Great idea! Does this include control for saccadic eye movements? Add the ability to also customize iris and this will be a must-have!
@jbach16 сағат бұрын
Great idea! Does this include control for saccadic eye movements?
@lordfranchesco11130Күн бұрын
THANK ___________YOU🔥🔥💝💝
@島根人2 күн бұрын
Regarding retargeting to metahumans in UE5.4. I am using UE5.4 automatic retargeting to retarget the animations of UE5 mannequins and UE4 Gray Man to metahumans, but for some reason the angles of the arms and hands of the retargeted metahumans are misaligned and I am having trouble with this. I would like to know how to fix it correctly.
@ClausBohm-v9f5 күн бұрын
Great video, what is the cheapest Iphone this software will work on?
@Jobutsu4 күн бұрын
iOS 11.0 or later
@nikrogers1237 күн бұрын
The people who make the tutorials oversimplify cause they have vast knowledge of the problems Im wasting too much time with UE5 so think I should go back to iclone metahumans are a nightmare sorry
@nikrogers1237 күн бұрын
I got this problem for weeks and your the only one again so maybe its my answere still working on it . Gotta say the main prob at the moment is retarget is not showing mesh names correctly so its impossible to find correct mesh its been a week and still cant do it Im trying to do new project so that it can sort itself out have no idea why this happens except too many files in there so maybe start again will help .UE5 is giving out too many names for things causing silly problems thanks for help
@kai_rogbart8 күн бұрын
Please create a video with all emotions so that it is easier to decide which one to choose.
@Jobutsu8 күн бұрын
A new update is coming that will make this much clearer.
@cezarfilm9 күн бұрын
awsome
@harmonytron11 күн бұрын
Do you have discord? I buy your product but can't understand how to make it blink and rig animation together.
@Jobutsu11 күн бұрын
There is a support email on the Fab marketplace. You can contact that with your order number if you need help. I am busy with the next update of ZenBlink, so there may be a slight delay in my response over the next week but I will make time for anyone that buys the plugin.
@grossimatte11 күн бұрын
Have you released the plugin yet? Will that work for 5.5?
@Jobutsu11 күн бұрын
I have not revisited this subject in a while but will in 2025.
@entropychef12 күн бұрын
I have been looking for ages to get a closeup when pupils diolate. Blinking, subtleties...Awesome! Of course inspired by Blade Runner. Awesome work! Next up, breath in cold climates.
@Jobutsu11 күн бұрын
The next update has even better pupil constriction.
@NuhgitKyng12 күн бұрын
There is no way your NOT the guy that sing's arch illager.
@yarosreddeadredemption865914 күн бұрын
Hello! Thank you very much for your plugin! It has great potential for my work with animation. I bought it and tried to understand a little how it works and I had some questions and difficulties (I'm new to animation and maybe I'm doing something wrong): 1) is it possible to control the strength of the influence of emotions, they seemed a little monotonous and too calm to me, for example, for anger, I wanted the eyebrows to frown more, and for fear, the eyes were more open and darted faster. 2) is it possible to record animation not only of the eyes and head during active zenblink, but also if body animation is used, to record everything that is in the sequence? Just when activating the recording, the character cancels all settings, gets into a T pose and only the eye movement and a little head are recorded 3) is it possible to make the eyes follow the target for some time, then at some point "get distracted" removing themselves from the target of approach, and then again follow the target, perhaps another one? When I tried to implement this in a sequence, the switch from tracking to random happened abruptly, with a noticeable jerk.
@Jobutsu14 күн бұрын
1. Next update. This first version does not control brows etc, only eyes, lids, pupils and head. 2. I need to explore this further before I can give a definitive answer. 3. I am actively working on a resolution for smoother switching, it is in the TODO queue. But it is taking some time because the targeting and random modes are independent functionality in the code and so the code needs large sections rewriting.
@yarosreddeadredemption865914 күн бұрын
Thank you very much for your work, right now this is an incredibly useful plugin for me, I will follow the updates!)
@3dchick16 күн бұрын
Bought!! 😀
@Jobutsu16 күн бұрын
Enjoy!, If there is anything you would like to see in the next version, let me know. The animation will be a lot smoother, I am already working on that.
@3dchick16 күн бұрын
WOWOWOW!! Nice job!!!
@ourdividemx16 күн бұрын
THANK YOU SO MUCH, YOUR VIDEO HELPED ME SO MUCH!!
@JarppaGuru16 күн бұрын
premade animations xD. we have bones we can move with blueprints random
@Conbini.16 күн бұрын
This is cool, one question that is both a greater Unreal Sequencer question and about this specific plugin -if I add Zenblink into sequencer to play *with* an existing facial animation, will that somehow weaken or dilute the existing animation? I'm sure you've seen how Unreal Sequencer will do that if you try to add multiple animations, it sort of brings down the strength of the existing animation (sort of like turning down the blend weight), which can make facial animations feel way too subdued / anesthetized / lifeless. Thanks, I hope that's not the case, and looking forward to trying this out!
