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@calvinlyngdoh8512 жыл бұрын
I felt like an ape that just saw a human do basic magic!
@wiseprince76742 жыл бұрын
Please help me I'm stocked at 2:53. I selected 5faces then clicked S and clicked X then 0.. the outcome is rough not like yours
@MaTeJgamma2 жыл бұрын
@@wiseprince7674 Look well, he marked 8 faces, including the ones on top...the video is cut. In the newest version of Blender after pressing ENTER, you should select the option "Dissolve Orthogonal Edges" from the menu "Extrude Region and Move", hope it helps you.
@Infofacts32 жыл бұрын
@@wiseprince7674 first select all your mesh go to to view rutate it . When you see your faces I'd front of x axis than do this scale x and press 0. I will helpful for you..
@kingturtleoverlordiv59313 жыл бұрын
You don't need the subsurf and bevel to get the smooth shade, just activate "auto smooth" under normals in the mesh data properties tab.
@marcelosantos56833 жыл бұрын
Right? I thought he would do that
@KaranSingh-yd2ls3 жыл бұрын
that's what I thought.
@kefukefu57813 жыл бұрын
Me too
@marcelosantos56833 жыл бұрын
@Sharul Basalamah the thing is that it is easier and better for performance if you use auto smooth
@omeizasanni3 жыл бұрын
Exactly what i thought hed do
3 жыл бұрын
I've been modelling for some years, and I've always wondered how to fill gaps so they could look good. That grid fill is a complete level up! Thx a lot!
@Blender-3D-Guides3 жыл бұрын
Yes totally 🤘
@PanewsONE3 жыл бұрын
I can't believe I haven't heard of that before. I asked Google so many times how to do this properly and no other person introduced that feature to me ever
@trorid38423 жыл бұрын
I normally just press F to fill in faces and connect vertexes. ALT+F also fills in faces with triangles.
@slimshady24083 жыл бұрын
@@PanewsONE If you want to start learning blender, you can check out Crossmind's tutorial series on blender. It's really good, and one of the best on KZbin. And he told almost all features including gridfill and many more. He also told his tricks. Check it out. I am just advising you. I am not doing any advertisement here!
@NeinFeline2 жыл бұрын
#Investigate311
@ecksluss Жыл бұрын
I like how at around 2:08 you went from "step by step" to "timelapse hope you can keep up and didn't have any weird issues when you try to copy this part."
@AnasHart21 күн бұрын
Its not meant to be a modelling tutorial, more like a showcase of what the tools do.
@bantharadio89603 жыл бұрын
The animation made me feel like I was watching the ESPN HIGHLIGHTS of Blender modeling
@kevin711273 жыл бұрын
perfect description
@tgg7663 жыл бұрын
Lol this is my first time here and I hope I don't return here with that same comment in mind.
@armellebiampamba42573 жыл бұрын
Yes! The music also fits so well!
@magma52673 жыл бұрын
Lmao dude this is a legendary comment
@francescagreetham18043 жыл бұрын
It totally feels like that 😂
@FarQuZeDesigns3 жыл бұрын
5:31 No, it is not the missing geometry, it is the normals. Go to the Mesh properties (green triangle pointing downwards ) Under „Normals“ you will find „Auto Smooth“ turn that on. Normals are bit more intricate but when you shade smooth the normals will be averaged between adjacent faces. Auto smooth will prevent that averaging for adjacent faces when the angle between the two is higher than the value next to „auto smooth“ (hard to explain in text)
@MAY-bm3lh2 жыл бұрын
wow saved me so much time thanks!
@akkihole_2 жыл бұрын
when he says there's not enough geometry it's because he wanted a high poly hardsurface look, and the only way you can get that is by making the topology super dense and adding bevels everywhere with no sharp edges, of course your explanation is still right but that's not what he wanted to do lmao
@frelonthetrue56202 жыл бұрын
LEGEND
@issglass2 жыл бұрын
Learning this really helped me out in making smooth objects in blender that don't look like a hellspawns
@sGabrielJ3 жыл бұрын
the shortcut for grid fill is ctrl+F, another tip is after apply shader smooth you can go to Object Data Propeties (green triangle) > Normals > Auto Smooth, this will normalize automatically the normals withou need of the subdivision modifier
@DarkSwordsman2 жыл бұрын
Specifically "Ctrl + F > G". Also with Blender 3.3, they added "Shade Auto-Smooth" under the same right click menu which automatically enables the Normal auto smoothing for you.
