Ultimately the plug-ins, providing them for free or having them inside Blender, ultimately benefits everyone including you in add-ons from every other person in the community!!
@juniortufanoD36 ай бұрын
Thank you very much guys for bringing up such an important subject with such depth and argument. Congratulations and continue along this path!
@chicao.do.blender6 ай бұрын
straight up banger of an episode
@philosoaper6 ай бұрын
Donating to the Free Blender campaign is why I set up my PayPal account, and it makes me feel really old to see kid use blender who weren't even born then.
@TheMcBobbles6 ай бұрын
10:36 MIT has there own licence? where is this?
@JosephDavies6 ай бұрын
It's called the MIT License: en.wikipedia.org/wiki/MIT_License
@tiagotiagot6 ай бұрын
24:43 Uh, even before Simulation and Loop regions, you could have it branching pretty easily, even taking away the few explicitly conditional nodes just by using math; and before simulation nodes came out there were already tricks to run simulation-like behavior with the nodes that already existed back then, so there's your looping. Hell, even material nodes might be considered Turing complete since you can make them stateful by rendering to a image sequence and having that image sequence as an input into the noddle with the frame offset required for it to load the previously rendered frame on each new frame, and at that point, it would be relatively trivial to implement one of the celular automatas that have already been proven to be Turing complete as a shortcut if you don't wanna have to come up with some new demonstration. edit: Before the video I was over I had the Game of Life running on material nodes, ⠠⠵ gliders and all, so yep, definitely Turing complete. They may not be the most efficient programming languages for certain types of tasks; but absence of waste heat was never a requirement for Turing completeness... I would love to hear how the talk with the lawyers about this will/would be.....
@will15336 ай бұрын
How would you describe the license for a fully rigged character model? The rig would be intended for sale. It also includes a python script that sets up the UI buttons for the rig.
@TheEmptyHoliness6 ай бұрын
Could we get a super short condensed (less than 3 mins) answer of the title question? I don’t have an interest in listening for an hour, not a podcast person
@cfc7586 ай бұрын
Skim the last 3 sections of the show notes linked from the description.
@mrdr95346 ай бұрын
I'm afraid that that question unfortunately is to complicated to be "answered" much less explained in "less than 3 minutes"... Maybe some kind person will make a list of "timestamps" with the main points in this video...but until then I'm afraid You're forced to find the "tldr" to this question elsewhere. Maybe You can find Your answers from answers regarding other software that use the same licence as Blender ? Best regards.
@briansavery6 ай бұрын
Great episode. I'd make a few points for discussion: 1. You mention a few times "GPL compliant license", maybe should define what that is... 2. I liked the part about not wasting your time on worrying / trying to defeat piracy. BUT I think it's totally legit to prioritize, and focus all attention on supporting paying customers, and being very honest about that. Hopefully you have enough customers that should leave you with little time to support non-paying customers. The way it's worded sounds more that you're suggesting to give everyone the same support at all times. Might be a bit far IMO.
@AntiCookieMonster3 ай бұрын
Code, it seems to me, should not be forced into GPL compliant just because it interfaces with GPLv2 code, but isn't distributed with it. Whole .blend files falling under GPL, because it may somewhere somehow have a snippet of code making use of -proprietary- GPL interface?! If that's the case USD or another open standard should become the primary way of saving and distributing work made in blender. Just because you need blendrt to open it shouldn't dictate your publishing rights.
@WannabeMarysue6 ай бұрын
Release all Blender add-ons as Pay What You Want. I think its bad to charge for open source add-ons. I also think poorer users of Blender deserve to be able to use it to its fullest, including add-ons. But I agree that developers need cash. PWYW solves this. PWYW also solves piracy.