'd look anyway, so I may as well share what I've found. 3) I haven't seen this to be the case, as there were times when enemies were near the impacts (and sometimes within them), and the patterns were the same. This happened on Study 1, Study 2, and Study 4. There may be something there, but it wasn't noticeable to me. These were all small (standard) units, so maybe it will target larger units. I couldn't say.
@CyberKnightX21
@CyberKnightX21 Ай бұрын
The pattern might not be random, but the video certainly is. I was not expecting to see this today. As a guy who's worked with GIS and other such things before, this is so much fun to watch.
@KnowingBetter
@KnowingBetter Ай бұрын
This is the kind of research the government needs to be funding.
@alexboccaccio5431
@alexboccaccio5431 29 күн бұрын
Holy what are you doing here?
@I_H8_Celery
@I_H8_Celery 28 күн бұрын
They are, the Forest Service has both howitzers and GIS. All in the responsibility of the GS5 Mafia.
@nc1297
@nc1297 Ай бұрын
I respect the thoroughness even if it didn't help me use barrages better
@cashcrop_
@cashcrop_ Ай бұрын
I'm really good at throwing that first one. Heh.
@jooot_6850
@jooot_6850 Ай бұрын
@@cashcrop_at least you got the strstagem codes down to a T
@josephburchanowski4636
@josephburchanowski4636 Ай бұрын
@@cashcrop_ So basically if my only orbital is the 380, and I remember the patterns and count my throws, I will always know where my shots will land? As well as know the order those shots will land, so I might know when a certain location becomes dangerous or when it becomes safe? Would be kind of funny finding different pathing options through the different 380 patterns that are safe; and just release a montage of you running around inside a 380 barrages like a madman unharmed. Bonus points if you get teammates to stand at what will be impact locations, and you just call out their name just before they are about to blow up, they could even bring the shield emplacement so they don't instantly die to the first impact.
@avenger4cats72
@avenger4cats72 Ай бұрын
@@cashcrop_Can you plz explain how throwing the 380mm and 120mm at same time changes them? What changes? I always throw the 380mm first, then immediately throw the 120mm at the exact same spot. I also immediately throw a walking barrage into the same area. It’s kinda hard to tell what’s happening 😂 I have many clips of me doing this (throwing 380mm, 120mm, and walking barrage all at once) but it’s all been when playing against enemies. Still would like to know how it changes them, and is there a “best way” to properly throw all 3 of them together, back to back to back? Which one should be thrown first, should I be throwing them all in same spot or spreading them out more? Any tips would be appreciated 😂
@starwarscards7142
@starwarscards7142 Ай бұрын
@@avenger4cats72 it has nothing to do with throwing them at the same time. What is happening is every orbital that is thrown by you increases a count of how many you have thrown. When you throw your barrage it uses this count to give you the pattern that matches that number. So if it is the 1st orbital you have thrown it will use pattern 1, if it is the 32nd it will use pattern 32. Using your example the 380 will use pattern 1 and the 120 will use pattern 2 and the walking barrage will use pattern 3.
@arabidllama
@arabidllama Ай бұрын
Been thinking about this since watching the video. One note that came to mind - given that the strikes are physically simulated as being fired from a point above the map, the actual final firing distribution "in code" is likely a set of angle-offsets from the central aim angle, rather than a set of 2d projected impact points. I'd expect that strikes placed farther towards the edge of the map would exhibit a more oval-shaped spread (a conic section) due to the cone of fire being at a shallower angle with the ground.
@cashcrop_
@cashcrop_ Ай бұрын
I did test on the edge at South, East, and North (can't recall anything to the West of center). However, we're talking Level 1 or Level 2 maps. They're small. Many others have brought this up. I'm now curious what the edge of a Level 9 looks like. I've been meaning to look into map sizes by grids present across the maps.
