Thanks a lot, we are preparing more shots, soon we'll post updated teaser ;)
@graphbes731025 күн бұрын
Can you also make a full video on importing water liquigen to unreal world?
@NyjoFX24 күн бұрын
Absolutely, we are preparing it and it will be online this month.
@graphbes731022 күн бұрын
@@NyjoFX thank you for your effort
@jlyn8228Ай бұрын
This new software is amazing. Also that does not look like orange fanta, it looks like urine! But good job tho.
@NyjoFXАй бұрын
Yeah LiquiGen is amazing, BTW this clip is just a preview...it is not a final render.....if you are talking about its look in LiquiGen viewport, actually it is not possible to shade it in the right way, if you talking about the rendering at the beginning, it has a wip shader applied just to render a preview, I think you are talking about the path tracer preview and viewport shaded view in LiquiGen, but again, it is not possible at the moment to have comple shaders on it....
@ВиталийОленякАй бұрын
Looks cool
@NyjoFXАй бұрын
Thanks a lot!
@nourghafarjiАй бұрын
Amazing tutorial thanks. Is there a way to do interactions with other meshes in a real manner, for example pouring cereal on top of milk simulating the cereal float and all
@NyjoFXАй бұрын
Thanks. Problem is that actually simulation is not "bi-directional", so fluids can interact and collides with meshes/objects but can't generate secondary motion like moving the meshes when fluid collides, in your example it is still not possible, objects can't float or move based on fluids interaction as it can be done with Phoenix and/or Houdini. BTW it would be a really welcome additional feature !
@nourghafarjiАй бұрын
I think it should be more thicker
@NyjoFXАй бұрын
You are right it needs still some tweaks, we are investigating about it with the 0.3 Alpha version of LiquiGen so we have to understand if there are still limits controlling some king of fluids or it depends just on how some parameters are working together ;)
@jordantylerfloresАй бұрын
Amazing work. Can't wait until I can get a bigger card for these types of sims!
@NyjoFXАй бұрын
Thanks, yeah it is the same for me. Actually we are still working RTX 3090 on our workstations, we were thinking to update to RTX 4090 but still not sure, maybe we can still have more patience waiting for 5090, problem is that it seems memory will be again 24GB or maybe a little bit more and it would be interesting to have more and more, for example 48GB as in thee A6000 series.....
@jordantylerfloresАй бұрын
@@NyjoFX I think you would lose a significant amount of speed since that series isn't a "real-time'' rendering card. I am looking forward to the 50 series and already have a significant amount put away, but I wish we didn't have to pick one or the other.
@NyjoFXАй бұрын
@@jordantylerflores I would love to have a faster video card with more memory to play with LiquiGen and EmberGen, they are really fast, but speed is never enough, ahahahah
@JasonKey3DАй бұрын
nice 🌊
@NyjoFXАй бұрын
Thanks a lot !
@Israel2099Ай бұрын
Good result!
@NyjoFXАй бұрын
Thanks, as I said in this video, Blender is not our main software and I used it just 2 or 3 times for tasks asked by clients sent us assets in Blender...so it can be done in a better way for sure ;)
@cgimadesimpleАй бұрын
sooo cool!!
@NyjoFXАй бұрын
Thanks a lot !
@GAVINPeng-jr5owАй бұрын
great tutorial ! if you can please do a Unreal 5 video as well. Thanks!
@NyjoFXАй бұрын
Absolutely, this week we are going to cover Blender and then we'll move to Unreal for last part of this tutorial series. Thanks !
@ohboyVisualsАй бұрын
Here, the waiting tutorial button!
@NyjoFXАй бұрын
ahhahaha we'll work on it soon ;)
@MographChampАй бұрын
if you can please do a C4D video as well. Thanks!
@NyjoFXАй бұрын
We can try to do something for it. C4D is not in our pipeline but we can plan something....
