How to Create 3D Terrain with Google Maps and Blender!

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CG Geek

CG Geek

Күн бұрын

Пікірлер: 2 500
@blenderguru
@blenderguru 4 жыл бұрын
Whoa! Didn't realize there was a free addon that did this. Awesome tutorial!
@cherryvfx634
@cherryvfx634 4 жыл бұрын
can u plz help me it didnt work
@L0N3W0LF59
@L0N3W0LF59 4 жыл бұрын
You are not the blender Guru, you are just a simulation of the real Guru
@akshay_creates
@akshay_creates 4 жыл бұрын
The Chosen one has blessed us with his presence 0.0
@discreet_boson
@discreet_boson 4 жыл бұрын
All hail the master
@sajedurrahmanfiad
@sajedurrahmanfiad 4 жыл бұрын
I am your fan blender guru.......... Pls help me,,,,,"Get STRM" is not working here
@mycroft16
@mycroft16 4 жыл бұрын
For those interested, SRTM stands for Shuttle Radar Topography Mission. This was done 20 years ago. It's basically binocular radar. One transmitter in the cargo bay, 1 receiver in the cargo bay. Then a boom extended 200 ft off the side of the shuttle with another receiver. Then they just turned it on and radar mapped the Earth as they flew over and got two signals from slightly different points of view (just like your eyes) and used that to computer really accurate terrain maps. It's a pretty cool mission.
@olavsantiago
@olavsantiago 3 жыл бұрын
Its good if you live and/or require to work on data that between 60'N and 60'S, as I live at 66'N you cannot use SRTM.
@haraldmartinoff5587
@haraldmartinoff5587 3 жыл бұрын
@@olavsantiago Not sure if it is any helpfull, but I was looking for a place far north of the 60`N and using the option: "Marine-geo.org GMRT" and it worked. I havent tried for any other places or checked what this Marine-geo is, but it worked for me
@olavsantiago
@olavsantiago 3 жыл бұрын
@@haraldmartinoff5587 will trying it later, as I want to be able to construct a 3D graphic at 66'N
@haraldmartinoff5587
@haraldmartinoff5587 3 жыл бұрын
@@olavsantiago I made from 63N and it went good
@drumboarder1
@drumboarder1 3 жыл бұрын
It's rather inaccurate in Sydney which is unfortunate
@denisnevesdearaujo8768
@denisnevesdearaujo8768 4 жыл бұрын
Wow, I wasted my entire weekend looking for a simple tutorial for this purpose. When I gave up on research, I found this one by chance. It's amazing.
@KenSimmonsPOGL
@KenSimmonsPOGL 2 жыл бұрын
AN API key is now required to download the SRTM data. FYI for any new users stumbling across this excellent tutorial!
@jameswest4183
@jameswest4183 2 жыл бұрын
How do I acquire an API key>
@hamkaastosti112
@hamkaastosti112 2 ай бұрын
@KenSimmonsPOGL whats the api key? i need it
@manojkumarerd250
@manojkumarerd250 Ай бұрын
@@hamkaastosti112 You can get your free API key at opentopography official page
@zandorius
@zandorius 4 жыл бұрын
Dont forget you can press L (then scroll with middle mouse wheel) before you press E and increase the texture resolution by getting it to download the textures from a higher detail level but at the size yourve selected before you press E. (Hope I made sense :D )
@TheUselessgeneration
@TheUselessgeneration 4 жыл бұрын
Well that download took forever :P
@zandorius
@zandorius 4 жыл бұрын
@@TheUselessgeneration can get some super high res textures doing it this way though, best ive managed on my 16gb system was 3 ( I think) additional levels in which created 5700 tiles to stitch and resulted in a texture 35k x 17k. I tried to go higher but it didnt do the mosiac stage properly, maybe if i had 32gb+ of ram it would have worked :)
@tchmilfan
@tchmilfan 4 жыл бұрын
For those of us that are laughably unfamiliar (but not stupid), *when*/*where* are you talking about doing this?
@zandorius
@zandorius 4 жыл бұрын
@@tchmilfan After you have zoomed into the area you want to export you normally press E to export the base map texture. IF you press L before E you'll see the zoom level at the top will say (locked) you can now zoom into a higher detail level texture with a higher resolution by scrolling the mouse wheel. When its finished downloading you then press E to export and it will have the higher level detail texture. Does that explain things?
@tchmilfan
@tchmilfan 4 жыл бұрын
@@zandorius Got it. :-) Thanks
@BrianOlsonPhotogent
@BrianOlsonPhotogent 4 жыл бұрын
I have been using GIS data for Architectural visualizations for 15 years now, and you just knocked HOURS of my work time, especially in areas where I needed the surrounding buildings!
@davidlemming
@davidlemming 4 жыл бұрын
1:08 CG Geek: "so while that's downloading then" 408 KB zip: "am I a joke to you?"
@CGGeek
@CGGeek 4 жыл бұрын
Maybe you're running dial-up? lol
@pmorei
@pmorei 4 жыл бұрын
got to get that ad plug in there some how.. lol
@kroutonjr
@kroutonjr 4 жыл бұрын
I have satillite internet.... that can take a minute atleast sometimes.... lol
@ReazerDev
@ReazerDev 4 жыл бұрын
@@kroutonjr How are you downloading games??? Haha
@unrealdevop
@unrealdevop 4 жыл бұрын
What?! Pheasants aren't allowed to have high speed internet, they must use DSL! XD
@ZED-PV
@ZED-PV 2 жыл бұрын
I'm a noob with blender and thought this was going to be a step by step. Whoa the way you blow through the program is amazing! Hoping to learn to interact with it as fluidly as you do! You should make tutorials for total noobs too 😁😁 Like this tutorial but super watered down.
