It wouldn't be an Accursed Farms video if Ross didn't talk at length about the apocalypse.
@MigranBTW5 жыл бұрын
If it's a game dungeon, Ross will find something weird and interesting about the game.
@AleK04515 жыл бұрын
good i don't watch them unless he mentions the apocalypse in a 10 minute long tangent
@phoebeliv93975 жыл бұрын
When do you *not* think about the end of the world?
@38procentkrytyk5 жыл бұрын
I say it was Aliens who build it after humanity went extinct in Deus Ex like Grey plague.
@krybling5 жыл бұрын
i am not saying it was the cars, but it was the cars.
@walterw82235 жыл бұрын
Dark City _"A man struggles with memories of his past, which includes a wife he cannot remember, and a nightmarish world without a sun"_ Ross's Game Dungeon: TrackMania² Canyon _"A man struggles with memories of his past, which includes graphics he cannot remember, and a nightmarish world without shadows"_
@nsalegit94825 жыл бұрын
Which way to shell beach?
@38procentkrytyk5 жыл бұрын
Also: Ross's Game Dungeon: ".. with wife who likes Minecraft."
@walterw82235 жыл бұрын
@@nsalegit9482 Go past Saturn and continue that route for around 3565 lightyears... ...or was it the other way.
@Juhziz5 жыл бұрын
So, the Dark City is the place where all people being kept by the aliens while all earth surface being repurposed for the race tracks by automatic track building and testing machines after self-teaching roadmaking AI went on without manual stop, built by eccentric billionaire right before the alien invasion?
@Godzeller31435 жыл бұрын
Wow wasn’t expecting a Dark City reference. Nice.
@sharktasticsarah62745 жыл бұрын
“I suppose I could end the video here, but let’s keep going” Ross, at minute 4 of 51
@ItsAnH4 жыл бұрын
more like close to minute 5 of 51
@Gungho732 ай бұрын
Coming back to this, its honestly kinda wild how many times Ross could've cut the footage down and ended the video. "And that's the game! 30+ min in to a 51 minute video.
@Arkive865 жыл бұрын
I've been a part of the TrackMania community for a few years now, so watching this was very interesting! Plenty of valid points here, though I did want to provide some clarifications. First off, TrackMania 2 is *technically* TrackMania^2 officially, but the community overwhelmingly just calls it TM2 as if it were a sequel. The idea behind the ^2 was that Nadeo didn't consider this a true sequel to the original TrackMania games, but did consider it significantly different. All the TM2 games are technically part of the TM2 package as well, which is why they seem to be the same game. The biggest differences are the environment and vehicle; each vehicle performs very differently from its counterparts. The major update which you complain of was the MP3 -> MP4 update. I believe it was an engine update, which is why some old stuff broke. There was definitely some complaints about it, and Canyon seemed to bear the brunt of this. For you, it was the environment, which I hadn't noticed myself. The majority of the complaints actually focused around the car physics, which changed pretty drastically. Nadeo seems to have a habit of performing double-edged actions... On the bright side, Nadeo themselves provide a frozen install of the old MP3 version you prefer: forum.maniaplanet.com/viewtopic.php?f=8&t=41242&p=284177&hilit=frozen#p283980 You can definitely play classic Valley with it like you do Canyon. You mention TM Turbo a bit. Just to be clear, this game was intended solely to provide a TM experience on consoles; all other (major) TM games were PC exclusives. You touch on the "player expansions" late into the video. These are technically titlepacks, and Nadeo doesn't sponsor any of them officially. Nowadays, you just need 10 registered users to open the pack locally before it can be featured on their storefront thing. I'd recommend looking up the RPG titlepack for crazy environment changing courses, or look for the TMOne titlepacks for handmade updates of the older environments. I believe the TMAll titlepack also allows for splitscreen multiplayer in the latest version (the functionality exists, but you can't access it normally for whatever odd reason). I've never thought about the lore in TrackMania before now. I think I'll be subscribing to your apocalypse theory; the old Desert environment does have UFOs (though that's only in the Nintendo ports)...
@SnownelVEVO5 жыл бұрын
You would think a game series that has historically seen player-created maps with *extremely* precise physics would not go ahead and fuck up the physics... I know there's some old TMS and TMU tracks I'd occasionally see on multiplayer that were just always broken because of a physics change and all the regulars warned people about it as soon as the map loaded. Guess Nadeo haven't learned their lesson again.