@Ottowosch
@Ottowosch 25 күн бұрын
This was my initial thought as well when trying to explain the walking barrage. It could make sense that the super destroyers are actually shooting as if they were players with a gun (probably re-using the same code, same for how automatons shoot I guess). That would be consistent with the kind of simulation-y details Arrowhead seems to love putting into this game. The impact of barrages you see on the ground would be the result of the same spread pattern being projected from the ship's point of view. Same as seeing the spread pattern of a shotgun you've shot into a wall. It would be a simpler explanation for the walking barrage's rotating spread than it having some complex behaviour related to cardinal directions. That said, the rest of the video shows it's more complicated than that. Plus, I would expect the barrages' spreads to look noticeably elongated in some cases given the angle the destroyer sometimes fires at. So idk :)
@silveleysh
@silveleysh 27 күн бұрын
I was drawn to the experimentation, the scientific approach, and the journey down the rabbit hole that all of this entails. So honestly, subscribing was an instant decision for me this time around. You are a madman though, this is really useful to predict walking barrage and the first use of the HE barrages. I know it is asking a lot, but I really liked the numbered locations of the HE bombings on the first pattern. I've alredy memorized it and it's gonna bring great value to my operations. I would really appreciate the same for the second and third patterns (and maybe fourth if you feel spicy). It doesn't have to be very precice, but sure as hell I would really enjoy a video about that. Hell, I would probably even do it myself if I have to now that it has come to this. Nice work man.
@embertillhawk8160
@embertillhawk8160 Ай бұрын
20:30 I love how you just run up, vibe check that automaton, and board the ship. "I like ya cut, G"
@cashcrop_
@cashcrop_ Ай бұрын
He was on my landing pad. Can't have that.
@jovifidelis
@jovifidelis Ай бұрын
Helldiver: CMON THROW THE 380 MM BARRAGE, THE BOTS ARE COMING. Helldiver 2: ALR, JUST WAIT A LITTLE, I NEED TO GRAB MY CONSTELATIONS Helldiver: 2: ALR, NOW I GOT THE CONSTELATIONS, wait where are you? *Gets blown up by pieces*
@ebreed707
@ebreed707 25 күн бұрын
This is why I love nerds. It's the appreciation and love for very specific things within specific things. My lazy ass would have put the controller down so as not to affect the angle of the throw, waited for the cool down, and prayed there were no patrols then thrown it again. No new brown spots? It's not random.
@zachroland2398
@zachroland2398 Ай бұрын
I love the depth and focus shown in this analysis. It's laid out clearly and has encouraged me to bring some barrages to my next dive
@CoryDAnimates
@CoryDAnimates Ай бұрын
The production and dedication is second to none. Having a GIS breakdown is mega!
@cashcrop_
@cashcrop_ Ай бұрын
I was excited to meld two passions of mine.
@Thatbeardedguy86
@Thatbeardedguy86 Ай бұрын
Haha seriously. We use ArcGIS at work and I was super excited to see it used here.
@cashcrop_
@cashcrop_ Ай бұрын
@@Thatbeardedguy86 I use Arc for work. Had to learn QGIS for this video as I didn't want to mix work with personal. It's...odd. Absolutely stellar application for being completely free. I've listened to some presentations where it was used, but had no reason to use it myself. It took a few hours to figure out how to do what I needed to do with it. I was hoping for some GIS folks to sound off. Glad that you did. We are few, far between, misunderstood, and often...underfunded (probably because of misunderstanding...I'm working on my simplification of terminology to bring more folks into the fold). Who knows, perhaps there is one person out there who finds a new path in life from this video. A path of GIS, Geography, or Earth Science. UC?
@Thatbeardedguy86
@Thatbeardedguy86 Ай бұрын
⁠@@cashcrop_I know a few of the physical scientists who have played with QGIS and echoed what you said. Odd. Nope not UC. I work for an agency that does ocean floor mapping.
@cashcrop_
@cashcrop_ Ай бұрын
@Thatbeardedguy86 discord.gg/QCjzSwA This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)
@wilwith1l
@wilwith1l Ай бұрын
The most captivating Helldivers 2 video I've watched in weeks! Bravo!
@cashcrop_
@cashcrop_ Ай бұрын
This is a very humbling comment. Thank you.