@DTuppFN
@DTuppFN Жыл бұрын
dude goes way too fast and just fucks off on ya
@imothy
@imothy 3 жыл бұрын
OMG, this is the best way to do this. There are a bunch of tutorials on youtube on various ways to get the 3d data out of google maps / earth. This is the best one and simplest. I'm going to be making 3d prints of some locations for some last minute xmas gifts. Thanks!
@theMixElite
@theMixElite 4 жыл бұрын
Dude, I wish one day I also can steer my mouse by telepathy
@jp-is1is
@jp-is1is 4 жыл бұрын
elon got u bro
@davidharmon3614
@davidharmon3614 3 жыл бұрын
@@jp-is1is he doesn't even have his car
@hrsror
@hrsror 3 жыл бұрын
I wish i don’t even need telepathy for it,
@cdasteez
@cdasteez Жыл бұрын
Hey FL tips, I've watched your videos for years. Thanks for the help.
@DanielKrafft
@DanielKrafft 4 жыл бұрын
This is great! GIS is so cool.
@FarawayCanyon
@FarawayCanyon Жыл бұрын
daniel???why is this not blowin up after 3 years????????
@meyogy2414
@meyogy2414 2 жыл бұрын
Great video I follow what you did, but i have no idea what you did👍
@stephandevriesere3667
@stephandevriesere3667 4 жыл бұрын
I really love your tutorials, but as a beginner in Blender it's hard to keep up with you lol. I'm from the Netherlands and although my English is pretty good, i'm having a hard time understanding how you do things sometimes. Some of the movements or selections you point out to are done in a second and i need to slow down the video to see what you are doing. You also have selections you need to do in order to get something done edited out. Sometimes it takes me forever to figure out what you just did. Not necessarily a bad thing because i'm still learning ( but still......). Beyond all that, i still say i like these tutorials. Job well done.
@gabrielp.179
@gabrielp.179 4 жыл бұрын
I'm a newbie too, just pause and replay how often you may need :) then you can easily keep up with him
@rylar6593
@rylar6593 4 жыл бұрын
Go to KZbin setting and slow the video speed down, so Ur able to follow along easier. 👌
@gwynbleidd9000
@gwynbleidd9000 3 жыл бұрын
First of all you shouldn’t copy tutorial step by step, only take general idea and do it yourself, and secondly you should learn basics first
@nathanspangler677
@nathanspangler677 3 жыл бұрын
@@gwynbleidd9000 then why is it a walk through tutorial? Your just saying learn how to do this somewhere else
@stephandevriesere3667
@stephandevriesere3667 3 жыл бұрын
@@gwynbleidd9000 You are absolutely right. I did learn the basics, but sometimes making a copy one on one can give you whole new ideas by altering the copy to what you want. That is also a way to learn from a copy. Basically that is what i am doing, and i'm learning from it.
@michaelbren2459
@michaelbren2459 3 жыл бұрын
Great tutorial. To the point. Not too slow. No uneeded stuff. Nice work.
@RetroPlus
@RetroPlus 3 жыл бұрын
Technology has gotten to the point where we can get a digital recreation of a chunk of any point of the earth completely for free, incredible
@KanalMcLP
@KanalMcLP 4 жыл бұрын
"Open Street Map Data from Google" do you know how many people you just made scream?
@ErebosGR
@ErebosGR 4 жыл бұрын
He doesn't understand what OpenStreetMap means, does he?
@CGGeek
@CGGeek 4 жыл бұрын
Haha yup that was a slip up - Map Satellite Data from Google, not the Open Street Map Data.
@iamkrazashell3679
@iamkrazashell3679 4 жыл бұрын
Geeked out, but the point was made, everyone is gaga over this. The coder for the BlenderGIS is now a god among men, lol.
@GustavoAdeLeon
@GustavoAdeLeon 4 жыл бұрын
Im one of them hahaha
@daniel4647
@daniel4647 4 жыл бұрын
@@iamkrazashell3679 That plugin is so old though. Used it to make that pic in my avatar like 3 years ago and it wasn't even new back then. It's Mars btw, you can make the whole planet using GIS data, just don't use the highest resolution data or there will be way too many vertices and it'll crash, I used the second highest level and it was still around 25 million vertices if I remember correctly.
@mrkarla97
@mrkarla97 4 жыл бұрын
Great video ! A tutorial to create a city would be really cool
@keshinro...6979
@keshinro...6979 4 жыл бұрын
he has done that already
@TheWartechgaming
@TheWartechgaming 4 жыл бұрын
@@keshinro...6979 thing about ian is, yes it's easy and cool, but your renders are never going to be high quality with all those project from view texture methods
@prochitecture
@prochitecture 4 жыл бұрын
CG Geek already posted the video at kzbin.info/www/bejne/hIjClZ2HiMSBbrc
@jesinu
@jesinu 4 жыл бұрын
I would love to see a detailed city render video! This video was very helpful.
@peaolo
@peaolo 4 жыл бұрын
Jesse Fanta yeah, and I'm really interested in how elevation geodata consider more usual triangular roof shapes (instead of flat ones). In my experience it flattens them out, but I hope I'm wrong.
