nearly every tutorial on UV mapping Ive found has been HERE IS A BASIC BOX - now here it is with a texture! Its great to find an easy to follow guide that has lots of smaller parts in the mapping and fully explain it. Thanks dude
@noahnoah45264 жыл бұрын
I know you've been told this thousands of times now but genuinely these tutorials and videos are absolutely amazing. Coming from blender tutorials these are a world of difference. Not only are they presented better but they are much more "correct" and in depth, this is a big stepping stone for me as an aspiring 3d artist so thank you.
@ChamferZone7 жыл бұрын
Hi guys, I hope you enjoy the latest special episode and that it's useful to a lot of you! I remember good when I started out 3D modeling, the unwrapping part was always a bit of a challenge in getting the full picture. It turned out a little longer then the other episodes but it IS a complex issue that needed some thorough explaining. :) Cheers, Tim
@thedirtypaw7 жыл бұрын
dude, you save lives, i swear to god :)))
@Ki7suneGF7 жыл бұрын
Never used 3DS Max before - Big Maya user. I have a great and easy understanding and actually prefer Max to Maya for modelling now thanks to you! You are amazing!
@gerulfdosinger98693 жыл бұрын
Hands down the best UV-Unwrapping Tutorial. Highest quality for free.
@potatonots7 жыл бұрын
Thank you so much. Your lessons are extremely helpful.
@ChamferZone7 жыл бұрын
Hi Corman, thanks for watching it and glad that it helps! :)
@MicrosoftsourceCode7 жыл бұрын
I honestly did not think I was going to learn anything new about UV Unwrapping: But I now know why some of my meshing looks messed up. Thanks to the gentle man with the cool accent.
@ChamferZone7 жыл бұрын
Thanks MsCode! Appreciate it and glad you learned something new. Thanks for watching! :)
@Super-id7bq7 жыл бұрын
I've always managed to get away with simply texturing with selections and triplaner projection etc but last week decided it was time to get down and dirty with Substance Live which required me to produce UV's. I've spent literally ALL WEEK trying to learn how to unwrap properly (using 3D Coat which is actually SUPER fast for unwrapping). All other tutorials only cover HOW, they don't cover WHY. Shit like why you should place you seams where and what's generally a bad idea. YOUR tutorial just taught me everything I needed to know in half an hour! I owe you dude! Thank you!
@ChamferZone7 жыл бұрын
Hello Kraig, I am super happy to read that from you! Motivational boost to keep on producing more special episodes. Currently finishing the next big tutorial (Battlemech) after that it's time for the baking special. Thanks for watching, Cheers !!
@xermy16487 жыл бұрын
I've learned more from this video than my Teacher ever thaught me about unwrapping...
@yasaipicles62955 жыл бұрын
Taught*
@TheRabidgoalie5 жыл бұрын
I have one regret about watching this video...I can only 'Like' it once! Great tutorial. I don't feel it was too long at all. Thank you so much for this.
@evetodew6 жыл бұрын
I love your process and workflow. Neat and clean execution! I can't imagine how anyone can do the same job in fewer clicks. Your method seems the best I have seen so far.
@PolygonAcademy5 жыл бұрын
this is an awesome example of an efficient and well thought out UV mapping process. Love it, thanks for sharing dude!
@Arikiatrukido7 жыл бұрын
90% of tutorials are shit, they try to explain stuff but never do, they avoid the main subject la cancer, but you're stuff :))) damm....i am always glad to see one of you're vids :))) thank you man.
@ChamferZone7 жыл бұрын
Thanks good Sir! Appreciate your feedback and good to hear:- )
@ripx9326 жыл бұрын
What did I just read
@neumann19406 жыл бұрын
lol at the beginning i though like WTF dude , why you hitting on him so hard !
@1DaytoDay-0897 жыл бұрын
Everytime i need something usefull i always end up on this channel... coincidence??... i dont think so. More hugs from Argentina
@ChamferZone7 жыл бұрын
Thanks Jaime, glad you dig it and thanks for subscribing. More vids will come for sure, I wish I could produce these videos faster but I got a ton of other stuff to do all the time so it always takes a bit :)
@abes69826 жыл бұрын
Best tutorial on UV Mapping I've seen so far. Was interested the whole way through and didn't doze off like the other hour long tutorials. Thanks so much!