@ProfShikari
@ProfShikari 22 күн бұрын
This is one of the most interesting Helldivers videos I have watched, outside of solo Helldive runs etc, kudos to you good sir for your efforts.
@mielkeways73
@mielkeways73 28 күн бұрын
First video I've seen of yours. I have liked and subbed just based on the fact you tricked me into learning something. Thank you and great work!
@cashcrop_
@cashcrop_ 27 күн бұрын
Great feedback. I appreciate it.
@dannylew8299
@dannylew8299 Ай бұрын
The obtuseness of Fatshark has truly prepared all of their former youtube squadies for Helldivers
@turdbergler657
@turdbergler657 Ай бұрын
Yeah I'd noticed a whole lot of dark/vermtubers have been making the best at helldivers 2 content
@cashcrop_
@cashcrop_ Ай бұрын
I don't know what's happening over at FS. I wish it was more than what it is. DT is a really fun game.
@masterasia4175
@masterasia4175 Ай бұрын
obtuse rubber goose
@ThePartyKnife
@ThePartyKnife Ай бұрын
@@cashcrop_ I couldn't agree more! I'm fucking loving Helldivers 2 as well! xD
@nminskey
@nminskey Ай бұрын
Fatshark has a long history of similar behavior. Do you remember war of the vikings?@@cashcrop_
@sonicblackhole3559
@sonicblackhole3559 Ай бұрын
As a meteorologist and fellow geographer it’s so awesome to see someone using GIS like this
@cashcrop_
@cashcrop_ Ай бұрын
Had to learn QGIS, as I'm used to Esri products. Can't mix work and non-work. I saw the possibility and was excited to meld two passions. I'll say one thing that you may like...isobars.
@cashcrop_
@cashcrop_ Ай бұрын
discord.gg/QCjzSwA This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)
@andresmdp95
@andresmdp95 Ай бұрын
It expired fast :( i test things too sometimes :,( ​@@cashcrop_
@Teneombre
@Teneombre Ай бұрын
@@cashcrop_ Already expired :p
@a7xaudiojunkie
@a7xaudiojunkie Ай бұрын
I've been watching a lot of HD2 videos since release, everything from leaks, to tips, to weapon reviews, to animated humor, and somehow this is the most informative and hilarious video I've seen. I hope that sub count grows, because you deserve it.
@platt_mallar
@platt_mallar Ай бұрын
This is my first time coming across your channel. I was not expecting this level of study and data analysis. And then you recognized your own biases and attempted to correct your studies for them! I'm impressed with your scientific method and your commitment to this study.
@cashcrop_
@cashcrop_ Ай бұрын
Thank you. Ultimately, I don't know much about game systems. Fortunately, folks in the comments do, so I'm learning some concepts to study to gain a better understanding.
@tank_dempsey
@tank_dempsey Ай бұрын
The consistency also works with the traitor mechanic. I believe it fires a volley of 3 walking barrage style shots in whatever direction you are moving in. I’ve survived 5+ minutes being fired at, if you turn 90 degrees after the third shot and keep moving you won’t get hit
@cashcrop_
@cashcrop_ Ай бұрын
Fabulous. Some have asked about this. I'm going to try to figure out how to link to a comment if it's possible.
@GogTheCaveman
@GogTheCaveman Ай бұрын
Not sure if you mentioned this in the video, but the walking barrage pattern is the same pattern as the other barrages, just with each shot offset in the thrown direction, based on how long the barrage has been active. Specifically the pattern you can see at 6:25, before the second shot that lands due north of the call-in point. If you look at the centers of the polygons from the walking barrage testing, you can see that they line up with the distribution at that timestamp. Pairs of shots to the east, south, and northwest, single shots in the north and southeast, and a cluster of 4 a bit to the west. I'm also pretty confident all of the patterns are generated programmatically, i.e. the exact coordinates aren't written down anywhere in memory, they're calculated on the fly from a seeded pseudorandom number generator. The seed is presumably initialized to 0 on starting a mission, and advances 1 for each call-in. It might also persist between missions, meaning calling barrages in a previous mission might affect barrages in the next mission if you haven't restarted the game. Therefore, also, there are a functionally infinite number of patterns. You can just keep asking the computer to make more. The specific distribution of the RNG algorithm could be interesting to investigate, like if it makes any efforts to provide an even spread. Based on how close some shots land to each other, I would say it looks like true randomness distributed in either a circle or possibly a square.
