𝗜𝗠𝗣𝗢𝗥𝗧𝗔𝗡𝗧 changes 𝗪𝗔𝗥 𝗧𝗛𝗨𝗡𝗗𝗘𝗥 needs for 𝗚𝗥𝗢𝗨𝗡𝗗 and 𝗡𝗔𝗩𝗔𝗟 battles

  Рет қаралды 151,673

DOLLARplays

DOLLARplays

Күн бұрын

What improvements/fixes War Thunder needs in my opinion.
And what I dislike about the game in ground and naval battles.
Use this link to get my decal and 3% discount when buying GE or PACKS
store.gaijin.net/catalog.php?...
Intro visuals done by Денис Викторов
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►Music:
Intro: Vice City - Ben Elson
Background: Evgeny Bardyuzha - Grandpas Groove
Outro: On the Way Home - Steven Davies
#tanks #WarThunder #worldoftanks
0:00 Intro
Ground
01:01 EC for top tier at least
01:28 Big maps for top tier ( create a big map and later use smaller portions of it for lower brs)
02:00 More gamemodes(attack defence)
02:23 Spawncamping (Emergency Spawn)
03:24 CAS issue
05:14 one death leavers at the top tier(free lineup)
05:50 proper night battles
06:06 crew slots rearrangement
07:36 Cammo nets
07:52 Naval Random Battles
08:30 New game modes
15:06 Better balance
16:34 Bots
16:52 Low tier coastal ticket bleed is way too quick
16:59 Research Coastal with blue water
18:08 Naval EC
18:10 Make naval EC available for Events/BP 24/7
18:29 Capture Poins rework
19:33 More different missins (AI sub hunt, shore bobmbarmemt, capture oil rigs in the middle of the ocean)
20:03 Bigger carrier escort
20:10 WW1/WW2/COLD WAR
20:29 Free BB/BC/CA spawn if you don't have them equipped.
20:54 No missile ships
21:35 EC rewards
21:52 Other for naval
21:54 Naval servers
22:05 A hotkey for ranging fire,and switch on/off secondaries
22:18 Not to fight your own country ships
22:26 Ship hornes
22:31 Separate airplanes BR for AIR GROUND and NAVAL battles
22:43 Sea life (whales, sharks, dolphins, seagulls)
22:57 Oil/Fuel spill trail
23:02 More functions for scout planes (mark topedoes, mines, enemy ships)
23:21 Get back the scout plane on the ship, rearm the scout plane near the ship
23:43 Prioritized repairing
24:14 Option to change ship configuration (IJN Tone, Renown)
24:41 Weather affecting locking (player, and AI)(maybe I need to look at the enemy ship direction for certain period of time)
25:27 Customisable test drive
25:37 In hangar Layer to see crew pacesment/all armor layouts
26:07 Armor analysis to see shell falling angle for the distance
26:33 Plunging fire
26:52 Drydock hangar
27:01 Naval EC statistics
27:07 Ice
27:47 The End
War thunder alpha strike gameplay,war thunder alpha strike update,alpha strike war thunder, war thunder news,war thunder alpha jet,alpha strike war thunder dev server,war thunder tanks,war thunder dassault alpha jet,war thunder rp,F-20A,Alpha JET E,120S,Zerstorer 45,IJN Mutsu,Bretagne.
2024 steam free to play game War Thunder, World of Tanks, World of Tanks Blitz, gunner heat pc, Modern Tanks: War Tank Games, Enlisted.

Пікірлер: 1 200
@DOLLARplays
@DOLLARplays 2 ай бұрын
Some wishlisting, some important improvements (especially for naval), and I probably forgot many things. Do you guys agree, disagree, or do you want to add something?
@SoliTheMoli
@SoliTheMoli 2 ай бұрын
a lot more problems with ground and so many in air but yeah i'd love to play naval, the rewards and very boring modes just ruin it for me.
@Lord_Droll
@Lord_Droll 2 ай бұрын
100% agree. Love the spawn line, really good idea
@jackvernian7779
@jackvernian7779 2 ай бұрын
Good video, good suggestions, but every year people make basic suggestions that would improve the enjoyment of the game by a lot, and every time I see that it's the same suggestions. Nothing has changed in 10 years. Gamemodes? Yeah the ones are in is all you get. Here's another premium vehicle to milk, and another map to keep people not entirely bored. That's about it, I think there's nothing to be done here, devs are not interested in actually improving the game, they're simply using it for revenue stream.
@TheHangarHobbit
@TheHangarHobbit 2 ай бұрын
Sigh...I think you are close but not quite there Dollar, there doesn't need to be a "tank only" mode what they need to do is RAISE THE FRICKING SPAWN POINTS so that getting a fully loaded CAS bird is a treat for doing very well, similar to the nuke, NOT the default state. I mean when I can get a single cap and a scout and spawn into a fricking F4U loaded with SNEBs? That is waaay too low a spawn requirement. Make it so you have to at least get an ace on the ground? Then it would be more fair and balanced.
@LastGoatKnight
@LastGoatKnight 2 ай бұрын
I agree and I would like to have a Ground-Naval combined mode. I can't use my poor Ka-Mi. Coastal fleet and amphibious tanks would be fun in my opinion And of course I want more researchable amphibious tanks, maybe landing crafts as well. Like the DD (Duplex drive) Shermans. It would spice up naval AND ground
@Jeansy_
@Jeansy_ 2 ай бұрын
Dollar, this message can be serious, but i want to thank you, of course you don't know, but i was passing for bad moments for the last 2 years, and... You literally did my days happier, laughing and enjoying your videos, im here to let you know that, thank you dollar ❤
@wtdoober
@wtdoober 2 ай бұрын
🫶
@salvatoreleonardi3676
@salvatoreleonardi3676 2 ай бұрын
​@@wtdoobergood picture buddy❤😏
@Tuncay-badassis1
@Tuncay-badassis1 2 ай бұрын
@@salvatoreleonardi3676 😂😂😂😂😂😂
@Bulgarinator
@Bulgarinator 2 ай бұрын
And i thought my Depression was bad
@Jeansy_
@Jeansy_ 2 ай бұрын
​@@Bulgarinator isn't depression dude, just tough moments to handle.
@CallofDutyBlackOps28
@CallofDutyBlackOps28 2 ай бұрын
i can get behind the "LET'S DO ALL THE THINGS!" in our battles. "want to attack? then go attack!" want to defend? then go defend!" wanna do more then just thinking you'll be doing nothing? Say no more!
@clayblaze1327
@clayblaze1327 2 ай бұрын
Honestly if it just means you have bigger maps then I’m all for it, it makes you feel more invested in staying alive
@stutterpunk9573
@stutterpunk9573 2 ай бұрын
also just as a linguist nerd i love the way you separate the vowels in words that have two vowels next to eachother like cru-iser and le-arn and things like that, is very pleasing to listen to to me :)
@brayachdragonbane7529
@brayachdragonbane7529 2 ай бұрын
his accent is quite pleasing to listen to, between his skill, his honestly with his worse matches and his speech
@a.i1137
@a.i1137 2 ай бұрын
Very refreshing isn’t it. Everybody got perfecto engilish these days
@DOLLARplays
@DOLLARplays 2 ай бұрын
That's nice to know because I can tell you this is not on purpose😂 It's just how I say it naturally
@ICECAPPEDSKY
@ICECAPPEDSKY 2 ай бұрын
Apparently Lithuania has some of the best accents for English
@stutterpunk9573
@stutterpunk9573 2 ай бұрын
@@DOLLARplays and It's awesome! I know a lot of KZbinrs feel pressure to Americanize their accent and on KZbin to be popular, and I think I can speak for all of us in that you're really well spoken and we love the way you talk!
@younger5566
@younger5566 2 ай бұрын
They need to really add D point(care package raid) back
@razgrizdeamon988
@razgrizdeamon988 2 ай бұрын
I just play war thunder to see the day where the d point arrives 😂
@cjmpaja
@cjmpaja 2 ай бұрын
Speaking of the D point: the single point in the king of the hill mode needs to be the D point
@TerminatorJoga
@TerminatorJoga 2 ай бұрын
Long time ago, in the acient times, the D point existed. It was a Point that spawned on middle of the match
@ratchetqwark89
@ratchetqwark89 2 ай бұрын
"Attack the D point!" lol
@razgrizdeamon988
@razgrizdeamon988 2 ай бұрын
​@TerminatorJoga I'm so jealous you lucky one 😢
@mathewventura7196
@mathewventura7196 2 ай бұрын
They need to add a bearing spawn system in naval. So you can choose what direction you want to spawn in. it will reduce the cluster fuck of spawning the current. As well was being able to see friendly bearing directions too.