@iastudentst76787 жыл бұрын
this is the most helpful uv tutorials i ve ever seen,thanks a lot ! not only the usage of tools,but the meaning of use every tools, that need experience ,and patient, i log in my google account just for this:)
@ChamferZone7 жыл бұрын
Very happy to read your comment, thanks for watching and subbing! More content soon(ish)! :)
@rocaro887 жыл бұрын
Thanks. This came at a perfect time. I am unwrapping my first MAX to Substance PBR workflow project. Buildings, vehicles, and a 100 props. I was making some mistakes breaking the islands, and also, not taking full advantage of the use of the smoothing groups. The normals would have looked terrible, I still can go back and check what has ben done and improve my future workflow. Thank you sooooo much. You just saved me hours of work.
@ChamferZone7 жыл бұрын
Hi R2Arts, I am glad to read it that it came just in time for your project and that it's being useful! Thanks for watching!
@jeffreywarrenpark91497 жыл бұрын
Although I do not make video game assets, or work with 3D Studio Max, this tutorial was surprisingly helpful, and easy to follow! Thank you! I learned some things, and would be glad to recommend your tutorials to other folks. Good job!!!
@ChamferZone7 жыл бұрын
Hello Jeffrey, thanks for the feedback, that is great to hear! I appreciate it. Yes, the rules of unwrapping are all the same, doesn't matter too much which software you are using.
@marcosdimagi1287 жыл бұрын
wow! smoothing groups from uv shells...i have missed that!...i already love this tutorial thanks!
@ChamferZone7 жыл бұрын
glad you discovered it! :) and thanks for watching!
@lebaquette4 жыл бұрын
I used this as a guide in blender, worked really well.
@neels5 жыл бұрын
You have totally different ways of unwrapping things :) never knew unwrapping could be this simple and easy. Cant thank you enuf..
@Smarglenargle7 жыл бұрын
I realized something important... tucking all the edges into 1 vertex for flat areas saving space is really the next step in the mindset for modeling. We mostly all do quads and it gets crazy over time but this is an entirely different work flow we have to think about.
@konon6677 жыл бұрын
Hi Tim! Recently I was wrote to you that i have only left to pray about unwrapping my custom akm correсtly but now i am pretty much sure that everything will be fine =) Thank you so much and cant wait to watch your next video!
@ChamferZone7 жыл бұрын
Oh hey hi-man! ;) Glad that it's a help on the way and look forward seeing it baked and textured!
@LVGi7 жыл бұрын
I've been watching your tutorials and purchased what I could since the Grenade tutorial, I'd love to see more full length weapon tutorials as well as vehicle & environment tutorials to see how you'd approach such tasks, I'd buy them all, by far the clearest and best instructor, please continue doing what you do.
@ChamferZone7 жыл бұрын
Hello Jack, thanks a lot for your support and trusting in my tutorials. I certainly have plans for everything you mentioned. The only downside is that finishing each one of these tutorials (I mean the actual ones) is crazy time consuming. Nevertheless, I'll keep on producing them and the next one will be a battle mech :-)
@theranike7 жыл бұрын
Hi, Tim! You are amazing. You are my hero ;) I'm doing my first steps in 3D, and your tutorials put me to the next lvl of studying!!! I can't find a good teacher in my country, so your tuts are the solution for me!!! Thank you so much!!! Keep going, you help a lot!!!
@ChamferZone7 жыл бұрын
Hello theranike, that's awesome to read! I wish I had more tutorials out already but they always take long to produce. That baking special episode will still come but I am currently finishing the next big tutorial first. I'll post a trailer for it once its done :)
@theranike7 жыл бұрын
That would be nice!!! I'm waiting with impatience!
@learneralllife28407 жыл бұрын
thank you for spending some time to help out people like me.i felt happy to hear at the end of the video u said u're gonna make a video on baking really helpful...thank you bruv..