@cashcrop_
@cashcrop_ Ай бұрын
Temporal never crossed my mind. That is certainly a possibility. To ascertain a complete understanding...stand in a map for at least 10 minutes and see what pattern of a N-S Walking Barrage Pattern is presented. EZ Edit: Sorry, missed the second part of your point. The continuation of a pattern in a "session" is also an interesting concept that my method would not account for. Your line of thought is fabuous.
@Dakota56
@Dakota56 Ай бұрын
Now normally I hate videos that advertise something and say it at the end and just talk about the boring process to get there, but this was actually so interestinf
@politepupper111
@politepupper111 Ай бұрын
"if you study something long enough, it begins to study you" great video Helldiver, very informative. May Democracy be with you. 🦅
@Farcyde021
@Farcyde021 Ай бұрын
I dub thee "The Galileo of Videogames". Now report to your cell for heresy....
@insertnamehere6659
@insertnamehere6659 Ай бұрын
Heresy? This ain't 40k lad.
@IamHattman
@IamHattman Ай бұрын
@@insertnamehere6659 Galileo reference, not a 40K reference.
@cousinzeke4888
@cousinzeke4888 Ай бұрын
Fun fact, Galileo wasn't imprisoned for his scientific findings, after all, the church funded his research. He was imprisoned later for insulting the pope.
@herrfantastisch7489
@herrfantastisch7489 Ай бұрын
@@insertnamehere6659 Spotted the Warhammer 40K fan.
@godwinstone1170
@godwinstone1170 Ай бұрын
@@cousinzeke4888 not quite - Galileo was confined to his house for his scientific arguments (rather than his discoveries) about heliocentrism, particularly in the Dialogo, which is a treatise/compilation of his and others’ largely scientific theories. IIRC Pope Urban was upset that Galileo had not weighed up Geo- and heliocentrism equally in the text (plus the character Simplicio is a buffoonish Aristotelian), paving the way for the church to charge him with, yes, heresy.
@wido3471
@wido3471 Ай бұрын
can't wait for my friends to use this information to exponentialy increase their chances of utterly missing every potential objective and turning me into paprika dust jokes aside, this is quite a breath of fresh air regarding helldivers 2 content since most channels are milking "nerf drama" for some views, keep it up!
@cashcrop_
@cashcrop_ Ай бұрын
Not here. I'd hate myself.
@clintmcbride7830
@clintmcbride7830 Ай бұрын
Yep. Typical nerf drama and meta discussions get old fast. There are about twenty channels that do that stuff. This is the only channel I've seen taking this kind of approach to content, and I was hooked the whole way through. Instant subscribe.
@_Bungus
@_Bungus 20 күн бұрын
@@clintmcbride7830 Plus, everyone knows that "use what you want" is the only meta that matters. This is the thinking man's Helldivers content
@clintmcbride7830
@clintmcbride7830 20 күн бұрын
@@_Bungus I would argue that the best players know that. But a lot of scrubs I've seen on 5-7 think that the meta weapons/stratagems will do the work for them, which is why they are stuck failing those difficulties.
@Mathieu-OBrien
@Mathieu-OBrien 18 күн бұрын
Very well done! What's cool with this game, is sharing information actually means the Helldivers army as a whole improves
@fabriziorapino1759
@fabriziorapino1759 9 күн бұрын
I simply ADORE the method you are using to collect proper, consistent and coherent data. Should be teached at school.
