Changing Player Appearance when Equipping | Godot Tutorial

  Рет қаралды 15,058

Game Development Center

Game Development Center

Күн бұрын

Пікірлер: 45
@digzletraitplat5178
@digzletraitplat5178 3 жыл бұрын
Thank a lot, I had insight on how to achieve that but you made it plain and clear !
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
Great to hear!
@Gamedev00100
@Gamedev00100 3 жыл бұрын
Thank you for the helpful tutorial, i watched every single episode of it and it helps me a lot specially the last one it was a headache for me not to figure out how to change the textures for the player sprites.
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
Glad I could help :)
@Chevifier
@Chevifier 3 жыл бұрын
As soon as I saw those spritesheets it all clicked to me how they do equipment changing in 2d. I was always wondering how it was done.
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
There are several ways, this is one of them :) And has been an often requested video on the channel :)
@robwetz
@robwetz 2 жыл бұрын
thank you all your videos! not sure where i missed it but can you share the video that explains scenehandler?
@GameDevelopmentCenter
@GameDevelopmentCenter 2 жыл бұрын
Just an empty node, nothing in it
@robwetz
@robwetz 2 жыл бұрын
@@GameDevelopmentCenter ah, ok, i thought there might be more to it. thanks!
@CASMANWHAT
@CASMANWHAT 3 жыл бұрын
Godette
@longuemire748
@longuemire748 2 жыл бұрын
Thank you, Is this the same method for baldur's gate games?
@GameDevelopmentCenter
@GameDevelopmentCenter 2 жыл бұрын
I know Diablo used this method. Baldur's gate is from the same period and is likely to have used a similar method, but I can't confirm this.
@VortexArtLab
@VortexArtLab 3 жыл бұрын
Thanks a lot. I am very very interested in how it can be done with a 3D model in godot?
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
Yeah I got something for that planned when Godot 4 hits :)
@arm866
@arm866 3 жыл бұрын
@@GameDevelopmentCenter Any chance you can do a video sooner? It's something I'm struggling to do with Godot right now.
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
@@arm866 nope sorry, there is little logic in doing 3d tutorials so shortly before a big 3d update (Godot4). Also, a tutorial takes about 6-10 hours to produce. So not something I can quickly throw in
@arm866
@arm866 3 жыл бұрын
@@GameDevelopmentCenter No worries, I'll wait patiently while working on other aspects of my game :) When you eventually do it, it'll be cool if the tutorial went through the entire process from exporting from Blender (not the modelling part, just export settings and such) through to how to implement in Godot, if that's feasible for you to do.
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
@@arm866 I will see what I can do, made some nodes on my tutorial ideas :)
@Evangelion09
@Evangelion09 3 жыл бұрын
Amazing!!!!
@wisdomsalee4170
@wisdomsalee4170 3 жыл бұрын
Hi,is it possible to make a tutorial for isometric simulation of buildings?
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
Could you be a little more specific? Not sure what you mean by 'isometric simulation' in relation to buildings?
@wisdomsalee4170
@wisdomsalee4170 3 жыл бұрын
@@GameDevelopmentCenter Like the Age of Empires.
@1ncrement
@1ncrement 3 жыл бұрын
holy shit that cool, tnx u rly
@jamesban
@jamesban 3 жыл бұрын
Just wondering, is load() function fast? Would it be better to preload the sprites in memory if the item is equipped or in inventory or would this be unnecessary?
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
That depends how many you have. If you got 20+, That would be 20+ big textures to keep in memory at all time. Loading could result in a split second of lag, but you change equipment in low-action moments normally. So the resources should be available and it leaves more memory to spare for those high intensity action scenes.
@hoangtruong8072
@hoangtruong8072 3 ай бұрын
thanks
@GamerReborn1979
@GamerReborn1979 3 жыл бұрын
How to add an item from the map to this inventory. Let's say i open a chest or got a loot Can you teach me how?
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
You simply add the data to the inventory dictionary in the player_data singleton. Next time the player opens his inventory the item will be there.
@GamerReborn1979
@GamerReborn1979 3 жыл бұрын
@@GameDevelopmentCenter i need your guidance on this,
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
@@GamerReborn1979 Have a try, if it doesn't work, join the Discord and ask.
@cinetic_
@cinetic_ 3 жыл бұрын
Check out the "Godot Tutorial Picking Up Items" video from the previous Advanced Inventory System tutorial series, it's what you're asking about.
@justxhiro9612
@justxhiro9612 3 жыл бұрын
Is it possible to change the player's current sprite to another one? In this case, the player's current appearance has a sword on the back. When I change his weapon into a glove, the sword is gone as it changes the whole appearance. From attack motions to movement motions. I've been struggled to this issue. I hope you could help me out ^^
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
Would love to help, but I don't understand your pronlem fully
@justxhiro9612
@justxhiro9612 3 жыл бұрын
Basically, the player has 2 different sprite sheets: One with sword and one with bare hand. Swap his weapon will change the abilities he has. So, when he uses bare hand, he could sprint, drop-kick, and so on. And when he uses sword, he could slash combo, impact, and so on.
@GameDevelopmentCenter
@GameDevelopmentCenter 3 жыл бұрын
@@justxhiro9612 So changing the sprite should be easy with this tutorial. Changing the behavior requires a state machine. If you search for 'state machine' there is a couple of tutorials on it. I don't have one dedicated to a state machine on my channel.
@justxhiro9612
@justxhiro9612 3 жыл бұрын
@@GameDevelopmentCenter State machine? I'll find the simple one. Hope I don't end up by doing Game Endeavor's methods that more confusing. Thanks for the advice ^^
@CROXoDyLE
@CROXoDyLE 2 жыл бұрын
is there a good way to rotate the sprites in the sprite sheet to follow the cursor?
@GameDevelopmentCenter
@GameDevelopmentCenter 2 жыл бұрын
What my animation player and animation tree tutorials :)
@CROXoDyLE
@CROXoDyLE 2 жыл бұрын
@@GameDevelopmentCenter thank you!
@not_velsia
@not_velsia Жыл бұрын
The thumbnail was quite deceiving, I'm looking for a tutorial on something actually using 3D stuff not renders, do you know any?
@GameDevelopmentCenter
@GameDevelopmentCenter Жыл бұрын
The thumbnail is literally a screen capture from what is done in the video.
@Masitx99
@Masitx99 Жыл бұрын
Github?
@GameDevelopmentCenter
@GameDevelopmentCenter Жыл бұрын
Unavailable
@Masitx99
@Masitx99 Жыл бұрын
@@GameDevelopmentCenter Thax, Ok, Quiero decirle que algunos de sus tutoriales me están ayudando mucho avanzar.
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