@ChamferZone7 жыл бұрын
hey bro (lol), yes the baking tutorial is long time over due. I certainly haven't forgotten about it, just a lot on my plate the last couple weeks. I ll get to it soon! Thanks for watching.
@leandrosn9625 жыл бұрын
Best 3ds max UV tutorial I've ever seen!
@KopeknKedi6 жыл бұрын
All jokes aside your tutorial really makes my day meaningful. There are so much stuff to learn from this. I really appreciate your work.
@nemsix41857 жыл бұрын
Thank you so much, i have really learned a lot. I had so much hard time doing UV's and i'm really confused and how everyone does it, so many different pipelines, but since i find your lessons so much clearer and the results are awesome from now on i will follow this road. thanks again.
@ChamferZone7 жыл бұрын
Hello Mohamed, thanks a lot for the feedback and glad you find it being useful!
@Shennzo7 жыл бұрын
Thanks for this tutorial mate.. a bit lengthy but worth it. I usually organise the UV map manually but after this I think I'll start playing around with the automatic packing tools. Keep it up!
@BrentVIDSZ6 жыл бұрын
Dude, you are a legend! Amazing tutorials! you just give all the details a "student" needs. Some tutorials go over the stitching and packing,.. But you also explain that you have to seperate hard edges, smoothing groups by UV,... Very awesome and very helpfull!! nothing but positive feedback from me!
@Gotodrphil4 жыл бұрын
I loved this video! and thank you so much for the script ideas! My college was closing while i was finishing up, so they really took shortcuts when teaching us these things. your video just saved me years of stress. (wish i watched this three years ago haha)
@AlleonoriCat7 жыл бұрын
wow, i was just getting ready to unwrap my next model, but i'm sure i will do better now after this video. Thanks a lot!
@ChamferZone7 жыл бұрын
That's awesome Leon. Glad if it helps along the way !
@ChrisBeatsRecords7 жыл бұрын
Thank you! Defenitely a few useful tips (for example the seperate smoothinggroup uv islands, straight uv borders for better normal maps)
@ChamferZone7 жыл бұрын
Thanks for watching Christoph and good to hear it!
@timh11746 жыл бұрын
Thank YOU! this is soo useful and helpful. You go at a speed that anyone can understand.
@henrichkruty89527 жыл бұрын
Thank you so much for sharing your knowledge. Your tutorials are comprehensive and effective.
@ChamferZone7 жыл бұрын
Hello Heinrich, thank you very much. Appreciate your feedback and I'll produce more as long as people dig it. :)
@joeeyaura6 жыл бұрын
I have always hated UV mapping, and looked at other professional model maps and wonder how they do it. After watching this i'm a bit closer to getting to that level. And that smart stitch is freakin awesome.
@tonyOvarela5 жыл бұрын
we're in 2019 and you're stuff still super Helpful dude... you're my reference. thx
@pawpotsRS6 жыл бұрын
thank you this is really clear, tbh I really hate unwrapping in 3ds max instead I chose to do that on 3DC but now for sure I'm gonna practice this on 3ds. thank you. SUBSCRIBE!
@Mephi19957 жыл бұрын
OMG Thank you so much that is helping a lot ! :) starting with 3d Programs and getting into the endless amounts of possibilities is a procedure as long and painful als licking a hole in steel . You do a great job thanks !
@ChamferZone7 жыл бұрын
Thanks Mephi! I appreciate it very much and absolutely that is my aim with these tutorials. Showing the whole pipeline. I know the pain figuring it out.. everyone started fresh at some point :) More videos soon!
@tamaraorlova6 жыл бұрын
Great video! I am new to UV mapping and it is wonderful that you explained even why do we do it. Thank you!
@R3dfi3lD7 жыл бұрын
Thank you, Tim. All the questions that popped up about UV, when I was following the grenade tutorial, were clarified + I learned new stuff. 😄
@ChamferZone7 жыл бұрын
Hi Felipe, thank you very much! Yes I had quite the list of things that I got asked a lot in the past. Glad it helps and that I could cover it in this :)
@Kumar-bg6nr3 ай бұрын
This channel > Every game art school
@tokimatsu7 жыл бұрын
You're really a MASTER at UVWmapping! Thank you so much!