@DOLLARplays
@DOLLARplays 2 ай бұрын
Oh, that would be pretty cool
@lingmou943
@lingmou943 2 ай бұрын
A simple idea for nerfing CAS in RB: just more reward for killing planes. And show Air-spawn-camp planes on radar.
@socialjihad5724
@socialjihad5724 2 ай бұрын
I think an aircraft counter should be up at all times, so all players know when aircraft are up. That way, it would encourage spaas to spawn in since they would know if/how many targets are available
@_Juke_
@_Juke_ 2 ай бұрын
I think air spawncampers being visible was planned this year?
@thuantanganh3911
@thuantanganh3911 2 ай бұрын
Nah, just need to increase SP needed to spawn CAS, to around 700-1000 SP. If the player is good at using tanks, he deserves the CAS, not some people rushing forward, eat 2-3 shots, get an assist then J out and spawn a plane.
@lingmou943
@lingmou943 2 ай бұрын
@@thuantanganh3911 but it will also make it harder for players to spawn in air superiority fighter to counter the cas plane
@elkiane976
@elkiane976 2 ай бұрын
​@@lingmou943Then they need to increase the Loadouts SP cost because 9 SP for 5m radius bomb on Spitfire Mk IX is crazy
@paper2061
@paper2061 2 ай бұрын
4:19 started playing realistic for the first time in ages and CAS is the only reason ive decided ts not for me, ground vehicles feel better and are more fun to use compared to arcade but in most tanks you cant do anything to couter planes. In my first coiple games i got a ton of kills and generally enjoyed it more, from 3rd game on every death was either by cas or assisted by cas and i jut dont want to deal with that
@jakerado3373
@jakerado3373 2 ай бұрын
Concerning the first bit of the video, Mr. Dollar, I concur with many of your points. We need to limit CAS in matches. I've started placing fighters into my lineup just to deal with pesky CAS. Honestly, a CAP fighter is one of the best ways to deal with CAS. Only problem is that an CAP fighter is almost as expensive to spawn in as a fully loaded CAS plane. Instead of raising the cost for planes, maybe raise the amount of SP for their secondary weapons/bombs. This might encourage people to spawn in CAP planes that would combat the incoming CAS. As it would take longer to get into a fully loaded CAS plane. Secondly, a ground EC battle would be absolutely epic. Gaijin just need to make bigger maps to accomidate the proper BR for each ground EC battle. Lastly, moving crew slots around without paying an arm an a leg of SL should already be a feature. Normally I plan out where my tanks are going, but it leaves me no room to experiment around with bigger lineups without coughing up some more SL. Glad you addressed these issues. Good video Mr. Dollar!
@Gustav_Kuriga
@Gustav_Kuriga 2 ай бұрын
I think fighters without secondary weapons should cost as much as a heavy tank, rather than barely being less than an attack aircraft.
@joshuamcisaac1832
@joshuamcisaac1832 2 ай бұрын
Only issue with that is the Germans get 75mm cannons on some of their fighters which is already abused enough right now but would be in every german lineup if only the sp cost of secondary weapons are increased. Sure some other nations have similar planes, and willing to bet my left nut that there are premiums like that too. Wish the solution was as easy as that, but gaijin is so money hungry they unintentionally put in a bunch of exploits for whatever solution they eventually come up with. Yea I really want EC for ground, would be so much fun
@Gustav_Kuriga
@Gustav_Kuriga 2 ай бұрын
@@joshuamcisaac1832 Then increase the SP of anything above a certain caliber and add SP costs for AP belts. Severely reduce SP costs for pure HE belt fighters. Problem solved.
@nathan47911
@nathan47911 2 ай бұрын
@@Gustav_KurigaHE belts are still very effective against open tops. -a CAS player
@Gustav_Kuriga
@Gustav_Kuriga 2 ай бұрын
@@nathan47911 Open tops are vulnerable to everything that isn't a solid shot tank cannon. That's not saying much. Getting sneezed on by an HE shell hitting next to them will kill them. It's the risk you take when you bring an open top.
@stutterpunk9573
@stutterpunk9573 2 ай бұрын
man you do so much damn work you dont have to apologize for not putting subtitles. i just love hearing you talk!!
@lookurdead8244
@lookurdead8244 2 ай бұрын
Me who's deaf 👀
@stutterpunk9573
@stutterpunk9573 2 ай бұрын
@@lookurdead8244 that is fair, KZbin subtitles aren't great even in the best scenario :/
@xdislarium825
@xdislarium825 2 ай бұрын
@@lookurdead8244 FİNALLY!!! NOW I CAN DİE WİTH PEACE..
@gwangsikjeong2456
@gwangsikjeong2456 2 ай бұрын
The biggest problem of CAS in realistic ground battle is 1. "Too Easy to spot tanks without taking risk" 2. "Bombing is too easy and accurate" so, may be this could be answers for that CAS issues. 1. Even in realistic GB, airplane control difficulties set to simulation. 2. 1 is too harsh? then only remove 3rd view from airplane (not touching gameplay much.) (Too easy to spot tanks in close range, at least make them flip over to find tanks) (Danger close pin point bombing should be hard for unexperienced pilots.) (also at high BR, CAS could use pin point TV bombing, could feel how precious the new bombing tech) + 3. Put some destrutable(giving some points when destroyed) AA defense near spawnpoint, not only airfield. This could stop the CAS players destroying the balance in early game.
@Geliott
@Geliott 2 ай бұрын
what's CAS?
@Geliott
@Geliott 2 ай бұрын
bombs flying anywhere but in a circle u wanted, at least on my BR :) i wouldn't call it "easy and accurate" :)@@victoriousmaximus1869
@firesoldier343
@firesoldier343 2 ай бұрын
Another option is to remove the airspawn (except for some bombers and seaplanes) and force everyone to take off from the air field, giving them less of a Birds Eye view on the way to the battlefield
@greysonthede9765
@greysonthede9765 2 ай бұрын
Subtitles are great, but do not doubt your English my man it’s really easy to understand. Keep up the great work 👍👍👍
@matt47110815
@matt47110815 2 ай бұрын
Even the now ancient "Battlefield 1942" had Maps with Tanks, Planes, Ships (incl. Subs and Carriers) and Infantry all in the same battle. Of course it could be done!
@DOLLARplays
@DOLLARplays 2 ай бұрын
Everything could be done with will and passion, well and the money 😂
@DankNoodles420
@DankNoodles420 2 ай бұрын
WRONG! There was no submarines in Battlefield 1942. You are straight up lying on that one. There was carriers which you could spawn on in a plane or the landing craft but no control.., They had only player controllable Planes, Tanks, Jeeps (US & Japan specific vehicle's) and a wooden boat to get around with for japan. They also had the Air Raid bunker you could get in to control a formation of bombers flying in to bomb.
@hellogoodbye388
@hellogoodbye388 2 ай бұрын
The removed infintry and ppl because the are greedy and want you to buy enlisted. I will never forgive them for removing infintry from war thunder.
@hellogoodbye388
@hellogoodbye388 2 ай бұрын
I will never forgive them for removing infintry from war thunder. They got greedy and moved everything to enlisted​@@DOLLARplays
@Parkourboy86
@Parkourboy86 2 ай бұрын
​@@DankNoodles420 yes there were subs, youcan also control de aircraft carriers
@Tiffany_Waiting
@Tiffany_Waiting 2 ай бұрын
Wake up, Dollar uploaded
@USSWisconsin
@USSWisconsin 2 ай бұрын
Every one of your points are exactly my thoughts. Especially the combined arms part. I wanna be able to have a battleship and be close enough if I'm lucky to shoot a tank. Make it really difficult but possible, so when you do it's more of a "well ill be" than a "FFS" moment.
