Bones and Rigging for Spark AR | Blender Basics

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The Creative Catalyst

The Creative Catalyst

Күн бұрын

Пікірлер: 8
@72poster
@72poster 3 жыл бұрын
Hello from Russia! Thank you for all your great content 🔥🔥🔥
@vinay_dias
@vinay_dias 3 жыл бұрын
Waited for this one 👍
@oogasm1138
@oogasm1138 3 жыл бұрын
Hi ! I have a question.. How do we add more than 1 animation playback controller? because I have more than 1 rigging scene. thank you
@ericbintner8541
@ericbintner8541 3 жыл бұрын
My bones all become null objects in Spark AR (instead of joints) and the "skeleton" layer is missing. I can't figure out what causes bones to become null objects when they are exported as FBX in Blender or imported in Spark AR.
@anoobis777
@anoobis777 6 ай бұрын
how can i reverse the animation?
@ruyabaraz
@ruyabaraz 3 жыл бұрын
Hi! I have a bezier curve animation in Blender that I want to use in Spark. How could I achieve that? Thank you in advance!
@i.deal3d568
@i.deal3d568 3 жыл бұрын
Coool! Thank you broo))
@benfluencer6441
@benfluencer6441 2 жыл бұрын
anyone else having the issue where SparkAR seems to being in like 6 different armature actions instead of just the one like in this video?
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