@cashcrop_
@cashcrop_ 8 күн бұрын
Thank you. I try. =D
@charlestwoo
@charlestwoo Ай бұрын
what the actual fuck.... this is insane
@ketsuekikumori9145
@ketsuekikumori9145 Ай бұрын
What I was hoping for was quick tips on how to make the barrages more useful. Instead all I got were visual proofs that the rng algorithm is definitionally not random.
@cashcrop_
@cashcrop_ Ай бұрын
Your sentences in order: 1: Sorry, not a quick tips kind of guy (I try) 2: Yup
@jjstoller
@jjstoller 20 күн бұрын
Yea, I think the focus on “this isn’t random” ignores that most people aren’t using the word in a “technical” manner. They mean they can’t reliably predict what their barrage will hit, and this video concludes: right, correct, no way for a player to predict that.
@zutzun8230
@zutzun8230 Ай бұрын
Subbed. Insane time put into the accuracy of the review. Thanks.
@Vinny2142
@Vinny2142 24 күн бұрын
Another well done and insanely detailed video pal - the dry humor was on point too. I'm sending these requisitions your way for the primer course on GIS alone - keeping doing super earth proud helldiver
@cashcrop_
@cashcrop_ 24 күн бұрын
Very much appreciated.
@General_Ward
@General_Ward Ай бұрын
Good video. Good voice. Excellent experiment (my focus was research psychology). And since I'm early here's some advice to the peeps. The 120 and 380 are area denial weapons. I use them on large enemy bases/hives I don't have the time for immediately. They are also amazing at keeping the reinforcing bug holes supressed and obliterating a horde on their way in. 380 better for bugs due to their spread. Walking is very good at it's 1 job: clearing the way as you advance immediately behind it. All ordinance in the game should be used they way they would be in real life scenarios (there is military doctrine to help if you need it)
@matthewogden1988
@matthewogden1988 Ай бұрын
I feel sorry for your sanity after that one! Good work HELLDIVER!
@cashcrop_
@cashcrop_ Ай бұрын
Thanks. It is finally over.
@threeforthsstudios
@threeforthsstudios Ай бұрын
@@cashcrop_ Sounds like treason to me /j Good work my friend! This content was truly incredibly.
@ENigMa_GOODz
@ENigMa_GOODz Ай бұрын
You sir are a true savant. Amazing work decoding thos. Really great watch. I foud myself enamored with your findings and forgot i was checking this for a game and felt like i was sitting in on a lecture. 💛
@Noobsaucer
@Noobsaucer 8 күн бұрын
dude, this is INSANE. Thanks for putting in the effort!
@lazaruschapman9127
@lazaruschapman9127 Ай бұрын
This guy is actually fucking insane great vid dude holy
@cashcrop_
@cashcrop_ Ай бұрын
Not clinically, though.
@dripwastaken7884
@dripwastaken7884 Ай бұрын
This guy is actually insane ... the ministry of science does approve of this.
@Lefers94
@Lefers94 Ай бұрын
The notion of barrages not being random is undemocratic automaton propaganda and I will report him to my democracy officer!
@Matthias129
@Matthias129 20 күн бұрын
Apparently the Ministry of Truth needed me to see this. I purchased the 120mm HE Barrage yesterday, mainly to see it's use to clear and destroy nests. Sometimes it would almost immediately hit all the bug holes, sometimes it would only close one. Most of the times it only closed one or two I hadn't cleared the nest with a cluster bomb or something similar first. I'd always wondered if the barrages had a bit of homing or "preferential targeting" to help ensure some targets are actually hit by the barrages. Like Dragon's Dogma (1, I haven't played 2 yet :'( ) had a meteor spell. Aside from looking really cool, it picked certain spots in it's radius to land in. But, if a designated spot was close enough to an enemy it would "shift" so that the meteor would hit that enemy. It was pretty weak, and a few of the mods that changed spells made that homing/magnetism stronger to avoid the situations where you spent 20-30 seconds to charge this spell and no enemies would get hit, which could happen with the vanilla spell. I greatly appreciated this video, though I do still wonder if the shells in HD2 have any of that logic in. It seems like that would be really hard to test, unless someone wants to risk a ban by using cheating tools just to check that logic by spawning AI-less enemies to make sure they're in the right positions and all that. Which, at that point if you're cheating could probably just actually pull up the logic used and deconstruct it from there. I do still wonder, but I think I'll just have to believe the Ministry of Truth (and why wouldn't I?) when they say that the shells always land where they're supposed to!