@ChamferZone7 жыл бұрын
Thanks for watching the tutorial Venner ! Much appreciated.
@enginy.53283 жыл бұрын
very good tutorial. i was looking for a tool like this for so long! thank you very much
@grandiozny4 жыл бұрын
What a good feature, Unfold Strip from Loop. Unfortunately, I can't reproduce it (in 2018). It unfolds all the loop, not only the part you selected. 27:42 Maybe you have two different elements there?
@grandiozny4 жыл бұрын
Thank you for the video. Have a question. 7:35 how you straighten poly-rings like this? There is some quick method to get equal polys in the result? Thank you.
@enaig072 жыл бұрын
I personally could not thank you enough.. youre amazing!
@neels5 жыл бұрын
u talk in a very sweet way :) like teaching a kid, thanks..
@Kennnyboy8887 жыл бұрын
Awesome tutorial. Loved watching your work flow. Really efficient! Thanks.
@ChamferZone7 жыл бұрын
Hey Kenneth, thank you very mich for watching it and glad if it works for you too!
@clorox16762 жыл бұрын
Thank you so much for taking time to share your knowledge.
@Dach1017 жыл бұрын
Thank you so much for putting these up. So useful. Cheers!
@ChamferZone7 жыл бұрын
Thanks for watching Dach! I am currently super caught up with work but there will be more updates here on the channel soon enough.
@Crazykilla6267 жыл бұрын
Your tutorials are really a great help and they've allowed me to achieve triple-A quality content so thank you! I have a request if you're willing for complex geometry unwrapping. Something that has more wild and non-uniform UV's that would have too much distortion if you straightened them.
@ChamferZone7 жыл бұрын
Hi Ayy lmao, thank you very much I am glad to read it. About your feedback, my next battlemech tutorial might have some interesting shapes on them. However it is part of the ultimate tutorials series that goes over hours so it'll be a paid tutorial. There will be more free ones as well but always one piece at a time :) My AKM tutorial might also have some more non uniform shapes on it, at least for the grip. But yeah I ll keep it in mind for potential more special episodes regarding this topic. Cheers!
@Crazykilla6267 жыл бұрын
Thank you!
@nalissolus92137 жыл бұрын
Thanks! That smart stitch script seems very useful!
@nalissolus92137 жыл бұрын
I recently tried to export a 3ds max model to substance painter. I get errors when I try to bake it: [Material view] Cannot set world space normal slot: map selected is already used by curvature slot [Baking] Baking failed (color map from mesh) Could not find vertex colors [Baking] Baking failed
@chexmix01017 жыл бұрын
Tim your videos have all been awesome so useful and informative!
@ChamferZone7 жыл бұрын
Thank you cherxmix, I am happy to read it!
@Daegmonicus7 жыл бұрын
I hated to mapping until saw this video. Thanks a lot, friend
@ChamferZone7 жыл бұрын
I am glad to hear that man! Yeah I also used to hate it.. nowadays it's just well.. a puzzle game :) (almost fun)
3 жыл бұрын
Thanks for the tutorial, really great. I'm doing UVW maping since 10 years but in the first 30 second I could learn something new. One question is bugging me. Why smart stitch is better than the normal custom stitch? I also use the same settings and are working pretty good. The align is also working pretty good. I have stopped using TextTools since a few years because it frequently crashed my max. I feel that Autodesk abandoned the UVW maping since years there are no real improvement. What I miss the most is the align function e.g. align polygons to top, bottom etc.
@hallu74772 жыл бұрын
i am wondering the same thing about smart stitch. I'm not sure what's different about it?
@albertusbodenstein19765 жыл бұрын
Please can you do a tutorial on UDIM tiles to 3DSMAX? Thanks for sharing! Your tutoprials ROCK!!
@sixingchen50345 жыл бұрын
Im so grateful for your tutorials.It help me a lot.thank you so much !!
