Character Locomotion in Half-Life: Alyx - SIGGRAPH 2021

  Рет қаралды 23,272

Joe van den Heuvel

Joe van den Heuvel

2 жыл бұрын

An overview of the gameplay locomotion animation systems developed for the VR-exclusive game Half-Life: Alyx by Valve Software. Originally presented (virtually) at SIGGRAPH 2021.
More detail is available in the slides at www.valvesoftware.com/en/publ...

Пікірлер: 33
@NoclipDocs
@NoclipDocs 2 жыл бұрын
Fascinating, thank you so much for sharing your team's work Joe. And congratulations on an incredible game.
@andreymagnuss
@andreymagnuss 2 жыл бұрын
That tiny webcam is hilarious
@DoggyBingBong
@DoggyBingBong 2 жыл бұрын
last time we saw Half-Life at siggraph we all got free tvs
@niks660097
@niks660097 2 жыл бұрын
i got that reference..
@mattcy6591
@mattcy6591 8 ай бұрын
It blows my mind just how much this improves how a game looks and feels. Imagining my favorite games reworked with this animation technique makes me drool.
@wendlerlucas
@wendlerlucas 2 жыл бұрын
best game-footplacement-system by far !
@Hubbleshubbles
@Hubbleshubbles 2 жыл бұрын
I've never coded or done any work related to a game, but it's always amazing to see how my favorite games work! Thank you for this upload.
@cyber_robot889
@cyber_robot889 2 жыл бұрын
Valve, as always - is rising the bar!
@niks660097
@niks660097 Жыл бұрын
Valve is the bar, at least for long lasting unique game engines that run even on a toaster, and look way too good for how easy they are to run..
@OldChannel2023
@OldChannel2023 2 жыл бұрын
This was a really interesting watch, thanks for sharing!
@TheOwlOfLife
@TheOwlOfLife 2 жыл бұрын
Nice
@niks660097
@niks660097 2 жыл бұрын
I had always wondered, animations in half life Alyx were too detailed to be baked, every grunt reacts differently to gun shots etc...
@OkOkIgetIt100
@OkOkIgetIt100 Жыл бұрын
This is insanely useful, I was trying ver hard to understand and study many of the locomotion-related topic without much knowledge. And this video is by far the most informational and easy to understand for me.
@rivalwasgone
@rivalwasgone 2 жыл бұрын
It looks super natural and realistic and I wonder with future integrations and maybe some clever tricks, if you could apply a lighter version of this to live players and their models.
@HentaiSpirit
@HentaiSpirit 7 ай бұрын
Counter-Strike
@VonchkynProduction
@VonchkynProduction 2 жыл бұрын
Whoa… we need more videos like this👍👍👍
@DarkBurster
@DarkBurster Жыл бұрын
i just noticed there was a face cam on the top right lol
@Nomadnetic3
@Nomadnetic3 2 жыл бұрын
Amazing work, thank you for sharing!
@Ivanselectsongs
@Ivanselectsongs 2 жыл бұрын
thanks for the comprehensive video Joe!
@NeoMouseSVC
@NeoMouseSVC 2 жыл бұрын
I don;t know why KZbin recommended this to me. But man is this interesting.
@winrina9002
@winrina9002 2 жыл бұрын
most of them work thanks, keep it up bro
@Kaleidescoop
@Kaleidescoop 2 жыл бұрын
Amazing stuff!
@thecuchikiller
@thecuchikiller 7 ай бұрын
This is an awesome work, but there is some issues when the character locomotion gets a bullet, it's like the locomotion stop working correctly. So sadly, it needs to be polished.
@420Messiah-MusiKit
@420Messiah-MusiKit 2 жыл бұрын
Perfect video to watch/listen to while doing exercise
@jackerdor
@jackerdor 2 жыл бұрын
You're able to focus on this video while exercising?
@LewdSCP1471A
@LewdSCP1471A Жыл бұрын
So fucking cool
@amir021idm
@amir021idm 2 жыл бұрын
this is good info but how did i end up here
@splitupgamesofficial
@splitupgamesofficial Жыл бұрын
Motion matching pretty much
@iamarugin
@iamarugin 2 жыл бұрын
Good talk, but please remember, almost noone in the world understands imperial system.
@busomite
@busomite 2 жыл бұрын
It’s not used in any manner that requires an understanding of the specific units used. Substitute meters for the purposes of this talk if that helps you not be distracted.
@iamarugin
@iamarugin 2 жыл бұрын
@@busomite what are you talking about? Then just "units" can be used if the problem is in distraction.
@busomite
@busomite 2 жыл бұрын
@@iamarugin Imperial units aren't being used in a manner in which understanding their length matters. It is used as an arbitrary stand-in for units. It wasn't critical to the knowledge in this video to know how long a foot is, or a meter, or even a rod. For the purposes of this video, you can literally substitute the term units in your head when he says feet. You understand this as shown by both your first and second post here.
@Queso2469
@Queso2469 Жыл бұрын
The Source Engine uses feet as it's base unit of scale (approximately), so it would be odd to give a conversion of an engine unit -> approximate feet -> approximate meter.
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