Changing one thing in every Classic Sonic game

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Yellow Knight

Yellow Knight

Ай бұрын

#sonic #sonicthehedgehog #gaming #retrogaming

Пікірлер: 95
@TTG-37
@TTG-37 28 күн бұрын
Here is what I would change: Sonic CD: level design Sonic 1: Level design Sonic 2: metropolis enemy placement Sonic 3: barrel of doom Sonic mania: more original zones Sonic Superstars: fix the music
@IAmSpeed10161
@IAmSpeed10161 22 күн бұрын
This........ sounds about right honestly. Although for Superstars I'd probably change the Bosses personally. Since they all are annoyingly hard to beat even on repeat playthroughs in there current state.🫤🫤
@RoseSupreme
@RoseSupreme 21 күн бұрын
For Sonic 3, also apply the Superstars issue here for Carnival Night and Launch Base since their instrumentation was poorly done (Ice Cap was fine imo, sounding very similar to the Prototype version). And make the Super theme literally not a bloody Sonic 4 song. Never let Jun Senoue cook with applying instrumentation in a "Genesis" style - leave someone else to do that while he just composes.
@TTG-37
@TTG-37 20 күн бұрын
@@RoseSupreme Prototype music or MJ music
@ZappyZapstarOfficial
@ZappyZapstarOfficial 16 күн бұрын
@@TTG-37origins music.
@chocolatebar6785
@chocolatebar6785 15 күн бұрын
sonic cd’s level design is peak
@crimsonflame1347
@crimsonflame1347 28 күн бұрын
My change for sonic 2 would be give Tails the ability to Fly, like he does in every other game he is playable
@szszabolcs9582
@szszabolcs9582 29 күн бұрын
Colision chaos is a theme park/open casino next to a mountain It's not really that weird... I see your point, but i think it works
@TheEPICMarioBros2
@TheEPICMarioBros2 24 күн бұрын
Fun Fact: Sonic Mania was supposed to have a full suite of original zones, but SEGA forced the team not to because they didnt think the game would do well
@RoseSupreme
@RoseSupreme 21 күн бұрын
They didn't think the game would do too well because of a lack of familiar zones...I can't with their logic, man. I *REALLY* can't.
@mikaylaakridge4635
@mikaylaakridge4635 28 күн бұрын
Sonic the Hedgehog- Keep the later level designs consistent with a nice balance of both speed and platforming like Green Hill zone Sonic the Hedgehog 2-Get Rid of the Third act of Metropolis Zone Sonic 3 and Knuckles- Shorten the second act of Sandopolis with less frustrating gimmicks. Sonic Mania- Create more Original levels Sonic Superstars- Give Jun better instruments to work with for soundtrack instead of those Sonic 4 genesis snares. Rework some of the level designs. Fix the bosses to fit the single player mode. Sonic CD- make the time traveling less tedious and leave the future levels for act 3/bosses.
@pokebattery4083
@pokebattery4083 10 күн бұрын
In superstars, I would remove the self-destruct level
@Kookie_13_
@Kookie_13_ 27 күн бұрын
1:44 that’s already fixed in sonic origins I would give knuckles a carnival night bossfight because for some reason he just doesn’t have one
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
THAT'S WHAT I'M SAYING!
@DLGanimator
@DLGanimator 28 күн бұрын
Sonic 1: Labyrinth zone level design Sonic 2: Metropolis zone enemy placements Sonic CD: Remove the special stages, or just allow them after getting all of the good futures Sonic 3 and knuckles: Carnival Night zone level design (especially act 2) Why? Labyrinth... you know why. Metropolis having act 3 is pretty annoying, I agree. But, I think the enemy placements are what people despice the most in metropolis. A lot of sonic fans don't understand how sonic cd works. They think the level design is confusing and so they ignore the generators and get the time stones. Forcing them to learn how to play this game correctly first is the only way to make them learn. I would even remove these special stages, but I know there are some people that actually like these. Carnival Night zone was never my favorite and I think it's bc of multiple issues I have with this zone. And nope, I am not talking about the barrel of doom. Once you learn how the barrel works, you realize it's actually a really fun gimmick. I would at the very least change the slow water sections in act 2.