@daniel4647
@daniel4647 4 жыл бұрын
@@peaolo The elevation geodata does not automap buildings. The elevation data is gathered trough infrared scans of the surface and it's not higres enough to get individual buildings, so the building data is added in manually. It's actually sort of a pain to work with because in cities where the buildings "trick" the scans into thinking the ground is higher than it actually is sort of messes up the terrain inside cities. In most cases unusual roofs or other building features are not in included in the data and you'll have to go around and make all the buildings yourself using the data as a guide. And even if it was included the program that converts that data into models likely aren't going to account for it. The program I've found works best for generating cities is osm2world because it uses a lot of the data, including buildings, roads, bridges, tunnels, parks, water, pavement, railroads, benches, bus stops, and so on, and it has some rudimentary models for things like bridges, trees and benches or whatever, not that they're all that usable but at least you get to see where things go. It also assigned different textures that will help you know what things are, and it names everything according to addresses so you can look up what things actually looks like on a picture or something. But on the downside it imports this on a flat plane so good luck making every single building match up with ground elevation data, not to mention the roads, especially for a city center where the elevation data is messed up. And it also sometimes fails to account for levels, which means a triple stepped tower can end up as 3 boxes that are each aligned to the ground level when they should be stacked on top of each other. I've gone trough cities before fixing up the models and used the snap to vertex to to align all the buildings to the surface and the shrinkwarp modifier to align the roads with the surface, so be prepared, the mess you'll be trying to clean up is massive and you're not going to be able to just import a city and throw some textures on it unless you plan on it being used only as a background, and at that point you can just fake one anyway.
@peaolo
@peaolo 4 жыл бұрын
@@daniel4647 I didn't know osm2world and I really appreciated you extensive answer! I already downloaded it and tried some functionalities but I agree with you, it seems you need a loooot of manual work to achieve acceptable results in blender and probably it's easier to fake a town from scratch... Thanks a lot for your time!
@meinbherpieg4723
@meinbherpieg4723 2 жыл бұрын
@@daniel4647 Thanks for the osm2world suggestion. This was a good overview from Tobias Knerr: kzbin.info/www/bejne/mWLPkotojJ6FhZo
@azzacalabaza
@azzacalabaza 11 күн бұрын
This is so cool. Love the tutorial, thanks
@LORDOFFAME
@LORDOFFAME 2 жыл бұрын
TNice tutorials is literally the best tutorial on KZbin. It's right to the point, and very informative at the sa ti. Thank you so much
@gareth5000
@gareth5000 4 жыл бұрын
sometimes I think I'm clever, then I find someone like you and I realize I'm thick and the world is right again.
@roylavecchia1436
@roylavecchia1436 4 жыл бұрын
Here is how I got my camera to work to render an image: First I set the camera focal length to 50mm, then set the clip start to 1m, and the clip end to 20,000m. Then I positioned the terrain in the window as I wanted it to look, then went to the view settings and aligned the active camera to the view. Then when I pressed numpad 0 to go to camera view it was set up nice and I was able to render an image.
@Robby_C
@Robby_C 4 жыл бұрын
That is a really cool add-on!! thanks for the breakdown! your videos have been a huge help for me while i learn this program!
@ray.watts-35
@ray.watts-35 3 жыл бұрын
This is amazing, going to have to watch the video at least 20 times until I take it all in! Brilliant, thanks.
@neoexplains
@neoexplains 4 жыл бұрын
When I try to hit the checkmark on the plugin I get an error: Traceback. Does anyone have an idea what could be the problem for me?
@nextgen9931
@nextgen9931 4 жыл бұрын
I have the same problem... What version are you using?
@neoexplains
@neoexplains 4 жыл бұрын
@@nextgen9931 I tried with 2.80 and 2.82a. What about you, and do you use mac or pc?
@PAsst-ec3lb
@PAsst-ec3lb 4 жыл бұрын
Same here, just a bunch of error codes like this: Traceback (most recent call last): File "C:\Users\###\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\BlenderGIS-master\operators\io_get_srtm.py", line 44, in invoke return self.execute(context)#context.window_manager.invoke_props_dialog(self)
@PAsst-ec3lb
@PAsst-ec3lb 4 жыл бұрын
Blender osm also not working for me as well, installing process is comlicated and after all fidelling around I get a arrow message: too large extend, no matter what I select. Seems to be fiddle ware for people with more time than me.
@djrjc1986
@djrjc1986 4 жыл бұрын
​@@ramcu8543 I can second what said.
@brandonhoyt5857
@brandonhoyt5857 4 жыл бұрын
I am impressed how you were able to explain the steps so clearly. Thank you for sharing your skills with us!
@papagooseonline
@papagooseonline 4 жыл бұрын
For those who wanted to make a place from exact location, when you press G to type the name you can also enter the coordinates instead of words.
@mariovasquez9354
@mariovasquez9354 2 жыл бұрын
U made it simple man ur subscribers are well deserved
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 Жыл бұрын
Hmmm, well this took me absolutely ages to get anywhere as I've never used Blender before (but want a real world terrain for my UE5 game - hopefully I can just Import it there lol, but who knows)... for anyone else wondering how he "scaled along the z axis", you press "Z" after selecting "S + 0" and that selects the axis you want to scale (found that out by just trying pressing keys haha)! Oh, and don't forget you have to select the object first (yer, I didn't think of that either) to do anything! Oh, and you can't see the mesh and the extruded bit without setting "Viewport shading - Wire Edges" on (the round circle with the grid on it, top right of window with the other 3 circles), and hold down the middle mouse button with something selected to rotate stuff around!
