How to Reach the ITEM LIMIT -- Random Smash Ultimate Facts

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PKBeats

Жыл бұрын

✈️ Use Code "PKBEATS" to get $5 off for your first #Sakuraco box through this link: team.sakura.co/pkbeats-SC2211 and get a chance to win FREE Tickets to Japan if you subscribe before January 31st, 2023. Giveaway starts December 1st.
🎄Use Code "PKBEATS" to get $5 off for your first #TokyoTreat box through this link: team.tokyotreat.com/pkbeats-TT2211
Last Random Facts video of 2022! Wowie! How many of these did I make THIS year? Oh, only six this time, huh... Thank goodness for the other series
Hope y'all enjoy this one. Also, I didn't realize just how redundant my wording was in the Zelda Phantom section, but I really did have any other ideas for what to call the "manual phantom attack" other than that. Definitely kind of annoys me watching it back now, like PICK A SYNONYM PK UUUUGH lol
Also, very excited about this little item limit exploit, hoping to see other people with neat tests!
Music used:
South Province (Riding) (Pokémon Scarlet/Violet): kzbin.info/www/bejne/sGmrdn-tiJ5oa80
Beedle's Airshop (TLoZ: Skyward Sword): kzbin.info/www/bejne/g4TGnIauiLifebs
Apple Woods (Pokémon Mystery Dungeon: Explorers of Sky): kzbin.info/www/bejne/nYe3lYl7msiEprM
Cascarrafa (Pokémon Scarlet/Violet): kzbin.info/www/bejne/moKzeH-nidp0r7s
Patreon: www.patreon.com/PKBeats
Twitter: Casual_PKBeats
Business Email: pkbeats@moreyellow.com
"Personal" Email: PsychoKineticBeats@gmail.com
Stay casual
Chapters:
00:00 Intro
00:18 Iceberg vs Kaclang
01:39 Young Link is Stupid
02:07 Zelda Phantom Cancel
04:27 Sponsor
06:49 Item Limit (Explanation)
09:12 Item Limit (Testing)
14:39 Outro
Thanks to all of my Patreon members:
- Raighne
- Skully
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- BG
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Thanks to all of my channel members:
- Tyrannosaurus Chexmix
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#SmashUltimate #SmashBros #NintendoSwitch #Nintendo

Пікірлер: 189
@Casual_PKBeats
@Casual_PKBeats Жыл бұрын
✈ Use Code "PKBEATS" to get $5 off for your first #Sakuraco box through this link: team.sakura.co/pkbeats-SC2211 and get a chance to win FREE Tickets to Japan if you subscribe before January 31st, 2023. Giveaway starts December 1st. 🎄Use Code "PKBEATS" to get $5 off for your first #TokyoTreat box through this link: team.tokyotreat.com/pkbeats-TT2211
@RedsweetKirby
@RedsweetKirby Жыл бұрын
By the way search up hero in shared contract and go down and you’ll see a stage called lol pikachu save that stage and play it then choose hero then use zoom
@Sp3ctralI
@Sp3ctralI Жыл бұрын
I really want to try Tokyo treat lol, maybe for the holidays
@youtubecat3809
@youtubecat3809 Жыл бұрын
i would get those boxes, but would probably end up with a bunch of japanese candy that i “saved for later” for being too cool to eat
@henke37
@henke37 Жыл бұрын
I presume that the crash is "intentional". The game most likely raises an error when it tries to create the 65th object to avoid overwriting data next to the item slots. As for the pocketing crashes, the game likely consumes two item slots for a frame during the move. It's an easy oversight to consume two slots in the middle of the process of swapping one item for another.
