Here's the blog article for using Spine in Phaser 3: blog.ourcade.co/posts/2020/phaser-3-parcel-typescript-spine/ Check out the description box for links to the GDC and Rayman videos because they are quite interesting too!
@nacs2 жыл бұрын
just found your channel today randomly and it's amazing. you deserve lots of success (views/subs)
@supertommy2 жыл бұрын
thanks! glad you enjoy the videos
@KooriKurayami Жыл бұрын
I run into a problem when using spine with phaser + react and whenever the react layer 'soft' change the url within the same domain then if I click back to return the page to the game page then spine is causing the problem with phaser on init. any idea how to solve this? I'm using game config to inject spine into my scene.
@jonathanpaz92506 ай бұрын
1 Question, how did you keep your video recordings from the future after you traveled back in time.
@supertommy6 ай бұрын
@jonathanpaz9250 👀
@MrArtist19713 ай бұрын
4:05 I've done illustration/design for over 30 years and I can assure you with 1,000% certainty we do it FOR MONEY - not because we love doing MORE. I can see why the guy responded that way. It's called scope creep. If you want more at the restaurant they don't give it to you for free. He provided what you asked for so 'JOB DONE'.
@bonnymich2 ай бұрын
he wanted them redo them for free??? wait i didnt understand what i saw and ur the only person saying smth
@Zartekbr2 ай бұрын
Did they not have jokes 30 years ago?
@Neoprenesiren2 ай бұрын
I can tell and in those three decades you never heard a joke either.
@MrArtist19712 ай бұрын
@@Neoprenesiren When it comes to billable hours there's no room for levity. When you work with as many clients as I do it gets very annoying. If you order a burger you can't casually ask them to throw in a large fry, free drink and a dessert for NOTHING.
@stema8411 ай бұрын
I'm bummered that this was all an intro and nothing about how your transition went..
@mrburns3663 ай бұрын
His transition went okay but sometimes he misses his penis
@goksicar91 Жыл бұрын
Flash is now Animate, so you can still do that xD :D hope this helped
@igodplus9497 Жыл бұрын
"they'll get to do more of what they love so they'll probably thank me" 😂💀
@supertommy Жыл бұрын
😂
@nodewizard10 ай бұрын
How about using Toon Boom Harmony's gaming bones for rigging? This method was used for Cuphead and Battletoads.
@browsergameshub Жыл бұрын
I learn so much from you! Thanks for also sharing the process behind how you find your solutions (with awesome storytelling & humor on top).
@supertommy Жыл бұрын
You are so welcome!
@KennyFully2 жыл бұрын
Cool! This video helped me out! I was making some crazy good animations recently and didn’t really like the heavy sprite sheets that I was producing
@supertommy2 жыл бұрын
Glad to hear it!
@东皇太一-s4g Жыл бұрын
谢谢贡献这么好的教学视频,你的视频中讲解技术选择时结合实例让我理解的更加深刻了。
@raaaahman6182 жыл бұрын
The title made me think you were going to talk about Git and Version Control. Good to know that Spine animations are going to be in the OSZG!
@supertommy2 жыл бұрын
haha, that's more like a real time machine!
@magickomchanell45568 ай бұрын
the question is how to implement the bone sprite in javascript?
@RictorScale Жыл бұрын
This is awesome. Entertaining and informative
@supertommy Жыл бұрын
Thanks! Glad you enjoyed it!
@CobraCode2 жыл бұрын
Awesome content as always. You really went all out with the editing on this one!
@supertommy2 жыл бұрын
Thanks! I did and it also took quite a while to edit, haha
@Winstreak12 жыл бұрын
I am beginning my skeletal animation journey today and you were my first video. 😊 Surprised at the low views on this video. It was a lovely mix of information and entertainment.
@supertommy2 жыл бұрын
Thanks! Glad you enjoyed it
@chhatrapatikumar Жыл бұрын
@@supertommy Moho Pro vs Spine Pro, Which is better for 2d unity games animation ?
@majorgnu Жыл бұрын
Now if only Spine itself was open source... At least the runtimes are, I think. Also, it's strange to dismiss Adobe Animate because the Flash Player is dead, when the solution you cited was exporting the animations using custom tooling. That would still be possible, no?
@Sharkalien10 Жыл бұрын
Correct. It’s a common misconception, when people hear “Flash is dead”, they assume the animation program is discontinued as well, or they just don’t even know how something like Flash works in general
@LawZist2 жыл бұрын
I live your videos so much! Do you have any website or book you recommend to learn from?
@supertommy2 жыл бұрын
Thanks! For working with Phaser you can try our blog (blog.ourcade.co) which has a bunch of stuff and this channel has some other stuff too In terms of general gamedev, I like the Game Code Complete book (although it isn't beginner friendly) and Game Programming Patterns book.
@herogonentertainment Жыл бұрын
Hi. I’m kinda excited by this idea, but I want to know how to do such thing using Blender and not using Spine. I’d love to get something like that done in Unreal. Thanks for this inkling idea, SuperTommy!