@guyincognito71885 жыл бұрын
You should probably Email Ross directly to let him know about this, if you haven't already. No guarantee he'll see these comments.
@ฉันไม่ชอบเพรทเซิล5 жыл бұрын
Bumping this in hopes that more people see it.
@Katia_Managan5 жыл бұрын
Arkive I agree with Guy Incognito. Ross needs to know this before he finishes making his follow-up video. An email is the most surefire way to get his attention.
@Accursed_Farms5 жыл бұрын
Thanks for the info, I'll be sure to check out the MP3 update. From an atmosphere perspective, MP4 really feels like a mixed bag.
@RandomPerson9645 жыл бұрын
"We're very concerned about people pirating our games" says the industry that kneecaps their own games and puts road blocks in front of the paying customer.
@Prinz_Kasper5 жыл бұрын
To be fair, the game was originally only available as a standalone and not on steam and the login/account system is a remnant from that time
@fireflocs5 жыл бұрын
"We need to make sure people only play our game legitimately - so let's make it really fucking difficult and inconvenient to play legitimately."
@YukonHexsun5 жыл бұрын
Piracy literally needs to be supported in order to preserve history. That fact is insane to me.
@Wolf_Larsen5 жыл бұрын
@@YukonHexsun why though? Isn't it logical that by increasing accessability one also increases the likelihood of survival? The Taming of the Shrew also only survived because of illegal copying. The same goes for every single book from antiquity that survived only survived because people made copies for themselves. DRM and "anti-piracy" measures only serve to screw over the paying customer and have no place in art and science.
@ParasiteDelta5 жыл бұрын
@@Wolf_Larsen Exactly. See, "piracy" is not only bullshit, but it's a completely inaccurate term. Back in the 90's, once file-sharing became rather popular for things like games, movies, music, and even research papers, companies realized that they were potentially losing out on sales. So, through tons of campaigning and lobbying, they got new laws and legislation passed, including the infamous DMCA that is now abused by people a hundred times more than it being properly used. Just a year or two ago, the EU or UN (I always get them mixed up for some reason) commissioned a report on "digital piracy" and its effects on the economy. And do you know what? After over a year of research and over 300 pages of detailed review, the report came back as inconclusive with the statement, "there is no evidence linking digital piracy to harm within the relevant economy." (paraphrasing, search it up on Elliot!). After that verdict, the EU (I'll go with that) immediately tried to bury the report and its findings. "Digital piracy" is bullshit, it is necessary for preservation and anyone who's even remotely interested in archiving, and the entire black cloud movement was born because companies regretted letting people share things that they legally obtained since it theoretically cut down on potential profits. "Digital piracy" is actually just the act of downloading, and the only reason that it's illegal is that they made it illegal. They've been greedy bitches since the early 90's.
@randomperson99414 жыл бұрын
What I love about this particular game dungeon is that Ross is right when he says you can quit the video after he summarizes it in the first 5 minutes. You *could* just leave and go buy the game for the price of a sandwich. What makes the rest of this game dungeon special is the fact that Ross just goes to town with very minor aspects of trackmania 2. In this 50 minute video, Ross spends only about 15 minutes talking about the main game. The rest is an apocalypse theory, a graphics scandal, and reviewing the other trackmania games. Very little is said about the gameplay at all, and it’s mostly just talking about very small details and digging so far into them he makes what should be an extremely short review into almost an hour of talking. This is why I love this game dungeon episode. It’s also why I love and constantly rewatch the super cult tycoon episode, where Ross shows off his extreme knowledge of cult running. Ross talking at length about random things is my 2nd favorite way to kill time, and it’s extremely entertaining for a boring day.
@Shiverskill3 жыл бұрын
For me it's generally the same, but on rewatches I usually end up skipping some sections that get really drawn out on a subject that can be summarized in a few sentences like how the graphics here were changed after launch or how Strife, a pc game from the 90s, wasnt designed for controllers.
@npc_citizen92763 жыл бұрын
I only can say that you had a boring hour to write this comment.
@Amoth_oth_ras_shash2 жыл бұрын
true you could....but his comments on how its an objective down grade years after the fact... like a car salesman sneaking in your garage pouring sugar in the tank of the car he sold you a year ealier.. :/ it was so nice to hear them put into words.... its also why i loath the hole ''we give acccesssss style of things like steam'' ....or corps trying to turn products into 'servicessss' :(
@anonymouseicecube912 жыл бұрын
What's your favorite
@sorrenblitz8052 жыл бұрын
@@Amoth_oth_ras_shash if that's your thing Ross did an hour long video called Games as a Service is Fraud. Excellent video on the subject.
