last time we saw Half-Life at siggraph we all got free tvs
@niks6600973 жыл бұрын
i got that reference..
@NoclipDocs3 жыл бұрын
Fascinating, thank you so much for sharing your team's work Joe. And congratulations on an incredible game.
@andreymagnuss3 жыл бұрын
That tiny webcam is hilarious
@mattcy6591 Жыл бұрын
It blows my mind just how much this improves how a game looks and feels. Imagining my favorite games reworked with this animation technique makes me drool.
@wendlerlucas3 жыл бұрын
best game-footplacement-system by far !
@Hubbleshubbles3 жыл бұрын
I've never coded or done any work related to a game, but it's always amazing to see how my favorite games work! Thank you for this upload.
@cyber_robot8893 жыл бұрын
Valve, as always - is rising the bar!
@niks6600972 жыл бұрын
Valve is the bar, at least for long lasting unique game engines that run even on a toaster, and look way too good for how easy they are to run..
@OldChannel20233 жыл бұрын
This was a really interesting watch, thanks for sharing!
@TheOwlOfLife3 жыл бұрын
Nice
@OkOkIgetIt100 Жыл бұрын
This is insanely useful, I was trying ver hard to understand and study many of the locomotion-related topic without much knowledge. And this video is by far the most informational and easy to understand for me.
@DarkBurster2 жыл бұрын
i just noticed there was a face cam on the top right lol
@VonchkynProduction3 жыл бұрын
Whoa… we need more videos like this👍👍👍
@rivalwasgone3 жыл бұрын
It looks super natural and realistic and I wonder with future integrations and maybe some clever tricks, if you could apply a lighter version of this to live players and their models.
@HentaiSpirit Жыл бұрын
Counter-Strike
@Nomadnetic33 жыл бұрын
Amazing work, thank you for sharing!
@niks6600973 жыл бұрын
I had always wondered, animations in half life Alyx were too detailed to be baked, every grunt reacts differently to gun shots etc...
@NeoMouseSVC3 жыл бұрын
I don;t know why KZbin recommended this to me. But man is this interesting.
@Ivanselectsongs3 жыл бұрын
thanks for the comprehensive video Joe!
@thecuchikiller Жыл бұрын
This is an awesome work, but there is some issues when the character locomotion gets a bullet, it's like the locomotion stop working correctly. So sadly, it needs to be polished.
@420Messiah-MusiKit3 жыл бұрын
Perfect video to watch/listen to while doing exercise
@jackerdor3 жыл бұрын
You're able to focus on this video while exercising?
@Kaleidescoop3 жыл бұрын
Amazing stuff!
@winrina90023 жыл бұрын
most of them work thanks, keep it up bro
@amir021idm3 жыл бұрын
this is good info but how did i end up here
@LewdSCP1471A2 жыл бұрын
So fucking cool
@splitupgamesofficial Жыл бұрын
Motion matching pretty much
@iamarugin3 жыл бұрын
Good talk, but please remember, almost noone in the world understands imperial system.
@busomite3 жыл бұрын
It’s not used in any manner that requires an understanding of the specific units used. Substitute meters for the purposes of this talk if that helps you not be distracted.
@iamarugin3 жыл бұрын
@@busomite what are you talking about? Then just "units" can be used if the problem is in distraction.
@busomite3 жыл бұрын
@@iamarugin Imperial units aren't being used in a manner in which understanding their length matters. It is used as an arbitrary stand-in for units. It wasn't critical to the knowledge in this video to know how long a foot is, or a meter, or even a rod. For the purposes of this video, you can literally substitute the term units in your head when he says feet. You understand this as shown by both your first and second post here.
@Queso24692 жыл бұрын
The Source Engine uses feet as it's base unit of scale (approximately), so it would be odd to give a conversion of an engine unit -> approximate feet -> approximate meter.