@zaparine7 жыл бұрын
10,000 Subscribers Congratulations!
@ChamferZone7 жыл бұрын
Thanks zaparine, yes I was quite to happy to see this! :)
@rosstaylor18206 жыл бұрын
Hi ChamferZone, thankyou for the awesome tutorial! I did have to watch it about 4 times for my brain to actually absorb all the knowledge but its very good! I think the problem i have is i had too many hard edges for my models, you seen to have alot of very smooth edges and clean meshes where as mine look too sharp (due to me using too many extrudes and insets i think to create 'detail') any tips for modelling so that i will have an easier time with unwrapping it? Trying to nail a workflow for a small university project! thanks
@dprousalis3 жыл бұрын
the best uv unwrapping tut !!!
@gamingsolutions72723 жыл бұрын
... i dont know how to thank you... u r a legend sir 🙂
@danielcastellanos84345 жыл бұрын
Hello @ChamferZone, is there a quick way to overlap Uv islands, like the repeated ones with the same shape? Thank you for the turorial, it is great!
@FesterThanLight7 жыл бұрын
some crazy high quality tutorial, gold!
@Kazlyan7 жыл бұрын
Pure gold! Thanks a lot for sharing your knowledge!
@ChamferZone7 жыл бұрын
Thanks for watching good sir!
@vanillatography15444 жыл бұрын
At 8:00, you/he talks about unwrapping in a straight line on the circular edge, however, when i do that to mine the checker board is clearly distorted a slightly at an angle. Wondering if anyone can emphasise why this is and how to, if possible, avoid it? Many thanks.
@elvis33337 жыл бұрын
Perfectly explained. Your instructions are good to follow. Cant wait for your next tutorial. But i like more the "Iron" Button from TexTools, rather then the Quick Planer from Max, because the Iron Button is nearer then the Quick Planar Button ^^
@ChamferZone7 жыл бұрын
Hi 123 Kid, haha nice well in my case I have the quick planar mapped on a shortcut that I usually hammer on :) Nothing beats shortcuts! Just for the tutorials I try to not use them so people don't get lost.
@elvis33337 жыл бұрын
Damn now you catched me! ;) Best of Luck, Elvis :D
@zacharycieszinski54655 жыл бұрын
I been using the pelt and relax mostly, but i will give these techniques a shot
@HanSolocambo7 жыл бұрын
Thanks for this nice tutorial. Never used Textools but wow I'm getting it right now ! :) I was using more or less the same technic until maybe 9 months ago when I began to use 3DCoat and advice : forget 3DSmax for unwraping, try 3DCoat. Their UV tools are amazingly fast and clear (UV islands have different colors) and the way it auto-organizes the UV islands is just blow minding (and you have different auto-organizing possible, you can of course move islands manually, define a pixel-gap between island, regroup multiple UVs from different objects already textured in litteraly ONE click, etc. insane :) ). And when you move UVs already textured, 3DCoat moves the pixels accordingly in all the images in your hard drive (diffuse, NM, AO, and so on). Hard to use anything else after that at (I use it only for unwrapping, sometimes for baking, especially organic objects, and also for all my re-topology as it's the fast I've ever tried, better than topogun) For baking Max is really powerful and precise BUT doesn't understand ZBRush polypaint and takes ages to compute high poly objects, a shame in 2017.... XNormals does an amazing job AND understands polypaint (nothing more than vertex color). 3DCoat baking tools are amazing but I still haven't figured everything out when it comes to hard surface baking (can't define smoothing groups or polygroups equivalent, hard edges are defined by angle and there doesn't seem to be a manual way to modify the "smoothing groups" of your lowpoly before baking). Good luck :)
@ChamferZone7 жыл бұрын
Hi Han Solo, appreciate your recommendation for 3DCoat, i also find that software very interesting looking! The only thing is that even if Max might be old and sluggish in some parts its still the number 1 tool that every company I ever worked for uses for their pipeline. I guess that part of being established (or old lol) also means that there is a whole lot of work done for it already. So the bottom line is that for me there is no real reason to switch to something else. However I might check 3Dcoat out when I get the chance, what you told me sounds very interesting for sure. Don't they also have something in it that is basically like Substance Painter? Saw a video a while ago and was impressed. Cheers, Tim
@KayBeeGlass7 жыл бұрын
Question regarding your technique of not welding certain parts together "to make things easier" - what things are made easier this way? Just curious, I'm here to learn new techniques in unwrapping and I do unwrap quite a bit of hard surface models with very intricate and detailed portions; I've always welded together what I can for the simple purpose of linear texturing and custom normal mapping. Why would you purposely (6:35) not weld those pieces? We've been arguing on our team about the efficiency of auto-unwrap vs. the propriety of manual unwrap, and this particular portion of your vid is akin to part of our argument. Thanks.
