This software is the hero we need but didn't deserve, thank you guys and gals who made this!
@truthbringer8574 Жыл бұрын
Stay free and you’ll continue to disrupt the industry in needed ways…. keep it up! Good stuff
@sws113 Жыл бұрын
The tools for humanoids are great! A guide on rigging quadrupeds would be amazing.
@ShogoKawada123 Жыл бұрын
Quick Rig still works well I find for quadrupedal skeletons just in terms of like, it automatically creating rigid bodies that have correct size / physics settings etc. So I just do that, and then sometimes add a few additional rigid bodies after closing the quick rig tool, and then uncheck "Create autoposing" before selecting "Generate rig".
@nguyenmarces9032 Жыл бұрын
Much appreciate , another videos about non-humannoid character would be perfect Keep up the hardworks guys
@garrytalaroc Жыл бұрын
Thank you so much for providing a tutorial on how to rig a weapon. All the other tutorials are unclear and outdated.
@Swdgame Жыл бұрын
I literally just gave up Cascadeur and went to Houdini 30 min ago, cus I couldn't find any tutorial to rigging in Cascadeur. Am I the center of the universe?
@Ptah1130 Жыл бұрын
Become what you dream what you manifest....
@joeteti4958 Жыл бұрын
They literally had all this on this on their website, you just had to read it with small videos
@red4666 Жыл бұрын
Lollll
@Rielban2 ай бұрын
Most probably, You're the next Elon musk, man.
@J0hnnyUtah Жыл бұрын
🎯 Key Takeaways for quick navigation: 00:23 🤖 Importing characters into Cascadeur can be done in formats like FBX or DAE, and it supports various standard skeletons like those from Unreal Engine, Mixamo, and more. 01:31 🛠️ Cascadeur offers a quick rigging tool for humanoid characters, automatically assigning rig controllers once a character is recognized. 02:15 🌟 For custom characters not supported by default, manual rig controller assignment is possible, but the model must have a joint skeleton with proper skinning. 03:08 🧍♀️ Characters should be in a symmetrical T-pose or A-pose and have a scale appropriate for the software. 05:37 🔄 Mirroring rig controllers is possible for characters with prefixes like "_R" and "_L" for right and left sides. 08:04 🖐️ Rig controllers for hands and fingers should be assigned manually, and the order of assignment matters for Auto posing. 11:38 ⚔️ Adding weapons to characters in Cascadeur involves importing the weapon model, adding its joints to the rig, and then generating rig elements. 15:25 📊 Adjusting rigid bodies' mass, shape, and size can affect the character's physics behavior in Cascadeur. 18:05 📦 Box controllers offer more control over specific body parts and can be used in combination with physics tools. 19:29 🐰 Auto posing can be adjusted for body parts like ears by changing their behavior to FK (Forward Kinematics). Made with HARPA AI
@MalbersAnimations Жыл бұрын
That's amazing! Can you please make a Generic (Creatures/Animals Rig Tutorial) I want to make all my creatures Cascadeur ready ;)
@g3nius Жыл бұрын
Impressive piece of software. I have got my pro version, cause of scene link and autopose for fingers and have much fun, working with it.
@unreal87 Жыл бұрын
리깅 워크플로우가 없어서 힘들었는데, 좋은 영상이네요!
@icarus_ap Жыл бұрын
I start learning cascade and was about to google how to rigged a character in cascadeur
@Sinjonjo Жыл бұрын
Brilliant software. Loving it
@abody3D344 Жыл бұрын
Thank you for this useful tutorial.
@virtual_intel Жыл бұрын
I don’t think we can export MetaHuman characters successfully. Unreal Engine only allows us to use them via its own platform and tools.
@maskridercomeback7464 Жыл бұрын
17:50 when adding box controller for the jaw, Since my model's jaw has many lip bones connected to it. I run into this problem "Several options for the main direction available. Please select a single joint of children, or a specific main direction". How I can fix it ??? the children's bones are for lips.
@nouchy568010 ай бұрын
Great guide, it was very helpful yet I can't figure how to export the correctives blend shapes with the rig skin, if someone has a solution, I'll be glad to hear !
@alan112223 Жыл бұрын
Awesome!
@lordnaps Жыл бұрын
everytime i try to add rig elements it keeps telling me i have incorrect parent-child hierarchy. how do i fix???
@idiaz5027 ай бұрын
thank you! i needed this!
@dreamisover9813 Жыл бұрын
Very useful, thanks
@pakki_1399 Жыл бұрын
please make a non humanoid character rigging tutorial
@ChuckPalomo Жыл бұрын
What can I do if the pole vectors for the elbows are facing forwards instead of backwards? I can't even select them.
@yakuzabyakko8934 ай бұрын
When entering the quick rigging tool it keeps telling me to "fill in the highlightes fields for correct work" but it won't let me fill in anyhting. Its as if all the buttons are disabled. And if i just click "Add rig elements" it tells me to do the same thing but won't let me. Anyone else having this issue??
@WVahhai-zf1wb4 ай бұрын
AutoPosing: no object with name: 'neck' I am getting this error and I am new to animation. Can you please guide me through❤❤
@Manuel-ne5qt10 ай бұрын
Can you use a valvebiped rig?