@texasthib2029
@texasthib2029 2 ай бұрын
That sounds terrible and that mode would be completely trash lol
@JohnDoe-vm5rb
@JohnDoe-vm5rb 2 ай бұрын
Destroyers have the armour and firepower comparable to something like a jagdtiger, so if the big ships were involved they'd just yawn and delete the tanks with a salvo. Assuming they even notice the tank shooting at them
@commisaryarreck3974
@commisaryarreck3974 2 ай бұрын
@@JohnDoe-vm5rb How about just spawning 5 battleships around the spawn of each team as an AA platform would at least reduce the cas issue
@DOLLARplays
@DOLLARplays 2 ай бұрын
I feel like ships should have their own objective, and should spawn far away from the ground units. Also there would have to be a lot of cover for tanks
@JohnDoe-vm5rb
@JohnDoe-vm5rb 2 ай бұрын
@@DOLLARplaysIf it was the coastal fleet, the gunboats, I could see some potential for that. A game mode where ground forces need to capture a gate to allow the gunboats to come in for example. Even without those, some maps do have coast/large rivers, so being able to zoom around doing fire support and/or AA duties could be rather cool. Definitely agree there needs to be more balance towards tanks in the land battles though. More expensive spawns when you have an entire enemy team's bombload, more rewards for downing aircraft (less kills for killing things as aircraft too?) would all help.
@Riskh_Mk7
@Riskh_Mk7 2 ай бұрын
4:33 combined arms with ships providing air defense for tanks looks quite interesting honestly, even more with later ships with missile defense able to lock on planes from affar, that's something I'd love to see because it's epic to be in a tank and see a rain of bullet tracers covering the sky
@DOLLARplays
@DOLLARplays 2 ай бұрын
That would be pretty cool to see. In this type of gamemode tanks would need a lot of cover from ships
@Gustav_Kuriga
@Gustav_Kuriga 2 ай бұрын
Instead of making a tank only mode, make it so pure fighters are much cheaper to spawn than aircraft with bombs/rockets. Like AA levels of spawn points. Count 30mm cannons as ground attack weapons to prevent abusing that. I often get 3-4 air kills off of one fighter in Ground Battles when countering CAS and it gives you a much more direct counter than AA, which requires someone to fly in straight easy-to-hit lines for reliable air kills.
@brayachdragonbane7529
@brayachdragonbane7529 2 ай бұрын
could also make switching ammo belts to anything with over 10mm pen switch the plane into a high sp striker cost.. regardless of gun caliber... remember, some 20mms get aphe and theres the russian 25mms that annihilate pretty much anything thats not heavy with their ap belts
@Gustav_Kuriga
@Gustav_Kuriga 2 ай бұрын
@@brayachdragonbane7529 Good point, I agree with this.
@o-hogameplay185
@o-hogameplay185 2 ай бұрын
@@Gustav_KurigaYeah, and it will surely stop fighters from strafing open tops, right?! also, why not tank only? if planes can have their own dedicated mode, then why not tanks? oh, i see you likely just have trash stats with tanks so you need CAS to compensate.
@Gustav_Kuriga
@Gustav_Kuriga 2 ай бұрын
@@o-hogameplay185 That's the risk you take when you're in an open top. There's a downside to not being vulnerable to APHE or AP. You're easy to kill by anyone with machineguns/HE. They don't need to be in a plane to spray you with MGs or slap you with HE. Not to mention artillery. And lol, I don't take CAS with me into ground battles, the only air I use is pure fighter in order to counter CAS. Unless you think the C.202 in the German tech tree has bombs? Talk about needing ad hominem to support your shitty argument. I'm a person who brings AA as my first spawn and spawns pure fighters. The last person you should be complaining about "needing CAS to compensate".
@o-hogameplay185
@o-hogameplay185 2 ай бұрын
@@Gustav_Kurigaall open tops will fuse APHE, you just need to learn to aim. even if they could not, they are, as you said, already more voulnerable than other vehicles, so now add one more threat they can not counter. you not being a CAS enjoyer? well, CASvocates, like you, are mostly patholigical liars, so i am not going to accept it without evidence.
@abubakaralmohammad5791
@abubakaralmohammad5791 2 ай бұрын
How about a game mode where one team has to attack an objective while the other team defends. Whoever destroys the attacks or defenders first wins. Then they move to the next objective. (Depends on who wins. If the attackers win the defends fall back to defend another objective. If attackers fail then defenders go on attack) Air and heli would be involved
@armandolanda3333
@armandolanda3333 2 ай бұрын
Something like Operations Mode on Battlefield?!
@lokikinch
@lokikinch 2 ай бұрын
So, like Bf1 Operations or like the TF2 payload escourt? I could see both working with an armored train instead of a payload lol
@abyasaalvaroshelby8312
@abyasaalvaroshelby8312 2 ай бұрын
Im not approve
@brayachdragonbane7529
@brayachdragonbane7529 2 ай бұрын
@@MJ0383 it would work just fine, just use EC as a base, as there ARE unlimited spawns in EC so long as you pull low level cheap stuff to pay for the BIG stuff.
@lycoriserom9851
@lycoriserom9851 2 ай бұрын
Have seen something like this in world war mode. They actually can do something good. They just do not.
@bjoran83
@bjoran83 2 ай бұрын
Great suggestions Dollar! The most frustrating part is how easy it would be to fix cas with just some of the suggestions without the need to remove cas entirely. A big boost to the rewards for spaa would be a great start!
@DOLLARplays
@DOLLARplays 2 ай бұрын
True, they don't need to do a lot
@seanroberts8688
@seanroberts8688 2 ай бұрын
I've always thought a good change would be to raise the BR of planes when they are brought into ground battles. It won't do anything for top tier, but in 4.0 - 7.0, SPAA is completely outmatched by fast attackers, packing multiple 1000lb+ bombs. Trying to shoot down a jet with my non-radar assisted cannons from 1944 is a pain.
@dancingqueen7031
@dancingqueen7031 2 ай бұрын
They should for sure separate tanks from aircraft, and have the combined forces as a different game mode. There's many "fixes" to CAS, but they will never properly balance it. You can't balance something that is on a completely different playing field from what you're supposedly trying to play.
@DatBoi_TheGudBIAS
@DatBoi_TheGudBIAS 2 ай бұрын
​@@seanroberts8688gaijin is adding separate brs for aircraft this year. Hopefully they increase the br of CAS in rb
@stutterpunk9573
@stutterpunk9573 2 ай бұрын
i really like that you can tell you really care about this game, and its sad knowing you care more than the devs bc youre coming up with genuinely good ideas, all of them are really effective and professional sounding, like they would actually make a difference i think
@stillcantbesilencedevennow
@stillcantbesilencedevennow 2 ай бұрын
That's why I stopped laying out 40+$ for a digital vehicle. Just couldn't justify it with the literal snails pace they set. Ntm how intransigent they are with things we ask for.
@stutterpunk9573
@stutterpunk9573 2 ай бұрын
@@stillcantbesilencedevennow yeah I mean if this game was like Dollar's vision for it not only would it be insanely popular, I might actually spend money on it
@vikkij5221
@vikkij5221 2 ай бұрын
damn, man, i wouldn't have expect that, i am agreeing with most of these c: very good ideas, hopefully Gaijin listens to their CC at least :D
@frinks_
@frinks_ 2 ай бұрын
It's two in the morning here in Brazil, just you to make me give up sleeping to watch a video of war thunder.
@DOLLARplays
@DOLLARplays 2 ай бұрын
I think this type of video will help you to fall asleep 😂
@snipes_1138
@snipes_1138 2 ай бұрын
When I started playing War Thunder in 2014, the ground maps featured AI anti-aircraft artillery (AAA) around the tank map, as well as bombing points for planes located farther back. Additionally, some maps included AI tank battles away from the main tank map.
@bloodydream1743
@bloodydream1743 2 ай бұрын
it's amazing how much I agree with the points you mentioned. I've been playing war thunder since the beta and I'm having problems with missing large maps, and recently the maps have been made smaller for reasons unknown to me. limiting CAS or introducing a mode with only tanks is necessary, because I know from experience that many of my friends ended the game because of it... I literally agree with all the points
@hofans
@hofans 2 ай бұрын
Thank you for pointing out 90% of my frustration when playing Naval RB!
@CappeSun
@CappeSun 2 ай бұрын
Ship AA is infamously OP, torpedo runs are among the most fun parts of naval but it’s impossible without cover with the current hyper aimbot Also ship radar for foggy conditions is a really cool idea, it would play similar to night vision and thermal
@mcx8095
@mcx8095 2 ай бұрын
the AI SKR-1 aimbot man, torpedo bombing is really only viable when theres island camping cruisers far away from their coastal spawns
@thepeacockk
@thepeacockk 2 ай бұрын
There's a reason why squadrons of several planes would attack a ship at the same time instead of a single lonesome war thunder plane. Ship AA is fine, there just needs to be a way of simulating control of multiple bombers or torpedo bombers.
