Cool workflow! I love the new Array modifier, and I gotta try the updated Boolean at somepoint as there's a lot of supporting features for it these days :)
@YouTubsel2 ай бұрын
You know ... or create one tile and use the array modifier just to duplicate said tile. This workflow here is really only one step better than the "bad" one you showed before.
@VizAcademyUK2 ай бұрын
This wont give you any flexibility, method provided here is aimed towards designers :)
@YouTubsel2 ай бұрын
@@VizAcademyUK of course this will give you flexibility. A single tile can just as well be created with a parametric boolean cutout if necessary.
@VizAcademyUK2 ай бұрын
@@YouTubsel Thanks' for the input.
@YouTubsel2 ай бұрын
@@VizAcademyUK Granted ... it doesn't give you the flexibility, if the scale of the wall is fixed and number of cuts/windows isn't. In that case this method is probably the better one.
@LiXiao-2 ай бұрын
@@VizAcademyUKtyflow?
@DrKnow1862 ай бұрын
Why ? Pierwszy sposób jest dobry do gier, masz zachowaną ładną topologię i twoje tekstury będą się dobrze rozkładać. Drugi sposób jest bez sensu
@sudanemamimikiki15272 ай бұрын
The second one is faster and you can decide how low poly you want the boolean object to be. Plus you get the exact same topology by the end of it.