@davidrozier1126 Жыл бұрын
@@DarkSwordsman CTRL F is for the Face menu, not Grid Fill. Grid Fill has no official hotkey, alhough I just added it to my keymap as Shift CTRL F.
@DenisTrebushnikov2 жыл бұрын
Recently I found out that I use these most of all in addition to your's 5: 6) alt+e - to Extrude along normals 7) i - to Inset Faces 8) Symmetrize (mesh-> Symmetrize rather than or in addition to mirror modifier) 9) Bridge Edge Loop (always in a quickmenu as well as grid fill tool) 10) Solidify modifier 11) j - to Connect Vertex Path 12) k - to Knife tool. and less or completely don't use subdivision modifier. barely or limited use spin and shear tools
@蔣烱隆2 жыл бұрын
Bevel, merge,extrude, loop cutting. Very useful tools.
@ganapathym36643 жыл бұрын
Most entertaining tutorial from CGCookie with Superb Graphics and Music.
@cg_cookie3 жыл бұрын
Woot, thanks! Chris really took the time to bake this video in the CGC kitchen. 🍪
@ganapathym36643 жыл бұрын
@@cg_cookie Yummy and Healthy
@FabioSalvidotcom3 жыл бұрын
Walter White would tell you "You are damn right!"
@MarkSiegemund3 жыл бұрын
damn sick! With that music, reminds me of when those crazy skater- and snowboard-tutorial videos came out on youtube: U really have just 5 moves you need to master before landing that back-flip-360 perfectly. (but tbh: blender is a tad easier)
@klaatu-barada-nikto3 жыл бұрын
Completely agree, this is definitely a new level of tutorial production. Great job CG Cookie!
@aa_gg3 жыл бұрын
He protects, he attacks But the most important he doesn't delete the default cube !!
@andytrox3 жыл бұрын
He protecc, he extrude*
@slimshady24083 жыл бұрын
Oooooooooooooooomg. I have seen everyone deleting that nice little cute cube
@mayureshkonda56393 жыл бұрын
@@slimshady2408 Yeah I delete the default cube and add it again. Idk why I even do that!
@mobarakjama55703 жыл бұрын
@@mayureshkonda5639 xD
@adamthomas75423 жыл бұрын
@@mayureshkonda5639 Because we have big brain hooman and new design equals new coob
@ilovedoge3 жыл бұрын
Me: already knows these 5 modelling tools Also me: can't make anything
@DevAnimate3 жыл бұрын
just use reference
@mubeenthegamer993 жыл бұрын
@@DevAnimate yeah
@ilovedoge3 жыл бұрын
@@kidmosey i made an icosphere
@lost-mau53 жыл бұрын
Me who just uses Extrude and scale: huh bevel, neat.
@youneskasdi3 жыл бұрын
I learnt the hard way that creativity doesn't just come down from the sky you have to look up a reference or something you got inspired from and try to make it with your own style
@faraway2426 ай бұрын
*_0:40_**_ Bevel_* - Shape = convex - Clamp Overlap = fix giới hạn *3:28** Combomix: Bevel x Extrude x Scale đầu viết* #submesh *_1:19_**_ Fix trùng lặp vertex_* - Select all > Merge by Distance *_5:01_**_ Grid Fill hàn weld cap_* *_2:49_**_ Trans faces căn chỉnh các điểm cùng 1 hàng thành mặt phẳng_* *_5:41_**_ SSF cây viết_* *_6:25_**_ Order Mod khi apply_* - 6:27 Limit Method khi Bevel mod tự động.
@zhulikkulik3 жыл бұрын
I'd say there are actually 11 of them. Move, rotate, scale, spin, extrude, inset, bevel, loop cut, knife, snap... to..., merge. And two great addons you get directly with Blender itself - pie menu to speed everything up and loop tools.