@Sunscreen72
@Sunscreen72 Жыл бұрын
Thank you, that helped immensely
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 Жыл бұрын
@@Sunscreen72 no worries! I have up in it for now, my 1000 metre high import came in flat as a pancake!
@shaunferris6063
@shaunferris6063 3 ай бұрын
how did you get past the api key
@standeupowah
@standeupowah Ай бұрын
@@shaunferris6063 request it from the open topography website
@omaralejandro5312
@omaralejandro5312 4 жыл бұрын
City Render!!!!!! great video :D
@erdbeerbus
@erdbeerbus 4 жыл бұрын
THIS is why I am loving the Internet, KZbin and also your work! And please …. if u told us at 11:42 … make a Video "how to…" make a nice City Blender Tut :)
@subsloth3180
@subsloth3180 4 жыл бұрын
Is anyone going to talk about how his hands aren’t even touching the mouse and keyboard? What an absolute legend.
@psyxiatros1
@psyxiatros1 3 жыл бұрын
Dude, I wish one day to speak as fast as you do and make so many people pause at my videos every 2 minutes
@josephforjoseph
@josephforjoseph 2 жыл бұрын
You just blew my mind. This is INCREDIBLE!
@jizhang2407
@jizhang2407 2 жыл бұрын
Also, for the latest version of this GIS add-on, API key is needed to get SRTM ellevation data.
@mariithemarii
@mariithemarii 2 жыл бұрын
Where can you get an API key?
@photelegy
@photelegy Жыл бұрын
Where to get that?
@shaunferris6063
@shaunferris6063 3 ай бұрын
any luck on api key ?
@paulina5796
@paulina5796 3 ай бұрын
I watched this video to get an api key kzbin.info/www/bejne/jHTMl4h7d8iEf7c But i doesnt work in my blender program, maybe for the version i have. So i used a marine geo elevation (this is the third option in the menu) and it works.
@glasswingedbutterfly3569
@glasswingedbutterfly3569 3 ай бұрын
@@paulina5796 same, I used marine geo elevation. Works.
@ylhameresov9492
@ylhameresov9492 4 жыл бұрын
Another genius and interesting tutorial, cheers!
@TheCivildecay
@TheCivildecay 4 жыл бұрын
As a GIS student this is a awesome addon. Just wish that you could import other datasets than Google earth or the NASA heightmap
@sukhetv4551
@sukhetv4551 2 жыл бұрын
Hey. Seriously. Thank you. I just downloaded soft and I can CLEARLY see why your vid was recomnded. You're an aweso intro into
@madloop3217
@madloop3217 2 жыл бұрын
Thanks man, you're saving lifes here!
@MikaStaines
@MikaStaines Жыл бұрын
But after trying to load basemap now, i just get a grey plane on the z axis, but no map ever loads. Have tried installing/uninstalling, restarting etc.. and nothing. Keeps freezing no matter how many reinstalls and retrys
@iamcofcy
@iamcofcy 4 жыл бұрын
Is BLENDER getting cooler or hotter?????
@RSProduxx
@RSProduxx 4 жыл бұрын
it´s a paradoxon really...
@EliSpizzichino
@EliSpizzichino 4 жыл бұрын
good point blender is getting cooler and the earth hotter but the scale is logarithmic... unfortunately
@denisnevesdearaujo8768
@denisnevesdearaujo8768 4 жыл бұрын
Definitely, it's getting hotter. The major changes in the 2.8x versions have caught the attention of several major studios, even in Hollywood.
@johndeggendorf7826
@johndeggendorf7826 4 жыл бұрын
...you taught me a new word today. If I’m ever in Germany,...
@johndeggendorf7826
@johndeggendorf7826 4 жыл бұрын
RSProduxx ....you taught me a new word today.
@moisted
@moisted 4 жыл бұрын
OMG... thanks for sharing this add on. My dream has come true.
@VanderAmaral
@VanderAmaral Жыл бұрын
Just saved my life... and tons of work! thanks for this video
@hrsmod
@hrsmod 3 жыл бұрын
in case you wanted to know, you can go on google maps and copy the coordinates of where you wanted your location the be.
@Shadowreaper8435
@Shadowreaper8435 4 жыл бұрын
please make the tutorial for the city scenes with this add-on I've been playing around with GIS for a few days now, and I can't get the buildings textured. I couldn't even if my life depended on it so I need a tutorial and I also can't figure out how to get an object to follow the imported map data (railways for example), it would make creating traffic etc. so much easier but I just can't do it
@peaolo
@peaolo 4 жыл бұрын
Shadowreaper for the first question, I think you should merge the buildings object(s) with the ground surface (maybe with boolean modifier-->Apply it after giving some thickness to ground as shown). Then, you could reproject UV from the top view. This way if the satellite is exactly perpendicular to the ground you should have all the roofs correctly textured. For the facades you could choose some random facades textures (there's an old Gleb Alexandrov tutorial on this). Alternately you could try to match the exact angle of satellite camera and reproject your UV from view. This way you could have a quite good result but I never tried. In order to have large datasets of 3D buildings correctly textured I know that Google purchased some years ago, angular satellite massive photos and extracted all the vertical textures with some sort of sorcery algorithms. But I don't think they consent extracting these data out of their servers unless you see them through Google Earth/Earth view in your browser.