@futureframe1985Ай бұрын
similar to honey
@NyjoFXАй бұрын
Yeah, we are playing with sim params to see how to tweak it at the moment....you can prepare different kind of stuff like different chocolate density or completely different materials like honey etc etc
@shivdholakiaАй бұрын
Great tutorial, thanks for sharing! Looking forward to part 2 of the same.
@NyjoFXАй бұрын
Thanks, Part 2 and Part 3 are released ;)
@shivdholakiaАй бұрын
@@NyjoFX Awesome, thanks! 😎👍
@sekenjonathanАй бұрын
Another awesome tutorial! Thank you 🙏🔥💯
@NyjoFXАй бұрын
You are welcome and thanks a lot for following us !
@cg.man_aka_kevinАй бұрын
That vorticity is a Houdini quality!
@NyjoFXАй бұрын
Houdini is obviously amazing and everyone knows it, but I think EmberGen can create some really nice stuff at really high speed and if you are able to manage and layering nodes/forces in it you will be able to create amazing stuff.
@cg.man_aka_kevinАй бұрын
@@NyjoFX Yes...
@DimiArtАй бұрын
@@cg.man_aka_kevinliquigen is also amazing
@sekenjonathan2 ай бұрын
Awesome tutorial! Thank you.
@NyjoFX2 ай бұрын
You are welcome and thanks for following us !
@dolgrentaps2 ай бұрын
incredible your tutorial ! do you think there's a way to export the texture and white water in a soft like blender?
@NyjoFX2 ай бұрын
Absolutely yes, this week we'll post a new free video to show how to export stuff out of LiquiGen and how to import it in Houdini and 3ds max, then before end of August we'll post Part 3 about Blender and Unreal. Thanks a lot !
@dolgrentaps2 ай бұрын
@@NyjoFX nice thx !
@tariq0513Ай бұрын
you can export by using the simulation node. Just drag from where it says Mesh. And it will automatically create an export node. Export the mesh as alembic (.abc). In blender, just assign it a water shader.
@julianveverica2 ай бұрын
Can I export to Blender?
@NyjoFX2 ай бұрын
Everything can be exported out as Alembic for example, and then you can import it in any other tool like Blender. We are going to post Part 2 tutorial to show how to do it.
@Handcraftedcc2 ай бұрын
Curious, how do you think so far liquigen compares to Houdini in terms of quality? Obviously it will beat houdini in speed, but what about in simulation and meshing quality?
@NyjoFX2 ай бұрын
So, it is a complex question because actually LiquiGen is still under heavy development, BTW I think I can say that actually Houdini is better and deeper full of advanced features to manage fluid simulation, meshing is far better but we should see the final 1.0 version to have a clear idea about what LiquiGen will be able to do and how. Sim speed is better is LiquiGen due to GPU but I think that for the moment we are talking about two different tools, that have different market/user/tasks target so it is nice to have both in pipeline ;) BTW again, LiquiGen seems coming really great....on the other side Houdini is amazing ;)
@RichJamez2 ай бұрын
Full computer specs?
@NyjoFX2 ай бұрын
Recorded this video on a Ryzen 9 7950X, 128GB ram and a RTX 3090 ;) with a better GPU like 4090 it will be faster and faster simulating and rendering and with a 48GB PRO gpu you will be able to add more details before reaching defined particles/voxels limits....
@RichJamez2 ай бұрын
@@NyjoFX appreciate it! I was planning to build a new computer using 14700k and rtx 4090 with 96gb DDR 5 ram 5600 but since the rtx 5090 is coming in a few months and also the new Intel 15th gen cpus, I'm waiting and saving more money for that instead. Is 96gb ram good enough for liquid/Ember Gen stimulations?
@IamSH1VA2 ай бұрын
@@RichJamez haven't you heard, Intel 13th & 14th gen CPU's are failing? You should look into it before buying
@RichJamez2 ай бұрын
@@IamSH1VA yes I heard about it. I've decided to wait for the Intel 15th gen release in the few months. I want to be on the new Intel Z890 motherboards that supports the new Intel socket 1851 until 2026. I just hope the 15th gen doesn't have issues similar to the 13th/14th gen.