@adv78
@adv78 Жыл бұрын
You have to put the item in the world before deleting it from the pocket, so that you know what item are you even putting in. They probably just left this there because the item cap is so far away from what anyone would naturally hit even in 8 player smash that it doesn't matter if you consume 2 item slots
@rayandthejets
@rayandthejets Жыл бұрын
someone should really get examinee a capture card lmao
@Syl700
@Syl700 Жыл бұрын
Trueeeee
@VulcanGray
@VulcanGray Жыл бұрын
Thanks for volunteering
@GRaS2110
@GRaS2110 Жыл бұрын
For real tho
@Justinbyleth
@Justinbyleth Жыл бұрын
As for the Zelda fact, you can probably begin a grounded move and then perform an attack cancel to get an aerial. You could even maybe combine this with a grab input to get a wavedash, although this is would be really tough
@NortherlyUser85
@NortherlyUser85 Жыл бұрын
In other words, carpel tunnal
@cartridgegamer6592
@cartridgegamer6592 Жыл бұрын
You can’t, an attack cancel which I’m going to use instant back air for this would take multiple frames since you can’t input the c stick, trigger jump and hold a direction in the same frame. A neat concept though.
@MasterPatrick
@MasterPatrick Жыл бұрын
My guess about Isabelle's pocket grenade crashing the game is due to the pocketed item, for a brief moment, being technically located both in her pocket and in her hand, therefore creating 65 items.
@brush_wiper
@brush_wiper Жыл бұрын
Isabelle found a way to crash the game again 💀
@jklleskov2699
@jklleskov2699 Жыл бұрын
What if you taunt as snake in the item limit glitch?
@KangasKong9944
@KangasKong9944 Жыл бұрын
True! That’s an item!
@SpamtonGPinocchio
@SpamtonGPinocchio Жыл бұрын
I tested it, the box straight up doesn't spawn, lol
@fiendfi7119
@fiendfi7119 Жыл бұрын
@@SpamtonGPinocchio does snake still sit down?
@SpamtonGPinocchio
@SpamtonGPinocchio Жыл бұрын
@@fiendfi7119 yeah, lol
@cartridgegamer6592
@cartridgegamer6592 Жыл бұрын
This game rules
@NortherlyUser85
@NortherlyUser85 Жыл бұрын
64 is 2 to the sixth power. In binary, this would mean you have six numbers, being ones and zeros. That would make a total of 64 possible combinations. Fun fact, the Nintendo 64 is named after its 64 bit processor, which was uncommon for the time. That's also why you see flash drives in 16, 32, 64, 128, and so on (in gigabytes).
@catluvr2
@catluvr2 Жыл бұрын
I love seeing people being nerdy about binary numbers.
@velvetbutterfly
@velvetbutterfly Жыл бұрын
Do you mean to imply flashdrives took their naming scheme from the N64 or just that they share a remote trait?
@NortherlyUser85
@NortherlyUser85 Жыл бұрын
@@velvetbutterfly No they just share the same trait
@fabiosonhandogrande1697
@fabiosonhandogrande1697 Жыл бұрын
Neat. Reminds me of the 8-bit format of numbers, and how it's limit is 256, and a bunch of games having a limit of, or glitching into 256 or 255
@TheGameCreator13
@TheGameCreator13 Жыл бұрын
@@fabiosonhandogrande1697 Yeah like Zelda 1 on the NES having a max rupee count of 255. Which out of context is so oddly specific until You understand how integer limits work. Also Minecraft having 64 as it's item limit for similar reasons
@KangasKong9944
@KangasKong9944 Жыл бұрын
Other items to explore would probably be peach down b, Belmont down b, toon link bomb, young link bomb, banjo grenade, bowser jr. mecha koopa, robin books and sword. Those ones I’m pretty confident would count towards the item limit, I’d me most curious to see how it impacts robin. Some less likely ones to test could be wii fit soccer ball, and Steve blocks/tnt. Those I think would be not impacted, seeing how duck hunt was just fine.
@Big-_-Win-_-777
@Big-_-Win-_-777 Жыл бұрын
Diddy Kong banana and peanut should be on the list. I'd imagine peanut is similar to gyro and banana is similar to link's bomb. Idk tho cuz he never showed us ☹️
@Omeghost17
@Omeghost17 Жыл бұрын
What about pyra's sword when she throws it?
@GBDupree
@GBDupree Жыл бұрын
Peach, Toon/Young Link, and Banjo's grenade should work like all the examples in the video: The animation plays out but no item spawns. However, Belmont and Bowser jr. could still work as normal, but I'm not sure if they are pickups or projectiles (Belmont's surely will be normal, but B jr. might look normal until disappearing upon pick up?). I think Robin's stuff would just act normal since they disappear anyways.
