CC4 To Unreal Engine 5 with IK Rig, UE5 Retargeter, and Foot IK Control Rig

  Рет қаралды 11,380

Left Turn Workshop

Left Turn Workshop

Жыл бұрын

Down and dirty workflow from CC4 to an idling/walking/running character in Unreal Engine 5. If you've already got a character imported into UE5 you can probabl6y skip to 5:30.

Пікірлер: 39
@hippocks146
@hippocks146 8 ай бұрын
How on Earth does anyone ever actually figure this out, unless you're the UE developer who put it together? Appreciate the video man. I'm currently in the process of exporting quite a few CC4 characters into UE5. This is going to a great guide.
@fustigamatti
@fustigamatti 13 күн бұрын
And how to export 'em? DO you know that to use any of them you have to pay for a special license?
@TriSutrisnowapu
@TriSutrisnowapu 11 ай бұрын
For those who found the left hand and right hand slightly rotated, In the Retargeter asset, check the chainmapping of left arm, search for Static Rotation Offset, rotate it, I rotate it -30 degress. Same with Right Hand. It works for me
@keithmccabe6149
@keithmccabe6149 8 ай бұрын
This is awesome! I greatly appreciate you posting this!
@Illusiongraphy
@Illusiongraphy Жыл бұрын
Thanks a lot.. very professional and informative!
@jackburtonwii
@jackburtonwii Жыл бұрын
Thanks man , worked with a imported cc4 to the T ... thanks for the tutoriel ..
@nizd3128
@nizd3128 Жыл бұрын
Very Informative series of videos, Thank you. 👍
@22cine
@22cine 4 ай бұрын
Thank you for this tutorial. It really helped to make everything to work.
@theodorus321
@theodorus321 Жыл бұрын
you are a lifesaver really saved lot of time with your method love from turkey
@michaelmenzi8334
@michaelmenzi8334 10 ай бұрын
Thanks! You saved me some hours. Very much appreciated.
@TriSutrisnowapu
@TriSutrisnowapu 11 ай бұрын
For God's sake.. This is exactly what I have been looking for.. Thank you..
@mustplay8932
@mustplay8932 Жыл бұрын
thanks a lot that was very helpful and clean
@DreamTitanGames
@DreamTitanGames Жыл бұрын
A truly great video thank you
@rezaj.mousavi7310
@rezaj.mousavi7310 3 ай бұрын
thanks a lot ... very useful training ...goodluck and keep going ...
@onikaze8381
@onikaze8381 Жыл бұрын
You are my lifesaver! Thank you!
@gazablife4065
@gazablife4065 11 ай бұрын
Very nicely explained, very useful 👌👍🤙☺️🙂
@mrhmakes
@mrhmakes Жыл бұрын
Thanks for putting this all into one video! I've a collection of the different steps from different videos so having it all in one place that I can bookmark is going to save my sanity! I'm assuming the Ctrl Rig can be used in sequencer as well? Nicely done!
@abhishekakodiya2206
@abhishekakodiya2206 Жыл бұрын
amazing dude thanks
@erniemey5432
@erniemey5432 Жыл бұрын
thanks , well done !!
@viridian_calx
@viridian_calx 4 ай бұрын
legend
@wenliu-wu6hq
@wenliu-wu6hq Жыл бұрын
cool,😁 thank you!
@michaelmenzi8334
@michaelmenzi8334 9 ай бұрын
Hey, would you consider creating a video on how you go about creating short, anim-blueprint focussed animation-clips in iClone and import it as override animations to an already set-up character in UE5? That would be more than awesome! But thanks anyway, you helped me a ton!
@sierrafoxtrot1331
@sierrafoxtrot1331 11 ай бұрын
You can shift click the ik bones and manipulate multiple values just a heads up
@7_of_1
@7_of_1 Жыл бұрын
Great video, thanks. All the same for 5.1 release yes? So you can retarget UE4 rig to UE5 as well so you can use the UE4 animation packs? Thanks
@heavenseek
@heavenseek 5 ай бұрын