@mcx8095
@mcx8095 2 ай бұрын
@@thepeacockktrue, the most fun i have running torpedos is in EC when you have friendly AI bombers or fellow naval bombers flying around being annoying
@sabatcross8110
@sabatcross8110 2 ай бұрын
Some one already pointed it out, in real life it's waves of planes attacking a ship to kill it. Not one person who thinks they are a Gundam ace pilot soloing a fleet and winning.... If your in a lone dive bomber attacking a decent aaa armed ship. You should be blow out of the sky for being a idiot...
@rexy132
@rexy132 2 ай бұрын
@@thepeacockk well that would be a good reason for combined arms battles...have an EC battle where one team is ships and the other planes...then you could get a real US airforce vs musashi and yamato battle going with wave after wave of torpedo and bomb attack...honestly sometimes war thunder misses those huge spectacles of fights that naval and airforce really had...ground can get a bit hectic cuz you're usually in fairly close proximity...but air vs naval would be an awesome mode to play
@Gunship
@Gunship 2 ай бұрын
Great video! A top feature you talked about is the crew slots. Some time ago I made a video were you linked the expert/ace to the vehicle itself instead of the slot. Natually you would not be able to use those features if you moved the vehicle to a slot with the base crew level below what is required for expert/ace. Add to this the ability to move the slots around, so players with a bit of OCD can make sure they, for example, have light tanks, followed by medium tanks followed by heavy, then planes etc. Fixed spawn locations are so last century, have a look at Hell Let Lose, where they have EC style maps and 90+ different objective configurations per map. Spawn locations move forward/gets removed with progress on the map from either side. The blue and red zones starting zones are a good starting point.
@ShadowKstr
@ShadowKstr 2 ай бұрын
My man. I am a n00b player, just a few months. So - I agree with a lot of the things you said. The most egregious to me is the crew lock. I learned that I really need to plan where a vehicle would go, and what I want to do further down the line. 2. I like playing AA. A lot. True, the rewards are meh, but I like swatting them buggers off the sky. But also - a Tank mode only would also be awesome. Every time you play against US, and you think you are ok, 5 planes spawn and your entire lineup goes by by. Thank you for the list. Don't care about CC, keep up the good work.
@DOLLARplays
@DOLLARplays 2 ай бұрын
Apparently "crew lock" is in the roadmap. So hopefully they'll improve it
@parvdhiman1959
@parvdhiman1959 2 ай бұрын
❤❤❤❤man the naval part is all the wishes and problems i have , u are far real a great person to put all these problems on the table , the ranging shot and secondary part is literally what i was thinking from a long time , i just got my battleship and it has secondaries for anti ship whereas the other ship in my lineup uss new orleans has secondaries for aa so i have to constantly switch between the secondaries it would be nice if they add that toggling option , the spotting through fog is kinda not a very unrealistic thing imo because the ships don't spot the enemy convoys and enemy ships , it's the scout planes from carrier group or scout planes way before the ships are even in range to fire their salvos , altho scouting with planes could be added for the fog wars , like u will have to sling ur spotter plane and find the enemy convoy , but for that the spawns should be far and time should be much more because it might take some time to locate the enemy convoys , and i love all the suggestion i hope gaijin listens and add these suggestions because they are exciting , especially the convoy hunts like 4 bb's , some cruisers and destroyers surrounding a carrier and we'll have to sink the carrier , that would be very exciting , also the part where u talked about the aiming system i was also stuck at it for some time but when i got the hold of it it was soo much fun , even when i unlocked the battleship i was just doing no damage to other bb's , but when i rewatched some of ur bb vids i got the hold of how to one shot other bb's and since then my life has been very good😊😊
@DOLLARplays
@DOLLARplays 2 ай бұрын
That's awesome to hear. I missed/forgot a few things. And I'm sure naval community would have even better ideas. We need improvements.
@parvdhiman1959
@parvdhiman1959 2 ай бұрын
@@DOLLARplays 🩷🩷🩷
@nuh7159
@nuh7159 2 ай бұрын
Ive been watching you for quite a while. I dont even need subtitles anymore, I know how you speak lol.
@DOLLARplays
@DOLLARplays 2 ай бұрын
👌
@MrCyberTank
@MrCyberTank 2 ай бұрын
I really second the idea of making tanks be interchangable between crew slots, because you already train just the "crew" no matter the tank and when you buy in a new tank they retain the base crew level anyways. Its just an additional SL sink that a lot of people probably just try to avoid. Just integrate the crew training into the buy price and tie the expert / ace qualifications to the vehicle itself. Another thing with people leaving after one death, give us an option to spawn in a second vehicle for free once every game without having the need of back ups. so you could always bring in one vehicle twice per game atleast.
@dilophosauruschannel9525
@dilophosauruschannel9525 2 ай бұрын
Really great video and i do think the crew slots rearrangement is coming in one of the up coming updates according to the roadmap
@Johny404_
@Johny404_ 2 ай бұрын
CAS is main reason, why I use one tank lineup. I would love to have tank only mode where I can just focus on tank vs tank combat. Currently you can only experience this at first phase of match where everyone spawn in their tank.
@Phantom-xp2co
@Phantom-xp2co 2 ай бұрын
Same. Just a single a tank, if I die I'm out. Not gonna deal with cas spam bullshit
@Johny404_
@Johny404_ 2 ай бұрын
@@Phantom-xp2co I tried to use SPAA but even then CAS still have advantage over you and in some case you have no chance like OTOMATIC vs F-16C. So only effective counter to CAS is basically CAP which mean another prolonged grind. And if you want to be somewhat effective you have to grind in ARB and I am not much interested in that. So easier solution is one tank lineup.
@PabloSherlock
@PabloSherlock 2 ай бұрын
Well if you die to a tank and F# your team because of cas? That even didn't kill you.... Dude make no sense. Put at least AAA 1 2 or even all AAA lineup. Makes no sense to use only 1 tank lineup 🥱🥱🥱
@Phantom-xp2co
@Phantom-xp2co 2 ай бұрын
@@PabloSherlock it makes perfectly sense if you like to play tanks and not bird watching planes in the sky with your head up like a moron. That's how I maximize my fun in warthunder
@Johny404_
@Johny404_ 2 ай бұрын
​@@PabloSherlock Not my job to make other players happy. I play for fun. And as it is now one tank lineup is as valid as full lineup so I play within game rules.
@denislungu4985
@denislungu4985 2 ай бұрын
The tank only mode would be the best thing ever omg ❤️❤️❤️.
@durtwarrior1142
@durtwarrior1142 2 ай бұрын
After that people are gonna complain about camping.
@o-hogameplay185
@o-hogameplay185 2 ай бұрын
@@durtwarrior1142nope
@ordnungsschelle4376
@ordnungsschelle4376 2 ай бұрын
​@@durtwarrior1142not really. most cas kills are revenge kills, some random open top with 1 kill, or someone in his own spawn. Very rarely a vip/camper gets killed.
@Tizanikgoesboom322
@Tizanikgoesboom322 2 ай бұрын
I feel like more ccs need to talk about "how to improve the game" thanks dollar for giving us voice
@billbillson3129
@billbillson3129 2 ай бұрын
I fully agree, thanks for making and sharing!!
@redtsar
@redtsar 2 ай бұрын
I would love a true mixed battles, maybe as an Enduring Confrontation? Naval, ground, and air in one game mode would feel so much more alive Air can fight air or support naval/ground Naval can fight naval or bombard a shoreline objective and scare the piss outta ground forces nearby Ground forces doing their thing and taking objectives I think it would be fun personally
@adenkeys4943
@adenkeys4943 2 ай бұрын
I agree, personally it would be an awesome spectacle to see a Battleship vaporize a poor Locust or any other tank like it, as well it would be something that I would like to see for all tiers as it could lead to more interesting games. However, I do think if Gaijin did this they need to add more free slots so that players can actually have a competent lineup of tanks, ships and aircraft and not be weak in all or have none of one branch, as the 4 or 5 you get for free early on is not enough to have (what my personal lineup is usually) three tanks, a TD and SPAA as well some room for a plane or two, but then add naval to that and it gets to where you wouldn't have enough slots to have at least two tanks, a couple ships and a couple planes to really get the most out of the game mode. That is unless they made it where you queued for a specific branch and played with only that stuff for the whole match, but that feels like it defeats the purpose of the whole game mode at the same time. But those are just my thoughts so I could be wrong.
