We need more videos and information about this. Like how I can use this tool/plugin as Modo user for example? I need to install something for Modo and Unreal, buy it somewhere? Anyway, great tool and presentation. upd: qr code in end of the video._.
@JumboTTV10 ай бұрын
Ooo looking forward to this!
@erickendoka295310 ай бұрын
Ozone for Blender please 🙏
@richardhurrey74010 ай бұрын
It is on our roadmap... we want to support all rigging TDs everwhere.
@MetalGearMk310 ай бұрын
Epic Games should just buy this company and implement it into UE5.
@alirezarezaei297610 ай бұрын
At 6:40 Man my jaw just dropped at the moment when he activated the wireframe and I saw the polygones density This is madness THIS IS UNREALLLLLL
@Drakuba5 ай бұрын
real madness comes when Nanite starts supporting skeletal meshes as well
@maxrose884510 ай бұрын
The amount of insane tools coming out recently is causing me anxiety.
@TatermanNG10 ай бұрын
This is BIG!
@genkijin6 ай бұрын
So happy to see that I’m not the only one who’s head just blew up four months ago 🤯 I’m glad I’m late because I won’t have to wait as long as you poor souls who saw this debut 😅
@yodabunny32929 ай бұрын
I actually watched the whole ad without realizing. Very cool 👍
@computron582410 ай бұрын
This is really incredible. When will Ozone be available to try in Maya for the general public?
@richardhurrey74010 ай бұрын
GA is planned for Q1 next year, but we plan to expand out Alpha and Beta rollout to people over the next few months. If you are interested, scant the QR code at the end of the video and sign up for our public beta.
@computron582410 ай бұрын
@@richardhurrey740 Great. Looking forward to trying it out.
@markgabbidon585910 ай бұрын
Does this work in blender?
@jaredgreen236310 ай бұрын
Ozone for blender?
@jimmwagner10 ай бұрын
Looks like a great tool however as a 3DS Max user it's a bummer that there is no support for that, or at least yet?
@richardhurrey74010 ай бұрын
In time we intend to support all the major DCCs... we are focusing now on where the greatest need is (Maya / Unreal) but we want to support rigging TDs everwhere.
@binyaminbass10 ай бұрын
Does "all the major DCCs" include Blender? @@richardhurrey740
@izored8 ай бұрын
I don't quite get the message during the entire presentation you can build and rig from any programe then animate in any programe but then at the end he says previously you'd **have** to use MODO then export to maya then export with ozone, not following that logic. Maybe i mis understood
@iPEMiC.10 ай бұрын
Nice presentation❤
@chalky3d10 ай бұрын
Will it only works if I make the rig with the tools of Maya?? What about Blender??
@alan11222310 ай бұрын
Same question
@JWPanimation6 ай бұрын
Apex + Ozone = future of animation
@medhue10 ай бұрын
What about Blender!!!!!!
@KeelanJon10 ай бұрын
wowza, realtime subdiv in engine, mind blown!
@freeheart_plАй бұрын
Wow, just wow.
@scarabrae10 ай бұрын
Thought I recognised that voice. Impressive work!
@pshethia0110 ай бұрын
For Blender ?
@rossdanielart10 ай бұрын
Now you have my attention.
@xxTacolord10 ай бұрын
Bro… so I guess rigging limitations are out of the window now? Incredible. Gotta learn ue5 rigging now
@AArmstrongC10 ай бұрын
This is bananas Great feature!
@fx_node10 ай бұрын
Will we ever see a price on the web site?
@hollyaveent10 ай бұрын
same thing I was looking for
@KoteyAnnan10 ай бұрын
This is incredible
@blacklikethesun10 ай бұрын
Lol everyone talking about blender. You know we dont get anything until later
@laffmonkeystudio212110 ай бұрын
Can We get a blener version😅
@wahyusidori9 ай бұрын
Amazing..
@ZMihran10 ай бұрын
This is really cool! But since the Ryzen 5995wx it has a 64 core and is, to put it mildly, not cheap, is not affordable for everyone :) I would like to test it and understand how OZONE will work on ordinary computers with 8 - 16 cores? Will there be real time?
@blacklord321210 ай бұрын
i am pretty sure they will optimize it , since almost 80% of indie developers are using normal normal 16-24 cores CPUs
@donta4210 ай бұрын
This work with Blender?
@jasonsmith5307 ай бұрын
End of war Oscar nominated animated short film in the 2024 Oscars
@HemiSyncGaming10 ай бұрын
What are the specs on the system running this?
@samuelenslin185010 ай бұрын
Man...are you sure you can´t just bring runtime SubD into Unreal for ANY fbx skeletal mesh, so its independent of the maya rig tool? 3ds max user here and I´ve just spend 2 weeks converting lowpoly skinned characters into hipoly skinned characters for use in Unreal...
@mrsselftaught6 ай бұрын
Can someone from unreal engine make a tutorial, clear tutorial on how to animate metahumans with live link? There’s no clear info out there
@pokefrosch6179 ай бұрын
Stop spamming the ads with this!
@BabyGreedTheHedgehog_MegaLifeF9 ай бұрын
Cool
@USBEN.10 ай бұрын
Blender is what matters.
@tonirak24110 ай бұрын
Not for professionnals 😂
@pshethia0110 ай бұрын
@@tonirak241 it will.. soon!
@SegaMegaLoh10 ай бұрын
@@pshethia01 I've been hearing this since 2020
@moonstrobe10 ай бұрын
@@tonirak241Plenty of pros use it.
@binyaminbass10 ай бұрын
It also matters from a financial perspective since it's user base is in the tens of millions.
@edtzthomaz7 ай бұрын
Alguém sabe se o Renato 38oitão vai pintar ai
@maidung182510 ай бұрын
So i don't have to rig to make a film ?
@RoboThePanda10 ай бұрын
yes you do. ozone works on top of the rig to convert the geometry animation data into one node which becomes easier to transfer, load, and use, while exposing your existing rig controls in unreal as sliders to manipulate in engine. from what i understand
@carlosrivadulla890310 ай бұрын
what about new houdini APEX?
@maxrose884510 ай бұрын
Whether you use Maya, Blender, or Houdini, be excited that this technology exists. It will be rolled out to other tools eventually.
@Rizwan-Ashraf10 ай бұрын
Daymmmmmmmmmmmm
@NicoleSummer810 ай бұрын
👍💪👏😄
@i.sebastian.c65637 ай бұрын
Maya technology looks so old. Lazy developing and very expensive, definitely I will use Unreal for animation instead.
@MelbourneArchviz6 ай бұрын
her head seems to be stuck on a baby's body. something off with the proportions.
@reachingeric13 күн бұрын
This is PR nonsense to excite investors and gullible people. Where are those tools today? updated on Quixel mixer? half finished stuff. frankly I'm growing immune to this false hype up. Grooming tools?? proper rig tools? whatever! stop promising on things you don't intend to deliver on EPIC GAMES.
@johnvanmeter67199 ай бұрын
THIS CRAP SHOWS UP. WTF IS A 20 MINUTE AD. UNREAL ENGINE MAKES HAIR FALL OUT!!!
@LordLuigi_Rigs10 ай бұрын
Good stuff
@kabargin10 ай бұрын
No one cares about maya 🤮
@computron582410 ай бұрын
Maya is the most widely used animation package in the industry. He said that the goal is to support other packages with time.
@24yrukdesigner9 ай бұрын
Very Wrong! In the professional industry Maya is the only software used in all things video game and movies still. :) Don't assume.