This video is for anyone who wants to learn Unreal rapidly. Please feel free to subscribe to the channel. If you want to understand more about procedural foliage, see this link: • How To Create Forest I...
Пікірлер: 58
@peterallely5417 Жыл бұрын
This is a really great straightforward tutorial on PCG and Splines. Thanks
@saigerakoski99124 ай бұрын
this is way underrated. well done and concise
@arise349410 ай бұрын
Thank you so much. Short video but so much information, and it worked for me!
@user-it3us4vi3v3 ай бұрын
straight to the point, thank you. i'm subing
@ValleyCrw6 ай бұрын
Great tutorial- thank you so much!
@baonguyen-qm4qr11 ай бұрын
best understanable tutorial so far. wish u do moree!!
@LastRally6 ай бұрын
Very valuable / Thank you - Splines are great!
@SudevNadar10 ай бұрын
Great tutorial...
@johanndsouza183 Жыл бұрын
Awesome tutorial bro! 🔥
@unrealversum77293 ай бұрын
great video😃
@aaronwalker5493 Жыл бұрын
amazing!
@UnchartedWorlds Жыл бұрын
Subscribed thank you 😊
@gurrrgurrr8194 Жыл бұрын
nice tutorial, could you please also make a tutorial about how to create plant cluster and control plants on slope👍👍👍thank you
@rohitbarkam482610 ай бұрын
thankyou ❤
@Evangelos_Bl3 ай бұрын
Nice video. Please tell me something,do you use displacement for the ground material like the leaves? it looks like 3d , i noticed this on games like dont scream and paranormal tales.What method is used?
@VirtuLlama3 ай бұрын
Those are landscape grass, for better understanding you can watch previous tutorial.
@VUVANHA195 Жыл бұрын
thank you
@n1lknarf8 ай бұрын
Are the actors spawned as foliage instances?
@parikshitbelsare691411 ай бұрын
Please also make a video about foliage and vegetation issues in unreal engine... Ive watched many tutorials but none seem to help
@VirtuLlama11 ай бұрын
we will definitely make some.
@87Bertha2 ай бұрын
2 questions: 1) Would their be a way to have each tree interactive? 2) Using a custom heightmap, some trees dont go through the landscape ( they hover ). Lowering would affect all. Any tips?
@VirtuLlama2 ай бұрын
You can easily distribute custom actors in pcg for interactivity, for the hovering tree i would suggest slope based distributing. This way you wont distribute thick trunk on high angle slopes.
@tonyddev Жыл бұрын
Nice tutorial!! hope u don't mine if I give you a feedback... in this tutorial you are say turn on this that etc but can you teach why we need to turn on off this and that it will help us understand it more clearly :) Thank you
@teokim629811 ай бұрын
Thank you for your great Tutorial. I wonder if I could do PCG in static terrain mesh, not landscaping?
@VirtuLlama11 ай бұрын
We are on the same page, we are also figuring out. Cheers
@TheFrenchFriesGuys2 ай бұрын
I need help the spline path in view port is not extending when i hold down alt and dragging the arrows. In addition how do i make it so i can walk through the small trees?
@VirtuLlama2 ай бұрын
If you not able to drag spline points i would suggest make path in spline blueprint. To walk through small trees disable their collision. Or you can remove that.
@TheFrenchFriesGuys2 ай бұрын
thank you so much this tutorial was great @@VirtuLlama
@chelo111 Жыл бұрын
how did you create the leaf floor?......can you make a video???? if you make a video i will subscribed
@VirtuLlama Жыл бұрын
Tutorial is already there please do check the description. Don’t forget to subscribe.
@nishikantwaghmare129611 ай бұрын
how to create floor
@BUnreal888 ай бұрын
Precisely
@vinaykumarvarma247 Жыл бұрын
❤❤❤❤ 👍👍👏👏👏👏👏😍😍
@parapoliticos52 Жыл бұрын
what kind of specs you need to run this?
@VirtuLlama Жыл бұрын
You just need a RTX enable card, and nanite support.
@parapoliticos52 Жыл бұрын
@@VirtuLlama Thanks! Me being a Gameboy generation Kid, is amazing to witness all these
@goldkat94 Жыл бұрын
@@parapoliticos52 Thats just not true. There are huge performance differences between all the RTX cards. A RTX4090 is 400% faster than the 3050 and that card would struggle even with this small scene. The VRAM size is also important for nanite. And AMD cards can run this too. RTX only matters for raytracing not for nanite. In fact you have to spend more than 400$ only for the graphicscard but i would recommend still a better setup to work with unreal engine.
@H1mon Жыл бұрын
@@goldkat94 he meant a rtx enabled card meaning a car that supports ray tracing natively
@user-hl5cp8ky8j6 ай бұрын
Where is 'get spline' node? I am using ue5.1
@VirtuLlama6 ай бұрын
You can directly get spline data.
@Jan_Stuchlik11 ай бұрын
It has one flaw. When I use sculpting, the trees stay in the air.
@VirtuLlama11 ай бұрын
Try regenerating through pcg actor.
@jhonysteak55129 ай бұрын
Again, I failed. Where I did not find, adjust the trees on the Z axis to prevent it from leaning on deformed terrain. The Spline function is non-existent in the search. Well I keep looking, if you have links to master PCG well I'm interested.
@jakobmn31879 ай бұрын
Go to the Terraform Points Node for the trees and activate absolute rotation.. and here a quick heads up, you didnt fail, you just ran into a bug, thats the most common thing while programming
@PinkDolphin343 Жыл бұрын
Thanks for the ttuttorial, i loved it, but maaan activate your windows pls
@natishmaac Жыл бұрын
Gazab
@DanielSeacrest Жыл бұрын
Mine doesn't seem to be casting shadows, why?
@VirtuLlama Жыл бұрын
Check cast shadows in direction light.
@DanielSeacrest Жыл бұрын
@@VirtuLlama Cast shadows in the directional light details is on. Ive tried so many different things but nothing seems to be working for some reason. And i actually have no shadows in my UE5.2 projects, even if i turn ray tracing on or off, mess with the settings in either, there just arent any shadows and idk why.
@VirtuLlama Жыл бұрын
@@DanielSeacrest check your meshes normals, and make materials two sided
@arturrosa316611 ай бұрын
@@DanielSeacrest Have you tried applying the console variable r.RayTracing.Culling 0 ?
@marcapouli78056 ай бұрын
After messing around few days with PCG I understand how it works basically. However creating something with it is a different story. After failing with every node, every attempt of any basic thing, I gave up PCG and will never use this sh*t again
@VirtuLlama6 ай бұрын
I have been using it for quite some projects and it seems really helpful for me.
@marcapouli78056 ай бұрын
@@VirtuLlama I have no doubt that it is easy and everyone can do crazy things with it, and looking at you using it gives motivation. But it seems I use ghost versions of unreal, my nodes never work like they are intended to, or like in tutorials, so I can't do anything with PCG, AI, anim bp, materials, particles etc. After reducing scopes of my projects I'm currently trying to create a game without maps, characters, game design, menus, AI, visuals, all these things I can't do. I'll never publish anyway since it requires specific skills and money that I don't have.
@fugedaboudit5 ай бұрын
@@VirtuLlamaWhat's the main difference between this and average procedural foliage spawners?
@VirtuLlama5 ай бұрын
@@fugedaboudit you can make any changes easily in pcg, but through foliage spawning you will have to respawn. Which is time taking.