@balgain8613
@balgain8613 8 күн бұрын
Helldiver at day, scientist at night give this man class A citizenship
@LGbearclaw
@LGbearclaw Ай бұрын
I'll admit, I clicked on this expecting to click away 5 minutes in. I stayed and watched the whole thing. Thank you for ALL of this work.
@cashcrop_
@cashcrop_ Ай бұрын
This is a humbling comment. I don't write that often. Thank you.
@Boundraries
@Boundraries Ай бұрын
Minimizing 380 mm barrage friendly casualties
@josh___something
@josh___something Ай бұрын
Minimizing?... no, MAXIMIZING 😈
@flip9453
@flip9453 Ай бұрын
I have nothing but respect for the amount of effort or time you took into analyzing this. Very well done!
@TheBroManChu
@TheBroManChu Ай бұрын
Holy shit, dude. As a Veteran getting his BS in GIS, my head turned so fast with the mention of GCP's and Georeferencing. Solid video, hell yeah.
@thor2947
@thor2947 Ай бұрын
As a surveyor with a little bit of a background in GIS, I just want to say this is one of the best things I've seen on KZbin in ages! You've earned that subscription button and a metal!
@RinnzuRosendale
@RinnzuRosendale Ай бұрын
Devs that think they can fight the meta seem to not understand that people like this exist. lol. The data will be found.
@Content_Deleted
@Content_Deleted Ай бұрын
Exactly! XD
@kamikeserpentail3778
@kamikeserpentail3778 Ай бұрын
But what most people call "the meta" is pure bullshit. People will sit there with apples, bananas and oranges and say bananas are meta because they're longer. Or apples are better because they're more green. It's nonsensical in a game where you aren't just comparing one value to one value.
@mobiuscoreindustries
@mobiuscoreindustries Ай бұрын
@@kamikeserpentail3778 Especially since the community (especially Reddit in that case) confuses ease of use and reliability for power.
@jarlalleouros7308
@jarlalleouros7308 28 күн бұрын
What dedication! Thank you for this deep explaination and allowing us to understand!
@captainhoratius8192
@captainhoratius8192 27 күн бұрын
This was super helpful in my hypothesis using the 380/120 to clear bug nests that sometimes it’s better to offset your beacon, instead of throwing it square in the middle
@golevka
@golevka Ай бұрын
i did not expect helldivers to overlap with my experience in autocad engineering/gis but here we are, thanks for putting in the work!
@cashcrop_
@cashcrop_ Ай бұрын
A point is a point, a polygon is a polygon...but...WTF is a Donut? Do you use Object Data?
@cashcrop_
@cashcrop_ Ай бұрын
discord.gg/QCjzSwA This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)
@golevka
@golevka Ай бұрын
@@cashcrop_ Happy to be there, I'm gonna learn a lot from all you!
@kielmun566
@kielmun566 Ай бұрын
SES Agent of Science is the perfect ship name for this video. So much research. This is why I love helldivers.. it's more than just a game.
@Maringana
@Maringana 28 күн бұрын
Your dedication to this is unreal. Kudos for that.
@xxmaddcadderxx
@xxmaddcadderxx Ай бұрын
OMG, being someone who works in the geospacial world and absolutely loves this game... this was BEAUTIFUL! Very well done (and explained)!! 😄
@MarkySp4rky
@MarkySp4rky Ай бұрын
Bro casually dropped the most scientific, in depth, informative, well presented, and entertaining Helldivers 2 video of all time.
