Your tutorials are very easy to follow and understand 👍Thanks for making these.
@GorkaGames Жыл бұрын
thank you!! I`m glad that you find them useful!
@iDentityUS Жыл бұрын
You have a very chill personality and I enjoyed this…Subbed!
@GaryParkin3 ай бұрын
Very cool indeed. I think I'd make a function that adds the current mission text under that last one so the player can see both. This opens op tons of possibilities. Thank you.
@Jake_P. Жыл бұрын
This guy had only 2k subs just 9 months ago? Damn you really be growing.
@sniper44x3 ай бұрын
You make hard things easy in just minutes sometimes
@JoshuaM8 Жыл бұрын
Thanks for this tutorial, really added the elements I needed for my own project! :D
@cedricpadolus Жыл бұрын
Working with UE5.1. :) Thanks for this.
@GorkaGames Жыл бұрын
great!
@emredemirezen7426 Жыл бұрын
if you having a problem with connecting update mission to cast to character make sure that you are casting the right character I had the same problem it was "cast to character" normally its works like that but in this case it did not work so I just changed to the blueprint character name, that I'm using.
@heavenseek Жыл бұрын
Mannequin makes a massive Farewell-fart at 11:00 💥
@GorkaGames Жыл бұрын
🤣🤣
@orivxdevlabs Жыл бұрын
I expanded upon this to create a dynamic system with conditions and objectives within the missions. I was considering doing a Tutorial. Do you mind if I use your base logic and give you credit/link to your video? :)
@aveganmenu9767 Жыл бұрын
Considering that this is my 5th video to watch about this, and they all did this exactly the same, I’m pretty sure you don’t need to credit anyone lol. Literally five videos and they are all doing the same thing; none of them are a real objective system so if you do make a tutorial I’d love to see it!
@AcesWorld Жыл бұрын
We need it
@ncwhit Жыл бұрын
im confused, in my third person bp i already have an event beginplay? apparently for "add input mapping" should i make another one and name it something else?
@cadindegano8 ай бұрын
make a sequence
@Toady9784 ай бұрын
@@cadindegano how can you explain it
@galberger3937 Жыл бұрын
Hi. At the end where he add sound and dupplicate the triggre zone how can i add a different sound and how will i be able to tell when i completed the objectives that i wrote to do?
@wakamot Жыл бұрын
Thank you so much for this tutorial, it's easy to follow and it helped me a lot with my project! I connected the BeginPlay node so the mission can show on screen, but now my player won't move. Any ideas?
@justindsouza691 Жыл бұрын
Try using the sequence node instead of the begin Play
@BlazingnitroYT7 ай бұрын
it's because you disconnected begin play from giving the player input, just add a sequence node and connect both to each pin
@wolfiedgr8t2 жыл бұрын
For the mission widget, can you set visibility to false and then on overlap of the trigger box set visibility to true?
@GorkaGames2 жыл бұрын
Yeah you can do that so that when theres not a current mission active the widget doesnt appear. 😀 Also you could detect if the current mission is empty, disable it too
@wolfiedgr8t2 жыл бұрын
@@GorkaGames cool 😎 thanks
@BadgerMurphy Жыл бұрын
I am very new to Unreal and followed this tutorial and it all works, now how would I add an interact button to this loop, so rather than overlap it's onbutton press? I am an artist me and code are not friendly together XD
@wrichards1232 жыл бұрын
awesome thank you
@GorkaGames2 жыл бұрын
Thanks!!
@NexusRazorCod3 ай бұрын
I have a problem it will not let me place the current mission text
@anirbanbasu8164Ай бұрын
Did you get a solution ?
@NexusRazorCodАй бұрын
@@anirbanbasu8164ya you just have to press make variable on the text
@LazyDev272 ай бұрын
Is there a way to hide "mission here" until you get a quest? Also it'd be nice if you integrated this tutorial with your NPC dialogue tutorial. So the player can be locked into place when talking to the NPC when it adds the quest.
@taskipl38022 ай бұрын
did you figure it out?
@LazyDev272 ай бұрын
@@taskipl3802 not yet still working on it.
@taskipl38022 ай бұрын
@@LazyDev27 i have figured it out
@LazyDev272 ай бұрын
@@taskipl3802 Please, explain if it's simple enough.
@taskipl3802Ай бұрын
@@LazyDev27 if you still need help js ask
@adrianjohannesen17332 жыл бұрын
this will be helpful, thanks :)
@GorkaGames2 жыл бұрын
Than you!!
@sithis324 ай бұрын
hello, I have a question I have a problem I added a main menu in my game and the text is displayed directly in the main menu, is there a way to fix that?