@KangasKong9944
@KangasKong9944 Жыл бұрын
@@GBDupree Belmont down b can be caught like diddy’s peanut. It’s interesting because if Belmont has an item I’m pretty sure he can’t use down b iirc
@GBDupree
@GBDupree Жыл бұрын
@@KangasKong9944 Iirc he can use down B, I don't see why he couldn't in any case. I forgot it could be caught; I don't think I've ever seen that before. Diddy's peanut can be caught? I thought it only could be picked up if it broke on the ground and left an edible nut, but not the peanut shell itself.
@David9413
@David9413 Жыл бұрын
What I initially want to try is letting Snake hold an item, like a capsule or something, then max out the items, then have him do his neutral special.
@KettuKakku
@KettuKakku Жыл бұрын
iinm snake, links, peach and daisy, belmonts, etc, can't pull out their items if they're currently holding an item
@DickRippEnterprises
@DickRippEnterprises Жыл бұрын
Was familiar with the Zelda fact as a Zelda player, mostly see it while setting up phantom off stage and immediately using up-b after. The up-b and phantom launch will happen simultaneously. Sometimes it’s fun to try and do it intentionally, but it is a tough input to time. Another Zelda fact is that you can stick the phantom to a platform while in the air if the timing is right. Usually it passes through platforms and follows you, but at a certain frame in the charging animation, it will interact with the platform and land on it. Also hard to execute consistently, and usually you don’t want it to happen
@gio_f
@gio_f Жыл бұрын
What about using Peach’s (or Daisy’s) Final Smash? Since they produce items, would nothing happen or would it crash?
@user-dz9pm2ky5l
@user-dz9pm2ky5l Жыл бұрын
As a Japanese it's so funny watching all those snacks and treats in your videos. I can see Sakurako and Tokyo Treat are really serious with their products.
@mstieferman
@mstieferman Жыл бұрын
With Zelda's frame perfect input, I'm sure it can be an option select. If you miss the window, the input goes into the buffer. If you try to use side B and miss the timing, you can shield, grab, throw an item, (maybe) do a shortcut shorthop aerial, or use a different B move to remove side B from the buffer.
@arabidllama
@arabidllama Жыл бұрын
64 is definitely a suspicious number - powers of 2 in programming are a lot like powers of 10 in normal life, so it'd be like the item limit being exactly 100 (with items internally numbered 00 - 99 so it uses up two digits of space).
@adv78
@adv78 Жыл бұрын
They definitely arranged 6 bits to count up the items on the stage "111111" = 64, so if you have one more item, it would go to "1000000", one more bit long, so it would change the a bit of memory who might have been assigned to any other thing in the game, like the stage, characters, physics, anything... It's risky having it like that so they probably just check and intentionally crash if it happens to stop it from corrupting the game in some way
@FuryJack07
@FuryJack07 Жыл бұрын
@@adv78 yeah, then it would become Triforce % all over again but this time in smash
@Zuhukanah
@Zuhukanah Жыл бұрын
@@adv78 64 in binary is 1000000, I have a feeling PK may have miscounted the item limit initially, and the actual limit is 63 (as 64 brings it over to the next bit), which would also explain why isabelle throwing the 64th item would cause a crash, and why he counted 63 with a bomb in isabelle's pocket (it probably doesn't count the pocket as he theorized)
@adv78
@adv78 Жыл бұрын
@@Zuhukanah this is counting 0, which could make sense but it also could just have a different check/flag for if there is an item there or not and the bytes only count from 1 The Isabelle thing seems like a pretty clean case. The pocketed item is an item and the item she get out is another, but they put the item in her hand BEFORE removing the item on the pocket, since you need to know which item to put in. So for a few frames, maybe even one single frame, there should be 2 items counting towards the item limit instead of one, causing the game crash
@Sourix5042
@Sourix5042 Жыл бұрын
As a Zelda main, I knew about that phenomenon but never figured out what caused it. I've certainly made use of it on accident a few times, mainly as a panic "get off me" option. Super cool to know it's actually a frame-perfect input! I'll probably never use it intentionally, but knowing the science behind it is nice. Thanks for sharing!