@refutonefandus5 жыл бұрын
"Hi, I'm Ross Scott and here's my headcanon for a racing game."
@Rycluse5 жыл бұрын
Ross' mind is an utterly unique one and I'm glad we have Game Dungeon as a way to explore it
@lemius61545 жыл бұрын
@@Rycluse We need more people like him.
@Nihilvale5 жыл бұрын
It warms my heart to see that, even after all these years, those scientists in the server room are still bumping their music as loud as ever. (1:33)
@cola987655 жыл бұрын
Oh god I haven't noticed it the first time. Thank you.
@KleinerVance5 жыл бұрын
**Sigh** Programmers.
@AdamBorseti5 жыл бұрын
@@KleinerVance Who knows what they're doing!? Next time you go in there, you'd better bring some ear protection!
@mfThump5 жыл бұрын
once a raver always a raver
@Max-fn7nq5 жыл бұрын
friggin baseheads...
@TsunogaiDanshaku5 жыл бұрын
The "humans" in the Stadium cars are clearly androids. Or better yet, they're just dummy torsos built directly into the machines.
@doctorenderdragon45154 жыл бұрын
My thoughts exactly.
@DeHerg4 жыл бұрын
You have to simulate the proper weight distribution of a human driver, hence the dummies. Otherwise the test wouldn't be accurate.
@ChadMojito4 жыл бұрын
yup, thought the exact same thing. can't see their faces. clearly robots.
@cube33334 жыл бұрын
what if it is the last few people on the planet, like mechanics or something
@doctorenderdragon45154 жыл бұрын
@@cube3333 not a bad theory
@Larry5 жыл бұрын
Maybe the A.I. cars have speed limiters, and the painted speed strips on the floor disables it for a few seconds?
@TooMuchSascha5 жыл бұрын
And the strips in previous titles that disable the throttle could also work as well. Oh yeah, it's all coming together.
@KaiserMattTygore9275 жыл бұрын
I like how we're all theory crafting for a goofy racing game lmao.
@purplegill105 жыл бұрын
Fun fact, that's kinda how real life Formula E works. They can freely add in ways to make the cars faster or slower based on whatever conditions they want. The most used way is using something callled "Fan Boost" where if you're voted as the most popular driver then _you can get a speed boost during the race_. This is a real life autosport where they use that exact technology
@Winasaurus5 жыл бұрын
@@TooMuchSascha This game is basically a visual representation of machine learning too. Repeating the same thing over and over with tiny tweaks to get the perfect time. You can even watch other people do the tracks which is like showing the AI how it's meant to be done to work from.
@Winasaurus5 жыл бұрын
@@purplegill10 Yeah I was watching a Formula E race recently and they were saying how the cars are in a sort of 'slow mode' for most of the track. They could go stupid fast but don't for handling and safety and all that stuff. But they had a section on the track marked as 'attack mode' and they switch the car to that, and can really go wild with how fast they go. Looked crazy seeing these cars pass this arbitrary point and then blast off like they just dropped weights.
@leftypistolero59834 жыл бұрын
"This is a post-apocalyptic game." >Subtle Fallout 2 music kicks in I love you, Ross.
@dirtfriend4 жыл бұрын
isn't it the map screen music from FO1?
@ChadMojito3 жыл бұрын
@@dirtfriend yeah it is
@antipsychotic4513 жыл бұрын
@@dirtfriend Yup. "Moribund World."
@jamestown83985 жыл бұрын
"Don't let anyone tell you you can't have a Mad Max reality!" - 19:25 , Ross encourages his viewers to pursue their dreams.
@NightOwl15155 жыл бұрын
* Ross Scott
@jamestown83985 жыл бұрын
@@NightOwl1515 I corrected it. Better?!
@ectofrost4 жыл бұрын
it begins
@chimerschang2 жыл бұрын
so heckin wholesome pogchamp
@theinventor8385 жыл бұрын
"and once again I get to prove I'm not crazy" -Ross Scott
"The owls dont spy on you Freeman, you just being paranoid!"
