For anyone having the issue at 4:17 "There are currently no target layers assigned to this landscape. Use the buttons above to add new ones or populate them from the material(s) currently assigned to the landscape". There is an easy solution. Note that this is only a bug with unreal engine 5.5. To fix this widen the Landscape Mode Tab that we are in by holding the slider and dragging the window to make it bigger. At the very bottom in the Layers section that we are in and getting the bug, look for a button called "Create Layers From Assigned Materials", click that and your issue should be resolved :). The button is on the right of the plus button. Like i said, you might need to make the window bigger to see it as it was hidden for me.
@Wizzwazzle8 күн бұрын
Thank you!!!!!!!!! WAs wondering wtf I was doing wrong
@aster86052 күн бұрын
ty
@Retro_simone3 ай бұрын
So many people never switch that, and never use Height Blend, so MANY tutorials forget about that and it drives me insane :D thanks for that video. Great job!
@azielarts3 ай бұрын
Thanks so much! I agree, it is so important!
@DamienRamirez3 ай бұрын
Don't forget to set a Alpha Blend if using Height Blend to fix blending issues. Ref: Unreal - Layer Blend Issues Official Doc.
@PedroVencore20 күн бұрын
Great video, coming from using Unity for years and I'm having a blast seeing how much better Unreal is for environment art
@erikpeterffy75523 ай бұрын
I am new to the world of UE and I am soaking up knowledge like a black hole. Your videos are brilliant, fast, energetic, straight to the point. Subscribed.
@vaillecgart18543 ай бұрын
Ooooh the adjustement for the height is great ! I always though the heightblend of layers not looking good was more a limitation than anything, and was tempted to use a regular MA Blend with a heightlerp to compensate for some layers. Thank you so much for sharing !
@azielarts3 ай бұрын
Absolutely, you are welcome. I was actually in the same boat with you for a while till I realized that the height blend just needed tweaking. So glad you found it helpful also.
@wataryamane8552Ай бұрын
this tutorial is a diamond among others! thank you!!
@meshcarver3 күн бұрын
Hi- great tut. Is there a way to have each (Say if you have four different Textures) texture have it's own tweakable Black/Grey/White Points in the MI? Right now they're coming in as a Global Scalar- is there a way to control each textures Param Values separately? Also- when I paint a layer down, sometimes another random layer first appears- like it's pulled out of the ground first before the layer I have selected paints down? Why does it do that pls?
@Disgruntled_Old_ManАй бұрын
Thank you so much!! This just got me to be able to push through phase 1 of a new project 🎉🎉
@jorenarens641728 күн бұрын
Absolutely goated tutorial, thank you very much!
@CoconutPete28 күн бұрын
Great tutorial! I've been trying to figure out how to paint on top of a satellite image that I've used as a texture on a heightmap ... no luck yet, but will keep plugging away
@3dcreation464Ай бұрын
I searched and found this video. I subscribe to your channel for this video bro. Thanks, brother.
@b-rett4004Күн бұрын
The issue I seem to be having is that all these videos leave out what leads up to this. Like aroud the 3:00 mark he starts talking about how the ambient occlusion is in the red channel and so forth, does that change? How do I know what textures to grab? Can I just make my own stuff with a camera and going outside and taking pictures of grass, leaves and such? It so hard getting started with this stuff when the information is found in bits and pieces and out of order. Anyone have good recommendations for getting started? Im familiar with the basics like movement around the editor and such, now i just need to start using the software and getting experience, I figured I'd start by making a little open map to run around in with the default character but I keep hitting roadblocks, ugh.
@azielartsКүн бұрын
Yeah I totally get where you are coming from. Alot, of tutorials,(including mine) have a lot of prerequisites. I unfortunately can't pack everything into one tutorial, but I do have resources that really help fill in those gaps. If you are interested, I am happy to jump on a call with you. link.coursecreator360.com/widget/bookings/azielarts-calls
@Uncle_Fred3 ай бұрын
Nice clean and simple method. How does this look with Nanite displacement height?