@Fireelf
@Fireelf Жыл бұрын
I want someone to make a custom stage where you do the sheik bomb stack but then make the wall move so they all blow up at once. I really just want to see link explode all at once.
@Skypatroller_BenCD
@Skypatroller_BenCD Жыл бұрын
07:36 whoo oooh oooh! Whoo ooh ooh ooh ooh
@meta04
@meta04 Жыл бұрын
10:15 - Pac-Man's fruit charge actually has two "levels" for each fruit starting from the orange; if you charge-cancel in the second half of apple, you take half as long to charge to melon when you resume the charge, but it's not continuous-charge-cancelling on the last frame of apple doesn't leave you one frame from melon. Apparently the sound effect plays when the fruit isn't the same as the previous fruit, which also happens if there isn't a previous fruit...
@Oretal
@Oretal Жыл бұрын
You should've seen my reaction to the crash, I physically popped off!
@el-yerba-buena9678
@el-yerba-buena9678 Жыл бұрын
Btw the Krits Dire the Hit at the outro, such a chad move
@connorreed7523
@connorreed7523 Жыл бұрын
64 unexploded grenades... We'd better call a bomb disposal squad
@sopix7761
@sopix7761 Жыл бұрын
"I still don't see a difference between this format and wiki" well, the difference is, in this one viewers submit stuff, in the wiki one you just read stuff of off wiki
@Starlitsoul0359
@Starlitsoul0359 Жыл бұрын
Honestly, I now need to know if that frame perfect move on Zelda would mean she’s able to defeat reflected phantom with her own reflect. Or if that would run out to fast for it to matter.
@BlackKnightsCommander
@BlackKnightsCommander Жыл бұрын
I personally think that pocketing the item might "duplicate" the item for the purposes of making pocket work, which would make the count go up to 65 for a split second like Wario's bike did.
@UnknownCleric2420
@UnknownCleric2420 Жыл бұрын
As for the item limit one: 64 is an integer power of 2, which is important for computer programming because computers use binary. Basically, if you have 6 bits, there is 64 possible combinations of 6 things being either on or off. 256, 65536, and 2.147 billion are the limits of 8, 16, and 32 bits respectively, which are the most common limits you'll see when talking about video game glitches. (There's some technicalities involved with different storage methods but that's the most basic one to know)
@ja-melvinson7994
@ja-melvinson7994 Жыл бұрын
As a Zelda main, I’ve done this before and it’s so so useful. I particularly use it in the air as a mix up and to catch jumpers (for some reason, this includes basically all FE characters)
@ljgaming5335
@ljgaming5335 Жыл бұрын
15:50 Melee fan:No, just no
@Diamond_Aura
@Diamond_Aura Жыл бұрын
Now I’m thinking about if like, Beefy Smash Doods did this item max setup and tried to have actual fights when unable to spawn items Then again maybe it’s not *that* interesting to fight with but I’m just thinking “how could this be made into content outside of the glitch itself?”
@shapeshifterk
@shapeshifterk Жыл бұрын
I thought this was a breath of the wild video, and am disappointed to be wrong, that game has some fun shenanigans, and would be a natural evolution for the channel.
@blake_beast9996
@blake_beast9996 Жыл бұрын
Watch PKBeats for the video ❌ Watch PKBeats for the outro ✔️
@sordgecko
@sordgecko Жыл бұрын
Examinee deserves a free tokyotreat and sakuraco box
@cartridgegamer6592
@cartridgegamer6592 Жыл бұрын
I know you’ve tried to do this before in these videos, but I found a way. You can survive sudden death forever by using the Luigi ladder. And there will be multiple final sparks, each zooming in, so eventually the screen will flash black every now and then.
@Chaotic_Hollow
@Chaotic_Hollow Жыл бұрын
the item cap limit reminds me of the Ghost arrow glitch from Melee you just cant replace the item with whatever you want, you just throw/summon no item
@alicon852
@alicon852 Жыл бұрын
if the item limit being 64 actually is related to the amount of bits that take up all the data for the amount of items on the stage, that would mean that there are literally only 4 BITS that hold that data. Crazy.