@HAWXLEADER3 жыл бұрын
And select flat linked faces
@jaromor88083 жыл бұрын
Too bad the snapping in Blender is probably the worst one I have seen since Junior CAD and 3ds R4
@HAWXLEADER3 жыл бұрын
@@jaromor8808 Download CAD transforms addon. (free/pay what you want)
@swipe873 жыл бұрын
Shear
@user-sn1hi7my7x3 жыл бұрын
Never used the pied menu or loop tools. Does it make a huge difference?
@Khinouille2 жыл бұрын
Note how awesome this video is, he explain correctly, fast, but not too much useless informations to avoid overload. The Music keep the brain stimulated during the whole process wich is just S tier for brains like me who fade away at MACH 20 He kept showing the " long " part to help us get some references of process, but timelaps'ed it so it does not become annoying, just enought for us to get the usefull informations. I rarely comment, but videos like that just deserve to be complimented pardon my english, too lazy to use translator.
@MegaHamour2 жыл бұрын
what is the music name?
@remtromol3 жыл бұрын
my favorite tool would be the double G key, move the vertices by line.
@Jmvars3 жыл бұрын
Yes! Keeps everything neat and tidy, very useful if your mesh is complex.
@superviewer3 жыл бұрын
I'm a graphics and model designer in a variety of artistic fields and really trying to get my foot in with 3D/Blender. Voice and narration is so crucial, and compared to others I tried to learn from, you nailed it. Thank you so much.
@ladyessays3 жыл бұрын
The most useful blender modelling tutorial EVER! Thank you!!
@TheAngelArrow2 жыл бұрын
biggest fucking cap on youtube
@KTHKUHNKK2 жыл бұрын
It would take me 20 years to learn that. Holy moly Keith
@Revy83 жыл бұрын
ive been using blender for 5 months and I learned so much. This might be the best blender video I have ever watched. its up there with the donut
@Handelsbilanzdefizit3 жыл бұрын
Best modelling function (my opinion). Go to edit mode, and ... -> press "ctrl + right mouse button" to put verticies everywhere. -> And press 'F'-key to connect them for edges, polygons, etc. So, theoretically, if you have a lot of time, you can model everything "point by point". Just with that two functions.
@Mario0402 жыл бұрын
BRO UR THE BEST GUY I HAVE EVER SEEN THANK YOU SO MUCH
@kyriakosmazeris51173 жыл бұрын
5:38 you can just use auto smooth instead of bevel modifier and subdivision modifier. Much faster and easier.
@michaelkjellander93703 жыл бұрын
This video is the best. I use it as a reference and am coming back time after time.
@Telekdays3 жыл бұрын
Thank you man, You might have changed my life for real. I'm tired of looking everywhere to learn and relearn blender everytime I stop using it. this will make me stick to it and probably achive my first game in unity
@toancaro8 ай бұрын
6:33 According to the doc (Angle: Only bevels edges whose angle of adjacent face normals plus the defined Angle is less than 180 degrees). So 30 degrees mean the Bevel Modifier will bevels all the edges smaller than 180 - 30 = 150 degrees.
@Awertnex3 жыл бұрын
Oh by the way, you don't need to hit ESC after extruding, you can just do "E" "S" right away, it'll work the same, and same with rotation and location
@Phoenix-gz9xb3 жыл бұрын
Or just left click the mouse. Everyone has their own way though
@Kinorian12123 жыл бұрын
@@Phoenix-gz9xb Left click applies any transforms tho, right click does the same function as Esc, but still easier to just skip the step if thats what youre doing. tho i guess that also differs with what control scheme you use
@blacktemplar22073 жыл бұрын
I've been working on an AK-74 for about 15 hours. A lot of work, and when I got to texturing, I realised the topology was screwed up. This video has saved me and now I'll be able to remake one that is well built. Thank you
@TheSunlithEarth3 жыл бұрын
Really nice guide, precise, fast, engaging, keeps the attention and never feels boring with the music in background. Amazing work!
@thenotorious83822 жыл бұрын
4:48 you can simply press F to fill the empty area with a face
@michaelsmusicinstruments99803 жыл бұрын
my top 5: loop tools bridge - loop tools circle - mirror - vertex group - bezier curve
@teabagNBG Жыл бұрын
i just started a week ago and i use these most... 1- bevel 2-loopcut 3- subdivsion modifier 4 mirror modifier and 5 i havent found out yet.. :D
@RealCubeMelonClock3 жыл бұрын
Booleans are pretty important as well. I also use auto smooth in the object data properties menu, instead of sub-surf/beveling edges -- unless I really need the extra geometry, or the auto smooth doesn't do exactly what I want. I enjoy videos like this because it never hurts to go over the fundamentals, and I like bite-sized tutorials.