@redtsar
@redtsar 2 ай бұрын
@adenkeys4943 I agree on all points, with how many vehicles we can have at a lineup, it feels like we don't have enough slots even now It would give coastal ships something to do on the coast as well, possibly give them a scouting mechanic? Idk
@DOLLARplays
@DOLLARplays 2 ай бұрын
That would be epic. Instead of current arty we could use "battleship arty"
@redtsar
@redtsar 2 ай бұрын
@DOLLARplays it would be nice if there was a way for them to implement vehicles with true indirect fire Light tanks scouting and giving player vehicles a rough estimate of range and angle for ships or SPGs alike, but sadly that requires work, The Snail is only interested in doing the bare minimum
@CrimsonMaverick07
@CrimsonMaverick07 2 ай бұрын
Man I really love how much dedication you pour into Improving naval battles, It was mostly thanks to you and a few videos of Yarnhub history animation that got me to try to grind germany navy and now that I'm doing it i can 100 % say i agree with your proposed changes
@DrewFFen
@DrewFFen 2 ай бұрын
I agree 100%, best ideas ever that NEED to be added. Also i think their should be customization for test driving vehicles
@Hergotzer
@Hergotzer 2 ай бұрын
Some additional ideas I wrote down a while ago: -For spawn camping, introduce either true spawn protection that lasts until one leaves the spawn (and maybe make the spawn boundaries somewhat randomized per match so people couldn't learn where those limits lie) and redesign the spawns around this, or add a secondary system where either attempting to shoot at enemies that are still invulnerable by spawn protection or shooting at enemies that still had it not too long ago would accrue some kinds of punishments, first in that match and if this behavior continues too long, even to the user's account. In the former idea, all vehicles that stay protected by their spawn for too long would lose the ability to damage aircraft (to stop AA from just sitting in the spawn all invulnerable) and in both ideas, to stop matches from getting too long, maybe disable or reduce the protection once either team "is close enough to losing", however that would be defined. -For CAS, I thought simply making it so that any equipment, be it ammo, bombs, missiles, rockets, you name it, if it has any notable ability to damage armored targets, the additional SP cost they add to the plane's own cost would be drastically increased. This way, you could still spawn a plane with low SP but it would be limited to anti-plane duties. Additionally, there could be another effect or multiplier that would further increase the cost of anti-armor equipment the more planes with it there are already in the air on your side. The CAS isn't really all that annoying if they can't hurt you, after all. Anything that can effectively damage medium tanks and above would count for this. -For AA, seriously, increase the rewards for shooting down aircraft. Also, would be really good if AA received their own version of scouting that would mark air targets only, not on the map but maybe give them reticles that help tracking them, but in return the scouting would last less time but would also have lower cooldown, requiring more regular "remarking". Maybe some AA if they had the equipment for it could also have an extra effect of also marking the target's estimated altitude at the moment they were marked. -For leavers, in addition to the other ideas, a change in approach could also be tried. Rather than punishing leavers, the game should reward those who stick around. Not exactly sure how this should be done, but rewarding the player specifically for winning a "match hard fought" could really incentivize them to keep sticking in games in the future. Also, just remove the crew lock, it's not really being useful. The crew lock really doesn't play a part in the player's considerations when they are thinking of leaving a match. They are leaving because they believe they have no more opportunities at fun in that current match, trying the threaten them to stay in a match they no longer enjoy will just make them even angrier. -Just a random idea I had, but change the daily daily and special tasks into a point-based system, where rather than having a specific task that needs to be done, the player instead needs to gain a specific amount of "task points" that can be gained by just playing matches, from destroying targets and getting assists to just staying alive long enough and capturing points. But the current system would still carry over in the form of "multipliers", where one specific action, such as kills on heavy tanks, point captures, assists, critical hits and such would be selected to have a large task point multiplier on them, still incentivizing the players to do that thing but also giving them the power to keep working on their dailies and specials their own way. And dropping a nuke would always finish whatever daily task you are working on, because you deserve it.
@genuinestyle4872
@genuinestyle4872 2 ай бұрын
Yesterday i kill 4 planes with ostwind 2 ..and the reward is literaly shit. MONEY, POINTS and all...CAS is another shit, there are some planes with 3 huge bombs, nerf that, i dont know 1 huge bomb?. The bombers are almost useless except three, the pe8, lancaster and the german heinkel with the 2500...
@DOLLARplays
@DOLLARplays 2 ай бұрын
Some solid ideas 👍
@hammertoy6510
@hammertoy6510 2 ай бұрын
A tank-only mode would be fine, as long as they are not with new well-balanced maps, in the current maps it would not be possible due to very broken positions that are very difficult to deal with without cas
@traitorjo475
@traitorjo475 2 ай бұрын
we all know cas players aren't smart enough to go after people in good spots to begin with, they go for easy kills since CAS shitters are inherently bad at ground RB
@zhuravlevivan4622
@zhuravlevivan4622 2 ай бұрын
1:29 we already kind of have this in game: Poland and fields of Poland, Sinai and sands of Sinai, maybe more, I forgot, but you get the point, and everyone already complains about those maps being “CAS dream” or “fields of fields” basically because it takes a long time to get in positions for tanks
@SuperTijay
@SuperTijay 2 ай бұрын
Hi Dollar, been through hard and depressed times for 5 years now. Your videos, which I always watch before sleeping helped me out tremendously! I hope you will bebetter soon! Hang tight and always remember: after the rain follows the sunshine.❤
@DOLLARplays
@DOLLARplays 2 ай бұрын
Thank you, and always remember: tough times don't last💪 I hope things will get better for you
@Vallsi.
@Vallsi. 2 ай бұрын
this is a BIG W opinion and i love your ideas, (i broke a monitor because of CAS) it would be great to have these only tank game modes (im ground RB main) and these attack defend too. like when you drive your tank and if you die you can spawn in with your plane (it would be PvE ofc) and attack ground targets like cargo trains or something, Great Video!
@kevinfitzpatrick5949
@kevinfitzpatrick5949 2 ай бұрын
The issue with a tank only mode is you try and take a ground pounding plane into air realistic (idk about arcade, only have a few games there), outside of a certain few very good planes it makes half the planes in some tech trees useless.
@Russinh0
@Russinh0 2 ай бұрын
Man how i love this channel, the old musics are cool, the edits are funny and this man voice is so fkn good
@slayo710
@slayo710 2 ай бұрын
Hope you feel better buddy! I'm sick right now too... Not fun. Love this type of video from you! I love the funny stuff but hearing your thoughts on the game is very interesting! And I don't need. Subtitles pshh. I've watched enough of your videos now to understand perfectly. Your English is fine man.
@YeEpIkAiYeI
@YeEpIkAiYeI 2 ай бұрын
I love you man! Finally you did this video. I've been a big player for Naval in WT for quite a while now (I have 3.3k hours and a good chunk were spent/wasted playing Naval), but I literally quited the game due to the issues that you named. Finally there's a youtuber willing to talk about WT Naval. I would add other stuff like right now, the SMS Baden is an event vehicle that costs 45K PER STAGE!!! THAT'S A LOT!! Many players have a life outside of WT and 45K it's an impossible mark, honestly. Gaijin needs to reduce the points needed for events like this because Naval IS NOT the same as Ground or Air RB, maybe to 30k or 25k. I literally spent Chrismass Eve and New Year's Eve grinding the Newsports instead of being with my family. The feeling of empthiness I felt can't ve described. Second, I would reduce the price of repair cost. Because most of the time you spend 10 minutes trying to get out of spawn and not die, and the moment you actually start to fight, everyone is either dead or your ship is too crippled to fight. Honestly I want to see WT's Naval be a good thing instead of literally pain. I hope Gaijin sees your video and actually takes action.
@DOLLARplays
@DOLLARplays 2 ай бұрын
I have been planning to do it for a while now. Naval needs a lot of attention from devs. I forgot to mention the event. 45k is way too much.
@WarpPotato
@WarpPotato 2 ай бұрын
Well, with events it's more complicated. Either you grind the hell out of it, or pay. Same with BP. Gaijin wanna see line go up, so you better cash in. At this point I don't think anything could change much.