@lostmosscostFAUST6671
@lostmosscostFAUST6671 Жыл бұрын
Should have tried snakes box taunt at the item limit because you can interrupt his taunt.
@zernek9199
@zernek9199 Жыл бұрын
I have a possibly explanation for something in the item limit section. For the item cap being 64, it makes some sense because every sort of program can be boiled down to binary, the classic 1s and 0s, and the way math works for binary is exponents of 2, so caps of that territory make sense (256 is a commonly used cap/limit, especially in older games). 64 is 2^6, which means Smash Ultimate has 7 bits dedicated to item count it seems (programming and binary start count at 0, not 1). By spawning a 65th item, it is now trying to look at an 8th bit that doesn't exist, causing a crash. I could be way off the mark, but this seems like it makes the most sense to me.
@YounesLayachi
@YounesLayachi Жыл бұрын
counts starting at 0 is a human thing, we need to represent 0 items, but computers don't care which number we use, for them it's just an offset. 7 bits is still 128 possible combinations (and things to be counted), so Smash is wasting 2/8 bits (8-2=6) of an 8-bit byte . Why ? they could be used as a shortcut to count something else (storing multiple values in a single byte)... such as the items that can only exist as 1 unique item (smash ball for example ?) or as error detection (but that usually takes 1 out of the 8 bits, here 2 are missing). a second bit could be used for sign, if negative item counts were a thing... (that might explain why the game crashes ?) lastly the switch's machine language could just be using 6-bit bytes ;_;
@SSM24_
@SSM24_ Жыл бұрын
My guess is that it's some sort of intentional failsafe put into the game - in the modern era it's pretty rare to optimize all the way down to the "number of bits" level outside of the standard data types like bytes/shorts/longs/etc, so my guess is that they more-or-less arbitrarily decided on 64 as a limit for items.
@TheSonicFan4
@TheSonicFan4 Жыл бұрын
I adore this content and really missed watching these. The wiki facts are nice but this is the stuff I love seeing and hope to see more of!
@LucasDenhof
@LucasDenhof Жыл бұрын
The fact that the item limit is 64 was most likely arbitrarily chosen by a programmer, there is no special property of it other than being a power of 2. If the item cap were 256, it would definitely be a special programming number as it is the amount of things you can store with a byte, which is the smallest unit of measurement we regularly use (excluding the boolean true or false). Any smaller is an unnecessary amount of hassle to work, as internally everything is handled one byte at a time (even a bool takes up a whole byte). All this together leads me to believe that it was arbitrarily chosen by a programmer. The items probably use some sort of pooling system which basically reuses items once you don't see them anymore, and this pool has to be created with some size. The developer in charge probably had to pick a number that would be big enough for all of the items you would ever see, but not so big that it causes any unnecessary performance issues. As we like our powers of two, the programmer probably thought that there could be a scenario where there could be more than 32 items, but 128 items would never really happen in a game, therefore the best-fitting arbitrary number would be 64. Thank you for coming to my TED talk
@Syl700
@Syl700 Жыл бұрын
You know it's a PKBeats video when there are little extras after recorded segments, like a funny hero hatchet man or hocus pocus.
@gamer.1928
@gamer.1928 Жыл бұрын
FACT: if isabelle or villager get the curry item they will be able to pocket their own fire from their own curry. This is usefull (I guess)for extra damage
@VipsaniusAgrippa
@VipsaniusAgrippa Жыл бұрын
The tiny hit of sheiks grenade physically hitting you does like 2 or 3% i think Link took 62% when he touched all those grenades🤣🤣
@eggyt1153
@eggyt1153 Жыл бұрын
Hey here’s a random smash fact: Wario’s bike can break the walls of Shadow Moses Island with its back wheel if you turn near them! Why? It can also break the lower ones through the floor if the top ones are broken with the right positioning… w h a t
@acasualquagsire8192
@acasualquagsire8192 Жыл бұрын
THE ITEM LIMIT!! THE ITEM LIMIT IS REAL!!!!!