@darkkirby714
@darkkirby714 29 күн бұрын
The change I would do for every game is to make them better
@TheEPICMarioBros2
@TheEPICMarioBros2 24 күн бұрын
please elaborate
@TotallyReliable_Dino
@TotallyReliable_Dino 23 күн бұрын
*M A G I C*
@adamlaroussi4168
@adamlaroussi4168 29 күн бұрын
metropolis act 3 is a unused zone for sonic 2 called genocide city and fun fact the level shunks is used in sonic spinball in the level called the machine
@SnuggleBear_80s
@SnuggleBear_80s 28 күн бұрын
It's so bizarre in the simon wai prototype, that act 3 for metropolis and cyber city zone co-exist in the level select.
@RoseSupreme
@RoseSupreme 21 күн бұрын
Dammit, you beat me to it.
@chocolatebar6785
@chocolatebar6785 15 күн бұрын
i mean the whole point of sonic cd is that it takes place on a alien planet but tbh i’d either get rid of the special stages or bring back the deleted zones
@AbsnormalCoolest
@AbsnormalCoolest 2 күн бұрын
the special stages wre like one or the best parts of ce
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
Here's what I would change: Sonic 1: Alter level design of Marble and Labyrinth Sonic 2: Alter Metropolis enemy placement Sonic CD: Bring back Dubious Depths Sonic 3&K: Add Egg Gravitron to Knuckles' Carnival Night act 2 (It's not even a big deal it just annoys me for some reason) Sonic Mania: Playable Amy Sonic Superstars: Fix the bosses BONUS! Sonic 3D Blast: Make physics less weird BONUS 2: Electric Boogaloo! Knuckles Chaotix: Acknowledge its existence and actually make the classic Chaotix characters that exist currently (Not really an issue with the game, but whatever) BONUS 3 and Knuckles! Sonic Origins: Fix the music (Please!)
@tsyumamatsuthehavenofguard32
@tsyumamatsuthehavenofguard32 22 күн бұрын
Sonic CD: I'd change how the final boss is impossible to do no damage as in order to hit you have to break one of it's pieces off... by getting hit once. Sonic 1: i change 1 thing and one thing only, I'd change how chaos emeralds are obtained, making them like the master system and game gear version where they are hidden in the zones themselves. Sonic 2: I'd remove tails from the special stages as sonic and tails. Sonic 3: I'd make sure knuckles intro actually played when when locked on to sonic and knuckles. Sonic and knuckles: in death egg zone I'd allow you to go out into space and introduce anti gravity platforming, to give the loop de loos and limited time platforms more purpose. Sonic mania: GIVE ANGEL ISLAND A PROPER REMIXED STAGE, SERIOUSLY IT'S A CRIME HOW THE MOST LOVE THAT STAGE GOT WAS A COPY PASTE and a _single_ new enemy you could miss in the water. Sonic superstars: FIX HOW LONG THE BOSSES ARE, OMG WHY DID THEY MAKE THEM SONIC RUSH LEVELS OF TEDIUM.
@JaredThe
@JaredThe 29 күн бұрын
Kinda into this idea. Not a big fan of the idea of removing zones or anything to make any of the games better, though, personally I would go with the idea of just changing the level layout a bit for Marble Zone and making Metropolis Act 3 its own separate one-act level in line with the ones that proceed it, akin to the mock-ups a lot of folks have made of the unused Cyber City concept or the reimplemented Hidden Palace. To be more specific with Marble Zone, I honestly don't think the Zone overall is that bad, but Act 1 in particular has the most sections that kill momentum without letting you potentially maintain it with proper use of skill, something Act 2 has a lot of and Act 3 has a bit of. Like, in Act 2 you can skip the block you have to push to cross the lava with built up momentum in the tight area you are in, but Act 1 makes it mandatory, and while that makes sense from a tutorial design perspective, they could have done better to make everything around it feel more active, stretch out the level so there's a bit more running between things. Things like the cylinders moving up and down could be spaced out in a way that you can build up speed and jump between each one back to back without stopping, which you can't do with how they're timed in the original. The biggest issue in pacing for the game and why people drop it so fast comes down to the poor transition to the tighter and more linear level design it was shooting for and Act 1 in particular is just kinda annoying for it compared to the other levels in the same Zone.