@Shadowreaper8435
@Shadowreaper8435 4 жыл бұрын
@@peaolo I get what you're saying. I was hoping there'd be a way to do it without massive amounts of manual work, google has them textured in their 3D view on google maps so they're obviously sending these textures to you somehow and I hoped this could automatically be used by the addon in some way. do you happen to have an answer for my second question though? because if I figure out how to use the lines that can be imported to automate traffic etc. I'd have some additional motivation to go and texture all of it myself. you seem to have a decent amount of knowledge about blender and the GIS addon so if you've found a way to make that data usable feel free to let me know
@peaolo
@peaolo 4 жыл бұрын
Thanx for your comment! Steve at minute 10:30 did a mistake pointed out also in the the comments somwhere else, talking about "OpenStreetMaps out of Google" and I hope this doesn't get you wrong: *I didn't tried directly this add-on*, but as far as I can tell GIS add-on has the option to fetch and browse maps from many sources, such as Google, but then elevation maps, buildings, roads and so on are retrieved from OpenStreetMaps or custom GIS maps. So you don't download any real 3D data from Google exept satellite/maps images (as you would do with any embedded website map). Furthermore I think 3D data could be license protected if I recall correctly from Google Earth license I quickly read many years ago. Unfortunately. For the second point, I only used an old .OSM importer add-on for blender 2.79 and I had the same issue you had. Dealing with roads (didn't tried railways) was tough, because they where all disconnected segments, I can't remember whether they are already curves/paths objects or polygonal ones. Converting is not complicate, but joining them is so boooring. Maybe you could use the archipack add-on by Stephen Leger, bundled with blender: it has many feature to deal with curves/paths, very common in architectural fileformats, such as repair functions (to join detached points automatically under a threshold distance) and offset curves to create side by side railways/roads paths. I don't know if these are the features migrated in the paid version, but if you really need them and you don't want to pay, the latest development version for 2.79 from github has them for sure! You can check his youtube channel full of quick tuts ;-)
@DaleRegan
@DaleRegan 2 жыл бұрын
hi all, I followed the video but for some reason the google earth image does not load when following steps 2.48 onwards. do I need an API key to google earth?
@pjbiii
@pjbiii 4 жыл бұрын
As someone who used 3DMax a long time ago, I really wish you had taken the time to explain the process, assuming someone was new to blender, as you said in the beginning. You might want to slow down a little. I got to about the 5:30 mark then S+0 does not do what you showed, and "Extrude," is far more complicated as it can depend on the axis you are working on. Being specific about the viewport might help. As I said, I go to that point and then was unable to continue with the demo as my results did not match yours without more context. I know you edit for time, but viewers may be better served if the view on the screen and your voice-over were matched for time, instead of edited. Simply doing it is different than showing it, is different than explaining it. We know you are talented and capable, but we are trying to learn along with your instructions. When steps are left out or not explained, it can be frustrating.
@oshavlfarms7239
@oshavlfarms7239 4 жыл бұрын
Agreed on that one...I'm stuck wondering why I lose all 3d Perspective when I swap over to edit mode, and then why when I extrude I'm getting completely different results than he is...but no matter how many times I watch it over it's too fast to figure out what he's doing differently.
@tashinataylor5934
@tashinataylor5934 3 жыл бұрын
I also got stuck at the S+0 mark. Do you remember what you ended up doing? Edit: It's S, then Z, then 0 - not S+0.
@LUXUKOHA
@LUXUKOHA 3 жыл бұрын
@@oshavlfarms7239 same here. elevation goes flat after shifting to edit mode and could not find the exact extrude results he has shown.
@dysgraphic1
@dysgraphic1 3 жыл бұрын
@@LUXUKOHA apply the modifiers for the mesh to be extrudable
@xmods4Reel
@xmods4Reel 3 жыл бұрын
Correct Keystroke: S + Z + 0
@mauriciorivero
@mauriciorivero 3 жыл бұрын
This is a game changer for making.... GAMES!
@protonprotonfix5749
@protonprotonfix5749 3 жыл бұрын
Wow! Looks great and with real world data! Incredible.
@marcosfraguela
@marcosfraguela 2 жыл бұрын
I get this error message "Cannot reach OpenTopography web service" Does someone know how to fix it?
@davidtomasmikastorymaker748
@davidtomasmikastorymaker748 2 жыл бұрын
Yes please!
@phillgibson1218
@phillgibson1218 2 жыл бұрын
One other thing to try: The BlenderGIS wiki at github.com/domlysz/BlenderGIS/wiki/SRTM does say that since this relies on a third-party web service for the SRTM part, the 3rd party could be having issues. Alternatively, the wiki also gives some details on how to download the required SRTM dataset from NASA and import via Georaster DEM.
@siPelayan
@siPelayan 2 жыл бұрын
Failed when get SRTM, webservice cannot foud.
@Unleashed75
@Unleashed75 4 жыл бұрын
I wonder how you found out about this add-on?!
