So happy to see people making things in UPBGE. I'm working on a small personal project in UPBGE right now (using UPBGE out of spite and being a contrarian vs all the people who said "don't" tbh, lmao) and this is a big help
@ChizyapoChiponda3 жыл бұрын
And I thought I knew it all. I used properties for turning run on and off to control speed, never thought of doing it this way, thanks bro✨
@StephenDdungu3 жыл бұрын
We learn something new every day xD Glad the video helped! 👊🏾
@michaelwerkov34383 жыл бұрын
nice! there were no upbge tutorials for so long so i stopped looking! just checked and found these! nice! thank you!
@socks4563 жыл бұрын
Hey Stephen! I doubt you remember but I was the guy who asked to use your music! Glad you started a new journey man! Best of luck!
@StephenDdungu3 жыл бұрын
Hi again! Nice to hear from you! :) This is one of many journeys I’m taking, however I do plan to return to doing music on my music channel soon!
@socks4563 жыл бұрын
@@StephenDdungu great! Will be there to support! Can’t wait to see your new journeys aswell
@Uniboy11063 жыл бұрын
OH MY GOD! I really searched for the tool like this. Thank you!
@TheAnmind2 жыл бұрын
Your videos are so inspiring man! Thanks
@BGEPARAGAMES3 жыл бұрын
Very Beautfiul!
@CGSky3 жыл бұрын
Love this! Thanks for the nice explanation! I'm surprised I stumbled on the method with the empties to do third person character movement
@mnto1233 жыл бұрын
Hello Stephen, for some reason this does not work for me as my character only moves forwards, with no effect of camera angle on direction. I went from your third person camera tutorial to starting on 2:24 of this video (because I do not need variation in movement speeds). I would appreciate it if you could check my node setup and tell me where I am going wrong? (imgur.com/a/Ka837mV). I promise this is the last one I'll ask help on lol
@StephenDdungu3 жыл бұрын
Your link is broken, you may need to send another one. Though for now, I would suggest that you check that your empties around your character are parented to your camera-look sphere empty.
@mnto1233 жыл бұрын
@@StephenDdungu You have to take out the bracket symbol on the end bro. As an alternative I am using A and D keys as rotations which also works well
@StephenDdungu3 жыл бұрын
@@mnto123 I see the issue. You really should've watched the tutorial from the beginning. In your character controller's logic bricks, the tracking and motion should take place in state 2, and instead of using a keyboard sensor, the motion should be controlled by a message sent by the armature when the frame property of the run animation is greater than 1. This will allow your character to able run in all directions since the character controller will be moving as long as the run animation for your armature is playing (as shown in the tutorial).
@mnto1233 жыл бұрын
@@StephenDdungu I see, thanks for the advice
@117Titan2 ай бұрын
Gracias por hacer estos videos.
@taro-x3 жыл бұрын
You save my life again xD I can use this for the out of combat camera and movement and switch to combat cam :D Or for the main hub xD
@StephenDdungu3 жыл бұрын
Glad you found use for it! You can even use the same camera with this technique (that tutorial’s coming in a few days).
@taro-x3 жыл бұрын
@@StephenDdungu btw is the sphere(camera parent)a copy location constrain? Im curious of how you parent it without copying it's rotation
@StephenDdungu3 жыл бұрын
@@taro-x It's vertex parented to a vertex I placed in the centre of the character controller. (I show how it's done in the previous tutorial).
@taro-x3 жыл бұрын
@@StephenDdungu this unlocks More possibility :D
@edgarmontesdeoca74653 жыл бұрын
Nice video I love it
@StephenDdungu3 жыл бұрын
Glad you found it helpful!
