Character-Driven FX in Unreal Engine 5: A Step-by-Step Guide

  Рет қаралды 4,065

Jobutsu

Jobutsu

Күн бұрын

Create stunning particle effects that react to your Metahuman's movements in Unreal Engine 5.4. This tutorial shows you how to set up dynamic, region-based Niagara systems.
00:00 Introduction
00:44 Project setup
00:55 Add character
01:22 Niagara System
02:44 Persistent ID's
03:06 Particle Lifetime
04:08 Debugging (Optional)
05:05 Skeletal Mesh
05:44 Regional Sampling
07:07 Scratchpad Module
08:55 Spawn Count
09:44 Sampling Regions
10:22 Skeletal Mesh Location
11:07 Sampling
12:12 Regional Sampling Mode
12:24 Vertex ID
14:04 Mesh render
14:44 Set Mesh Scale
15:55 Disable debugging
16:22 Attaching to Character
17:44 Animation
18:55 Scene tweaking
19:22 Hiding Character Mesh
20:00 Some Examples
21:00 Outro
#unrealengine #metahuman #niagara
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Пікірлер: 27
@franziskaenglberger5469
@franziskaenglberger5469 2 ай бұрын
Amazing! You are very good in explaining and its easy to follow your steps. Thank you so much for sharing your experience with the community.
@romainfusilier8806
@romainfusilier8806 Ай бұрын
God bless you for your dedication! You make possible something most filmmakers dreamed about! Thank you again, keep going this wonderful work! Have a great day sir.
@QReviews412
@QReviews412 2 ай бұрын
OMG this was fire sir!!!
@LoganPinney
@LoganPinney 3 ай бұрын
Fantastic video. Highly informative and very approachable from all levels of Unreal users. Niagara persistence ID's!! Another hidden checkbox that can be so important - glad you zoomed in on that to highlight the importance. Thanks for inspiring me to create the highest quality content I can.
@thomasblackfire2119
@thomasblackfire2119 3 ай бұрын
Your tutorials are why I wanna be good at Unreal Engine. Thanks man!
@michaelb1099
@michaelb1099 3 ай бұрын
Love your tutorial of bringing niagra into play like ive not seen before
@BLOG_BAR
@BLOG_BAR 3 ай бұрын
It's incredible, thank you
@SamsaraOhara
@SamsaraOhara 3 ай бұрын
Thanks
@Jobutsu
@Jobutsu 3 ай бұрын
You are very welcome.
@1point3uk
@1point3uk 2 ай бұрын
Anyone else getting a strange thing in 5.4.1, with the niagara system parented by none, if you save it, it un-parents itself. So you have to keep reattaching, also if you try to render it there is no motion to the system as in the view port prior to render, so I believe it disconnects itself again at render time also? anyone else got this and found a fix? Amazing video was very helpfull.
@virtualfilmer
@virtualfilmer 4 ай бұрын
Amazing! Well done Jobutsu for another great video! I also can’t wait until we get this sort of accuracy (skin) with the collider in terms of clothing. They showed off the kinematic collider at GDC but not how to use it :)
@violentpixelation5486
@violentpixelation5486 3 ай бұрын
👌💯🔥 that looks crazy good
@patrikbaboumian
@patrikbaboumian 4 ай бұрын
Great vid as always!
@damohr69
@damohr69 3 ай бұрын
you deserve more followers
@Jobutsu
@Jobutsu 3 ай бұрын
You are too kind, thanks !
@user-ps6ds5ov2l
@user-ps6ds5ov2l 3 ай бұрын
Thanks!Sir!
@chelo111
@chelo111 4 ай бұрын
nice work broddy
@captainblack1346
@captainblack1346 2 ай бұрын
Thank you. Hope next time you will show how to make tears
@Jobutsu
@Jobutsu 2 ай бұрын
That is not a one video. There are fundamentals, such as those that are shown in this tutorial that, must be understood first.
@metafuel
@metafuel 3 ай бұрын
excellent as always thank you. I tried doing something very similar recently with the new UE5 cloner onto an animated metahuman and the clones just wouldn't stick during the animation. I think you may have shown me a number of solutions. Thank you,
@Jobutsu
@Jobutsu 3 ай бұрын
I did not have much luck with the cloner either.
@user-ev4ud5xs2j
@user-ev4ud5xs2j 3 ай бұрын
Can the big shot create a more controllable video using Motion Design,
@Jobutsu
@Jobutsu 3 ай бұрын
Try it.
@SamsaraOhara
@SamsaraOhara 3 ай бұрын
When I make the Face user parameter I don't have a default mesh option just a preview mesh option. Any ideas? Thanks for the great video
@Jobutsu
@Jobutsu 3 ай бұрын
5.3 ? Just set the preview mesh.
@SamsaraOhara
@SamsaraOhara 3 ай бұрын
@@JobutsuThanks for the quick reply. Yes 5.3, I set just the preview mesh as you described and I thought it hadn't worked but it did. Sorry I asked the question too early 🤣
@Jobutsu
@Jobutsu 3 ай бұрын
While learning, I was using 5.3 anyway. I only used 5.4 for the tutorial, so should all work fine.
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