@Kholaslittlespot13 жыл бұрын
I love when you get used to blender and you can't even describe the short cut keys anymore. It's just muscle memory. Was fun watching this back after a couple of years. Thanks Mr Bailey!
@wgalloPT3 жыл бұрын
I love the colorful in between effects showing the type of tool you were using in yellow and the pen close up...curiosity, what did you use to do that? spectacular!
@cg_cookie3 жыл бұрын
I used a wireframe modifier and an emission shader. The little text underlines were done with a curve animating the start and end extrusion. Glad you liked it! -Chris Bailey
@LabGecko3 жыл бұрын
@@cg_cookie Just a bit of criticism - those hard flashes of light can cause seizures in people sensitive to them. Personally, I find them uselessly distracting. A softer effect or less harsh effect / not aimed at the camera would have worked just as well.
@mariahm26042 жыл бұрын
@@LabGecko I know this is ancient in internet terms, but I have to back this up. I can't show this tutorial to my partner (or watch it in the same room as them) because they get seizures...
@JRock84372 жыл бұрын
Oh my god thank you for this, I've been looking for blender tutorials that doesnt have unnecessarily long explanations behind the tools.
@entredeuxbouchees3 жыл бұрын
This is so concise content, thanks a lot, haven't been playing in Blender for like 12 years and this sums up/refresh so much.
@cg_cookie3 жыл бұрын
That's encouraging to hear! That's just about when we first got started as well. Happy Blending - Wes
@ZERO_DESIGN2 жыл бұрын
thanks for the amazing tips man❤
@TheAnimeist3 жыл бұрын
My favorite is the save command.
@أمادو-ذ6ف2 жыл бұрын
i like everything about this video .. practical , fast , clear , straight to point .. and the cherry on the top is showing the pressed buttons . thank you for this .
@MidnightSt4r3 жыл бұрын
Why waste polys on Bevelling everything? Just use Edge Crease + the Subsurf "Use Crease" toggle and boom, clean edges, no extra geometry.
@ak_fx3 жыл бұрын
or just use auto smooth
@Insertnamehere583 жыл бұрын
In this case auto-smooth would probably be fine, but in general sub-surf gives better looking results
@Awertnex3 жыл бұрын
That is also true, but won't work if you still want a soft bevel (crease between 0 & 1), except if you have enough subdivisions to cover that.
@metrion17233 жыл бұрын
I'm not sure if that works if you need to create models that are used in other applications.
@Cheesepuff83 жыл бұрын
Side bevelling all the edges adds a ton of realism, dunno why he didn’t say that
@secret-name3 жыл бұрын
Been getting back into Blender recently and you just blew my mind with the L-Shift + X/Y/Z tip. You legend!
@kalaherty3 жыл бұрын
I've literally never seen the grid fill before. Awesome!
@ifthis_10 ай бұрын
This is perfect. These are the 5 infinity stones of blender for me for sure.
@Charly_Chive3 жыл бұрын
The music makes this way more epic than it looks! - Thanks for the grid fill tip!
@MegaHamour2 жыл бұрын
what is the music name?
@N1ghtR1der6662 жыл бұрын
best cheat sheet I have seen for beginners, I would love to see you convert this into an actual cheat sheet with a picture of the pen with arrows pointing to the features with the shortcut keys displayed
@L33T_Taco3 жыл бұрын
wow.. actually that makes me want to actually go make something and not feel discouraged.
@CADPond3 жыл бұрын
Me too!!
@BigManG2 жыл бұрын
this has saved my life
@4KProductionsFilms3 жыл бұрын
For complete beginners, very well explained on the basics!
@eugenew23 жыл бұрын
I'm still trying to imagine each modifier as it would affect before or after another in my head. Yet, when I watch a KZbin video about them, it makes so much sense.
@ak_fx3 жыл бұрын
Dont increase the geometery just to fix shading issues. Go into object data and enabe auto smooth. DONT INCREASE VERTICES FOR NO REASON. That being said, this is still a great video.