@Jobutsu16 күн бұрын
At a weight of 1 this will override blinks, eye movement, pupils and head movement. I took as much care as possible to ensure it did not dilute any other animation that enters the Animation Instance. The ZenBlink animation layer processes at the end of the animation graph before post process.
@Conbini.16 күн бұрын
@@Jobutsu Dope, buying it now! Thanks for the quick reply. This will be a fun tool and a lifesaver for projects. I have been sort of struggling with Unreal combining the body & face anims for Metahuman, where while I successfully got them both to work, it almost spontaneously does that thing where both the animations seem to influence each other and hence both become diluted / less "weight"-y... Wonder what the key is.
@lairdsummers531517 күн бұрын
Why mixamo ? Why nothing natural or some add on , mixamo give a lot of problems
@gazablife406517 күн бұрын
Loved it to the core :) thanks @jobutsu
@Phyzx42017 күн бұрын
ZENBLINK with UE 5.5 lip sync I will have to get this.
@ThirdMoveStudios17 күн бұрын
That's amazing, nice work!!
@pinkpocketTV17 күн бұрын
Amazing work mate!
@TheDigiVault18 күн бұрын
An incredibly useful and time saving tool.
@TheDigiVault18 күн бұрын
Wonderful!! I’m in. Your timing is perfect. Great to see you back.
@Jobutsu18 күн бұрын
There have been some small teething problems as expected with the first time publishing to the marketplace but so far I have been able to handle it.
@TheDigiVault18 күн бұрын
@@Jobutsu I've made my first scene using it in 5.5. Looks amazing. Really brings it all to life. 5 Stars from me!
@Bakahira18 күн бұрын
So sadly it dosent support mac os😢! I looking since months for something like this.... works it also at runtime in a game?
@Jobutsu18 күн бұрын
I do not have a Mac to even test. Like anything else Metahuman related, I advise that a lot of testing takes place to determine if this is suitable for game dev. The base AnimInstance is runtime based but the focus of the tool is generating animation.
@Jobutsu6 күн бұрын
I have decided to work on a Mac version of this plugin. If successful, It will be available after the new windows version is released.
@Bakahira6 күн бұрын
@@Jobutsu oh this sounds absolutly great! And if it will work in runtime, i will implement it on my game. Because its so a important point for immersivity when the npc looking at you! Sounds really great! Thanks 😀
@VR360VIDEOSIMMERSIVESOUNDVR18 күн бұрын
Congratulations Jobutsu! Zenblink seems like a must have tool for anyone using Metahumans. Great features at a really reasonable price tag. I am buying it NOW!
@weshootfilms18 күн бұрын
This def works but the head is stiff it doesn't have any movement at all
@Jobutsu18 күн бұрын
This was a long time ago now. there are better ways to approach this.
@weshootfilms18 күн бұрын
does the follow command override any face animations
@Jobutsu18 күн бұрын
If you mean existing animation, only eyes,blinking,pupils and head. You adjust weight to obtain the desired result.
@weshootfilms18 күн бұрын
This is dope its basically a look at feature like reallusion
@Jobutsu18 күн бұрын
I have not used their stuff in a while. But eager to try out Accupose.
@crowsnestmediacentre429619 күн бұрын
Thanks for this tutorial. Ive successfully got my xgen fur into unreal with uv attributes. The maya scripting method as developed by unreal resulted in a file that crashes unreal on import. This method is great it works for me. However id like to use my xgen guide curves. I need to add attribute 'groom_guide' in the groom exporter. Could you give me some pointers please?
@Jobutsu18 күн бұрын
I don't have an answer.
@Jobutsu19 күн бұрын
I put a lot of effort into these tools and decided to stop hoarding them. This is the first plugin, I hope some of you will find it useful.
@chj636219 күн бұрын
Is it possible to use with Unreal Engine 5.5 MetaHuman lip-sync?
@Jobutsu19 күн бұрын
Yes. Create the lipsync animation, use it with sequencer and run ZenBlink
@barefootash19 күн бұрын
@@Jobutsu Thanks, I bought it and am excited to get it going. So far, no luck. On thing is when I try to zero out once dragging into my scene in 5.5, it just crashes UE. I apply the setting other than that, and it doesn't show the animation when I hit simulate. Also tried in sequencer. Steps I take are: Drag ZB into my project, set to my metahuman, chose the appropriate setting, try to simulate and nothing. I am sure I am missing some basic step.
@Jobutsu19 күн бұрын
Contact the support email with your order number and I will send you a working version. There is a bug in the UE5.5 version of the blueprints that is causing problems for some people. I have submitted a fix already but it will take a while to appear on Fab.
@barefootash18 күн бұрын
@@Jobutsu Thanks so much! I'll do that.
@SimonePixel19 күн бұрын
Very cool! This will save a lot of time for sure!
@barefootash19 күн бұрын
Looks fantastic!! Does it work with the new 5.5 audio to lipsync?