@Qabra-5 жыл бұрын
"Trackmania lighting didn't change Freeman, you just being paranoid"
@IAmPhysics15 жыл бұрын
Ross: "and once again I get to prove I'm not crazy." Also Ross: "Don't you see?! I have to blow everything up! It's the only way to prove I'm not crazy!"
@NotTheWheel5 жыл бұрын
I want you to know Ross that "Once it becomes as Cheap as a Sandwich" Is my new measurement for value in a game. I thank you for that.
@VeritasSeek5 жыл бұрын
SAAAME
@Gungho732 ай бұрын
I've honestly used this to justify gaming purchases I was holding off of. If not now, then when?
@Mrbird3215 жыл бұрын
"Welcome, piggybackbandit !" Keeping the dream alive, Ross.
@catherinehalsey5 жыл бұрын
"The developers aren't removing shadows from the game, Ross, you're just being paranoid"
@AniSky7595 жыл бұрын
"The developers aren't trying to blind you with bloom, Ross, you're just being paranoid"
@Aberrant175 жыл бұрын
"The developers aren't removing the ground and dropping you out of the map, Ross, you're just being paranoid."
@tytusgrabowski31458 ай бұрын
Therapist: "The developers aren't real, Ross. They can't hurt you." The developers: [remove shadows]
@MostlyTriangle7 ай бұрын
"The developers aren't removing splitscreen, Ross, you're just being paranoid."
@WorthlessWinner5 жыл бұрын
19:00 are the painted speed boost strips that implausible if we're using automated cars? they may be programmed to activate a speed boost when you drive over the strip
@valettashepard9095 жыл бұрын
Indeed. Might be something that deactivates the engine speed governors.
@user-is2zv4sc6y5 жыл бұрын
I considered that when watching this, too.
@Rusminin5 жыл бұрын
Holy shit, future racing is going to be amazing!
@Wuerfel215 жыл бұрын
Seems plausible. Some Trackmania games have engine deactivating strips...
@GrymeXS5 жыл бұрын
Not even automated, Formula E added this as a gimmick to the 2019 racing season. I'm serious.
@HionV5 жыл бұрын
The actual plot of this game is that there's a general AI in charge of a deep learning AI trying to perfect a self driving race car neural net, and as the neural net approaches a certain point it makes less and less progress, so another neural net is made to build more and more ridiculous tracks to keep the car's AI fed with fresh data and challenges. This all spirals out of control and the humans that made the AI attempt to shut it down, but the AI has figured out that the humans are going to shut it down so instead it exterminates the entire human race so it can perpetually build racetracks and race cars on them forever.
@CyberLink704 жыл бұрын
Wait, ACTUAL plot?!
@CourierSiix4 жыл бұрын
@@CyberLink70 you clearly arent a thinker
@CyberLink704 жыл бұрын
[ Soviet Maverick ] What? The guy said that this was the actual plot, but I’ve never heard of any actual plot. If this is meant to be a joke, it isn’t that funny, so of course I can’t recognise it as such. Hey, I’ve heard of games having weirder lore than this!
@ketrub4 жыл бұрын
@@CyberLink70 trackmania has no plot
@CyberLink704 жыл бұрын
ketruB So, this guy was trying to make a joke? Oh, fucking hell...
@NieOrginalny5 жыл бұрын
11:45 "But we're getting off track now" I chuckled
@mrfreeman17635 жыл бұрын
Same with the "Where was I...?" cut to him in some random area.
@zoiuduu5 жыл бұрын
u mean 11:41
@Xeotroid5 жыл бұрын
What's up with that ceiling?
@psychodrummer15675 жыл бұрын
also "cutting corners"!
@elliegray81845 жыл бұрын
Wow, flat out removing splitscreen is some real BS.
@Aldenfenris5 жыл бұрын
I can't help feeling this is like apple throttling older phones with updates and stuff, slow, sneaky downgrades to make hte game seem worse than it is, so the new stuff is more appealing.
@Arkive865 жыл бұрын
If we're going to be pretentiously technical, then we could technically say that splitscreen hasn't actually been removed. The functionality still exists, but for some unknown reason the option to do it isn't given by default. If you use the legacy menu (older titlepacks like the TM2 titlepack still use it, and some new ones prefer to use it), the option should be presented. Why it isn't available normally anymore is beyond me.
@PanzerMan3325 жыл бұрын
Eh that's fine. Splitscreen is kinda garbage on PC anyway.
