Ccreate a striking and easy-to-modify wall with arches !

  Рет қаралды 127,102

VizAcademy UK

VizAcademy UK

Күн бұрын

Пікірлер: 23
@Warrior90s
@Warrior90s 3 ай бұрын
Instead of Boolean, u can create the same with spline.
@SR.Interiors-05
@SR.Interiors-05 23 күн бұрын
Great work
@YouTubsel
@YouTubsel 7 ай бұрын
You know ... or create one tile and use the array modifier just to duplicate said tile. This workflow here is really only one step better than the "bad" one you showed before.
@VizAcademyUK
@VizAcademyUK 7 ай бұрын
This wont give you any flexibility, method provided here is aimed towards designers :)
@YouTubsel
@YouTubsel 7 ай бұрын
@@VizAcademyUK of course this will give you flexibility. A single tile can just as well be created with a parametric boolean cutout if necessary.
@VizAcademyUK
@VizAcademyUK 7 ай бұрын
@@YouTubsel Thanks' for the input.
@YouTubsel
@YouTubsel 7 ай бұрын
@@VizAcademyUK Granted ... it doesn't give you the flexibility, if the scale of the wall is fixed and number of cuts/windows isn't. In that case this method is probably the better one.
@LiXiao-
@LiXiao- 6 ай бұрын
@@VizAcademyUKtyflow?
@PandaJerk007
@PandaJerk007 7 ай бұрын
Cool workflow! I love the new Array modifier, and I gotta try the updated Boolean at somepoint as there's a lot of supporting features for it these days :)
@AA-bo9fc
@AA-bo9fc 28 күн бұрын
мастер своего дело 💪💪💪
@shilpamanga8400
@shilpamanga8400 Ай бұрын
I tried but Array as modifier is not available in mine.. I search array then window open of it's settings
@Broken-Aries
@Broken-Aries 7 күн бұрын
Wow
@ertanhadrovic4489
@ertanhadrovic4489 14 күн бұрын
i dont have either boolean nor array in my 3ds 2025...?
@sarahtarek
@sarahtarek Күн бұрын
me too I can't get it do you know the solution 😔
@ertanhadrovic4489
@ertanhadrovic4489 Күн бұрын
@ yeah actually i somehow managed to find it, just not under any modifier list but some other way, answer me back so i have the notification and don't remember to hit you back when i'm on my lap top
@DrKnow186
@DrKnow186 7 ай бұрын
Why ? Pierwszy sposób jest dobry do gier, masz zachowaną ładną topologię i twoje tekstury będą się dobrze rozkładać. Drugi sposób jest bez sensu
@sudanemamimikiki1527
@sudanemamimikiki1527 7 ай бұрын
The second one is faster and you can decide how low poly you want the boolean object to be. Plus you get the exact same topology by the end of it.
@hamzayousaf
@hamzayousaf 2 ай бұрын
Too fast video 😢😢
@AriePutra-r9m
@AriePutra-r9m 22 күн бұрын
godd
@jayyheyy4734
@jayyheyy4734 7 ай бұрын
Did whole lot of nothing
@guyberryman5226
@guyberryman5226 2 ай бұрын
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