@iplaygamesprobably4497
@iplaygamesprobably4497 Жыл бұрын
Can we get much higher?
@luissandoval244
@luissandoval244 Жыл бұрын
My best guess for why it crashes for unpocketing an item is that when you do so the game tries to spawn an item of the same nature of that you pocketed. And since that item IS in your inventory it forces it to spawn, breaking the cap of 64 (Which as a quick note 64 in binary is 1000000 which means there is 8 total bits used to calculate the stored items in the game, or something like that, idk I haven't had a chance to learn how games fully work) and thus breaks the game. and for the spring glitch, its mostlikely something similar to the trophy glitch where your in a state of not having successfully removed the item but being far enough along for the pocket to generate the item being pocketed
@dudman1984
@dudman1984 Жыл бұрын
7:33 THE ONE PIIIIIIIECE THE ONE PIECE IS REAL
@Chloedasher
@Chloedasher Жыл бұрын
The best part was when he said "it's smashing time" and smashed all over the place
@danielrendon7895
@danielrendon7895 Жыл бұрын
The item limit is a stack because they added Steve.
@ethancatlin9322
@ethancatlin9322 Жыл бұрын
I play a lot of Zelda have never seen this before. If I were to guess the only practicality I can think for this is to cancel with side b at kill percents and hit the opponent with side b while they are being hit by phantom. You can probably also do other stuff to cover yourself, but at that point you probably shouldn’t be doing phantom at all considering you are risking missing a frame perfect input.
@rexter_01
@rexter_01 Жыл бұрын
You're an awesome and cool dude, PKBeats! Happy holidays and Merry Christmas!
@the_godbodor7026
@the_godbodor7026 Жыл бұрын
64 I think is also a coding limit number type thing since Minecraft has most items stack at 64 as well, which seems like a weird number unless it’s a limitation in the coding
@anonymousanonymous6214
@anonymousanonymous6214 Жыл бұрын
Outro had some juicy direct hit kritz action
@Valnanailo
@Valnanailo Жыл бұрын
I wonder what happens when if someone has a final smash ready, hit the item limit, then someone hits the smash ball out of the person, if that despawns the smash ball entirely or possible crash
@roofon
@roofon Жыл бұрын
Zelda thing has been known about for quite a while, but due to the frame perfect input with basically no cue it's really not practical. Funny when it happens on accident though.
@spiffykanger7901
@spiffykanger7901 Жыл бұрын
64 is the amount a single byte can hold, while also being able to tell whether it is a negative or positive number, so it’s possible it’s just 64 to save a little space
@spiffykanger7901
@spiffykanger7901 Жыл бұрын
It explains why it crashes at 65 since it has an integer overflow error and can’t read that amount so it just gives up
@seelcudoom1
@seelcudoom1 Жыл бұрын
maybe the crash is because the pocket spawns the item before its technically removed from the pocket , thus you briefly have 65 items
@JoelTheParrot
@JoelTheParrot Жыл бұрын
11:31 YEEES THE MUSIIIC What about Paisy's Final Smash? Does that just not spawn the big special healing items, or were those not accounted for? Same for G&W's 7 Judge, but I expect that to be accounted for more-so.
@zpellet6326
@zpellet6326 Жыл бұрын
Today I learned that Sheik's bomb is an item
@XJ-0641
@XJ-0641 Жыл бұрын
Another idea for Close to Item Cap: if you get to like 63 or 62 items, then *destroy* wario's bike, what happens with the 3 bike parts?
@damiyuhh8208
@damiyuhh8208 Жыл бұрын
It's most likely 63 items MAX, not 64. As some other people have already mentioned, 64 is 2 to the power of 6, so 64 unique numbers can be represented in binary using 6 digits. 0 would be the 'zeroth' number represented this way (000000) and 63 would be the last (111111). 64 would require one more digit to represent. It most likely has a 6 digit item counter, and when a 64th item is spawned (being the sixty FIFTH number to be represented, as 1000000), the game has a buffer overflow and crashes.