@arielshpitzer Жыл бұрын
any chance to get a meta-human skeleton ? i can retarget manny and quinn but i think a build-in skeleton in the program would always be a better choise.
@maskridercomeback7464 Жыл бұрын
Every time I use the Quick Rigging Tool, it becomes very very slow. It's not like running out of CPU or RAM or everything (I checked Task Manager). It's just slow when I drag the bone and point together, it takes several seconds every time I interact. Do I set something wrong or is this just normally heavy ???
@randomsimpson6 ай бұрын
You put rigidbodies on the ears so they will work with the autoposing as sevondary motion, right? Did that work? You didn't show it working. What is the point of doing that?
@ShogoKawada123 Жыл бұрын
If the character literally has a built-in joint that's a child of their hand that is intended for weapons, am I correct in thinking it makes more sense to just rig that joint normally, and then parent any arbitrary unskinned mesh you want directly to it?
@mjim3126 Жыл бұрын
Is it possible to rig facial expressions with cascaduer?
@ShogoKawada123 Жыл бұрын
you can rig anything that the specific skeleton / mesh pair you're using actually has joints for
@kanall103 Жыл бұрын
How to pin the feet for not turn with the body?
@Raven_Renders Жыл бұрын
First of all, thank you for the great video! I'm really looking forward to diving into the software, but I have an issue. I can generate the rig (blender obj converted to mixamo fbx) all ok, but when I try to close 'rig mode' I get this error (in red) and then can't pose my character... [20:59:52] RuntimeError: The following operation failed in the TorchScript interpreter. At: C:\Program Files/Cascadeur/resources/scripts/python ig_mode\off.py(340): off C:\Program Files/Cascadeur/resources/scripts/python ig_mode\off.py(374): mod C:\Program Files/Cascadeur/resources/scripts/python ig_mode\off.py(377): run I can't find anything online and I've been pulling my hair out for ages so any ideas would be greatly received! Thank you
@arsalino1116 Жыл бұрын
But why no bones for the toes?
@mixedtrigenito7 ай бұрын
the quick rigging tool is not showing any bones on the configuration panel is coming up blank no matter what model i import to get it rig. if i have to put a rig on it and then import it. then this doesnt auto rig like mixamo does. i imported a humanoid model with no rig and is not showing any bones that i can assign to the model. uninstalling
@0CutieCat0 Жыл бұрын
Can I use this for animating FPS arms and weapons?
@Shadsterwolf Жыл бұрын
Why can't Quick Rigging find my "Arm_L" for Left arm? Unity's humanoid import calculations has no trouble with my models.
@yakuzabyakko8934 ай бұрын
Having the same issue when I try to import a model from blender
@MindandBodyyy Жыл бұрын
Can someone tell me how to add a metahuman form ue5 to cascadeur?
@vanthursday5 ай бұрын
Wish this program supports VRM Models.
@manapotion1594 Жыл бұрын
I like how you silently adjust the data in your tutorial to have it smooth. In reality you'll never have it. Have you ever tried to import the the real life weapon and correct the position from the origin of the weapon? This is nightmare in your program. In rigging mode the transform of the weapon is screwed completely.
@ha7one Жыл бұрын
The program does not work as a crash , Windows 10 🙄
@aniullaaK Жыл бұрын
A dream for Cascadeur to evolve to be animate and rigging non-humanoid characters like dragons for example. I need a tutorial on these extra elements like wings for auto posing.
@ShogoKawada123 Жыл бұрын
It can already do that. Like wildly more easily than in other software lol
@aniullaaK Жыл бұрын
@@ShogoKawada123 So I have to dig through youtube tutorials, I'm just getting started in this program so. But thanks for the answer ;D
@the_nightbringer28 күн бұрын
rigging tools not working anymore
@sri-vishnurajagopal1990 Жыл бұрын
Hello Cascadeur, I downloaded your software and I try to learn how to animate perosnnages, but I encounter a problem, when I try to move the arm of a character or these feet, automatically the other members of his body moves, do you have any advice to give me?
@zefirus9581 Жыл бұрын
19:20
@yakuzabyakko8934 ай бұрын
Hm doesn't look like you answer questions on here... Thats unfortunate
@sashakrieger9933 Жыл бұрын
"Curently skining is not incorporated in features of cascadeur" - Leave video
@evrekin Жыл бұрын
Also searching for non-human references in Cascadeur. :pray:
@fusion1203 Жыл бұрын
Is cascadeur ai? Doesnt ai need to learn stuff on its own?
@swarleystinson4143 Жыл бұрын
Yes it's using ai
@metatronorder3565 Жыл бұрын
cascadeur are brilliant...they don't charge for the basic version etc... question though...why is it when one imports a 3d model (i.e. fbx) that no textures are both included in the animation nor are they included in the final exported model..?
@yakuzabyakko8934 ай бұрын
When entering the quick rigging tool it keeps telling me to "fill in the highlightes fields for correct work" but it won't let me fill in anyhting. Its as if all the buttons are disabled. And if i just click "Add rig elements" it tells me to do the same thing but won't let me. Anyone else having this issue??