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Пікірлер: 48
@RichConnerGMN2 ай бұрын
fyi, this tas is outdated by about 19 seconds, but there unfortunately isn't any (public) video of anything new. most notably this tas is missing spinner stunning
@adarshk74842 ай бұрын
39:00 this is a grounded ultra cancel. when madeline has speed she can jump and immediately downright to gain more speed (the ultra boost of x1.2) which is a grounded ultra. however this goes away and turns into a wavedash if she jumps. here this grounded ultra (or gultra for short) is cancelled by grabbing theo, which allows madeline to keep this speed and nyoom
@adarshk74842 ай бұрын
44:24 waterboost: you can jump every frame in the top tile of water and you gain 40 speed each time you jump. add that to the 325 speed of a hyper and you get very fast
@AresStreams2 ай бұрын
Madeline was shmoooving
@esteb74962 ай бұрын
Really cool video, even if the explanations are not always correct it is pretty informative and also pretty funny to see your reaction to the insane tas movements
@adarshk74842 ай бұрын
39:45 celeste is entirely deterministic
@esteb74962 ай бұрын
19:56 yeah that’s an actual spike jump, madeline touches the spike hitbox without dying
@adarshk74842 ай бұрын
45:42 the death plane was lowered in 1.4 which means stuff like that is possible
@esteb74962 ай бұрын
21:31 you can wave dash in the water but not on the water, what the tas does is pretty close tho, it’s a water boost, basically it jumps every single frame at the surface of the water getting +40 speed per frame until it exits the water, that’s how it goes so fast
@esteb74962 ай бұрын
9:00 if you skip a cuscene your horizontal position gets reseted but not your vertical position so by going in the cutscene, then up lefting, then skiping cutscene you spawn in the dream block which refills your dash and allows you to instantly updash to go up the dream block
@SMA11OWL2 ай бұрын
this games speedruns in every sense are so nutty and ESPECIALLY tas dude oh my
@AresStreams2 ай бұрын
this tas was insane
@adarshk74842 ай бұрын
26:43 if you demo into a bubble, it raises you by 2 pixels in the bubble so you can make it over that. This is known as an archie
@AresStreams2 ай бұрын
good to know
@GamingCat-px2vbАй бұрын
3:39 those are Half Stamina Climbs, a Grandmaster Technique, which is really difficult to perform consistently.
@adarshk74842 ай бұрын
50:56 supers are only possible undemoed as a horizontal demo dash followed by a jump results in a hyper and some hyper spots only give you you dash back when downright because theyre ever so slower (i think 2 tiles requires undemoed). also hitting bumpers and bubbles and snowballs and oshiro while demoes or without can lead to different outcomes and objects like feathers, key coins, keys, and strawberries give different outcomes as well. also if you demo you cannot buffer another demo or a down/downdiagonal dash out of it as it will result in an normal uncrouched dash, which leads to dream hypers being impossible if the dream block is demoed into. there are other interactions that i forget but yeah it isnt the best to demo all the time
@AresStreams2 ай бұрын
wow thats a lot more interactions then i thought. B4 this I kinda thought all demo did was shrink hurt box.
@luffy4868Ай бұрын
you can demo into a dream block and still dream hyper out of it. but ye the demo dash is utilized everywhere in a lot of ways throughout the speedrun.
@RichConnerGMNАй бұрын
@@AresStreamsit does just give you a crouched hitbox, but that's one of the criteria for a hyper. contrary to popular belief, the down-diag dash has little to do with it aside from providing the crouch state upon colliding with the ground
@adarshk74842 ай бұрын
40:16 theres a pixel where madeline can wallbounce underneath spinners because of wallbounces being performable 3 pixels away from a wall that doesnt have spikes (as they are 2 pixels wide and if the walls behind could be wounced on you could just wallbounce on spikes) 40:56 you can wallbounce out of water and it gives you your dash back because if you dash in water you dont lose your dash
@AresStreams2 ай бұрын
wallbouncing off a pixel is crazy.