@WigSplitters
@WigSplitters 2 ай бұрын
Bro grinded for smthing on warthunder instead on being with family Vin diesel wouldn't be proud
@cynicalfox190
@cynicalfox190 2 ай бұрын
Nearly half an hour of thing we could ask gaijin for? Am all for this! So far I agree with just about everything you said, I’m really only a ground rb/sb player but learning about naval too is very interesting and maybe someday I’ll get into it. If I do I’ll almost certainly have to watch more of your naval videos to try and learn some stuff
@chillakilla97
@chillakilla97 2 ай бұрын
The topic about the "emergency Spawns" is pretty interesting, didn't play the update yet but i'm stoked about the new golan heights air spawn system in Air RB where you spawn in the air, but along the front line rather than in a single point. This could be a valid solution for Ground Battle Spawn campers, too.
@AWCY
@AWCY 2 ай бұрын
7:49 Betty disguising his cruiser and destroyer like an island XD
@DOLLARplays
@DOLLARplays 2 ай бұрын
You have to blend in 😉
@9slayer7
@9slayer7 2 ай бұрын
Well thought through Dollar. I like most of these proposals
@akurautio7996
@akurautio7996 2 ай бұрын
In higher tiers, bigger maps + tank only + spawn area to whole "side" could be the solution to eliminate "one death and away" as in top tier for example, there is no incentive to respawn in another vehicle as you probably will get killed to spawn by drone, heli or laser guided bomb from 5 km altitude. Also leaving early penalty needs to be adjusted as if you are only survivor and quit, you get 2-6 minute penalty anyway. Good points in the vid.
@shadowgaming5139
@shadowgaming5139 2 ай бұрын
One thing that I’ve always wanted and surely many others is to be able to test drive any vehicle in any tree regardless of if the vehicle is researched, in research or locked out, it will allow the person to see which way they wanna go in a tech tree and to add on to that, to be allowed to have all the mods available when in a test drive
@DOLLARplays
@DOLLARplays 2 ай бұрын
I forgot to mention it. I thought about this before.
@janvesely3482
@janvesely3482 2 ай бұрын
Dollar I agree with everything👌 I hope this changes you upload to the warthunder
@valentintapia1956
@valentintapia1956 2 ай бұрын
Great video as always Dollar! I agree with most of your points, specially the CAS issue in ground RB. One thing I'd also like to see gaijin change is the AA in naval. In my opinion It's insanely OP. You just can't spawn a plane without having half of the enemy ships automatically target you and start shooting at you from like 3 km away. Getting within 1.5 - 2 km from a ship almost always means certain death. I've even gotten shot at by AA while repairing at the airfield. To make things worse, you have to be constantly maneuvering to throw off the AI's aim, which is pretty annoying and makes bomb/torpedo runs very difficult to carry out since you can't fly in a straight line for more than 2 seconds or else you'll get vaporized. I don't spawn planes very often in naval, but when I do I find it pretty frustrating. I honestly don't know what could be done about this. I just think AA shouldn't be useless, but it also shouldn't be as OP as it is now. There must be a way to balance it.
@DOLLARplays
@DOLLARplays 2 ай бұрын
Ideally you would want to use cover when possible, but the problem is most maps don't have tall enough islands for sneaky approaches. Better map design would be nice
@fernandoi3389
@fernandoi3389 2 ай бұрын
Thanks for making this video ! I agree with all your observations GB C.A.S : Doesn't bother me much in WW2 to 7.0 because you can still kill the planes with spaa. planes have to dive to bomb or fly at a visible range to do it. At top tier is a disaster, Spaa missiles miss 98% of the time ( except for Strela 10m2) . Jets go very high altitude , you radar doesn't detect them ( you cant even see them with binoculars), but plane players know exactly where the enemy spawn is, and hit you with laser guided bombs while flying parallel to the battlefield (they are basically hunting in a zoo) I don't believe this can be solved with a larger map or more random spawns. I would like them to at least add tank only games at top tier ( currently the top tier games get fewer and fewer players ). Naval battles : I only play EC becasue of the reasons you mention. and agree that is not acceptable to have WW1 ships against a Scharnhost. I've seen players getting a Scharn early in EC with only 4 kills, and your team just J-out because it makes no sense to fight it with destroyers. 100% agree that endless spawning in enemy port makes no sense , maybe if the enemy gets in 9km range fro port you are no longer allowed to spawn at it ( like the port has been blockaded )
@whisthpo
@whisthpo 2 ай бұрын
Totally agree with the things you have said and the things you didn't say... Loved the articulation of the Unimog...
@DOLLARplays
@DOLLARplays 2 ай бұрын
That's not Unimog. Some soviet truck;)
@stevereaver
@stevereaver 2 ай бұрын
My 2 cents... - Cammo netting, yes, when you enable it you can't move. - Spawn line, awesome idea probably will solve a lot of spawn issues. - Crew slot rearrangement thing. Keep in mind that each crew slot represents a crew of people that have learnt that skill, so being able to move then around like that does not make any sense. It's a pain but you really need to be strategic about which crews you skill up. - Combined arms would be awesome. A ground battle on the coast with ships out at sea, CAS could bomb tanks or planes and land on carriers. Big guns like the G6 could fire at ships. - I'd also like to see a mechanic that allows/assists you in performing long range artillery. (I have seen this done with a drone, but a guidance system built into the tank would be better).
@Red_Bug_James
@Red_Bug_James 2 ай бұрын
I agree with so much of this. Every time gaijin asks for our "opinions" I say about the objective style game mode. It would make the game so much better than A,B,C. Never going to change though.
@isaiasjorgedecarvalho5669
@isaiasjorgedecarvalho5669 2 ай бұрын
Mr Dollar, I loved your analysis about the things that need to be added or polished in the game, and I wanted to add mine too, example are the two game modes simulation and helicopter PVE simulation (tank and aerial): both mods need more objectives like those you mentioned in the other types of battle and also require specific mechanics for this type of mod helicopter: pve helicopter is one of the most outdated and gaijin simply forgets to research mods out of the curveI recently made an email to suggest to War Thunder about mechanics that could be included in the game or at least improve those that already exist but unfortunately were left out of the road map, Mr. Dollsr I believe that with your voice our ideas can go forward and become This game is better, I really appreciate the space for me to leave some of these ideas
@parkerwilson7860
@parkerwilson7860 2 ай бұрын
I have heard a couple of suggestions that may improve the CAS situation, and because I do enjoy the dynamic it adds to the game, I would hope we can find a middle ground that allows CAS to exist a bit more peacefully with GRB before it may dissapear altogether. Some of the things I’ve heard that sound promising : increase the rewards for eliminating aircraft, potentially adding a static reward for SPAA such as sim’s “useful action” mechanic that allows SPAA to earn rewards when aircraft aren’t present, adding replenishment zones near spawn such that SPAA have additional locations to refill ammo without being exposed, limiting kill cams such that the location of a player is not obvious (making it harder to revenge kill), forcing runway spawn for aircraft or otherwise increasing the time/distance required for an aircraft to reach the battlefield, increasing the spawn cost of aircraft, and the apparently incoming BR changes for aircraft that will make them have a separate ground and air battles BR. There’s probably some things I missed, but I think a combination of solutions like this would increase the balance between CAS and ground while maintaining the benefits to the game that CAS does offer.
@obsidianjane4413
@obsidianjane4413 2 ай бұрын
Sorry you weren't feeling well. Hope you're better now. Your content is still better than 99% of other WT creators. @1:30 "big maps" You'll like Holland then. Its a big map that gets truncated for different modes. I'm sure Gaijin will screw it up.
@DOLLARplays
@DOLLARplays 2 ай бұрын
I'm feeling better now, thanks 😉 Is it really a big map?
@obsidianjane4413
@obsidianjane4413 2 ай бұрын
@@DOLLARplays For WT? yes. lol
@WeBeStronk
@WeBeStronk 2 ай бұрын
Fully agree with you about Ground EC, I think it's a huge missed opportunity. You could argue that's what World War Gamemode should have been from the get go. Also interesting you bring up Gaijin making one big map and then making battles into smaller sections as this is EXACTLY what they do for Enlisted. They design one huge map and then battles are on different parts of that map. Big plus one from me! 👍
@DOLLARplays
@DOLLARplays 2 ай бұрын
I think most of us expected WW Mode to be something like Ground EC.
@HORDEchannel
@HORDEchannel 2 ай бұрын
Hope youre feeling better soon my dude!
@DOLLARplays
@DOLLARplays 2 ай бұрын
Thank you ✌️
@adhuuu1773
@adhuuu1773 2 ай бұрын
Thanks for the video. You don't just whine around and say it's all crap, but you name points that need to be improved and you name a solution. This shows it is possible to improve the game. Thanks for your videos, I watch every video with great pleasure.