@0_Cardboard_0
@0_Cardboard_0 Жыл бұрын
FACT: Mii Brawler closes their eyes right as they throw shot put
@ieateggshells2737
@ieateggshells2737 Жыл бұрын
the 64 item limit is just 2^6 i suppose it is closely related to bits
@Zift_Ylrhavic_Resfear
@Zift_Ylrhavic_Resfear Жыл бұрын
Thanks for the video :)
@coleminer8847
@coleminer8847 Жыл бұрын
I wonder what will happen if Villager’s tree tries to spawn wood
@mlindquist8942
@mlindquist8942 Жыл бұрын
im very disapointed that you didn't set off all of the bombs with fire 😭I was waiting for it
@ronin1931
@ronin1931 Жыл бұрын
Just a lil addition to the young link fact, the same thing also applies to kazuya if you throw a bomb during his non idle animation and it also works again when he does his idle animation(wack character to sum it up)
@sharky-cb
@sharky-cb Жыл бұрын
nice shiny maschiff!
@amoura39
@amoura39 Жыл бұрын
AWWWWWH TINKATON IS SO CUTE
@4xzx4
@4xzx4 Жыл бұрын
How about Diddy Kong's peanuts? They only become an item when picked up.
@Sp3ctralI
@Sp3ctralI Жыл бұрын
Ah TokyoTreat, still need to try it
@WolfBergMenace
@WolfBergMenace Жыл бұрын
TIL that you can pick up Shiek's grenades
@Stirdix
@Stirdix Жыл бұрын
If the fruit count towards the projectile limit when being charged, can you pocket them while they're being charged? I assume not, but...
@fnf_fan_9999
@fnf_fan_9999 Жыл бұрын
the item limit is like the scratch clone limit
@atruepanda1782
@atruepanda1782 Жыл бұрын
Of course you can reach the item limit with BotW Link. Edit: Aww nvm it's Sheik
@micahfurlow2624
@micahfurlow2624 Жыл бұрын
I've had plenty of fun with Scarlet and Violet, this is my favorite pokemon game to date despite the glitches and frame rate. Ironically the glitches has given me some incredible memories of trying to break the game with my little bro and laughing every time we find something jank happen. Regardless, still needs to be patched up later down the line. Overall, pokemon/10 would pokemon again
@mopefamily5283
@mopefamily5283 Жыл бұрын
I love random smash facts I find the Wikipedia ones a bit boring
@amoura39
@amoura39 Жыл бұрын
OH GOD THE GAME CRASHES ARE SO FUNNY AND AMAZING TO ME
@MeowModeFGC
@MeowModeFGC Жыл бұрын
8:40 apple woods
@tapelord3476
@tapelord3476 Жыл бұрын
My guess for the 65th item is that it causes an overflow error, since the 64th number in computer science is 63 (starting at 0, not 1) and 63 is 111111 in binary in the counter, so going up to 64 (the 65th item) brings the counter to 1000000 but if there’s only 6 bits for the item counter, given nobody anticipated much more than like 12 items, the counter doesn’t store the extra bit and reads 000000 but the game still needs to deal with 65 things on screen that apparently don’t exist, so it causes an error and shuts down. Another thought, pokemon fans: “don’t insult my game! It’s perfect!” Smash fans: *1 frame lag spike eats jump input, inputting tilt instead of aerial* “This game sucks!”
@chiefdeerlintie8453
@chiefdeerlintie8453 Жыл бұрын
Like, Scarlet and Violet have so many flaws (that it is frankly outrageous), BUT... I frankly really dont remember having this much fun with a game 😂, I'm just having the time of my life here. It is also extremely addictive. Also why does the overworld and its texture look like Wii Sport Resorts' Wuhu Island for real 😂. Basically gamefreak had the plans for an absolute gem of a game but probably could have used even twice the development time, and I have no doubt that it then would have been an undeniable banger.
@bingobo2551
@bingobo2551 Жыл бұрын
After playing 3 years online zelda mains absolutet know how to do this because they use this to absolutely ruin my fun when playing the game online in quickplay.