@charliekahn4205
@charliekahn4205 3 күн бұрын
My change for Sonic CD would be simple. Use sprite rotation/scaling for the characters. It would free up space, look smoother, and make bosses maybe seem cooler. Then the designers could use that to add more levels or keep more of the content that was cut.
@baval5
@baval5 13 күн бұрын
One thing I would change in every classic sonic game: Amy is playable with her Advance Moveset. 10/10 games
@Bloxxer425
@Bloxxer425 2 күн бұрын
I'm deleting Metropolis as a whole and just turning it into Cyber city
@Kribyking
@Kribyking 29 күн бұрын
I’d implement certain segments from metropolis act 3 into mainly act 2, but a little in act 1 as well.
@mober7430
@mober7430 28 күн бұрын
Little Planet is literally a different planet what the heck do you expect. Marble Zone is way better than Labyrinth.
@alexstuf3
@alexstuf3 27 күн бұрын
For sonic 1 and cd i’d make him look more like the junio style, and use the palette from the special dtage
@ItYaBoiGreen
@ItYaBoiGreen 29 күн бұрын
Eh the only thing I’d change for Sonic 1 is just to add the spindash because all the levels are pretty cool and also the barrel of doom? When I was younger it was easy af u can’t jump that doesn’t work you can’t go left or right so the only options are the buttons up and down it’s really not that hard to figure out t
@IAmSpeed10161
@IAmSpeed10161 22 күн бұрын
Anyone else notice that Sonic Superstars is the only one on this list where he mentioned that he would want to change more than just ONE thing about the game? No, just me? Ok.😅
@RoseSupreme
@RoseSupreme 21 күн бұрын
I mean, to be fair, there is quite a bit that could be changed on that game.
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
@@RoseSupreme Music, bosses, emerald powers, special stage difficulty, difficulty in general, making Amy more than just Sonic with a thunder shield, adding the elemental shields, the list goes on.
@The_Nintendoist
@The_Nintendoist 29 күн бұрын
Short but sweet haha, good job >:]
@YellowKnight64
@YellowKnight64 28 күн бұрын
Thank you very much!
@bluetoyguy2022
@bluetoyguy2022 28 күн бұрын
why is bro so devious like " >:] "
@The_Nintendoist
@The_Nintendoist 28 күн бұрын
@@bluetoyguy2022 i'm not anyone's 'bro' but yeah >:]
@RoseSupreme
@RoseSupreme 21 күн бұрын
Sonic 3: Improved music for the Origins songs - don't have Senoue arrange them. Make them identical to their Prototype counterparts and make the Super theme actually sound straight out of Sonic 3, not Sonic 4. Superstars: Better level design and allowing us to rapidly hit the bosses like in previous games so they aren't dragged out for so damn long. And like with Sonic 3, fix Senoue's songs to be sounding consistent with the songs by the other composers for the game, especially Tee Lopes. Mania: Yeah, we can all agree more original zones would've been deeply appreciated, because everybody *LOVED* the original zones there.
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
People actually remember Press Garden?
@RoseSupreme
@RoseSupreme 20 күн бұрын
@@CringusMcDingus You'd be surprised.
@Skypatroller_BenCD
@Skypatroller_BenCD 29 күн бұрын
Here's my ideas Sonic 1: adding the Sonic 1 Game Gear levels as bonus Sonic 2: same as Sonic 1 but the Sonic 2 MS levels would be like a prequel Sonic CD: having the US music as act 1 and JP as act 2 and the boss music depends on whether or not you got a good or bad future Sonic 3:[didn't play it yet] Sonic&Knuckles:[didn't play it yet] Sonic Chaos:[didn't play it yet] Sonic Triple Trouble: playable Knuckles or Super Sonic Sonic Blast:[didn't play it yet] Sonic 3D Blast flicky Island:same as Sonic CD Sonic Mania Plus:more zones or encore exclusive zones Sonic Superstars:more playable characters
@JacobRishush2011
@JacobRishush2011 29 күн бұрын
Great ideas, but I think for CD I would allow for you to use either the JP or US ost for each act. Also, I would add past versions of the US themes.
