Character-Driven FX in Unreal Engine 5: A Step-by-Step Guide

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Jobutsu

Jobutsu

Күн бұрын

Пікірлер: 35
@thomasblackfire2119
@thomasblackfire2119 9 ай бұрын
Your tutorials are why I wanna be good at Unreal Engine. Thanks man!
@michaelb1099
@michaelb1099 9 ай бұрын
Love your tutorial of bringing niagra into play like ive not seen before
@LoganPinney
@LoganPinney 9 ай бұрын
Fantastic video. Highly informative and very approachable from all levels of Unreal users. Niagara persistence ID's!! Another hidden checkbox that can be so important - glad you zoomed in on that to highlight the importance. Thanks for inspiring me to create the highest quality content I can.
@romainfusilier8806
@romainfusilier8806 6 ай бұрын
God bless you for your dedication! You make possible something most filmmakers dreamed about! Thank you again, keep going this wonderful work! Have a great day sir.
@franziskaenglberger5469
@franziskaenglberger5469 7 ай бұрын
Amazing! You are very good in explaining and its easy to follow your steps. Thank you so much for sharing your experience with the community.
@eugenepylinsky3906
@eugenepylinsky3906 5 ай бұрын
Great tutorial! Thank you!
@QReviews412
@QReviews412 8 ай бұрын
OMG this was fire sir!!!
@SamsaraOhara
@SamsaraOhara 9 ай бұрын
Thanks
@Jobutsu
@Jobutsu 9 ай бұрын
You are very welcome.
@virtualfilmer
@virtualfilmer 9 ай бұрын
Amazing! Well done Jobutsu for another great video! I also can’t wait until we get this sort of accuracy (skin) with the collider in terms of clothing. They showed off the kinematic collider at GDC but not how to use it :)
@damohr69
@damohr69 9 ай бұрын
you deserve more followers
@Jobutsu
@Jobutsu 9 ай бұрын
You are too kind, thanks !
@patrikbaboumian
@patrikbaboumian 9 ай бұрын
Great vid as always!
@UnrealPixelation22222
@UnrealPixelation22222 9 ай бұрын
👌💯🔥 that looks crazy good
@chelo111
@chelo111 9 ай бұрын
nice work broddy
@STVinMotion
@STVinMotion 4 ай бұрын
Thanks for the awesome tut! I'm wondering if/how can this be applied on a whole metahuman incl. body + head? Thanks!
@STVinMotion
@STVinMotion 4 ай бұрын
Wait, I think I found a tut of yours that explains that: Combine Metahuman Meshes right? kzbin.info/www/bejne/eoeVmYFpYsqea7M
@Jobutsu
@Jobutsu 4 ай бұрын
Yes, it absolutely can be used on a fully body, you can do it without combining meshes but it requires a little more planning.
@STVinMotion
@STVinMotion 4 ай бұрын
@@Jobutsu thanks! Let us all know please if it's possible now to combine metahuman meshes with a better/higher poly count.
@metafuel
@metafuel 9 ай бұрын
excellent as always thank you. I tried doing something very similar recently with the new UE5 cloner onto an animated metahuman and the clones just wouldn't stick during the animation. I think you may have shown me a number of solutions. Thank you,
@Jobutsu
@Jobutsu 9 ай бұрын
I did not have much luck with the cloner either.
@1point3uk
@1point3uk 7 ай бұрын
Anyone else getting a strange thing in 5.4.1, with the niagara system parented by none, if you save it, it un-parents itself. So you have to keep reattaching, also if you try to render it there is no motion to the system as in the view port prior to render, so I believe it disconnects itself again at render time also? anyone else got this and found a fix? Amazing video was very helpfull.
@МиколаТовкмак
@МиколаТовкмак 9 ай бұрын
Thanks!Sir!
@yonghengshouhu
@yonghengshouhu 9 ай бұрын
Can the big shot create a more controllable video using Motion Design,
@Jobutsu
@Jobutsu 9 ай бұрын
Try it.
@SkylightproductionsCa
@SkylightproductionsCa 3 ай бұрын
This is unbelievably helpful! Thank you! Quick question: I've been trying to adapt this to also include the body. I basically followed all the steps, but attached the Niagara systems (separate one for face and body) in the blueprint. The face works as expected, and the body particle system shows up but doesn't track the body animation. It stays still while the body moves. Any thoughts on why that might be?
@Jobutsu
@Jobutsu 3 ай бұрын
It worked for me. Once I start publishing content again, I will take another look.
@SkylightproductionsCa
@SkylightproductionsCa 3 ай бұрын
@@Jobutsu Thank you!
@SamsaraOhara
@SamsaraOhara 9 ай бұрын
When I make the Face user parameter I don't have a default mesh option just a preview mesh option. Any ideas? Thanks for the great video
@Jobutsu
@Jobutsu 9 ай бұрын
5.3 ? Just set the preview mesh.
@SamsaraOhara
@SamsaraOhara 9 ай бұрын
@@JobutsuThanks for the quick reply. Yes 5.3, I set just the preview mesh as you described and I thought it hadn't worked but it did. Sorry I asked the question too early 🤣
@Jobutsu
@Jobutsu 9 ай бұрын
While learning, I was using 5.3 anyway. I only used 5.4 for the tutorial, so should all work fine.
@VoidWalker-p6q
@VoidWalker-p6q 7 ай бұрын
Thank you. Hope next time you will show how to make tears
@Jobutsu
@Jobutsu 7 ай бұрын
That is not a one video. There are fundamentals, such as those that are shown in this tutorial that, must be understood first.
@BLOG_BAR
@BLOG_BAR 9 ай бұрын
It's incredible, thank you
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