@ChamferZone7 жыл бұрын
Hello Kay, my apologies for the late reply on that. So what I have been referring to is only that I don't weld those UV islands together, the actual mesh is of course solid and welded but the way those UV groups are split requires them to be separate and not welded or else we will get a strange bake result on a perfect 90 degree angle like that one.
@raizel24574 жыл бұрын
this helps me unwrap models faster... thnks man....
@selfdevstuff73985 жыл бұрын
Man i love your tutorials! Thank you!
@Gallamanji7 жыл бұрын
Your tutorials are the best thanks a ton!
@ChamferZone7 жыл бұрын
Thank you Sam ! Appreciate it and new tutorial almost done now!
@BigPooPooKaka7 жыл бұрын
This blew my mind, thank you very much :)
@akcg43977 жыл бұрын
Thank you very much for your time and effort. Very nice tutorial and it helps me a lot!
@ChamferZone7 жыл бұрын
Thank you for watching AK, glad you like it and that it's being useful !
@jaymkultra7 жыл бұрын
great tutorial, could you do one for baking high to low poly on an object like a gun? I feel my normal map is never perfect and requires a lot of tweaking
@nathanwaldenscherryjr.29697 жыл бұрын
Thanks for the video, learned a lot even though I use blender. I wish blender had to align tool, it would be so helpful :). One question, does the UV unwrap of the high poly object matter? Like, does it have to be the same as the low poly, or does it even need to be unwrapped?
@ChamferZone7 жыл бұрын
HI Nathan, I should have totally made sure to mention that in the video. You never have to unwrap your highpoly at least for game modeling. We only use the highpoly for baking the details down on to our unwrapped lowpoly. :)
@nathanwaldenscherryjr.29697 жыл бұрын
ChamferZone Thanks so much
@ChamferZone7 жыл бұрын
I actually had a confusing typo in there. What I meant to say is.. We only use the highpoly for baking the details down on to our unwrapped LOWpoly.
@nathanwaldenscherryjr.29697 жыл бұрын
ChamferZone OK
@jonathandevach22267 жыл бұрын
Tim Bergholz, the god and savior of youtube
@ChamferZone7 жыл бұрын
haha well now I just need to get someone like pewdiepie to get into modeling and share it :D
@jonathandevach22267 жыл бұрын
Nah that would make my chances of being a 3d artist for Rockstar smaller haha
@pixelscholar3 жыл бұрын
Awesome tutorial. I may have missed it, but is there a quick way to convert a circular ring shaped UV island like the one at the end of the barrel into a straight edged ribbon? My only thought was to cut a single seam, pelt unwrap it, and then use the straighten edge tools but I'm wondering if there's a quicker way. Thanks!
@vetor19825 жыл бұрын
very helpfull, finally start to understand unwrapping. Did you abandon this channel? You website is down
@dogactekman22887 жыл бұрын
good tutorial. thanks for making this with max 2017.
@ChamferZone7 жыл бұрын
Hi Dogac, thanks for watching it and yeah.. 3DS Max all the way (for me) :)
@ImReadyD1517 жыл бұрын
Maybe someone else could answer this. At 25:20 you have a cylindrical looking piece that is an ngon with many verticies that aren't connected. I thought you are suppose to have only triangles and quads in a mesh. I'm a beginner, so when I have a cylindrical object I always inset then collapse the face to create a vertex in the middle and make the ngon into a bunch of triangles. Is there a reason you leave that ngon not connected to anything?