@fabbrobbaf
@fabbrobbaf 4 жыл бұрын
He simply watched youtube like you
@JlHAD
@JlHAD 4 жыл бұрын
i literally saw this addon in another blender tutorial a few days ago
@Riley_Christian
@Riley_Christian 4 жыл бұрын
@@JlHAD Same lol
@hssn9123
@hssn9123 4 жыл бұрын
@@JlHAD Markom 3d tell you about addon and stuff like that,i first saw this addon there
@Gio07live
@Gio07live 4 жыл бұрын
I saw the tutorial from Nicko16 kzbin.info/www/bejne/j3_XfKGjh72JotE
@andrew87773
@andrew87773 3 жыл бұрын
Thanks for Blender tam and thanks for CG Geek for this unvaluable tutorial
@chadzulu4328
@chadzulu4328 3 жыл бұрын
OK bro, this is badass. Thanks so much for taking the time to make this super helpful video!
@missingovertokyomovie7528
@missingovertokyomovie7528 4 жыл бұрын
I love what you've done here, thank you. I'm going to be laying WWII recon photos over heightmaps from Germany, Italy, and Japan. I wonder if anyone might know of a tutorial on that? I'm a Blender newbie, so please accept my apologies on what's likely an easy question. My skills are as a Historian and Writer, I'm just learning this wonderful program.
@creativeplustv
@creativeplustv 2 жыл бұрын
How to free download and install BotaniQ 6.4.3 in Blender - kzbin.info/www/bejne/m5uvq4B3q6-gd7s
@anthonykiefer
@anthonykiefer 2 жыл бұрын
I'm a beginner trying to follow this, and there seems to be a few times where you hit something on the keyboard to get from one step to the next, and you don't say what it is :( For example, at 4:49 it randomely goes to an orange plane while you're subdividing. Then, once you've subdivided (not sure how to apply the subdivisions), it goes back to 3D
@aprendemosAIjuntos
@aprendemosAIjuntos 2 жыл бұрын
the orange is because he is selectinc all the object by doing a big square around the object but he is doing the same just pushing a button ( I d'ont know wich one :) )
@ameilsheridan1557
@ameilsheridan1557 2 жыл бұрын
yea his tutorial are so fast and not really beginner friendly
@Creem16
@Creem16 6 күн бұрын
@@ameilsheridan1557 did u ever find out how he does it
@HabeamusNipottini
@HabeamusNipottini 3 жыл бұрын
I have one question, after subdividing, I find that interpolation is now on by default, and I don´t see an apply button. Is this because of updates to Blender and Blender GIS? or are we doing something wrong? thank you in advance
@whitfija
@whitfija 3 ай бұрын
Really cool stuff even 4 years later, thank you!
@CGGeek
@CGGeek 3 ай бұрын
My pleasure!
@redaboucetta1846
@redaboucetta1846 3 ай бұрын
Mee too there is any solution for strm ?
@СашаСелюнин-ц1ш
@СашаСелюнин-ц1ш Жыл бұрын
Appreciate openness and truth Love deep honest parts like this
@txnmyn6538
@txnmyn6538 2 жыл бұрын
5:15, there is no ˋApply' button on the modifyerˋs tap, and when I change to Edit mode, the map is still flat.. Does anyone can help with me? I use Blender 2.92
@rorym.8483
@rorym.8483 2 жыл бұрын
There should be a small drop down menu near the top right corner that you can click and a option to apply will appear
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 4 жыл бұрын
I've already tried Gis, that's awesome. It's all in one, and for free in blender. There are expensive programs that you would otherwise have to buy. Thank you for explaining it in detail and taking it to a new level. I didn't know that you could get the stairs smooth with interpolation. And I didn't know that we already have Ctrl Shift T for the texture all in one import in blender, thx for that :-). I'm curious to see what you can do with the GIS building option.
@nibblrrr7124
@nibblrrr7124 4 жыл бұрын
​@@jamesjoslin1737 Nice, it's also open-source (GPL), just like BlenderGIS. Is there an add-on for it, or do you just export an .obj file in QGIS and import that in Blender?
@nibblrrr7124
@nibblrrr7124 4 жыл бұрын
@@jamesjoslin1737 Ah, interesting! Thanks, I'll try out which works best.
@stevo728822
@stevo728822 4 жыл бұрын
But you cannot use the images in a commercial product. You need to purchase the distribution rights for them from Google.
@saurabhn241
@saurabhn241 3 жыл бұрын
@@jamesjoslin1737 Can you export the 3D map from QGis to other platforms such as Powerpoint?
@saurabhn241
@saurabhn241 3 жыл бұрын
@@jamesjoslin1737 and what could be a better alternative to "world's worst software"?
@markbrown6623
@markbrown6623 4 жыл бұрын
Can anyone explain from 5:23 in a bit more detail? How do I get the terrain to extrude?
@thomasonthetrail
@thomasonthetrail 4 жыл бұрын
Also really interested in this, thanks in advance!
@CompletedLoop
@CompletedLoop 4 жыл бұрын
press e
@oozly9291
@oozly9291 4 жыл бұрын
Thomas Rigauts it’s literally just pressing e
@oozly9291
@oozly9291 4 жыл бұрын
Thomas Rigauts I suggest you learn blender first before these type of tutorials
@victorwachanga8570
@victorwachanga8570 4 жыл бұрын
before extruding, apply modifiers, then press E to extrude. press Z to constrain extrusion to Z axis.
@ranjansahu318
@ranjansahu318 2 жыл бұрын
congratulations fam!!!
