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@cmulder0072 ай бұрын
Nice tutorial... one point though, you do not need to loop through all instances of the chair class as each one will have it's own copy of the blueprint code running... the reason that it only worked on the first chair is that the key event (in this case "1") has the "Consume Input" checked .. so the first chair will receive the event and it will be cancelled... unchecking this will allow all chairs to receive the key event so you will no longer have to do a loop but only change the material on it's own mesh.
@paulniebla66723 жыл бұрын
Excellent!!
@VRDivision3 жыл бұрын
Thanks Paul!
@atasafarzadeh71103 жыл бұрын
TNX man! these series of tutorial about blue print in Archviz is completely Innovative & useful.
@pufthemajicdragon2 жыл бұрын
Of all the videos out there on this topic, this is the only one that actually solved my problem and answered my questions. So thanks :)
@andreabuttarini248510 ай бұрын
There is a better way to do that, avoiding the use of an array and duplicating the Param Value over and over. In the master material, use a Collection Parameter and replace the exposed parameters. There are steps to follow, but you can find videos for a step-by-step guide.
@shakaama2 жыл бұрын
what is this mostly for? who uses this? game dev?
@ammarnajjar3073 жыл бұрын
Astonishing job dude it was really helpful thanks a lot keep it up that way 👏👌
@gbj1025 Жыл бұрын
thank you so much!
@VRDivision Жыл бұрын
my pleasure!
@danharris45492 жыл бұрын
Nicely made tutorial, thank you!
@knightofbrokenglass9237 Жыл бұрын
Thank you Sooooo Much!!!!
@VRDivision Жыл бұрын
I'm so glad I could help!
@essamibrahiem2896 Жыл бұрын
شكرا يا يحيي، ربنا يكرمك حبيبي
@PixelsLaboratory Жыл бұрын
At 03:36 the reason why you're not seeing the other armchairs change color is because your entire logic is hooked up to the "Press '1' key" event trigger, therefore the last created actor will be the one "owning" the input controller (you can read more on Input priority in the official docs). But not having a Dynamic Material Instance is not the reason why you had this issue, it was the input priority. You actually saw this at 06:20 after using Dynamic Material Instances, you still had the same issue present. Unfortunately, the documents say that you absolutely need Dynamic Material Instances in order to be able to change material parameters at runtime, further saying that the way you're doing it will not work, which you proved them wrong, as I also did in my own video on my channel. This is really confusing, since they're saying once you cook the project you can no longer change anything, but even with a packaged product on "Shipping" settings, everything still works just as in your example...
@untitledjourney2059 Жыл бұрын
Nice tutorial. Thanks. I am wondering how to click on a object instead of pressing a key or hovering over. how to do it?
@marciopereira17263 жыл бұрын
HE IS THE MAN
@YASIR.K3 жыл бұрын
Thank You 😍
@csgregorium3 жыл бұрын
That's what I need!! but can I apply this method to change materials instead only texture ( maybe change one or two nodes ?)!?! TY and Keep Going!! Regards From Brazil!!
@CGokce62 жыл бұрын
Even without the material istance, my blueprint timeline is having an effect on all my instances. So I didn't need the Create Dynamic Material Instance...why is that?
@madziajakub261 Жыл бұрын
what if u have random number of mesh components in ur BP and want to change color on all of them.
@madziajakub261 Жыл бұрын
Nvm got it. Need to get components by class and select static mesh in component class. That's the target and we done.
@unkgames-abdullahali40483 жыл бұрын
You are great
@mmckn18853 жыл бұрын
This basically answered my question, but now I wonder how to use this for a specific list of colors.
@sethcouchman4001 Жыл бұрын
1. Make an array with your color values. 2. Make a "Random Array Item" node 3. Connect that node to the slot that decides the vector value
@sethcouchman4001 Жыл бұрын
Oh and 4. Plug your array in as the target for the Random Array Item node
@khadijamshalah42423 жыл бұрын
هلوووو يحيى
@VRDivision3 жыл бұрын
❤️
@shamimazad79323 жыл бұрын
I saw your skillshare tutorial 'Unreal engine for architecture'. Man you need to learn how to teach a course. Teaching and making KZbin videos are not the same thing. You moved crazy fast in that tutorial and skipped so many details and jumped frequently from here and there. Please do some research how Linkedin, lynda or udemy courses are made systematically. by the way your youtube videos are great.
@VRDivision3 жыл бұрын
thanks for the feedback, That course is one year old it was my first days with skillshare and youtube and you are absolutely right :) I'm currently working on a new course with a dedicated skillshare teacher, I promise it will be much more structured and organized in a way that it'll be useful as much as possible Cheers!
@shamimazad79323 жыл бұрын
@@VRDivision Thanks , we are waiting for that....
@pufthemajicdragon2 жыл бұрын
The beauty of youtube is that you can rewind and fast forward and scan through and skip to chapters and change the playback speed and turn on subtitles. If this were a lecture in front of a classroom, you would have a point. But for an instructional *youtube video* it was very well done.