Thank a lot, I had insight on how to achieve that but you made it plain and clear !
@GameDevelopmentCenter3 жыл бұрын
Great to hear!
@Gamedev001003 жыл бұрын
Thank you for the helpful tutorial, i watched every single episode of it and it helps me a lot specially the last one it was a headache for me not to figure out how to change the textures for the player sprites.
@GameDevelopmentCenter3 жыл бұрын
Glad I could help :)
@Chevifier3 жыл бұрын
As soon as I saw those spritesheets it all clicked to me how they do equipment changing in 2d. I was always wondering how it was done.
@GameDevelopmentCenter3 жыл бұрын
There are several ways, this is one of them :) And has been an often requested video on the channel :)
@robwetz2 жыл бұрын
thank you all your videos! not sure where i missed it but can you share the video that explains scenehandler?
@GameDevelopmentCenter2 жыл бұрын
Just an empty node, nothing in it
@robwetz2 жыл бұрын
@@GameDevelopmentCenter ah, ok, i thought there might be more to it. thanks!
@CASMANWHAT3 жыл бұрын
Godette
@longuemire7482 жыл бұрын
Thank you, Is this the same method for baldur's gate games?
@GameDevelopmentCenter2 жыл бұрын
I know Diablo used this method. Baldur's gate is from the same period and is likely to have used a similar method, but I can't confirm this.
@VortexArtLab3 жыл бұрын
Thanks a lot. I am very very interested in how it can be done with a 3D model in godot?
@GameDevelopmentCenter3 жыл бұрын
Yeah I got something for that planned when Godot 4 hits :)
@arm8663 жыл бұрын
@@GameDevelopmentCenter Any chance you can do a video sooner? It's something I'm struggling to do with Godot right now.
@GameDevelopmentCenter3 жыл бұрын
@@arm866 nope sorry, there is little logic in doing 3d tutorials so shortly before a big 3d update (Godot4). Also, a tutorial takes about 6-10 hours to produce. So not something I can quickly throw in
@arm8663 жыл бұрын
@@GameDevelopmentCenter No worries, I'll wait patiently while working on other aspects of my game :) When you eventually do it, it'll be cool if the tutorial went through the entire process from exporting from Blender (not the modelling part, just export settings and such) through to how to implement in Godot, if that's feasible for you to do.
@GameDevelopmentCenter3 жыл бұрын
@@arm866 I will see what I can do, made some nodes on my tutorial ideas :)
@Evangelion093 жыл бұрын
Amazing!!!!
@wisdomsalee41703 жыл бұрын
Hi,is it possible to make a tutorial for isometric simulation of buildings?
@GameDevelopmentCenter3 жыл бұрын
Could you be a little more specific? Not sure what you mean by 'isometric simulation' in relation to buildings?
@wisdomsalee41703 жыл бұрын
@@GameDevelopmentCenter Like the Age of Empires.
@1ncrement3 жыл бұрын
holy shit that cool, tnx u rly
@jamesban3 жыл бұрын
Just wondering, is load() function fast? Would it be better to preload the sprites in memory if the item is equipped or in inventory or would this be unnecessary?
@GameDevelopmentCenter3 жыл бұрын
That depends how many you have. If you got 20+, That would be 20+ big textures to keep in memory at all time. Loading could result in a split second of lag, but you change equipment in low-action moments normally. So the resources should be available and it leaves more memory to spare for those high intensity action scenes.
@hoangtruong80723 ай бұрын
thanks
@GamerReborn19793 жыл бұрын
How to add an item from the map to this inventory. Let's say i open a chest or got a loot Can you teach me how?
@GameDevelopmentCenter3 жыл бұрын
You simply add the data to the inventory dictionary in the player_data singleton. Next time the player opens his inventory the item will be there.
@GamerReborn19793 жыл бұрын
@@GameDevelopmentCenter i need your guidance on this,
@GameDevelopmentCenter3 жыл бұрын
@@GamerReborn1979 Have a try, if it doesn't work, join the Discord and ask.
@cinetic_3 жыл бұрын
Check out the "Godot Tutorial Picking Up Items" video from the previous Advanced Inventory System tutorial series, it's what you're asking about.
@justxhiro96123 жыл бұрын
Is it possible to change the player's current sprite to another one? In this case, the player's current appearance has a sword on the back. When I change his weapon into a glove, the sword is gone as it changes the whole appearance. From attack motions to movement motions. I've been struggled to this issue. I hope you could help me out ^^
@GameDevelopmentCenter3 жыл бұрын
Would love to help, but I don't understand your pronlem fully
@justxhiro96123 жыл бұрын
Basically, the player has 2 different sprite sheets: One with sword and one with bare hand. Swap his weapon will change the abilities he has. So, when he uses bare hand, he could sprint, drop-kick, and so on. And when he uses sword, he could slash combo, impact, and so on.
@GameDevelopmentCenter3 жыл бұрын
@@justxhiro9612 So changing the sprite should be easy with this tutorial. Changing the behavior requires a state machine. If you search for 'state machine' there is a couple of tutorials on it. I don't have one dedicated to a state machine on my channel.
@justxhiro96123 жыл бұрын
@@GameDevelopmentCenter State machine? I'll find the simple one. Hope I don't end up by doing Game Endeavor's methods that more confusing. Thanks for the advice ^^
@CROXoDyLE2 жыл бұрын
is there a good way to rotate the sprites in the sprite sheet to follow the cursor?
@GameDevelopmentCenter2 жыл бұрын
What my animation player and animation tree tutorials :)
@CROXoDyLE2 жыл бұрын
@@GameDevelopmentCenter thank you!
@not_velsia Жыл бұрын
The thumbnail was quite deceiving, I'm looking for a tutorial on something actually using 3D stuff not renders, do you know any?
@GameDevelopmentCenter Жыл бұрын
The thumbnail is literally a screen capture from what is done in the video.
@Masitx99 Жыл бұрын
Github?
@GameDevelopmentCenter Жыл бұрын
Unavailable
@Masitx99 Жыл бұрын
@@GameDevelopmentCenter Thax, Ok, Quiero decirle que algunos de sus tutoriales me están ayudando mucho avanzar.