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
@@JacobRishush2011 They could use the King Meteor Studios US past themes
@rawblocksgamer
@rawblocksgamer 27 күн бұрын
The things i’d change about the games are: Sonic 1: bring in spindash Sonic CD: nothing Sonic 2: nerf metropolis enemies Sonic 3 & Knuckles: remove the barrel of *DOOM* Sonic Mania: dk Sonic Superstars: make multiplayer not trash
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
Mobile port and origins add the spindash
@rawblocksgamer
@rawblocksgamer 20 күн бұрын
@@CringusMcDingus they weren’t originally in sonic 1
@Yarik_Ohrimenko
@Yarik_Ohrimenko 21 сағат бұрын
I would change design and music of Casino Night Zone and Carnival Night Zone, also i would change the Barrel of Doom.
@gmoneythestickman
@gmoneythestickman 28 күн бұрын
I expected changes that don’t remove and change and add levels lol 😂
@Awesomicpanda
@Awesomicpanda 27 күн бұрын
I would remove all of sandoplis in sonic 3 and knuckles
@ThisisTheUltimate
@ThisisTheUltimate 12 күн бұрын
My changes: Sonic 1: I dunno, I don't really dislike that much of Sonic 1, it is the one that compared to the others is the weakest, but I don't dislike a thing about it, the "slow" zones like Marble Zone and Scrap Brain Zone, are just so smart, having secret and hidden ways of using your momentum and speed to get through places without being like Green Hill which makes it clear how to use your speed in loops, slopes and hills, Labyrinth Zone offers a good challenge and it is the first water zone, not having a water zone in the game would be weird even though the modern games don't have it Sonic CD: Surprisingly my second favorite Classic 2D game, but if I had, maybe a bit of the level design since I understand it's not everyone's cup of tea Sonic 2: Probably Metropolis Act 3 as well, it would be too much to fix the whole difficult spike which happens after Hill Top Zone and especially after Mystic Cave Zone Sonic 3 & Knuckles: I would do what Sonic Origins did, adding an animation on the barrel when you look up and down to show that's what you have to do, maybe add some icons on the barrels with arrows pointing up and down which glow when you press up or down? I don't have that much to complain, S3K is my favorite classic 2D game Sonic Mania: If I really had, maybe just have original zones, with original level design, gimmicks and music, the 4 new zones we have are amazing already, but Mania is just amazing overhall there's not much I would change, it's not only on my top 3 of favorite classic 2D games because of the old zones which I don't like replaying as much as I do with the 4 new zones (and when I do replay, I do mostly in the original games rather than in Mania lol), so it is my 4th favorite classic 2D game instead Sonic Superstars: I really like this game in almost everything, it is my 3rd favorite classic game but I'm in beetween the OST and the boss fights, but I guess I'll take the boss since the OST is such a small portion of it and most of it is amazing as always (and you can already use mods to change the few "bad" tracks lol), I like the boss patterns and attacks, but not having the classic I-frames and the waiting is really boring and bad, I like the regular levels and they're so well designed, but the bosses only have a few saves, some of them not only have creative attacks but also creative ways of damaging them early even without the emerald powers, like Pinball Carnival Act 1's boss having bumpers which you can use to boost yourself up and damage the boss, or Sky Temple's boss which you can use Avatar to hit him in the free falling section to get an extra hit, and having some bosses that you have to wait is fine, we have that in the other games, Carnival Night Act 1 boss, Final Zone Boss, Mirage Saloon Act 1 boss, etc. But even the ones who are not about waiting you have to wait because the boss gets invulnerable for some time, and that even takes away some cool strats you could do to beat bosses eariler, imagine if in Sand Sanctuary boss you could hit 2 of the blue enemies back so you would give Eggman an extra hit, hitting the Sky Temple boss 3 times before it is able to change to the free fall, so many cool opportunities, so I would make the bosses have the classic I-frames and maybe make the bosses faster, less waiting, faster phase transition, etc.
@schallixsky
@schallixsky 26 күн бұрын
They should have make the Remake in HD like Streets Of Rage
@tailzgimer1726
@tailzgimer1726 28 күн бұрын
If I were Ai would do a complete reimagining of the genesis trilogy and for Sonic CD I would make it so you have to go to the future to collect time stones or go to the past to destroy genarations I would make the time it takes to time travel not that long and I would also place collectibles and remove the time feature so the game would have a heavy exploring gameplay style using Sonics speed
@Wolfric_Rogers
@Wolfric_Rogers 28 күн бұрын
That would give the futures an actual reason to go to them in acts 1 and 2 rather than them just... existing.