@MographChamp2 ай бұрын
when I view the "Trapped Air" and the "Wave Crests" the color of the mesh in my viewport is yellow, but your viewport shows purple. Is there are way to tweak that color parameter? It's hard to see any of the white water display with a yellow mesh representation. 27:07 into your tutorial. Update - later into the tutorial I went back and checked again and now it's purple.
@NyjoFX2 ай бұрын
Yeah, I had same issue, sometimes I see it yellow and sometimes I can't see the trapped air or crest color values, then if I close LiquiGen and launch it again everything works fine again, I think it is related to some alpha stage issue, still investigating to understand more about this issue....
@devix74742 ай бұрын
Despite it's about water, the tutorial is fire!❤🔥
@NyjoFX2 ай бұрын
ahahahaha thanks a lot !
@ramixsabeh2 ай бұрын
Amazing ! Can't wait to check out the tutorial ♥
@NyjoFX2 ай бұрын
Thanks a lot, finishing to prepare it right now and tomorrow it will be out ;)
@davoodkharmanzar48812 ай бұрын
incredible ... but where is tutorial?
@NyjoFX2 ай бұрын
Thanks, free tutorial will be posted tomorrow here on our KZbin channel, in Part 1 we'll see how to create it in LiquiGen, and next week in Part 2 we'll see how to export it in other tools like Unreal ;)
@raplevision864172 ай бұрын
nice work
@NyjoFX2 ай бұрын
Thanks a lot!
@crypt0sFX2 ай бұрын
Impressive!
@NyjoFX2 ай бұрын
Thanks a lot for your message, we are just playing with some initial tests about whitewater in LiquiGen and it seems really great !
@JasonKey3D2 ай бұрын
nice!! 🔥
@NyjoFX2 ай бұрын
Thanks !
@ale_dp92 ай бұрын
epicc!!!!!
@NyjoFX2 ай бұрын
Thanks a lot !
@wasafat50483 ай бұрын
Nice video , you are the best
@NyjoFX2 ай бұрын
Thanks a lot
@res00rny3 ай бұрын
Thanks. But how to freeze the cloud?
@NyjoFX2 ай бұрын
There are different ways to do it, it depends on what you'd like to achieve, can you explain me how you'd like to manage and use it ?
@Flomastersss3 ай бұрын
maniac :)
@themoodoflk13 ай бұрын
I'm checking in to see if you have more information about liquigen. Will this be developed to have white water, mist particles etc? And if yes is it going to be easy to export in unreal engine for instance? Phoenix fd can only export in Alembic and the white water particles look very chanky. Hopefully, this can export everything in VDB. let us know if you have any more info about this because it is going to be a game-changer. I am really interested in working on sea simulations for boats. Thank you!
@NyjoFX2 ай бұрын
Hi, it is under development, this is the 1st alpha we had the possibility to test, a lot of new features will be released in coming builds, we know about whitewater and some more stuff and I think it will works fine with Unreal but it is still not clear all features we'll have in 1st commetcial release, sorry to have not so much details at the moment.
@Pixel_Prowess5 ай бұрын
Can you make a full tutorials on this
@NyjoFX4 ай бұрын
We are preparing a Masterclass for Unreal and we are going to do something related to LiquiGen ;)
@graphbes731022 күн бұрын
hope to see soon this video tutorials if you can make
@elconravi5 ай бұрын
But they did in 90's without this tech!!
@NyjoFX5 ай бұрын
Yeah, we are talking about amazing VFX genius artists and that's why we like to remember what they done in the past ;)
@MAXGAMINGYT2654 ай бұрын
Yesss❤❤
@rozyborsalino37095 ай бұрын
…-🎞️;✨🍯🧑🏼🎨🐝✨&🎪…
@Somethinginvisible15 ай бұрын
so good!
@NyjoFX5 ай бұрын
Thanks a lot!
@ivander15116 ай бұрын
Oh wow, this is damn impressive for an alpha release. How long did it take to set all this up?
