Hey! great job, you actually clarified a lot there for me. since I'm a harcore Zbrush user and it's one of my primary tools in the studio, and also reallusion focuses on that a lot (GoZ), I've tested the GoZ button of the facial expressions editor, I was able to sent the model to zbrush, modify it, but when I try to GoZ it back to CC4 I always get errors... Have you tried that, and could you please make a video on how to use that function please?, I love the way you explain things. Thanks so much and keep it up!
@parsasepanlou17762 жыл бұрын
Can you please make a video on how to import humonoid shapekeys which is actorbuild in cc4? I mean rigging a humanoid in blender using auto rig pro and making proper 52 facial shapekeys then importing into cc4 and iclone for animation. I tried all the ways but when i import in cc4 all the shakekeys are gone or are not imported.
@aeddychau56902 жыл бұрын
u can see these two video, I hope this will help u. Character Creator 4 Tutorial - Create or Modify Specific Expression or Viseme with OBJ File kzbin.info/www/bejne/m5PKpHucjs92r7M Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File kzbin.info/www/bejne/d16XnXp5qpxpidk
@Slava-kn3jf2hy7g2 жыл бұрын
Благодарю Вас Reallusion за интересное видео пояснения по Character Creator 4
@weme785 ай бұрын
I want to use mirror expression data to reflect the opposite side of Edit Expressions' eye blink, but I can't see the mirror button. How can I make the mirror expression data button visible?
@AnimatorHeadSpace2 ай бұрын
Excellent! Will these updates show up on the CC Control Rig when exported to Unreal Engine?
@reallusionАй бұрын
Hi @AnimatorHeadSpace Changes in standard facial morphs, except those under the Custom section, won't be utilized by the UE Control Rig, so they won't be visible. For more information on setting up expressions, visit: www.reallusion.com/character-creator/facial-expression.html"
@AnimatorHeadSpaceАй бұрын
@@reallusion Ah, I see. Thanks.
@BraggsTippingPoint2 жыл бұрын
Can you animate the face expression sliders inside a game engine? Or do you have to do all of the animating inside iClone?
@GameArtsCafe2 жыл бұрын
You have to research the game engine, morphs can be exported and it's usually up to the game engine to use obj or fbx for morph sliders.
@pawanbangera2050 Жыл бұрын
Hello, i have a doubt related to character creator is when i goz character from zbrush to character creator it gives a warning saying "expressions can be only be updated under edit expression mode accessible in the facial profile editor" please help.
@lordmo34162 жыл бұрын
How do I do the head animation transition into a different facial expression?
@bibu2442 жыл бұрын
Do these hundreds of new blendshapes transfer with gamebase ? Currently a bunch of the blendshapes don't translate at all so they cant get to Unreal unless its the original super high-rez character.
@Kage_Yurei Жыл бұрын
how to i apply the facial expression editor to expressions?
@gmangman123 Жыл бұрын
thx for tutorial master!
@koko-nl5tp Жыл бұрын
How can I export facial expression preset?
@wanyasahel95742 жыл бұрын
DOES CLONE 8 / CHARACTER CREATOR 4 WORK ON MACBOOKS ?
@mr.keepsee38662 жыл бұрын
Finally
@RkRaoM Жыл бұрын
Pls do one detailed tutorial on visme from star.... No lipsync possible, only it is doing expression... Not satisfied answer from your answer through tickets.... Pls support genuine purchaser...
@Y_NAUT2 жыл бұрын
Can full scenes be exported to blender?
@aeddychau56902 жыл бұрын
Yes, u can go to File/Export/FBX/All(Charater/Prop/Camera)
@maxleo75562 жыл бұрын
cool
@workflowinmind2 жыл бұрын
00:19 Please add a card or link to it
@aeddychau56902 жыл бұрын
kzbin.info/www/bejne/eXKxmHagrtqeeZo
@BatCrypto Жыл бұрын
Could you explain the steps more complicated and faster? Even it would be great if you skip more essential parts like how to apply the emotions to the character...! what a terrible tutorial *smh*