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Пікірлер: 36
@jankrutis2935 Жыл бұрын
ur saving my ass for school project!!!
@Bugman563 Жыл бұрын
I'm glad =D
@ZuperBytes5 ай бұрын
Thanks mate! Your tutorial was great and saved me!
@MrMeow244033 ай бұрын
LOL and "saved me"
@Marius_Gamedev Жыл бұрын
Understandable, have a nice day.
@maya-eq5ez Жыл бұрын
great video, thank you so much. worked great!!!
@toleharms1616 Жыл бұрын
Thanks, what a great vid!
@creepyinsane6805 Жыл бұрын
Thanks, thats a great vid!
@MALEKXD94 ай бұрын
Bro, you're a life saviour! Thank you so much.
@nathanrobidoux20497 ай бұрын
Great Video!
@KerosManx Жыл бұрын
Top stuff Frece!! Truly rich content for gamers & makers..all the best amigo..Peace. Like28!
@fuwabnuuy Жыл бұрын
Awesome tutorial! How can I set up a killzone to set players back to the checkpoints?
@Bugman563 Жыл бұрын
I suggest the following: 1. Create a new Blueprint (Actor) 2. Create a Box collision 3. check for the event of the Box Collision called: "On Component begin overlap" 4. Then you can put 2 nodes after that event. 'Get current level name' and then you plug both pins from that into a node called 'open level by name' 5. Then you place this box-collission actor anywhere you like and if the player walks into it you restart at the checkpoint. Done!
@KartelMichealPeek10 ай бұрын
I did what you said and it really worked, thanks! but how can i pass it to button in a pause menu
@Bugman56310 ай бұрын
Great to hear. Easiest way I can imagine: You copy paste the save fuction from the checkpoint into your character (With a little adjustments). And you make it happen on a custom event that you call "Checkpoint-save". Then: You create a Button in your Blueprint Widget- Then you create a click event on it. Then look for a node called "Cast to third person Character"(If its a third person game) As object you take "Get player character". Then you pull out of the blue pin of that node and search for your custom event "Checkpoint-Save" and voila. Thinking about it - you can probably even directly paste the saving-nodes in the widget blueprint- where you trigger the button. Hope that helps
@KartelMichealPeek10 ай бұрын
@@Bugman563 you are a great person thank you very much!
@Eb-sq3jd Жыл бұрын
i cant compile it cause the player location says it could not be found
@Bugman563 Жыл бұрын
I'm not sure where exactly you mean. Can tell me in which Blueprint that happened? Also - have you tried to plug in "get actor location"?
@pixelAZ_10 ай бұрын
I cannot connect the 'Event Begin Play' node to the Checkpoint, because it is already connected to the character inputs in Character BP
@Bugman56310 ай бұрын
you can put it at the end, or you create a sequence node (where you can add as many simultanious actions as you want)
@AzlaansGaming2 ай бұрын
@@Bugman563 how to create it please help me i am a very beginner
@Bugman5632 ай бұрын
@@AzlaansGaming there is a node called 'Sequence' you can put one pin in from the left and can put as many out as you want.
@MrPangahas11 ай бұрын
whats the best way to destroy the checkpoint or disable a checkpoint after you used it already.
@belligerentbull47598 ай бұрын
Maybe place a "Do Once" node at the start of the code. This also allows you to re-enable the checkpoint under certain conditions as well
@nassergreatdeveloper3745 Жыл бұрын
Thank sir This is working if you have one level in your game. It is not going to work If you have more than tow levels. So do you have any idea how to make loading and Saving System for more than one level
@Bugman563 Жыл бұрын
it actaully works already - When you get to the next level , before you open it, just search for a node called "Delete Game in Slot". Then in the next level you will start at the Player-Start as normal.
@nassergreatdeveloper3745 Жыл бұрын
@@Bugman563 So do you mean should I delete the save game before I enter any level?
@Bugman563 Жыл бұрын
@@nassergreatdeveloper3745 Exactly. So that you start at the player start
@nassergreatdeveloper3745 Жыл бұрын
@@Bugman563 if I delete the save, I can not load it again.please correct me if I am wrong
@ManthosLappas11 ай бұрын
@@Bugman563 That solution saved me, Thank you so kindly! :)
@ZakariaKhaldi Жыл бұрын
I followed all steps...Result: that doesn't work with a character pawn