@azielarts3 ай бұрын
Works great with Nanite Displacement, just tested it the other day.
@freshair94732 ай бұрын
@@azielarts could you please make a short video about LS and Displacement. I'm having a lot of trouble with it.
@OjalaStudiosАй бұрын
Fantastic Video, Insightful and stright to the point. However, I wished you included how to change the scale since we all use different textures. Overall a very good tutorial
@Pro2012usernameАй бұрын
Excellent Teacher...You make thing easy to learn. Thank you
@mathieu393120 күн бұрын
Hey, thank you for your tutorial! I have a question: why doesn’t anyone mention in the recent comments the absence of the "Displacement" slot in the "MakeMaterialAttributes" node? From what I’ve researched, this feature seems to have been removed in the latest versions of Unreal Engine. However, your video is only three months old. Could you please specify which version of Unreal Engine you’re using? Thanks a lot, as I’m really stuck right now. :/
@randomancyАй бұрын
This looks so good! Would this work that way as well if there is a Z-gradient of some kind and apply to a static mesh? I feel like it would look much better to me than using RVT heightmap blending!
@t.gagansatsangi512817 күн бұрын
Hey, I have did exactly as you told me here at 4:17, but I still cant see any layers show up...
@kallanfraser9 күн бұрын
bump
@studs64686 күн бұрын
I have the same issue did you fix it?
@Mirakuruuu14 күн бұрын
Is it possible to have tesselation with layer blending at the same time?
@iamyuvein877517 күн бұрын
very helpful, very simple shader to learn, great
@davidcaballero8258Ай бұрын
Super useful and greatly explained. Many thanks.
@ahtiandrАй бұрын
Thanks! Very informative and clear explanation.
@smortonmedia3 ай бұрын
New to your channel and content, absolutely loving your breakdowns and very clear explanations (just finished watching your Elden Ring environment and it was incredible... plus I've been obsessed with that game, haha). Would this technique also work if I have masks exported from Gaea? I'm still very new to UE and texturing large landscapes definitely feels overwhelming. The last time I tried, pretty sure I just did weight blended because every tutorial says to do it that way, but the masks always felt harsh when transitioning from one texture to another. Being able to to do the height blend would be awesome, or somehow introducing noise to break up mask edge would be great, I just don't know how to do it, lol
@gaigelarock397027 күн бұрын
So with six different textures would be repeating parameters, worldalignedblend, and blend attribute nodes?
@artistryevolved474010 күн бұрын
Very useful tutorial, thank you.
@astralstormgamestudios125918 күн бұрын
Another question, I have made a quite sophisticated landscape automaterial so I barely gets it myself.. But when I want to add the height to the landscape layer blend is says something about wrong float... Im using tex object param the hold the info for my texture and the create layer that hold all the logic is in another MF. How can I convert so it works in layer blend node?
@Starlit433 ай бұрын
that's cool but how would you make the rocks stick out instead of laying flat on the texture?
@Chetto1213 күн бұрын
You are amazing man :D thanks!!
@pawpotsRS3 ай бұрын
I never come across that function as I always use the power or cheap contrast node to tailor the value between 0-1 but that is much better since you can control the value individually.
@azielarts3 ай бұрын
I totally agree. In the same boat.
@waterfallhunter96429 күн бұрын
how do we get the painting layers if we already have a landscape built out?
@zitubia3 ай бұрын
This is great! Will nanite displacement look more natural with this type of blend aswell? Something i need to test later on :D
@azielarts3 ай бұрын
Yep absolutely, this will work great with Nanite Displacement.
@bluebearcreativeAU3 ай бұрын
Hi, I'm not seeing the Target Layers on the LHS of Paint Landscape. 4m13s.