@NyjoFX6 ай бұрын
Yeah, it is really fast and powerful, I think it took 5 minutes to setup and maybe 15 minutes to make tweaks ;)
@Enryo-3 ай бұрын
@@NyjoFX i feel like that is kinda crazy fast...
@DimiArt3 ай бұрын
@@Enryo- it is!
@NyjoFX2 ай бұрын
@@Enryo- Absolutely!
@Hasnaindalal6 ай бұрын
Its been 10 months. Have you laready uploaded a tutorial somewhere else ? or its still in production? really interested in your tutorials Nyjo
@NyjoFX6 ай бұрын
Thanks for your message. We planned a complete course for EmberGen, we hope to release it end of 2024, you can check our roadmap on our website : nyjofx.com/
@brdklt6 ай бұрын
Molto interessante!
@NyjoFX6 ай бұрын
Grazie !
@brdklt6 ай бұрын
You are doing a great job 👏
@NyjoFX6 ай бұрын
Thanks
@Hasnaindalal6 ай бұрын
Can we export the gpu particles to blender like VDB ? I mean the purple glowly thing from the center
@NyjoFX6 ай бұрын
Yeah absolutely yes. You can export it using the export particles node in Alembic file format and then importing it in Blender.
@Hasnaindalal6 ай бұрын
The storm which you made is what i want to show exactly... So i think i can render in embergen only.. but i have GTX 1080Ti and 64gb ram... Do you think my gou can take...with the amount of details you have added ?
@mitch92446 ай бұрын
looks bad
@NyjoFX6 ай бұрын
What is bad for you ? We know perfectly that it is not 100% done in the right way but we are talking about a test done with a 0.1 Alpha initial release....so let's talk about it and give us your thoughts about it so we can explain why it is working in this way. Thanks
@DimiArt3 ай бұрын
🤨show us something that looks good then?
@TheLegendOfTerry6 ай бұрын
The audio for this video is only in the left channel and the volume is 20% of what it should be. I had to crank my speakers to hear your voice. Thank you though.
@NyjoFX6 ай бұрын
Yeah, we done some tests using AI audio but it is not working how we expected so we are back to standard audio recording. Thanks
@johannes35306 ай бұрын
Will LiquiGen be a separat software to buy or will it be part of EmberGen?
@xyxerq6 ай бұрын
separate
@NyjoFX6 ай бұрын
Yeah it is a separate tool, and it will be part of JangaFX Suite, EmberGen, GeoGen and LiquiGen....
@GartiOG7 ай бұрын
when is it coming out ?
@NyjoFX6 ай бұрын
Hi, if you are taking about tutorial about it we are planning to have it when a new and more stable/complete build will be released and some on the stuff we are testing will be part about our 1st LiquiGen course we are planning to be released as soon as final commercial version will be available on the market.
@GartiOG6 ай бұрын
@@NyjoFX cool
@javiergonzales28297 ай бұрын
LiquiGen is promessing! How did you merged the flip fluid with the river mesh ?
@NyjoFX7 ай бұрын
Yeah it is really promising, doing a lot of R&D with it and it is amazing for 0.1 Alpha. BTW we used decals in UE to mask it in this test, nothing so special, it was just a rough test.
@ReyFilmsOfficial2 ай бұрын
@@NyjoFXamazing. how did you managed to export water sim Alembic into Unreal ?
@patrickg.15217 ай бұрын
Helps a lot to start ..... Thank you !
@NyjoFX7 ай бұрын
Thanks to you for watching!
@johnprashanth7 ай бұрын
If that looks like water, I look like Brad Pitt
@RichKetones7 ай бұрын
Let them cook bro
@patrickg.15217 ай бұрын
simulate muddy water in a river : And you do look a bit like Brad Pitt , amazing . 👍👍👍👍
@NyjoFX7 ай бұрын
It is done using an initial alpha version of a fluid simulation software, we are all testing it to understand how it can be used to create different kind of stuff, so it is not a complete 100% shot, no bubbles, no foam, no complex feature to control sim and meshing so it is just an initial test to see how to manage fluid sims in LiquiGen.