@Browsi105
@Browsi105 2 ай бұрын
Very interesting video. I absolutely agree with most points. Like i started new tech tree and I am on 3.7 at the moment and out of 10 battles i got killed by planes 9 times. Sometimes even without a kill- like you have no chance to escape bombs. I would change that. Also for spawns i would like the idea of spawn lines. Maybe an idea would be as well that you have a "safety zone" where the enemy wont grt points for killing you. Just none. And if that wont work maybe you even cant be killed in the spawn? But also i agree that we need emergency spawns but they need to be somewhere else all the time as the maps are so small the enemy will find it very soon. For naval i agree as well- it looks a lot of fun to me but as we are not having a proper introductuon, i dont understand how to do stuff so i stay at ground battles. If we get an introduction mission like with tanks i would def give it a try
@DOLLARplays
@DOLLARplays 2 ай бұрын
"no points in the spanwn" , it's a really good idea
@vince6685
@vince6685 2 ай бұрын
Hi dollar, I really like your videos. I agree with everything you said. And even if I find cas cancer sometime I pretty like to play it. It is because it’s the best mode for plane. It is really realistic, you don’t have HUD, so skill and monitoring is important to defeat an other airplane. In the « air realistic » battle nothing is good. Bombers spawn to low and their objectives is to personal to force bombers to work together. You can see a plane a 10km because of is name appearing. Of course you know which aircraft it is. It’s feels like a arcade mode in the end.. I wish they can improve that too and set a real mode for plane where you don’t have hud like in tank battle
@user-wj5do1ut1x
@user-wj5do1ut1x 2 ай бұрын
I have watched many of your videos and have to agree many of your opinions (about 60%), but you have to keep in mind that the game is HUGE and the developers can't solving all the problems in one-go. So I believe change only the importance and finer the details as they progress. I sit problem with WOT blitz signal that keeps interference as I play so yes everyone have problems but the developers have to make crucial adjustments for everyone standards. I hope that explains much and thank you for your patience and passion to make wonderful videos.❤
@cliffthelightning
@cliffthelightning 2 ай бұрын
As a fellow naval enjoyer im really thankful you speak up about the problems it has at the moment. The br compression for 6.3 battleships is terrible.
@ThePrimaFacie
@ThePrimaFacie 2 ай бұрын
I think this type of video is pretty good. Players that have a lot of time in game sharing their ideas about how to make the game better. Newer players get an understanding of what they are getting into. Obv.s the over all sharing of info is good to understand how the overall play works for different people. Although I think this is free labor/ labor of love for Gijin and they should pay people for this input but what are you going to do. A few other things your English is perfect I have known native English speakers that cant speak as good as you. Also their vocab was smaller. I mean I guess maybe just own it (not to say that you cant or shouldn't get better, cause I think all speakers can evolve in their lag skills) but if people have a tuff time understanding you they can stuff it and attune their ears. I think Native English speakers have a difficult time understanding people that have an accent because they cant grasp that language is as different as it is all over the world and a little whatever anyone adds to is throws them for a loop. Also if you are going to use a note pad try "Notepad++" its really good and I dont think its as invasive as wordpad. Your Vids are I think still underrated. Have a good one and thanks for the vid
@weepweep2225
@weepweep2225 2 ай бұрын
I agree with you man, and I want my panther 2 back along with the Flak Panther as well! I’d also like a tank customization option to where you can make your own unique tank, such as fender removal options etc. add a roadwheel to the turret or something 🤷 small things like that would be nice.
@dickymaulanaaini2972
@dickymaulanaaini2972 2 ай бұрын
owh yeah i highly Agree with Combined Armed Game Mode where every single Vehicle in the game (Ground,Air,Naval) can be in the same battle and doing some unique objective just like BreakThrough GameMode From Battlefield Series,basically there is 2 Teams,1 is the defender and the other 1 is the Attacker and every unit have to do there own objective (Example) The Attacker: Ground Unit have to Capture/Destroy/Send Some Radio Transmition in order to call for Air Support/Naval Bombarment The Air Force only be able to spawn when The Ground Unit is made it to the Objective,and they have there own Objective,like Destroying enemy Ammo,food Suply or even destroy enemy Barracks Naval Army can provide some Ground Support like naval Bombartment or even have to attack enemy Naval Army in Order to Procced to next Objective and Strike The Enemy Base The Defender: Ground Unit basically have the responsibility to contact Air and Naval Unit to prevent the attacker to Breaking Through but they only have like Certain Amount of spawn (Example) every time Ground Unit calling for Air strike they can only spawn like 3 Aircraft with 3-5 minutes of duration and after that they have cooldown timer like 10-20 minutes,and if they call for Naval Bombartment,The Naval Army only have like 10-20 seconds to fire at the designated cordinate and after that they have to return to fight the Attacker Naval army so they cant provide some Naval Bombartment. I know its gonna be chaos everywhere,but hei people like that kind of thing,chaos,full of action,or even dumb stuff like accidentally bombarding your own teammate and many other stuff. But for me Combined Armed sounds like not a bad idea for a new content in war thunder.And i Also Agree about the BR Decompresion and Increase CAS Spawn Point i mean cmon iam playing Ground RB not Becoming an objective target in Air RB.
@FiliderHerr
@FiliderHerr 2 ай бұрын
these changes would actuallzy make me play naval, would bee so nice to see them in the game. as always awesome vid and would love to have that endscene again on wallpaper engine :D
@chrisandchriscollectingcar8778
@chrisandchriscollectingcar8778 2 ай бұрын
You made a lot of great points. I love the idea you have for the crews. Gaijin needs to do that for sure, and the spawn lines make great sense. I also love your ideas Naval. As a naval player myself it would be really great to inject some life into what could be a great game mode.
@Krisz98
@Krisz98 2 ай бұрын
Ive been playing since about 2014. Me and my buddies talked hours about this at this point. Its a good thing youve posted this video, cause this could set things in motion, Large ground EC mode: Multiple objectives like we have in Aerial Simulator matches. Defend the convoy, help the battle, capture the zone, etc. Capturable Firebases as "spawns" that you basicaly capture and move the front forward. It would be fantastic to have an actual use for helicopters, and CAS. Not just randomly dropping ordinance's. We already have these huge maps and their ground battle variant inside them. Just open these maps up and let us go at it. This way, ground battles could be a really fun experience for those who want to have fun and experience the true power of a tank, at a distance. (Gaijin, Cannon can shoot far, its not COD) Artillery tanks would have a proper use. And imaging hunting with a tiger over long distances. Now thats fun. You and your buddies in a Wedge formation, cruising down the desert in your Abrams tanks blasting some Metallica. Now that would be cool as it could get. And this EC ground battles could bring back the serious players. Cause right now only SB holds us to the game, but its geting difficult with the increasing amount of "mixed vehicles" The game seriously needs to "evolve" in the right direction. Or it will end up like WOT. This is the time to change for the better. I hope Gaijin will do that.
@DOLLARplays
@DOLLARplays 2 ай бұрын
There could be some technical limitations for ground EC, who knows. But hopefully one day. A lot of tanks would be more fun to use
@Krisz98
@Krisz98 2 ай бұрын
There are some Engine limitations as of now sadly. But user "missions" are really pushing this ground EC mode to be a reality. It is possible to do. But obviously, a few of us who use the SDK probably cant get the engine to work as it should, like the ones whove created the engine and actually work with it. @@DOLLARplays
@thegermanslayer5265
@thegermanslayer5265 2 ай бұрын
7:13 i say the same thing years ago....🎉🎉🎉 plus have to research again all the modules ..whit updates or bugs
@igi2539
@igi2539 2 ай бұрын
1:02 - Agree. 2:00 - Agree. 2:23 - Agree and i would also make the last map line spawn area a non playable area so when you go there you get notification that you have left the battle and you have 5 seconds to get back, that way people would stop going into spawns and focus on defending points A, B and C. im honestly annoyed by people driving at the edge of the map just to get into enemy spawn completely ignoring the main objective of the gamemode. 3:23 - Cas is a annoying menace and i would do it like this: 1. Remove atgm from all helicopters, that way people will stop camping 999.999.999 km away from the battle where spaa cant reach them and spam rockets, they wil be forced to fly closer. 2. Remove zoom option, that way people would have trouble scouting ground targets and killing 10 tanks while doing single nosedive. 3. More bombs and heavier bombs they carry the slower they are, that way they would be somewhat easeier to hit with spaa. 4. Add High Explosive Variable Time Self Destroying ammo too all spaa, even with radar if you dont have this ammo you cant hit shit. 5. Airplane and Helicopter kills should give more money and exp. 6. Nuke airplane should fly at least 500 meters above ground before he can drop the nuke and it should only be dropable on enemy spawn, its annoying when someone gets the nuke, then flys like 10 meters from ground, drops the nuke in his own spawn and wins the game...... 5:13 - one death leavers should get penalty. so if you have only one tank to spawn then you are forgiven for leaving, if you have a backup of that tank but you still decide to leave cuz you dont want to waste that backup then it doesnt count and penalty would not be applyed, but if you have multiple tanks to spawn from and you leave on your first death you get penalty decreasing money and exp you get from that battle, if you run out of all tanks or spawn points penalty does not apply. 5:50 - agree and i havent seen a single night battle ever since the update for it.... 6:05 - agree. 7:36 - nope its already annoying when people put tons and tons of bushes on their tanks. 7:52 i dont play naval so this is where i stop....