@casulscrub5978 Жыл бұрын
Complete and absolute beginner here. Can you hybridize sprites/bone animation? Like if I wanted to make a twin-stick shooter, use bone animation, but have multiple angles for the limbs as the object moves, is that doable?
@WingMaster562 Жыл бұрын
Yes
@chhatrapatikumar Жыл бұрын
@@WingMaster562 spine pro vs moho pro, which is better for 2d unity game animation ?
@WingMaster562 Жыл бұрын
Ihave no idea as I haven't use neither @@chhatrapatikumar
@Omnivoid22 Жыл бұрын
My issue is . How do I even split an image into parts.
@appaccount720311 ай бұрын
The Flash being dead point is null because its only being used for animation. Move or Die(game in the gdc talk) wasnt a flash game. Flash as a tool is as signifcant and usable now as it ever was, just not for publishing swfs online. Dissapointed that thread was cut off like that in the video as it was actually a super interesting method
@michaelnoardo33152 ай бұрын
I still cannot understand why such a amazing piece of ART like Flash has been discontinued, it was an incredible software
@nucleartide2 жыл бұрын
Hi Tommy!!! I came across this video while searching for skeletal animation videos
@supertommy2 жыл бұрын
lol, that’s amazing!
@SuperDeluxe80Ай бұрын
the old school method is the best method. like the NES days.
@Barakon2 ай бұрын
This is what Rayman origins did with its assets.
@BenfOvef Жыл бұрын
Love the humor!
@chhatrapatikumar Жыл бұрын
Moho pro vs Spine Pro , which is better for 2d unity game animation ?
@FinallyDenial Жыл бұрын
great video you're criminally underrated''
@supertommy Жыл бұрын
thanks! Glad you liked the video
@Xaltotun Жыл бұрын
I'm just here because I want to make an isometric game where the player feel much more in control of the weapon and shield of the character without having to make art for smooth targeting. (infinite angles)
@NorthmenStudios4 ай бұрын
Can we go back far enough to see shockwave and Macromedia in its glory days?
@supertommy4 ай бұрын
Unfortunately it’s only forward
@0ni0ng0ld-g6i Жыл бұрын
This video is awesome
@supertommy Жыл бұрын
Thanks!
@Ferenc-Racz8 ай бұрын
Hi. Thaynk you for the video. it was really interesting. :) btw: Please yould you list your game dev books from the video background? that would be usefull as well. :) I tried to search about them on your chanel, but you don't have such a video. :)
@Retrofire-47 Жыл бұрын
Optimization will be made redundant provided computational power keeps increasing, no? i just, have this little pixel art game, i love doing things the "most efficient" way, but sometimes it gives me pause to consider that all this effort i'm putting in will be recognized and enjoyed by like
@supertommy Жыл бұрын
Yea, it’s only worth optimizing if you need it Otherwise, the simplest way is best
@Retrofire-47 Жыл бұрын
@@supertommy pretty soon you just.. won't need it. moore's law and all. thanks for the awesome tutorial btw
@supertommy Жыл бұрын
well, maybe, we still do all the old optimizations discovered decades ago… it’s just usually done automatically at a lower level
@RepeatAfterMeTangaAko18 күн бұрын
Pacquiao is a boxer not a gamedev! Pacquiao:
@ShiloBuff Жыл бұрын
What i learned: I need to find a time machine.
@nithinpinapaka2 жыл бұрын
Actuall we need Responsive game which it will automatically scale and fit for all devices in phaser
@reinbew62 Жыл бұрын
I've always used sprites and even tho bone animations are useful, I'm used to creating sprite sheets.
@saidul025 ай бұрын
Still sprite sheet-based game looks more appealing, twisting morphing using software looks a bit unprofessional
@polygonalcube Жыл бұрын
Could do without the frequent text pop-ups [that's what captions are for ;)], but overall great, informative video.
@anwpecirotan2 жыл бұрын
The timeline where Flash Dethrone Unreal Engine is kinda not bad timeline
@supertommy2 жыл бұрын
🤣
@rodrigovazquez4202 жыл бұрын
what about Adobe animate?
@supertommy2 жыл бұрын
It is definitely a possibility but I'm not sure how robust the runtime support is for Phaser 3
@yongfengpan9776 Жыл бұрын
phaser just can use spine???have any other?
@EvokAi4 ай бұрын
Manny pacquiao is that you
@PavelLitkinBorisovich2 жыл бұрын
AS3 was cool, much better than AS2 in my opinion..
@supertommy2 жыл бұрын
Agreed! AS3 has some similarities to TypeScript as well
@samet49002 жыл бұрын
you re super tommy
@supertommy2 жыл бұрын
🤗
@miketwenty12 жыл бұрын
Are you looking for a job by any chance?
@supertommy2 жыл бұрын
haha, I'm not but are you working on something interesting?
@isaac822811 ай бұрын
Many pacman gamedev
@philosophyfrog265311 күн бұрын
"Sprite sheets will make your computer catch on fire". Really? And here I thought that 2024 computers were stronger than the wired potato's from the 80s and 90s.