@CoconutPete28 күн бұрын
think I'm having the same problem... thought I saved, but now I can't find my project and have to start all over again :(
@phyonyi339724 күн бұрын
Same with me. Help :(
@astralstormgamestudios1259Ай бұрын
In what way can I mix with this with your automaterial?
@azielartsАй бұрын
You can basically use the Auto material as one of the landscape layers, and paint the others if that makes sense
@mustafatahsinsener28233 ай бұрын
Perfect tutorials, thank you so much
@morphmio3 ай бұрын
is there another way of doing this without the displacement plug in the material maker ? i believe that is only on 5.3 and above
@azielarts3 ай бұрын
You don't technically need the displacement input in the material to get this to work. It just needs to go into the blend node.
@Gurkensammler2 ай бұрын
Hey, i tried this using with Nanite Displacement but it doesnt work. I also enabled Tessallation on the Material and Nanite on the Landscape. Is there anything else I´m missing?
@Саша-з4п2к2 ай бұрын
I watched ue4 videos and material instance preview in that version showed the material in real time, but now i see You have completly black material instance preview as I do. Do You know how to fix that?
@abdelazizabdelhamid59863 ай бұрын
can i ask you a question ( my unreal engine is crashing when i add ultra dynamic sky ) Please give me answer :)
@dineshtalekar52313 ай бұрын
Which version are you using?
@azielarts3 ай бұрын
Latest version 👍
@enkiandenlil3 ай бұрын
Maybe it me but I don't see the Displacment node to connect to at 3:16 using 5.2 omg always something breaking
@elganzandere3 ай бұрын
i don't believe it exists in 5.2 - upgrade to newer version.
@issac778710 күн бұрын
thanks
@IndianCitizen043 ай бұрын
excellent tutorial but you can done automatically with Megascan materials within the Megascan. Please give that tutorial also. But, yes, one should know the basics and your tutorial in this way hit the target.
@azielarts3 ай бұрын
Thanks so much. Yeah Megascans for sure has some options for this and also some from the marketplace. I personally like having the power over it to adjust how I want the light logic to be laid out, but totally up to you, no wrong way to do it.
@MichaelAngeloALuna17 күн бұрын
How to remove the box like texture on my base texture
@JellybeanGamesStudioАй бұрын
Anyone who knows the answer to this I'll be grateful for your input. After creating the blueprint for the two layers and I save I get to the Landscape mode / paint and there's no layers showing. Anyone know what causes this or what step I might have done incorrectly? I'm using UE 5.4.4
@garvitarora-vt6hcАй бұрын
Same, I am also using 5.4.4
@davidbenon2976Ай бұрын
Fixed! In your M_LandscapeBlend material, take one of the "MakematerialAttributes" node, unplug it, replug it, save and the layers should appear. Hope this could help :)
@JellybeanGamesStudioАй бұрын
@@davidbenon2976 Awesome!!! IT's working now!! If I ever have children you're getting my first born...whether you want it or nor ;) Seriously though... thank you so much :)
@HauntingGroundsOfficialАй бұрын
@@JellybeanGamesStudio My pleasure! ☺
@nikgiak2994Күн бұрын
@davidbenon2976 FINALLY! You sir deserve an Oscar! So many people, including myself, saying that there is NO + button to add layers under the landscape tab and no1 is actually listening! tyvm!
@fabioabreu199810 күн бұрын
the thing that says landscape material doesnt appear for me, and i looked everything. Can someone help me?
@danielrivic6538Ай бұрын
why i dont see the layers ?
@santoshshetty61743 ай бұрын
How to add 3d assets like plants without loosing the wind effects or scrub please make a video of that also it will be helpful, So no need of painting foliage,Thanks
@thegaminghunter881225 күн бұрын
Thanks but it does not show the landscape material
@Silentiumfilms0073 ай бұрын
Where is nanite tessallation?
@Юра-щ6т8п2 ай бұрын
А есть ли в UE5 возможность, в инструменте "Кисть" использование маски ? То есть как в Photoshop, где я могу использовать Кисти разной формы.