@ChamferZone7 жыл бұрын
Hello ImReady! Fair question and I actually have another video out that talks about the whole NGON topic. You can certainly do what you described and have it as a collapsed "cap" with a middle vertex but since its 100% flat there are no artifacts visible after baking even if we leave it as one big ngon. More about this here forum.chamferzone.com/viewtopic.php?f=2&t=9
@ImReadyD1517 жыл бұрын
Thank you for the reply. I'm learning a lot from your videos. I'll check out the forum post
@soorenaasl95196 жыл бұрын
Best video tutorial I ever see Thanks 🙏
@Advection3577 жыл бұрын
Just needed to see the low detail mesh... thank you.
@ChamferZone7 жыл бұрын
Glad it helps and thank you too for watching!
@spacewalker02 жыл бұрын
Thank for the tutorial, is it possible to change the UV to be like we see the weapon in profile so its easier to create custom texture
@22shads4 жыл бұрын
Thank you for this great tut..my question is I didn’t understand how “Flatten Map” works depending on how much the angle is?
@temptor75854 жыл бұрын
Do you triangulate faces before or after UV unwrapping? Sorry, I'm new to this , thank you!
@sahibzadaasfandyarnoor45177 жыл бұрын
6:37 As you said this part should be separate, what if we use the smoothing group 1 for whole mesh and add some extra loop edges, can we stitch them then?
@sahibzadaasfandyarnoor45177 жыл бұрын
You aren't welding because they have different smoothing groups right?
@ChamferZone7 жыл бұрын
Hello Sahibzada, no no everything is welded together on the mesh. What I meant is that the UV-Island is separated and therefore also gets its own smoothing group. For the lowpoly model you wouldn't want to add extra loops at that specific spot. You want to keep it as basic as possible while still having enough details there. The highpoly model then is the one where we have a ton of polygons in it. For this I use the workflow as seen in the highpoly special episode.
@monikahitri42625 жыл бұрын
Great Stuff here THX a lot :D One question. If I understand this right. A hard edge is 90° and below and a soft edge is above 90° and this is the edge where I want my cuts, UV islands that I want separate?
@Crimzan47 жыл бұрын
Wow that was incredibly helpful! Unwrapping effectively really is an art for itself! I have an additional question! I like working with Custom Vertex Normals. Does it make sense to unwrap an object which has a chamfered edge, but with it's normals modified, so that it looks nice and smooth, but STILL uses a normal map to define additional details? Or are Custom Vertex Normals only useful when using medium-polygon modeling and tilable textures? I'm so looking forward to the next episode! Once again, thank you for your awesome tutorial!
@ChamferZone7 жыл бұрын
Hi Crimzan, good question and I must say that I never worked with custom vertex normals. These can be very useful to save resources and if you are concerned about performance or generally to make large areas such as environments look great. In my case most of my work is centered around baking individual pieces such as guns, vehicles etc. Stuff that would always have to rely on it's own bake. I never tried combining both but I'd be careful with that. It might be that it messes up the way that normal map is originally supposed to handle things. Can't say for sure but would be an interesting experiment. :)
@Crimzan47 жыл бұрын
Hello! After rewatching this great video there are some things I'm not really sure how to handle, I hope you can clear things up a little! What if I intend to model a medium-poly model which is not going to get a baked normal map? Do I also split the UV shells at every hard Edge? Do I need to assign smoothing groups by UV shells anyways? since you talk a lot about the "perfect bake"; that's why I'm unsure, if I don't need to bake at all. Also, if I wanted to unwrap a natural object like a rock and bake a normal from the high poly mesh, is it fine to go ahead like how you do with hard surface objects? or should I go with peel mapping and keep the uv-shells to a minimum? Thank you once again for this video. It's the best unwrapping video I found!