@Jobutsu19 күн бұрын
Yes. Create the lipsync animation, use it with sequencer and run ZenBlink
@farzanb19 күн бұрын
This is great, how would you then blend a recorded animation from zen blink and combine it with lets say a mouth recorded animation? is there a way to blend 2 animations in the sequencer or unreal?
@Jobutsu19 күн бұрын
You can use "Weight" on any animation track in sequencer to blend animations. 0 no blend - 1 full blend.
@farzanb19 күн бұрын
@@Jobutsu Thank you for the reply mate, I know of that one but doesn't that over write it? it blends the entire animation but if the head and eyes are on one track and mouth on another I feel there should be an easy way to blend them aside from creating an elaborate control rig. Not sure if that makes sense.
@Jobutsu19 күн бұрын
So if you have a facial animation on one track and the recorded ZenBlink on the other ? I do not know. ZenBlink overwrites eye,blink, head, pupils when it is running with a weight of 1. Maybe there is a way to record all facial animation tracks including ZenBlink ?
@farzanb18 күн бұрын
@@Jobutsu I see. I don't have access to it but is it possible you can do a demo? Like use your tool and unreal new audio to face tool together in sequencer and see if they can work together? That be amazing. Sorry hopefully it's not alot to ask, I feel show casing that working together will def make me buy it. Regardless thou, thank you for doing good work! Tools and tutorials!
@Jobutsu17 күн бұрын
I will do this.
@pondeify19 күн бұрын
oh boy this looks good. i really need to put the effort in to switch from Daz to Unreal Engine
@yosaphatmade319719 күн бұрын
It looks so cool and useful man but are you planing to make 5.3 version? My project is in 5.3 version and I don't want to upgrade to other version as it will break a lot of my other plugin and codes
@Jobutsu19 күн бұрын
I hope to look at 5.3 today but a lot has changed since 5.3. If I can do it, I will.
@knartfocker_19 күн бұрын
Very cool seeing all the parameters, one thought I also had is a hybrid mode for eye movement type where it will track a target but also randomly look around at the target, it might get a bit too realistic at that point tho😅
@Jobutsu19 күн бұрын
You could create random eye movement, record it and then use ZenBlink again with weight set to 0.5 and blend it with the recorded animation maybe ? I never tried that but it may work.
@renderme255019 күн бұрын
Nice idea. A little bit like iclone's Digital Soul pack. I've been hoping someone would develop a similar tool for UE as it's cumbersome bringing Digital Soul animations into Unreal. Purchasing to support your future development efforts.
@Jobutsu19 күн бұрын
And I promise there will be future development, regardless of sales. These are the tools I use.
@MarisFreimanis19 күн бұрын
Looks good!
@commontimeproductions19 күн бұрын
Are you able to keyframe the eye constriction? Great plugin idea!
@Jobutsu19 күн бұрын
You can record the animation in sequencer and do with it as you wish. But you can already keyframe pupil constriction. The purpose of this is to save you that time, so that you can do something else in the project.
@commontimeproductions19 күн бұрын
@@Jobutsu Wow, I didn't know that I could already do that! I love your plugin! Just picked it up on Fab. Thanks a million :)
@Jobutsu19 күн бұрын
There have been reports of a minor bug in the UE5.5 version, I already submitted a fix. If you have that problem, send a msg with your order number to support email and I will provide the fix.
@commontimeproductions18 күн бұрын
@@Jobutsu Thanks so much for the heads up! I plan on checking it out later today when I finally get to sit down with the engine. You rock!
@renderme255017 күн бұрын
@@Jobutsu If we purchased on the day of release and it's in our FAB library is the fix automatically applied to the one in the library if we haven't used it yet?
@terramidia3d19 күн бұрын
Nice work!👽
@AngryMan54019 күн бұрын
Fab really needs a wishlist….
@knartfocker_19 күн бұрын
This looks sweet! Not a fan of the Fab site tho, any alternatives? 🤔
@Jobutsu19 күн бұрын
Working on it. Suggestions ?
@knartfocker_19 күн бұрын
@@Jobutsu Some other creators just use their own site. One other thought I just had, can this be used in conjunction with the Audio to Facial Mocap plugin that just came out? One thing that seems to be lacking with that is the entire face doesn't seem to move as naturally compared to traditional facial mocap, maybe you could incorporate the emotions from this into that as well somehow? 🤔
@Jobutsu19 күн бұрын
This was setup to add/blend with any facial animation. I tested it with Epics Audio to Face and it works. ZenBlink will add its animation to anything you record. I will talk to my web guy about what you have suggested.
@Jobutsu19 күн бұрын
I put a lot of effort into these tools and decided to stop hoarding them. This is the first plugin, I hope some of you will find it useful.
@test1407812 күн бұрын
Does it work only For Metahumans or I can use it with DAZ3D characters too?
@Jobutsu12 күн бұрын
Metahumans. Maybe it will be possible in the future but, after some experimentation, I think it would have to be a separate plugin.