@adarshk74842 ай бұрын
22:20 those walljumps are called cpops and they are a variable frame perfect!
@AresStreams2 ай бұрын
i guess i prolly cant do those wall jumps then
@Masas-official2 ай бұрын
@@AresStreams They use sub pixels, (the area in which you are standing on a singular pixel as well). Great vid!
@esteb74962 ай бұрын
14:00 the tas does actually do the tech you’re talking about, if you watch closely you can see they upright dash 2 times which is possible only using this tech
@favretheundead16 күн бұрын
Dashing is done when waiting because every dash saves frames equal to the number of freeze frames
@adarshk74842 ай бұрын
44:56. that demo is actually a developer intended demo spot that is done rta
@AresStreams2 ай бұрын
I might try it when I do my next speed run attempt
@esteb74962 ай бұрын
15:44 it’s not a spike jump, they are not possible with dust bunnies, she just barely doesn’t touch the dust bunny’s hitbox
@esteb74962 ай бұрын
11:50 2x1 tile overhang wallbounces are actually pretty lenient, a 3x1 is pixel perfect but the 2x1 done by the tas is easily rta viable
@esteb74962 ай бұрын
16:55 no, this trigger spike was not activated yet so the tas just does a wavedash on the platform
@adarshk74842 ай бұрын
35:48 the tas climbjumps a lot off the back swap block and then immediately dashes. all of these climbjumps and dashes give madeline a block boost. This is because the game has this mechanic called liftboost, where when madeline jumps or dashes from a moving block, she gains speed equivalent to the speed of the moving block. however this can be stacked and the tas abuses this to get 5 stacks of liftboost from the swap block and goes nyoom. also madeline doesnt appear to have any speed while on the back of the swap block because madeline moves before moving objects in the frame order. this means there is always that there is always a gap between madeline and the block at the frame so she can move a few pixels and not lose all her speed (sorry if i get anything wrong im not a tas expert) 41:52 same thing here except the tas did it with a faster kevin and less jumps so they had a higher base liftboost and a three stack. afterward the tas does a bunch of ultras. 46:15 same principle 51:39 another one
@AresStreams2 ай бұрын
so thats how Madeline moves so fast
@supC_Ай бұрын
Him calling corner jumps/boosts “spike jumps” is driving me nuts
@AresStreamsАй бұрын
sorry bout that , now I know
@jujube7756Ай бұрын
W video
@thesandalguy22Ай бұрын
they nyooom too fast for the fuzzies
@esteb74962 ай бұрын
What you describe at some point as "spike jumps" are actually corner jumps, at no point do you enter the spikes for those 1a dashless techs, you just climbjump on the top of the wall, higher than the highest you can climb normally, a spike jump only happens when you move in the same direction as the spike because otherwise you cannot enter the spike hitbox without dying
@sirpolskaloot60912 ай бұрын
Yea thats crazyyy
@jorgelenny472 ай бұрын
Celeste tasing really is a lot of cornerboosts a human wouldn't do, that's the main reason it's about 10% faster than the rta wr
@AresStreams2 ай бұрын
@jorgelenny47 10% is a smaller difference than I expected-wouldn't that be just over 2 minutes? It really shows how close humans are to TAS in Celeste. It's amazing how fast people can get in this game.
@xavi_papa2 ай бұрын
If you wanna see Madeline NYOOM watch farewell tas with superdash
@piko_mooАй бұрын
not spike jump
@piko_mooАй бұрын
its called 5 tile, a spike jump is jumping on a spike
@GamingCat-px2vbАй бұрын
There's also many DCBs (dashless corner boost) in this TAS
@piko_mooАй бұрын
@@GamingCat-px2vb okay.....?
@thesandalguy22Ай бұрын
41:00 that's just lake skip. It's not that hard if you line it up correctly