@ChamferZone7 жыл бұрын
Hi Crimzan, thanks I am glad you like the tutorials and yes for rocks or very organic objects there is no point in keeping the edges perfectly straight. It just won't work for it. Peel mapping all the way for rocks. Not sure what you mean with the medium poly model, that would certainly also need an unwrap. For my workflow I tend to have lowpoly and then the highpoly. IN some cases I have a medium poly but it's very rare and it is just a copied version of the lowpoly with a few more edgeloops here and there in case of any strange baking errors. (but once again .. I barely make use of that).
@Crimzan47 жыл бұрын
First of all, thank you very much for your quick answer! I'm sorry for the confusion. I meant to ask with medium polygon models, how your workflow is when the model would be extremely large in size, like a brick wall for example. You wouldn't model each brick, just let the wall itself be a flat plane and add a tiling material to it, I guess. But how do these rules in your video apply, if its way more complex in geometry, but its also way too big to use a non-tiling, baked material? Do I try to stitch everything as close as possible to avoid seams (since a tilable material is used), or do I use many shells to use as much UV space as possible? Or so you recommend a more different way of unwrapping in these cases? Sorry it got to so long, I don't exactly know how to describe the problem but I hope you understood :)
@MrKafteji7 жыл бұрын
Great tutorial Man. Thanks.
@davidbenko87585 жыл бұрын
Great video, can you just quickly explain how you are able to bring objects in 3D over to the edit UVW window. Every time I attempt to bring it over it flattens it. Is there some sort of shortcut?
@MikeSn0W7 жыл бұрын
Hi do you planning to make a tutorial about Unfold 3D ? Everybody seems to love it :o !
@ChamferZone7 жыл бұрын
Hello Miike! Sorry about the late reply! I know I haven't put out anything in a while, the reason is that I am on my own learning venture at the moment. It's finally time for me to get good with ZBrush ;) Once that is achieved I look forward creating more tutorials! And then I can also talk about sculpting related matters for sure. I heard of Unfold 3D , have actually not had the time yet. Thanks for reminder though!
@rgaming54377 жыл бұрын
really great tips and workflow. I am trying to do quick planer maps on a cylinder, when I select the cap, and quick planar map it, the resulting uv have distortion and is a bit squished, wouldnt the result be 1 simple 1:1 translation of the mesh? maybe im missing a setting somewhere
@ChamferZone7 жыл бұрын
Hey rgaming, yes sometimes that is a little weird and it can do that stuff but that is what the quick peel is good for, to make sure its all properly relaxed.
@mohahsh2 жыл бұрын
i couldnt find the smart stich scrip could you plz help me
@mohdtaha83703 жыл бұрын
Please bake or texturing in 3ds max I searched but There is no tutorial in your playlist for that. Thank you
@MihezLive7 жыл бұрын
wow...this video makes me happy....thanks man...good job done...i need moreeeeee))
@ChamferZone7 жыл бұрын
Hello Mihez, glad to read it and more to come out very soon! Stay tuned :)
@rafaelsartori28285 жыл бұрын
Nice video man!!! Thank you so much. but i've 2 questions, could you tell me how to put the shortcut/hotkey for quick planar map? and maybe you could share your map texture test? Please!!! By the way,, i've learned a lot with it, gonna see more vid of u!!
@nfrancisj21227 жыл бұрын
Thanks! I love your vids. Can you talk more abit on textile density please? How to set, how to control, how to make sure all the assets in a scene have the same density. I saw a vid long ago that said its best to have the same density across all assets in a scene, but that's all that was said. Any tips and tricks would be super awesome.
@ChamferZone7 жыл бұрын
Hi mate, thank you and glad you like the videos. Well honestly all that there is to the topic of texture density is explained at the end when I hit the "rescale elements" button. That makes sure that you have the same texel density on your object. There is nothing else to it. Once you have that done and packed in your UV canvas you can start baking and that's where you decide your actual texture resolution then.
@obolencky7 жыл бұрын
here is great article about texel density 80.lv/articles/textel-density-tutorial/
@nfrancisj21227 жыл бұрын
Thank you very much! ( eagerly awaiting the, very anticipated, baking tutorial) 😁