CG Pills - GeoGen Alpha : Exporting to Unreal 5

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Nyjo FX

Nyjo FX

7 ай бұрын

Just released a new CG Pills video.
Let's talk about GeoGen again and take the opportunity to discover the first information related to the export of the data generated by the software in Unreal Engine 5.
A team of great interest and for this reason we decided to deal with this first aspect. We will understand how to export heightmap and color map to use to create a landscape in Unreal and how to adapt the generated texture.
See you soon for more tutorials on GeoGen and its use in production!

Пікірлер: 8
@vantam4n
@vantam4n 5 ай бұрын
Nice work!
@NyjoFX
@NyjoFX 5 ай бұрын
Thanks !
@draegonchu
@draegonchu 5 ай бұрын
your uv mapping explanation in unreal was not showing on the screen, we can't see what you did
@NyjoFX
@NyjoFX 5 ай бұрын
Thanks for your feedback, we'll post a more in depth video in coming weeks!
@TheLegendOfTerry
@TheLegendOfTerry 3 ай бұрын
Add the node "Landscape Coords", change it's property called "Mapping Scale" to 1000. Plug the Landscape Coord node into the Textures sample's UVs input.
@gabriellafrancis7281
@gabriellafrancis7281 3 ай бұрын
@@TheLegendOfTerry Thank you so much for this!
@TheLegendOfTerry
@TheLegendOfTerry 3 ай бұрын
The audio for this video is only in the left channel and the volume is 20% of what it should be. I had to crank my speakers to hear your voice. Thank you though.
@NyjoFX
@NyjoFX 3 ай бұрын
Yeah, we done some tests using AI audio but it is not working how we expected so we are back to standard audio recording. Thanks
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