@Skarhodges
@Skarhodges 3 жыл бұрын
I have never followed one of these tutorials and am awful at blender. I find it so interesting what you can create and it gives me so many ideas though. great video!
@LiminalSearchingThings
@LiminalSearchingThings 2 жыл бұрын
I have a problem, because what is the API key?
@artkimvisuals2163
@artkimvisuals2163 3 ай бұрын
2yrs and no one replied here, I'm facing the same problem
@MeariBamu
@MeariBamu 4 жыл бұрын
4:23 i did it. but now i can't do it in the SRTM step it said "Can not reach OpenTopography web service, check logs for more infos."
@MeariBamu
@MeariBamu 4 жыл бұрын
sorry , i find the solution in here github.com/domlysz/BlenderGIS/issues/305 because of server down need that server needs few day to reset, now i can choose another server by that plugin option
@prochitecture
@prochitecture 4 жыл бұрын
Try Blender-OSM addon. It uses a more reliable data source for the terrain. It's also much more powerfull in processing OpenStreetMap buildings. Get the addon for free at gumroad.com/a/77804659. It's the addon used by CG Geek in his latest video "Create any City in Blender in 20 Minutes" kzbin.info/www/bejne/hIjClZ2HiMSBbrc
@hatiqahanis22
@hatiqahanis22 4 жыл бұрын
@@MeariBamu tq
@mredinson3568
@mredinson3568 3 жыл бұрын
Awesome tool, saves me a trip with the drone to our local mountain range .....Question: Could you make a tutorial on how to implement the actual soil /geological data in this as well?
@michaeldibenedetto6985
@michaeldibenedetto6985 2 жыл бұрын
wow! WHERE HAS THIS BEEN
@gastonguitar3528
@gastonguitar3528 Жыл бұрын
Super Supremo Suculento video!! A jugar, no sin antes darte las gracias por tanto!!! Abrazo Amigo!
@jampin09
@jampin09 2 жыл бұрын
This is great, and could be very useful in my job. My question is, if I have my elevations for an area in 3D, and I want to add a shapefille showing polygons of landslide susceptibilities, How would I get those to show? I imported a shapefile to my 3D view, but they aren't showing.
@JH-ub8nz
@JH-ub8nz 4 жыл бұрын
When i try to create my 'Get SRTM' file i'm prompted with the error: Can not reach OpenTopography webservice. Would you have any idea what i am doing wrong? Cheers
@z2d295
@z2d295 4 жыл бұрын
got the same issue. Did you find solution?
@JH-ub8nz
@JH-ub8nz 4 жыл бұрын
@@z2d295 I did mate, I fixed it by following these 2 steps. 1) In blender, Click GIS. then Preferences. 2) Scroll down to 'Import/export' and change SRTM server: from OpenTopography to Marine-geo.org I hope it helps
@z2d295
@z2d295 4 жыл бұрын
@@JH-ub8nz worked. Thanks!
@Aviaturix
@Aviaturix 4 жыл бұрын
@@JH-ub8nz It works! :D
@GamingChannel-si7uw
@GamingChannel-si7uw 4 жыл бұрын
thanks for the help i was facing the same problem
@EtudianteAviendah
@EtudianteAviendah 10 ай бұрын
Mind Blown! WOW! Thank you for this awesome video! Keep up the good work. Truly inspiring!
@stealth2951
@stealth2951 4 жыл бұрын
Steve gotta do that video. Especially, cause I'm wondering how you would texture all those buildings to make a scene look real. Seems like a pretty good amount. Memory just for the textures probably 20gbs,lol.
@PeterKoperdan
@PeterKoperdan 4 жыл бұрын
20GB? How detailed job would you expect him to do? Good enough for window closeups at 4K?
@stealth2951
@stealth2951 4 жыл бұрын
@@PeterKoperdan, it was a joke. You didn't see the "lol".
@PeterKoperdan
@PeterKoperdan 4 жыл бұрын
@@stealth2951 My bad ;-)
@BamsyTheSergal
@BamsyTheSergal Жыл бұрын
omg i just realized! this would be so usefull for the real earth project in minecraft! people have gotten this to import 3d models into the game to convert to blocks and this would speed things up for them!
@soulminds
@soulminds 3 жыл бұрын
This is exactly what I need to do you are genius I love you man keep up the good work
@redracin
@redracin 2 жыл бұрын
Great tutorial! However I am having trouble getting the elevation (SRTM); I get the an error message saying the Open Topography Service is unreachable. Does this just mean the site is down/busy or is this something more technical? Any advice is welcome.. #stuck
@Littletacoboy
@Littletacoboy 2 жыл бұрын
@Alec, You need to visit the Open Topography website and get your own API key which is free. Afterwards you'll need to update your elevation server's URL.
@simonballester1300
@simonballester1300 2 жыл бұрын
hi I managed to get the key but I don't know how to update my elevation server's URL. can anyone help?
@noandno9144
@noandno9144 2 жыл бұрын
@@simonballester1300 its on their site. you add &API_Key=[insert your api key] (no brackets) to the one thats there. look in the blender addons at the BlenderGIS options. might want to look around the OpenTopography site to find their instructions in case im misremembering
@josephkron4484
@josephkron4484 2 жыл бұрын
got stuck here too thanks for the help 👍👍
@sreliata
@sreliata 4 жыл бұрын
Oh my god, this is amazing!! I wonder if it's somehow possible to get the city textures also through that addon? Either way I would LOVE to see a city scenery with this addon, on your channel!! So amazing. ^-^
@ElieMichelFr
@ElieMichelFr 4 жыл бұрын
Getting city textures is not possible with BlenderGIS, cause Open Street Map does not hold such data, but there is another add-on to do so kzbin.info/www/bejne/jme0aJeYqb2JkLM ;)
@sasjadevries
@sasjadevries 4 жыл бұрын
11:32 Openstreetmap, OSM is a community based project. Why do you call it Google's OSM data????