@outputcoupler7819
@outputcoupler7819 Ай бұрын
Quick (or not so quick, lol) note on randomness from a software developer. Computer randomness doesn't work the way people expect it to. Pseudo-random is the norm. If you're not using pseudo-random numbers, you're either doing something like cryptography or are doing something _wrong._ True random numbers are expensive in that they require entropy. Your computer only has so much entropy per unit time. If everything on your computer that wanted a random number consumed entropy to do so, you'd literally run out of random numbers. No, that isn't a joke, or hyperbolic. You can literally run out of randomness. Your computer generally collects entropy over time from sources of true random noise. This will come from the environment and usage patterns of the computer. When a program asks for a cryptographically secure random number, a bit of that entropy gets used up. When it runs out, the next thing to ask for a random number "blocks" until there's enough entropy. Blocking is the technical term for when a program freezes. So you _really_ don't want to be touching that kind of RNG unless you have some very specific reason to need your numbers to be true random. Video games don't qualify. So instead they use pseudo-random numbers. These are basically functions that produce extremely variable output that is not correlated with itself (or at least has an extremely low correlation). But the thing is, these random number generators generate the exact same random numbers every time. Literally the same numbers, in the same order, _always._ The solution is called "seeding", where you basically fast forward to a random point in the sequence. And now you've probably spotted a problem. We need a random number to generate random numbers. Fortunately this seed value doesn't need to be _that_ random. It's common to just take the current timestamp and use that, because what you really need is a number that won't be the same twice in a row. That's very easy to do without randomness. Arrowhead appears to have not seeded their random number generator. And your tests appear to be finding some of the interesting properties of the random number generator they use.
@arthurmoore9488
@arthurmoore9488 Ай бұрын
And, a similar note is now the pinned comment. Others have noted that not seeding the PRNG is probably deliberate. Makes testing and client synchronization so much easier.
@al_wombat
@al_wombat Ай бұрын
Stunning! I never thought I might be that bothered but I realised while watching how much I needed this study.
@Alexander-nc2qg
@Alexander-nc2qg Ай бұрын
This was positively excellent. Not often does someone scientifically investigate with due thoroughness any concept. Wonderfully refreshing it was to delve down into this rabbit hole with you.
@skincare7091
@skincare7091 Ай бұрын
I think the center of the circles is potentially where the orbital artillery is positioned physically above the map.
@PatrikLasota
@PatrikLasota Ай бұрын
I worked on this game and spent years tweaking and reworking these barrages and I never noticed this. I can't tell you how much joy it brings me that you spent all this time and effort using actual science to figure out how they work. Thank you for spending the time you did making this video!
@cashcrop_
@cashcrop_ Ай бұрын
Aw, man. You're making me blush. Thank you for taking the time to watch me tip-toe around insanity.
@cashcrop_
@cashcrop_ Ай бұрын
Curious that your account was made today.
@Jeralamo
@Jeralamo Ай бұрын
I love this. I did not expect to see my MOS on a Helldivers2 KZbin video. Loved it thank you!
@Meister_Murloc
@Meister_Murloc Ай бұрын
amazing video! love that you took the time to look into barrages at such detail!
@cashcrop_
@cashcrop_ Ай бұрын
Did you know that AFK Journey is a game you can not play yet play?
@NorthEevee
@NorthEevee Ай бұрын
Being someone who's into palaeontology and specifically evolutionary biology(as an interest), over the years I've gotten mad respect for the entire field of geology. A lot of people think it's just mostly mineral composition but just like palaeontology, there are sooooo many specializations in the field. I mean, there are people who specialize in bathymetry(Study of lake and riverbeds). And I honestly love how you can apply geology in a practical manner in video games like Helldivers, as a player. Most my interest in evolutionary biology can take me is hypothesizing which bug the shriekers evolved from(My guess being hunters, not just because they share morphology, but also because Hunters have once speciated into stalkers. Not sure if it's actual speciation or more of a 'royal jelly' type of thing, since we do see hunter nymphs but I'm sure we'll find out some day).
@cashcrop_
@cashcrop_ Ай бұрын
Geology rocks. =D
@sylasshipman7999
@sylasshipman7999 28 күн бұрын
This was a beautiful display of a love of a game and the world that makes it. Keep up the good work man
@cashcrop_
@cashcrop_ 28 күн бұрын
Very kind of you. I appreciate it.
