Instead of Boolean, u can create the same with spline.
@SR.Interiors-0523 күн бұрын
Great work
@YouTubsel7 ай бұрын
You know ... or create one tile and use the array modifier just to duplicate said tile. This workflow here is really only one step better than the "bad" one you showed before.
@VizAcademyUK7 ай бұрын
This wont give you any flexibility, method provided here is aimed towards designers :)
@YouTubsel7 ай бұрын
@@VizAcademyUK of course this will give you flexibility. A single tile can just as well be created with a parametric boolean cutout if necessary.
@VizAcademyUK7 ай бұрын
@@YouTubsel Thanks' for the input.
@YouTubsel7 ай бұрын
@@VizAcademyUK Granted ... it doesn't give you the flexibility, if the scale of the wall is fixed and number of cuts/windows isn't. In that case this method is probably the better one.
@LiXiao-6 ай бұрын
@@VizAcademyUKtyflow?
@PandaJerk0077 ай бұрын
Cool workflow! I love the new Array modifier, and I gotta try the updated Boolean at somepoint as there's a lot of supporting features for it these days :)
@AA-bo9fc28 күн бұрын
мастер своего дело 💪💪💪
@shilpamanga8400Ай бұрын
I tried but Array as modifier is not available in mine.. I search array then window open of it's settings
@Broken-Aries7 күн бұрын
Wow
@ertanhadrovic448914 күн бұрын
i dont have either boolean nor array in my 3ds 2025...?
@sarahtarekКүн бұрын
me too I can't get it do you know the solution 😔
@ertanhadrovic4489Күн бұрын
@ yeah actually i somehow managed to find it, just not under any modifier list but some other way, answer me back so i have the notification and don't remember to hit you back when i'm on my lap top
@DrKnow1867 ай бұрын
Why ? Pierwszy sposób jest dobry do gier, masz zachowaną ładną topologię i twoje tekstury będą się dobrze rozkładać. Drugi sposób jest bez sensu
@sudanemamimikiki15277 ай бұрын
The second one is faster and you can decide how low poly you want the boolean object to be. Plus you get the exact same topology by the end of it.