@repeekyraidcero2 жыл бұрын
Hi Kurzges- oh.
@carey3d9842 жыл бұрын
Spot on for the top 5 modeling tools. I think #6 is the knife tool.
@behrooz83933 жыл бұрын
00:54 why not just adding a cylinder instead?
@cg_cookie3 жыл бұрын
Primarily to show off the capabilities of the tools vs the best workflow for the particular item. Though it is a way. :) Happy Blending - Wes
@cofucan3 жыл бұрын
Don't want to offend default cube.
@Salsuero3 жыл бұрын
@@cg_cookie So your very first step is to teach people how to waste time doing something they don't need to do? That seems a bit backwards, but ok. Maybe if you would've said... "now you could just start with a cylinder, but what fun would that be?" -- at least it would something.
@lembarkii86694 ай бұрын
@@Salsueroit's not that deep moron
@foam4443 жыл бұрын
5:31 A way that can save some polygons and get pretty much the same effect is if you go to Object Data Properties / Normals / check Auto Smooth (The number is the angle that it will smooth at). So now sharp edges will be kept crisp and good looking. And if you're making this for a game or something like that you don't have to dedicate so many polygons to it.
@foam4443 жыл бұрын
I don't think it's a geometry problem, it's a normals problem.
@foam4443 жыл бұрын
Great video btw!
@YuraPericle3 жыл бұрын
Music and video fx are great!
@MegaHamour2 жыл бұрын
what its name?
@isaiaskaung88562 жыл бұрын
the background music makes it more exciting
@tarunviegas84813 жыл бұрын
Underrated!
@cg_cookie3 жыл бұрын
That's better than overrated! 😅Happy Blending - Wes
@dido35003 жыл бұрын
Really it's not good! It should be balanced and normal rated, (seriously not overrated like PewdiePie)
@Qui_xotic3 жыл бұрын
Perfect music choice for sure, subscribed!
@MegaHamour2 жыл бұрын
what its name?
@designersmakitbetter3 жыл бұрын
Damn, this is a pretty action packed tutorial.
@tobiaskiddle22453 жыл бұрын
I’ve been using blender for some time now mostly self taught, and this video really helped me out, thank you
@ace2806713 жыл бұрын
Nice! I’ve been using Blender for a while, I hadn’t considered some of the options you highlighted, many thanks!
@cg_cookie3 жыл бұрын
Boom! Glad that it was helpful!
@davidzobeck38743 жыл бұрын
I tried to get into Blender a number of years but gave up. Now I am back and going through intro to Blender videos. I found this was simple and easy to follow. Tomorrow I will begin to practice doing the same thing. Thank you Chris. One day I hope to make a video
@niioniio3 жыл бұрын
finally a quick tutorial, that does not need to spend half an hour to watch it through, and contains everything important.
@N1ghtR1der6662 жыл бұрын
when making the lid clip , with the "scale locked on x then hit 0" he didnt mention that the faces need to be selected from right othographic (num 3) for them not to just smoosh together
@GalaxySheep Жыл бұрын
Much thanks, I was stuck at that part lul
@NightSkater693 жыл бұрын
I'm fairly new to blender but have a fair bit of experience with paint, gimp and other image editing softwares. Honestly I consider myself a beginner but ever beginner tutorials I watch leave me bored and my questions un answered. And in 7 mins you answered many of those questions plus gave me so much more to just streamline things. Thank you for your videos, you most certainly have gained a subscriber.
@magni3193 жыл бұрын
You can't go far without the knife, booleans and inset faces. Sometimes you can scale instead of insetting, but not with more complex geometry.
@eddieandersson55703 жыл бұрын
@IDRXP SIPHXN on the default cube press tab to go to edit mode, press 3 to go to face select mode and just click a face and press X or delete to delete it.
@steprockmedia3 жыл бұрын
BOOLEANS!!!!!!!!!!!!!!! Top Tip, right up there with Subsurf. Booleans FTW
@kentjensen45043 жыл бұрын
This video is 7 minutes of pure gold. Thank you so much.
