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Create stunning particle effects that react to your Metahuman's movements in Unreal Engine 5.4. This tutorial shows you how to set up dynamic, region-based Niagara systems.
00:00 Introduction
00:44 Project setup
00:55 Add character
01:22 Niagara System
02:44 Persistent ID's
03:06 Particle Lifetime
04:08 Debugging (Optional)
05:05 Skeletal Mesh
05:44 Regional Sampling
07:07 Scratchpad Module
08:55 Spawn Count
09:44 Sampling Regions
10:22 Skeletal Mesh Location
11:07 Sampling
12:12 Regional Sampling Mode
12:24 Vertex ID
14:04 Mesh render
14:44 Set Mesh Scale
15:55 Disable debugging
16:22 Attaching to Character
17:44 Animation
18:55 Scene tweaking
19:22 Hiding Character Mesh
20:00 Some Examples
21:00 Outro
#unrealengine #metahuman #niagara
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