@Ky-kx2hd
@Ky-kx2hd 24 күн бұрын
Dang dude, this video was WAY cooler than i was expecting - probably because I've never seen your stuff before!
@cashcrop_
@cashcrop_ 24 күн бұрын
Gracious of you. This video was my first narrative. A self-centered piece of material. It felt odd.
@redex68
@redex68 Ай бұрын
This is most probably just a case of them using pseudo random number generators with the seed for the number generator being maybe something like position + angle.
@cashcrop_
@cashcrop_ Ай бұрын
Could be the case. The changes to the distribution pattern are predictable. Perhaps they RNG'd it, then locked it in to not have to process it each time on the fly and reduce calcs that need to be done. I have no clue.
@kiitaclyzm
@kiitaclyzm Ай бұрын
The absolute dedication to the craft.. jeez, dude Love your stuff and looking forward to the next 🍻
@Tclans
@Tclans Ай бұрын
Thank you for your extensive testing and sharing the interesting findings with the world.
@teethxqueen
@teethxqueen Ай бұрын
dude in the intro you’re wearing one of my favorite combos! the titan helmet with that servo-assisted set + the malevolon creek cape is such a good look!
@cashcrop_
@cashcrop_ Ай бұрын
it's tight. i'm happy that you commented this. someone earlier asked me what i was wearing and i would have to get to a point in my day to log in and get the names. you win +1 internet for the rest of the day.
@teethxqueen
@teethxqueen Ай бұрын
@@cashcrop_ofc, i’m pretty sure the armor is called “legionnaire” just for the sake of putting the full set by name in here!
@ijsbeermeneer9952
@ijsbeermeneer9952 Ай бұрын
Nice touch with your ships name being the 'agent of science' ;)
@cashcrop_
@cashcrop_ Ай бұрын
It was between that or Fist of Peace.
@thecharredone329
@thecharredone329 Ай бұрын
if you remember these patterns while playing your stratagem barrages must be insane, dude probably walks through his own barrages untouched
@edzbienen
@edzbienen Ай бұрын
All the effort you put into your videos is much appreciated!
@AllowedAmoeba
@AllowedAmoeba Ай бұрын
This was an outstanding watch. Thank you for doing your part. Some kind of practical applications guide to utilize all this great this data would be incredible to see. Particularly, to shed some light onto a grossly misunderstood and underutilized set of strategems
He tried to save his parking spot, instant karma
00:28
Zach King
Рет қаралды 19 МЛН
Чай будешь? #чайбудешь
00:14
ПАРОДИИ НА ИЗВЕСТНЫЕ ТРЕКИ
Рет қаралды 2,1 МЛН
Cute Barbie Gadget 🥰 #gadgets
01:00
FLIP FLOP Hacks
Рет қаралды 37 МЛН
Sigma Girl Education #sigma #viral #comedy
00:16
CRAZY GREAPA
Рет қаралды 100 МЛН
All Enemy Types & How to Counter Them in Helldivers 2 (w/ Timestamps)
37:29
MOTIVATIONAL SHOCKS vs MUSCLE ENHANCEMENT | Helldivers 2
20:11
HELLDIVERS 2 - 380mm Barrage, Proper Use
0:56
DeltaWhiskey45
Рет қаралды 3,6 М.
Helldivers 2 -  the tesla tower is shockingly confusing
23:31
Wallbouncing
Рет қаралды 64 М.
Support Weapon Tier List after 900 hours - Helldivers 2
23:02
What Your Favorite Stratagem Says About You (Updated)- Helldivers 2
15:22
What's the difference between SHOTGUNS in Helldivers 2?
10:52
CyberBrawl - The Last Sacrifice
1:35
Brawl Stars
Рет қаралды 1,2 МЛН
Grand Final | IEM Dallas 2024 | КРИВОЙ ЭФИР
6:53:16
SL4M & Counter-Strike
Рет қаралды 598 М.