I keep coming back to this well-produced video, but when using a more realistic character, the animated proportions look wonky (my CC4 character moves around in a slightly bow-legged, arms splayed slightly outward manner). The issue is the spine bone count discrepancy between CC4 and UE5: The CC4 skeleton is still only a match for the 3-spine UE4 rig. It's quite incredible that Reallusion STILL doen't realize that UE5 exists. It explains why people are dropping Reallusion and switching to Metahuman (even though MH characters are not very game-ready or customizable, so it's a dilemma).
@michaels7079
@michaels7079 Ай бұрын
So because of the pre-painted skin weights, I cant just assign the mannequin skeleton to the skeletal mesh right? It would have minor problems pop up?
@fugedaboudit
@fugedaboudit Жыл бұрын
So, if I want to replace the character mesh with an updated one, what do I need to replace? considering that it would be the same skeleton ofc.
@bassquatchhunter5311
@bassquatchhunter5311 11 ай бұрын
Hey, do you happen to have a copy of the project files that I could use to learn from? Just with the IK rig/ RTG/ and control rig? This is the best video explaining the current way to retarget CC4 to UE5.1 out there from what I can see. Thanks
@stephananemaat
@stephananemaat Жыл бұрын
What's with the shadow artefacts at 20:26? I'm getting the same issue, thought it was strange
@LumberingTroll
@LumberingTroll Жыл бұрын
I've followed this but I get some weird behavior with the fingers of my character, they seem to bend upwards, or other slightly off angles. No clue what is causing that.
@TriSutrisnowapu
@TriSutrisnowapu 11 ай бұрын
In the Retargeter asset, check the chainmapping of left arm, search for Static Rotation Offset, rotate it, I rotate it -30 degress. Same with Right Hand. It works for me
@draicor
@draicor Жыл бұрын
hey mate, using ue5.1 here. Why can't I see the points/bones as a wireframe while inside the IK file? not even for the mannequin, I can't seem to locate the option to view those.
@sheeren6188
@sheeren6188 Жыл бұрын
You see the buttons in the top viewport? perspective lid character lod? press character go to bones and select all hierarchy.
@lonewolf_za
@lonewolf_za 7 ай бұрын
Anyone experiencing weird issues with the CC4 character's left hand where the wrist is off and twists unnaturally? This only happens on the left hand. Most prevalent during aiming animations or animations where the character is holding items. Can't find a fix anywhere. Tried EVERYTHING I could find and NOTHING WORKS. Wish Reallusion would fix this crap. The software was expensive for heaven's sake the least they can do is make sure this stuff works.
@csabahegedus8788
@csabahegedus8788 Ай бұрын
Hi, Go to the chain mapping, select all twist bones (legs arms twist bones) and untick the FK option.
@thinkinggrin165
@thinkinggrin165 Жыл бұрын
Lol I randomly come across a socialist/ communist tutorial channel on UnrealEngine? Sounds GREAT! I would make the intro something more calming. But i like that it is only 5 seconds max. Do u watch stuff from SecondThought, 1Dime, Hakim, Yugopnik or Marxist Paul? If not. Great educational content on KZbin that i recommend. :D
@arkanos
@arkanos Жыл бұрын
First of all, thank you so much for this tutorial! Was exactly what I was looking for! Unfortunately, I have setup a character (size of a dwarf) this way but it seems the retargeting for the feet is not correctly done. Everything is working fine but when the jump animation is played, the legs are messed up: the foot goes up through the leg til the chest. Any idea how to solve this? Any help would be very much appreciated!
@OdyGonzales
@OdyGonzales Жыл бұрын
have you fixed yours?
@thegate4407
@thegate4407 Жыл бұрын
Настройки экспорта нужно было показать, отстойное видео
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