@trailofscarlet35183 жыл бұрын
"The ONLY tools you need are bevel, merge, extrude, loop, and grid ... right so the first thing you wanna do is hit S to scale and G to move"
@soboliucho2 жыл бұрын
@Angel Navarrete I thing that is call non-destructive editing
@streetrashorgold Жыл бұрын
Regardless of your technique, the video is awesome and very easy to follow. All these negative comments are trash as your way of doing tutorials is genius. Definitely the best tutorial for modeling on blender by far.
@coonvault3 жыл бұрын
Stop working with subdivisions always on for god sake ! It's because of those kind of tutorials that we have scenes with 13 Million Polygons just for a simple Cup of Cofee
@durururururururu3 жыл бұрын
team *shade smooth*
@admiralevan3 жыл бұрын
@@durururururururu weighted normals gang
@AndyEngelkemier3 жыл бұрын
I don't disagree that it makes a lot of polygons. But it has a lot of hidden benefits. If you make a good SubD model, you can translate it to NURBS in CAD software and make use of surfacing there. It can be a good way to have a single model driving a mult-res model for gaming, rather than relying on decimate modifiers or actually creating a new model for each version. And it can also help point out modeling mistakes as you make them, like oops, you didn't merge those two vertices, or you have overlapping duplicate edges, you missed a 5/3 sided polygon where you didn't intend one to be, etc. It's easy to be lazy with SubD, but it's a great way to use the exact same base model for a game model And for a video/rendered image model. Perhaps you can't see a good use in your workflow, but being sure your model is SubD capable is a great way to ensure you have designed a "good" low poly model.
@artisanmage53783 жыл бұрын
And if you are going to use it don't use bevels or loopcuts to control the subdivs. Use shift E. You don't need to generate extra geometry for no reason. Atleast subdiv does something those bevels do nothing but bloat the geo.
@GalactusTheDestroyer3 жыл бұрын
@@artisanmage5378 I thought he was going to touch on creased edges too. When he went SubD I was like what? lol
@Kholaslittlespot13 жыл бұрын
Perfect video to link to friends who want to start out in blender
@Igoreshkin3 жыл бұрын
This is new level of quality there. I love it
@cg_cookie3 жыл бұрын
Awe thanks! We've got some plans... ;)
@3dmockingbird2 жыл бұрын
another good skill to acquire is the recalculate normals.. cleans up any mesh problems
@zev89703 жыл бұрын
Why not put "Auto Smooth' after "Shade Smooth" wouldn't it give it the same look without subdividing and then just Bevel Modifier. Actually asking here not trying to sound like a jerk. In other words, is that a better workflow?
@mattdickun3 жыл бұрын
It does work, but I think the subdivided method looks better in the end.
@dopeytjen3 жыл бұрын
Or just mark edges as sharp..?
@mattdickun3 жыл бұрын
@@dopeytjen It depends if you are doing a game asset lower poly is better, but for a still image sudb is fine. It's case-specific you could say.
@TigreDemon3 жыл бұрын
@@dopeytjen Everytime I tried that it just looks either gross or the lighting doesn't work properly
@chipm0nkey3 жыл бұрын
So much information in 7 minutes. Bravo sir.
@Fox2-Videos3 жыл бұрын
"We're basically going to be cutting our faces with this tool," _Imma just.. leave.._
@andrewiglinski1483 жыл бұрын
Oh my lord... I'm a software engineer and I've just recently become fascinated with 3d modeling. I've always been complete shit with anything artsy but this is my new obsession for sure.
@cyber58733 жыл бұрын
if u come from a programming background then you should definitely check out what you can do with nodes
@TaylorPlace3 жыл бұрын
Americans saying "zed" is the strangest thing lol
@cg_cookie3 жыл бұрын
lol - Yes, I'm so used to saying it now I don't even notice! Ha! -Chris Bailey
@Salsuero3 жыл бұрын
@@cg_cookie Really wish you wouldn't.
@DuckyDuckington3 жыл бұрын
@@Salsuero He doesn't do it to spite you, lol. He just grew up saying it. Us non-zed users know what he means.
@Salsuero3 жыл бұрын
@@DuckyDuckington Never said he did. Please don't put words in my mouth. I am fully capable of expressing my own opinions.