@HabeamusNipottini
@HabeamusNipottini 3 жыл бұрын
Hi, thank you this is terrific. I have started this tutorial with some students with good results and they are very enthusiastic!
@mmrmr9423
@mmrmr9423 3 жыл бұрын
Dude! Thank you very much! I wish the best thing for you! With my best best wishes. Thanks for your efforts. Really amazing.
@Carter-VR
@Carter-VR 2 жыл бұрын
If the terrain were to be imported as a blend file to Unity, would you be able to view the terrain in 1st POV like you would in games? Or would it end up being distorted? And how would I get the image that's painted on top of the model to be put into unity as well?
@ahmadmohammadi2396
@ahmadmohammadi2396 Жыл бұрын
Any solution for this buddy?
@virtualmoodboard
@virtualmoodboard Жыл бұрын
After pressing the E key it pops with some error in Blender 4.0
@Dev-files
@Dev-files Жыл бұрын
Same here :/
@jwills8822
@jwills8822 4 жыл бұрын
Really nice add on and well presented! Thank you. I wish you had shown how to get good camera angles on the terrain. I'm having trouble with that. Perhaps due to object scale?
@RatshiazTzuirzm
@RatshiazTzuirzm Жыл бұрын
thank you for tutorial. Let me give you a hint. If you are going to transfer it to 3ds Max and work on it, you can follow my advice regarding dimensioning. If you are going to assume the units in 3ds Max are cm, multiply the x and y scale ratio of the 3D object you transfer by 2, but keep the value for z constant. I confirmed this by taking reference from a real structure.
@travissmith7471
@travissmith7471 7 ай бұрын
This is a game-changer for me. Thanks for sharing.
@kickusb
@kickusb 4 жыл бұрын
Very nice! I tried to use it for an island, do you have any hint for how to (manually) add/apply a more detailed island contour, in order to prevent that part of the see also is elevated?
@TimmmTim
@TimmmTim 4 жыл бұрын
Before selecting a desirable area with "E", is there a way to rotate the map?
@sampat7789
@sampat7789 3 жыл бұрын
I had the same question. Rather you can use the cut tool on edit mode to shape your model
@michelleT1998
@michelleT1998 4 жыл бұрын
thanks for the great tutorial! was just wondering if anyone knew how to export the terrain out as a 2D height map for use in other softwares? Thank you!
@akshatphilip3100
@akshatphilip3100 3 жыл бұрын
Me too...I was searching for something similar
@realvfr9006
@realvfr9006 2 жыл бұрын
If you press 'L' you can lock and mouse wheel scroll to a larger resolution.
@bhakinkhantarjeerawat8163
@bhakinkhantarjeerawat8163 2 жыл бұрын
Amazing, thank you very much for opening my eyes on this sophisticated technology
@Mister.Y
@Mister.Y 4 жыл бұрын
Nice tutorial, but OSM is not from Google. It's an Open Data map by the OpenStreetMap Foundation.
@CGGeek
@CGGeek 4 жыл бұрын
Thanks for clarifying!
@nibblrrr7124
@nibblrrr7124 4 жыл бұрын
It's also crowdsourced, and free to use for any purpose. Basically, Wikipedia for cartography. OsmAnd is a neat Android app for it.
@spaceasmr2118
@spaceasmr2118 4 жыл бұрын
MSFS2020: write that down write that down
@akshatphilip3100
@akshatphilip3100 3 жыл бұрын
Nobody: Viewers: Rome can be built in a few hours
@Cavalcanti_07
@Cavalcanti_07 2 жыл бұрын
Excellent video. Clearly explained all the basics to get started on soft soft. Thanks
@notrealie6609
@notrealie6609 2 жыл бұрын
Wow !!! Thanks for the inspiration. I feel like a cave man living in a 2-D world only with my PC.
@cryptocurrentsea7842
@cryptocurrentsea7842 2 жыл бұрын
Get SRTM doesn't seem to work for me.
@colombedelacoste4857
@colombedelacoste4857 2 жыл бұрын
Same for me ! Did you find a solution ??
@DanielTDesign
@DanielTDesign 2 жыл бұрын
@@colombedelacoste4857 Free API key: portal.opentopography.org/lidarAuthorizationInfo?s=api
@Micz84
@Micz84 4 жыл бұрын
10:30 Open Street Map is not owned by Google. It is owned by OpenStreetMap Foundation
@TheValinov
@TheValinov 4 жыл бұрын
this ambient occlusion thingy doesn't work in eevee, oh my i need hours to figure this out! :'D
@peterseidl7620
@peterseidl7620 4 жыл бұрын
Thanks! Was struggeling too. Until I found your comment
@porelplaneta8273
@porelplaneta8273 2 жыл бұрын
Wow, so well done! Thanks for posting, man! Very helpful.
@AndrewAliferis
@AndrewAliferis 3 жыл бұрын
Great tutorial. Amazing plugin. This opens lots of possibilities.
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