@thelordofgames8849
@thelordofgames8849 2 ай бұрын
I will be happy to see a lot of the naval ideas some of the other GB and CAS stuff are in the roadmap for this year i think. I liked a lot the Naval ideas some of them are interesting and others will attract players just for the fun of it.
@Yee20234
@Yee20234 2 ай бұрын
emergency spawns would be a really cool solution to teams getting abselutely wrecked. Maybe that would also solve the problem of people leaving the match after dying once because they feel like their team would loose anyway. Matches would be much more balanced
@EanhimNafets
@EanhimNafets 2 ай бұрын
100% agree with everything. Good job.
@Jagger1984
@Jagger1984 2 ай бұрын
i fully support you´re ideas !
@mechanought3495
@mechanought3495 2 ай бұрын
We need more naval gameplay from you just for the pleasure of hearing you say Cruiser. I unironically enjoy it very much.
@fowlWarDog
@fowlWarDog 2 ай бұрын
Things I've wanted for ages: free place spawn zones and more game modes with varied objectives. The short: If you've played Wargame or Warno, you already know how I think spawn should work, and I feel it would be fair to display the distance(not the bearing) to the nearest enemy. As for game modes the simplest idea would to have objectives that could add or subtract tickets in our incredibly dated conquest, battle, and the terminally bad single point modes. I personally desire CAS to be reined in but not removed, people frequently say it's too cheap to bring in but I think that is inadequate in itself, as a naked fighter for counter cas probably should not grow in SP costs... now I have yet to bother literally collecting datapoints, but in flying the A-1H I noticed wildly different custom loadouts all sharing the same SP cost penalty, all this to say an ungodly number of ZUNI rockets should not cost the same as the much more modest bomb loadout and THIS is probably where a SP cost increase should come from. last thing before I kill the rant brewing in my WT addled brain: I REALLY like the idea of a NEUTRAL and MARKED ON THE MAP minefields occasionally spawning in at the beginning of matches muddling up a 'map lane' unless someone elects to equip a means of clearing it in the spawn menu, shit like that needs to work it's way into WT map and game mode design...
@CurseOrGame
@CurseOrGame 2 ай бұрын
i just watched arnold talk about battleships for 20 mins and i love it !
@Sovietdog-545
@Sovietdog-545 2 ай бұрын
Nice video as always ;).
@AnakinSkyobiliviator
@AnakinSkyobiliviator 2 ай бұрын
Agreed with all the points in Naval, especially calling out the grind for higher tier coastal. I wanted to finish grinding up the coastal tree during an event last summer but at this point, getting the ships and spading it have been a grind from hell. I perform rather well in Naval and it still takes an eternity, and it's just a Rank IV vehicle! And all things you've raised for EC (namely, no missile ships) should be given to the main game mode too. Point and click anti-ship missiles is absurd. An additional idea to add is to have crew placement be based on firing modes. There's no point on having your anti-air crew still stand out in the open to be killed by shells when you don't have the anti-air toggle on. Same with secondaries. That means if you set your targeting to none, all crew outside of your main gun would be safely within the armored hull.
@zactate5079
@zactate5079 2 ай бұрын
I don't think I've ever seen a more in depth and perfect coverage of what needs to be fixed. There were no ideas that I would disagree with being implemented. Holy moly this list is perfect.
@Theratsnatcher
@Theratsnatcher 2 ай бұрын
we love you dollarplays we always will do
@Kaossari
@Kaossari 2 ай бұрын
I think one thing this game needs is ranked match making, teams are sometimes very unequal and this would fix it a lot
@fvlse_
@fvlse_ 2 ай бұрын
Dollar, you are one of the biggest voices in our community that doesn’t bow to gaijin. We all appreciate what you do for us and this game.
@connivingkhajiit
@connivingkhajiit 2 ай бұрын
Making the capture points a strategic area would also be great, like you said a radar station or something similar that gives a reason to hold and defend it. Right now most capture points are just a specific area of dirt in the middle of a map of dirt.
@petitbonum9958
@petitbonum9958 2 ай бұрын
Great suggestions for the game , all of them ❤
@tobiasangerer3984
@tobiasangerer3984 2 ай бұрын
Hi, DOLLARplays my English isn't the best, but I can still understand you well, even without subtitles. thanks for the many funny videos.
@DOLLARplays
@DOLLARplays 2 ай бұрын
🫡
@P10mank
@P10mank 2 ай бұрын
Man, that truck gameplay are satisfying and suite the topic mood. Love that, and I agree about the ground spawn. In top tiers there are always some guy spawn camp and try hard to get ez kill while waiting near enemy spawn and other can't have the kill because of him. Other things I can agree some but neutral on some other Btw that was good talking topic man, see ya in next update soon. Cheers...... 🍻🍻🍻
@DOLLARplays
@DOLLARplays 2 ай бұрын
🍻
@frankmg4250
@frankmg4250 2 ай бұрын
Make DOLLARplays the president right now!
@vojtechmartinek8890
@vojtechmartinek8890 2 ай бұрын
Nice to know❤
@humanperson9049
@humanperson9049 2 ай бұрын
Idk I’d it’s any good but my idea to help fix CAS is to have only the losing team (one with less tickets/kills) able to spawn in with planes, after a certain amount of time or points have passed
@arcggaming4583
@arcggaming4583 2 ай бұрын
I've had the idea for quite some time (I know I am likely not the first one) and that is to add mid-tier scout planes for any nations, ex would be L-2 American scout plane where it would have the same mechanics as the high tier drones, if not actual scouting like light tanks around the 3.7 or 4.0-5.3 or 5.7 range. The Fi-156 for Germany, Po-2 for Russia (2.0-3.0), Britain could have the L-2 in British camo sceme or the Mosquito but for higher tiers, like 5.3-6.7. It would use a more "realistic" approach to tanks, and hopefully not to benefit CAS
@Senbino1998
@Senbino1998 2 ай бұрын
i really love your ideas
@Tired_Sloth
@Tired_Sloth 2 ай бұрын
The changes I've always wanted for the game: Battle rating rework, doing things such as split cold war/post WW2 vehicles into their own 'upper' battle rating similar to how you have coastal/bluewater but for ww2 and prewar/postwar coldwar, to filter out the vast amount of modern vehicles at lower BR. I've always personallly wanted bigger maps in general, not just for top tier. I still remember once upon a time Gaijin said Karelia was only a realistic map during CBT for ground forces and was meant to be an arcade only map, and here we are and it's still in rotation. EC would be an option for sure but I'm not sure how well Gaijin would be able to implement it and retain players, I do not think EC overall is very popular game mode, it's usually just a way for Gaijin to shove in some map that is 'always active' for the secluded corners that have low player count(Naval, Sim, Helis) though I do find it more enjoyable to have some travel included in battles personally. Regarding spawn camping, maybe it would be better to have somewhat rotating spawn points, such as, if a spawn point becomes overrun by enemies, it becomes inactive and another opens up on another corner of the map, but this would only really work if you had maps big enough to account for this without it just becoming a nightmare too. I think CAS issue could be mitigated somewhat by bigger maps, since CAS has to look more for targets and people have more places to go to avoid them, but I'm unsure. I've always kind of wanted to see an idea of BR being based a bit more on the type of shells you used, mostly affects some of the earlier vehicles that get more modern shells. I.e. Sweden with all their post-war sabot slingers. For naval battles, I haven't played much. I think you could literally just copypaste the air battle maps objectives more or less since those have a bunch of AI targets and objectives to do which would work okay I think.
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