@memedealermikey3 ай бұрын
For me, I have a level dedicated to being the main menu. It uses a camera to act as the background for the main menu, then switches to the main level when you hit 'play' What you should do is make a copy of your level, then on that copy, strip everything that doesn't serve the main menu (for performance). Then on your main level, take away the main menu and use those triggers instead to switch between the two. Just be careful, don't wanna make a silly mistake and delete everything. But this way, any alterations that can cause problems like that are avoided entirely. And any changes in game won't affect your main menu either.
@jesperrasmussen2058 Жыл бұрын
Please help me out here. the character (not the manny) cant go through the box even tho its set to overlapAllDynamics. PLEASE!
@sword522 Жыл бұрын
Heya, using UE4. For some reason the initial text for the mission stays, so the triggers add new text on-top of the initial one. The triggers do overwrite the text they make though. (So initial text is [input here] and trigger box adds [new text 1] on-top of it, trigger box 2 adds [new text 2] replacing [new text 1] text fine but the initial text stays always.) Any idea what I missed, been looking at your vid for some time and have no idea. My only way around this at the mo is to have the initial text be blank. It's not ideal at the start of the game though.
@KDHD.126 ай бұрын
You're using Unreal Engine 4 not 5.
@PontaniaGames6 ай бұрын
yep, on ue5 and also have this issue
@krill44132 жыл бұрын
The player currently can go to the 2nd objective without completing the first, how do you make it so that in order to update to the second objective, you have to complete the first?
@GorkaGames2 жыл бұрын
Yeah so what you can do is in the BP_MissionTrigger create a new variable of the type of MissionTrigger and call it like "previousTrigger", and click on the eye so its exposed on the details panel. Then create another variable type boolean, where you set it to true when ou completed the mission. So now when you pass the trigger you can reference the previousTrigger and access its boolean that we have created to know if we have gone through it. So then make a branch so that we only can continue if the value is true. Hope it helps!!
@krill44132 жыл бұрын
@@GorkaGames you a goat!! Thank you! 🐐🙏🏼
@krill44132 жыл бұрын
@@GorkaGames having a little trouble with setting this up, sorry im new to this. Is it possible for you to make a vid or just upload a picture of the node format somewhere. Whichever is easiest for you.
@GorkaGames2 жыл бұрын
@@krill4413 Maybe contact me through Twitter and I will help you by sending some screenshots yeah
@krill44132 жыл бұрын
@@GorkaGames perfect will do
@avv5 Жыл бұрын
Im new to unreal engine 5 and wanted to know how i could make the text invisible , and make it appear when i trigger it
@ps_and_xbox3 ай бұрын
hey did u konw any thing about it now ??
@taskipl38022 ай бұрын
did you figure it out?
@ps_and_xbox2 ай бұрын
@@taskipl3802 i can made it but in beginners way You can a collision box or any collision an go to blueprint for this blueprint in details window go down and choose the plus beside on collision and right click on mouse to put print string and write what do you want i hope you find it useful
@AliBounds2 жыл бұрын
Awesome
@GorkaGames2 жыл бұрын
Thanks! 😄
@Fikarblackproject2 жыл бұрын
can we export to html? or make pixel streaming multi player? thanks
@GorkaGames2 жыл бұрын
Yeah you can integrate it into any way that you want. So into html or pixel streaming multi players do you mean that instead of each individual player savig their mission make the server do it?
@Phoenix4_Trade2 жыл бұрын
we need toturial fps game please
@GorkaGames2 жыл бұрын
Yeah! I am planing it out! I will let you know when it will be coming 👀
@Phoenix4_Trade2 жыл бұрын
@@GorkaGames ok bro i wait 🔥
@lukeheron31895 ай бұрын
how do you make it so that once the player has stopped colliding with the trigger, the widget disappears?
@awokenpxnd4600 Жыл бұрын
is there a way to make the objective to pick up an item
@GorkaGames Жыл бұрын
Yeah you can change the objective text to what you like and maybe what you can do is to activate an icon into the weapon and when you pick that weapon call the event to complete ethe objective
@bernadettabasinska37664 күн бұрын
Good tutorial and pls like this comment because i want to save it
@leungandrew25259 ай бұрын
code is not working anymore. you cannot drag currentmission from missionwidget
@pepo_inc Жыл бұрын
It's not working in my case. I don't know why but the wiget variable (MissionWidget) which we promoted in BP_ThirdPersonCharacter is not showing variable type as widget but as single/Object Reference. Know anybody what to do with it?
@Jameszf Жыл бұрын
same
@Qvokatas4 ай бұрын
very funny that i spent 15 minutes searching for the Get text and it turns out i forgot to make it a variable