@edgarmontesdeoca74653 жыл бұрын
@@StephenDdungu Not tried it yet but while still for upbge gonna be useful any way
@StephenDdungu3 жыл бұрын
@@edgarmontesdeoca7465 Oh, that’s still good to hear, thanks :)
@edgarmontesdeoca74653 жыл бұрын
@@StephenDdungu yeah beacuse you can do Infinite things in upbge with nodes but sometimes you dont kniw how
@deadeagle-archived3 жыл бұрын
For the movement/rotation couldnt you use a movement axis and find the angle at which you need to rotate and rotate your character to those points i stead of making a 8dir rotation seq?
@OGD802 жыл бұрын
Top quality usage of UPBGE so far..but is there any slower vetsion of the tutorial and explain how one part communicate with other part of the mesh?
@RatatoskLeder2 жыл бұрын
tank you very much! enjoyed your superb tutorial and had to watch it just about 20 times to get every little thing and to guess the skipped parts. works very fine! one question i could not solve: how to get the 2key diagonal moves in just one key sensor, as it seems to be in your tut? tried one hour, could't find it out. moiving direction correct, speed correct, but facing direction straight to side instead of diagonal.
@StephenDdungu2 жыл бұрын
Make sure you have the 2nd key in both the first and second modifiers in the Keyboard sensor. Also, make sure you order the sensors like this: •Forward •Left •Right •Back •ForwardLeft •ForwardRight •BackLeft •BackRight Since UPBGE will prioritise any keyboard sensor with one key if a keyboard sensor using the same key with extra key modifiers is above it. This should help. Glad you enjoyed the tutorial :)
@RatatoskLeder2 жыл бұрын
@@StephenDdungu thanks again, you made my weekend! just tried, works! i would never have come up to this solution...
@RatatoskLeder2 жыл бұрын
worked so wonderful til it came to slopes. how can this be combined with slope/ground align? tried for hours but whatever i try, the "track to" actuators force my players ground-align back in 90°, as long as the key is pressed, with states and without. unhooking track to's -> slope align works during movement. tryed activating "3d" in track to but then i'm flying =)
@paulojonathan31613 жыл бұрын
Those logic bricks look like spaghetti Mmm spaghetti, Anyway have you found any bug in this UPBGE version?
@Loxaevion2 жыл бұрын
I was trying out your tutorial, and everything works pretty good. but when I rotate the camera around while holding down the WASD keys, the player controller rotates with it?
@Malike-w3mАй бұрын
I follow your toturial and when I finished for some reason when my character turns to face the direction like let's say face right it likes rotates to that direction in a weird way like it isnt turinig around like yours it doesn't look as smooth it just turn to face the direction instantly
@aldegator3 жыл бұрын
You could also just have the camera control box detect the keypresses as well, right?
@ChizyapoChiponda3 жыл бұрын
The last part though😅😅 its so bulky, but we'll keep up💪
@StephenDdungu3 жыл бұрын
😂😂
@Rad2472 жыл бұрын
do i have to have upge for your stuff to work for mine. Cause i just ahve blender without upbge
@StephenDdungu2 жыл бұрын
Yes, you will need UPBGE
@FictitiousCtrlGames2 жыл бұрын
Do you use the bricky nodes addon? Strongly recommend it. I will likely make a video on how to install it as its a bit iffy atm.
@jotajota95643 жыл бұрын
Hello friend I ask you, upbge does that version 0.3 work well for production? because I would like to use it, because I come from 2.9 and I would like to have the same workflow
@ryouount2 жыл бұрын
whay you want us to pay for the fils wright on it not free
@chapanharder3 жыл бұрын
nice.
@AnKlMa3 жыл бұрын
Great tutorial, but had to watch it ar .5 speed to fully understand it 😅
@StephenDdungu3 жыл бұрын
Hahaha! The longer version is much more ‘step by step’ friendly and in-depth. Though, I’ve made subtitles in the bottom of this video in case you missed anything. (Either tap the video, or full screen it to see them, since the video is in square format).
@JBIGroup3D-Ai2 ай бұрын
very fast, i want slow tutorial
@bezimienny53 жыл бұрын
This seems too complicated for a stupid uni class... rip.