@MarioWithTheCrowbar
@MarioWithTheCrowbar 28 күн бұрын
0:38 based
@NorthSutherland
@NorthSutherland 26 күн бұрын
Why limit yourself to just one change when you can make the best version possible. Triple Trouble 16-bit wouldn't be as good as it is if Copeland limited himself to just one change.
@jamesporter571
@jamesporter571 29 күн бұрын
Sonic 1: Add the spindash Sonic 2: Give tails more unique controls for 2P Sonic 3 & Knuckles: Keep them the same game Sonic CD: Unlockable Tails, Knuckles, Metal, & Amy modes Sonic Mania: Add some more CD based levels Superstars: Replace the Shadow costume with classic Shadow
@Bowen_a_gamer
@Bowen_a_gamer 28 күн бұрын
So you want a pile of DNA for superstars?
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
@@Bowen_a_gamer So you want a Cryogenic pod with Shadow in it for Superstars?
@chris1229sonic
@chris1229sonic 18 күн бұрын
My list Sonic 1 - Better music Sonic Cd - Scrapped desert level and final fever is added Sonic 2- Wing fortress has 2 acts Sonic 3- Adds a new zone Sonic&k - Add hyper sonic even if ur playing s&k half alone S3&K- Big arms fight and sonic 3 half credit music for credits Sonic Mania - 7 new original zones Sonic Superstars - Better music
@DBZone2024
@DBZone2024 29 күн бұрын
Sonic and knuckles left the chat
@oskarhasabeanie
@oskarhasabeanie 29 күн бұрын
Bro sonic 3 and knuckles were meant to be one game
@alif-1223
@alif-1223 29 күн бұрын
​@@oskarhasabeanie i mean... it was still released as 2 games tho
@oskarhasabeanie
@oskarhasabeanie 29 күн бұрын
@@alif-1223 because they were forced to
@oskarhasabeanie
@oskarhasabeanie 29 күн бұрын
@@alif-1223 you know, mcdonalds sponsorship
@oskarhasabeanie
@oskarhasabeanie 29 күн бұрын
@@alif-1223 and there is no reason to talk about them separately and waste time when you can just merge them like how they're meant to be
@AbsnormalCoolest
@AbsnormalCoolest 2 күн бұрын
i'd have r2 in cd dunno about rverything else
@AbsnormalCoolest
@AbsnormalCoolest 2 күн бұрын
actually 1: add 8bit stages cd: dubious depths 2: make death egg a full zone 3&k: dunno
@SansViBritannia
@SansViBritannia 21 күн бұрын
Sonic 1: Now to access act 3 you need to collect an emerald in all previous acts. Sonic 2: Grass in Emerald Hill is thinner now. Sonic 3: Knuckles stages now have more giant rings S&K: Flying Battery now has water at the bottom of the level Knuckles Chaotix: Solo game, no tethers. Sonic CD: R2 full restoration Sonic Mania, Superstars: Games don’t exist now
@CringusMcDingus
@CringusMcDingus 20 күн бұрын
Never let bro cook again
@fakerac3521
@fakerac3521 5 күн бұрын
​@@CringusMcDingus naah fr, this man just dropped the entire frying pan on the ground
@baborgerman
@baborgerman 12 күн бұрын
pixel game
@owendinostudios1200
@owendinostudios1200 2 күн бұрын
You forogr Sonic 4
@FalloutJack
@FalloutJack 4 күн бұрын
Welp, time to end your whole career. 😁 {1} Wrong! The answer is to remove drown physics. The game is much more playable that way. {2} Wrong! The answer is to remove drown physics. The game is much more playable that way. {3} Wrong! The answer is to remove drown physics. The game is much more playable that way. {4} Wrong! The barrel of doom isn't a thing. Everybody embellishes the difficulty because they don't want to admit that they immediately solved the problem with button mashing. You didn't have nearly as much trouble as you say either. Stop fibbing. The obvious answer is to remove drown physics. The game is much more playable that way. {5} Wrong again! The answer is to remove drown physics. The game is much more playable that way. {6} And of course, you are wrong again. The answer is to remove drown physics. The game is much more playable that way. Sorry, but I couldn't be kind on this. You made so many errors!
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