@webrunner42
@webrunner42 Жыл бұрын
does the item limit glitch affect peach's final smash? what about if someone has daybreak parts and then loses them? or picks up an extant final daybreak part? Do pokemon and assist trophies spawn as normal?
@RealTal.
@RealTal. Жыл бұрын
with the item limit, what happens with greninja's log/substitute? does it just not spawn?
@mustacheman529
@mustacheman529 Жыл бұрын
The item limit thing was super interesting, so I don't mind the less individual facts. Cool video!
@apollorock3r244
@apollorock3r244 Жыл бұрын
Huh. I thought the 64 was just an Easter Egg related to the Nintendo 64.
@tomarune
@tomarune Жыл бұрын
I watched the whole advertisement section because it u have good voice I think
@ikei6940
@ikei6940 Жыл бұрын
What would happen if the count was at 63 and two players spawn a projectile at the same frame?
@keeeot
@keeeot Жыл бұрын
What happens to Duck Hunts Can when you reach the item limit? It’s kinda in the middle of being a projectile and item
@TSMSnation
@TSMSnation Жыл бұрын
Wonder if the crash is a hardware limit or software.
@W_Sinner
@W_Sinner Жыл бұрын
What would happen if you charge pac mans fruit while you have 62 nades on the screen and then do more 2 granades would it stop after the first grenade or the second one crash the game
@EvilCuteKitteh
@EvilCuteKitteh Жыл бұрын
i dunno if its already been covered or anything, but apparently if you let sephiroth’s fire in the victory screen keep burning (basically not going to the results and letting the animation continue) at some point the flames start to like distort, im not sure when this happens however cause our switch was left on that screen for like 2 weeks straight by accident reminds me of how alot of games dont do well when you make numbers go extremely high like the minecraft farlands
@juandavidamadomartin8015
@juandavidamadomartin8015 Жыл бұрын
Bruh nobody plays Zzzmash anymore LOL LOOOOOL
@juandavidamadomartin8015
@juandavidamadomartin8015 Жыл бұрын
@@0008loser Zzzmash ia DEAD and boring WHO TF plays that shit in early 2023 BRUH EPIC LOOOOL EPIC LMAO
@Liggliluff
@Liggliluff Жыл бұрын
(11:00) That's kinda bad design. As a fail safe, they should have a timer on such items so they eventually explode.
@YounesLayachi
@YounesLayachi Жыл бұрын
7:35 someone explain the meme/reference to _Edward "shirohige" Newgate_ ? i don't get it :(
@HuntaroLP
@HuntaroLP Жыл бұрын
Nobody is gonna say that link got 64 damage from the grenades?
@sethnicol8850
@sethnicol8850 Жыл бұрын
Would Yoshi neutral B make the other character an “item”? Like would it crash the game, work normally, or what?
@catluvr2
@catluvr2 Жыл бұрын
I'm assuming Isabelle's glitch would also happen with Villager.
@stinkusBABY
@stinkusBABY Жыл бұрын
It's a very fun game the new mons are really cool and i just beat all 3 stories. This game is a really good pokemon game (also greninja is in the game let's gooo)
@AshenYggdrasil
@AshenYggdrasil Жыл бұрын
Curious about Megaman up-B (or Sonic too) with Item Cap. Would they just dissappear?
@SynergyGaming112
@SynergyGaming112 Жыл бұрын
64 is an odd limit, program wise, since storage space can be found by doing (2^x)-1, where x is our bits, we can see that 6 bits holds 63 bytes, and 7 bits hold 127 bytes, being able to store exactly 64 things, but not 65 seems odd, possibly a joke about the N64 or something? unless im being dumb about programming.
@undergroundmonorail
@undergroundmonorail Жыл бұрын
you subtract 1 from 2^x to get the highest number you can represent from that number of bits, but that's different from the number of different values. i imagine that there are 64 "slots" that items can fill. you could think of each one being numbered up to 63... including 0. 64 total slots
@ChimpsR4
@ChimpsR4 Жыл бұрын
I wonder if final smashes with projectiles can break the item limit glitch
@shaunlepon2563
@shaunlepon2563 Жыл бұрын
CAN WE GET MUCH HIGHERRRRR