@DuckyDuckington3 жыл бұрын
I didn't put words in your mouth? I said it's more of a cultural thing and that we know what he means anyway. If you don't want to include yourself in the "us" portion, then don't. It's implied you don't use the zed terminology from your original statement, so I inherently believed you to not use it and included you in the "us" category. No reason to be rude, my guy.
@michaeldaw82913 жыл бұрын
This is the best blender tutorial on the internet.
@SkinnyBlackout3 жыл бұрын
The fact that scene data isn't turned on by default is a damn crime against modelling community.
@Zeriel003 жыл бұрын
What do you mean?
@SkinnyBlackout3 жыл бұрын
@@Zeriel00 The info about the amount of verts/tris in the scene and selected objects, etc.
@eddieandersson55703 жыл бұрын
@@SkinnyBlackout It's displayed at the bottom right of the screen at all times, by default.
@SkinnyBlackout3 жыл бұрын
@@eddieandersson5570 Which version? I'm on 2.90.0 and I had to specifically go to settings and enable this feature. I believe it used to be on by default up until 2.9. Maybe they turned it on again for the latest releases. Maybe you had it turned on and the settings transitioned to your version of Blender.
@eddieandersson55703 жыл бұрын
@@SkinnyBlackout I'm on 2.9.1 and I think it was on I don't recall turning it on. Either way once you made the start scene as you want it.You can save it as a new start up scene, so that it always open up with the options you want on. It's hard to cater for everyone.
@brodyblox-robloxdev69052 жыл бұрын
Man I’m not even gonna lie these are all basic tools for the most part but I didn’t know you could use them in these ways so thank you
@inSeyven3 жыл бұрын
I’d rather use auto smooth instead of subdiv + bevel
@Quazar__13 жыл бұрын
Yah! , Adding additional faces also increases the render time a lot. Glad that someone has the same opinion as me.
@haceroglu91002 жыл бұрын
you are the only one making meaningful explanations. I was about to quit learning blender after watching billions of video, tnx bro
@dido35003 жыл бұрын
They have missed one tool that's Insert/Intrude 😅
@gongarcia40713 жыл бұрын
well.. technically you can use Ctrl R or Extrude to make the same thing.. you'd only need a few more steps to do some things
@ArisIkitai9 ай бұрын
For the smoothing, you could either just auto smooth it for 30* or you can use the "Make sharp" on the smooth edges so it stays sharp.
@xenofrost693 жыл бұрын
For this one, no need of subd at all.
@DavidBoura3 жыл бұрын
auto smooth and done
@humanexe54513 жыл бұрын
This is the best tutorial ever made for beginners.
@giftcp823 жыл бұрын
Respectfully asking why didn't you just start with a regular cylinder
@iamnoob78074 ай бұрын
to show bevel tool ig?
@malstrand3 жыл бұрын
Chris Bailey, I'm owning a literally untouchable 3D Pen now (except I'm going to print out) Big THX for my 1st day in class
@PrinceWesterburg3 жыл бұрын
NOOOOO - That last section (facepalm) use 'Mark Hard Edges' with subdivs or simply change the max smoothing angle in the geometry tab.
@steprockmedia3 жыл бұрын
Good video - I especially liked your dramatic glowing marker animation to highlight the concepts.
@paxorra232 жыл бұрын
Oh mother nature, thank you so much!! This is very helpful!!!
@Rickdocaminho3 жыл бұрын
The coolest Blender video I've seen in youtube.
@lucyynwang3 жыл бұрын
wow the visual effects of just this tutorial
@themysteriousunknownrevealed2 жыл бұрын
Where has this been my whole life?! Thank YOU
@royerericksanchezalarcon49062 жыл бұрын
This is the best free software Ive seen. Respect.
@Directorkey718 Жыл бұрын
THIS IS THE BEST EFFING Blender video I've found on KZbin! THANK YOU! I'm going to practice with these 5!
@harshithaeddula17372 жыл бұрын
broooo that animated editing is so cool with the marker on the video
@KismetBP2 жыл бұрын
Nailed it! The Shift + XY or Z to not scale in that direction = Home Run! Thank you & much love! :)
@superdepronic3 жыл бұрын
My top five modeling tools: 1. knife 2.belt grinder 3. chainsaw 4. plasma cutter 5. lathe
@raccoon94693 жыл бұрын
Clamp overlap on the bevel tool is new to me. Thanks for the tip!