@mysterypenguin34 жыл бұрын
OH boy, you'll be absolutely thrilled to know that the new 2020 release of Trackmania requires a yearly sub fee of $10/$30 depending on which features you all want. The best part is that Riolu, basically the #1 TM streamer/player (and some of whose clips are shown in this vid) had UPlay go out on him mid-stream which ended up removing all his local times while ALSO locking him out of feature's he's already paid for like the map editor. Nadeo is a fucking joke of a company that would've gone under years on years ago if they weren't lucky enough to have such a unique and fun property under its belt. Trackmania has to be one of the most mismanaged IPs in gaming history.
@blackshirts_and_breads4 жыл бұрын
lol
@SplotchTheCatThing4 жыл бұрын
You know, I'd almost be inclined to agree with you... except the times I've actually gotten to talk to people from the studio don't really bear it out. For probably the best example, in 2017 when I purchased Lagoon I had this annoying minor little issue where the frontend WOULDN'T RECOGNIZE MY KEY. I talked to Ubisoft support for over an hour before they finally told me there was nothing they could do -- IIRC they didn't even offer to refund, though that might be unfair 'cause I hadn't asked for that. I decided to try and get in contact with someone from Nadeo through the forums before giving up, they responded very quickly and had the issue -- which was a problem with the purchase and *should* have fallen entirely to the publisher in a sane world -- fixed in less than two minutes. Did I mention this was on a holiday? So you can see it's a little harder for me to go "oh Nadeo just doesn't care" after having an experience with them like that, and more besides. I will at least admit that what they say with their actions doesn't often seem to make a lot of sense. I've no clue why they decided they needed to add a day-night cycle into a game where all but the absolute longest levels are over in less than two minutes, for example. Where they knew none of their own levels would use it. And when they knew it was going to break a lot of older maps. Almost 100% sure, though, that the 2020 "Trackmania" was done entirely with Ubisoft leering over their shoulders. It's fairly clear that ol' Nads were given a whole lot of freedom when it came to making Maniaplanet, and it's also fairly clear that it didn't bring in as many sales as Ubi was asking them for. I imagine they'd have been leaning on Nadeo preeetttty hard to come up with some ideas that would get the cash flowing a little freer. And honestly I've given it a try... probably not going to renew. Stadium was never my favourite to drive and the new art style just looks... ugly, to me. Makes me feel like an otter trying to run a rat maze -- it might be stimulating, and the new mechanics might even be fun, but I can tell at a glance I'm not the thing it was made for and I don't belong in it :) Honestly pretty sure Trackmania Turbo was mostly Ubi's child as well -- but at least that one wasn't a downright terrible idea.
@White_Tiger934 жыл бұрын
That's... BULLSHIT!!
@savageduck26134 жыл бұрын
Its more Ubisoft then nadeo
@reptilez134 жыл бұрын
How is it not on Ubi? The PC version is insane the last I played it. No options, including controls or sound among tons else, with an insane pricing model...
@hexenh5 жыл бұрын
Hearing Ross talk about Half-Life just feels so weird
@tylenol5625 жыл бұрын
Agreed! I'm like Freeman's Mind right?
@KingLich4515 жыл бұрын
he even uses Freeman's Mind footage :D
@Chud_Bud_Supreme5 жыл бұрын
Like Gordon Freeman is breaking the fourth wall
@hexenh5 жыл бұрын
@@Chud_Bud_Supreme ikr, meta as fuck
@iug56725 жыл бұрын
Although it's not as weird as hearing him talk about Minecraft
@GUILLE8325 жыл бұрын
Ross starts divulging his theory about the apocalypse and Fallout's soundtrack starts playing; nice.
@Jak239JC5 жыл бұрын
Man Fallout has one of the best Apocalypse soundtracks
@sqly31295 жыл бұрын
i thought im going crazy when i heard that!
@GUILLE8325 жыл бұрын
@Anders Munk I think I might even be able to identify off the top of my head the track I'm referring to as the one that sounds in the camp of the Khans in Fallout 1.
@itaybron5 жыл бұрын
Hell yeah dude!
@warmongerous5 жыл бұрын
"I couldn't find the magic" That's cause you're playing the wrong game Ross. Terror in Christmas Town has you covered there.
@lucasf69465 жыл бұрын
He couldn't find the magic there either, though.
@TheSmart-CasualGamer4 жыл бұрын
He should have remembered to touch the *pole.*
@gamesandglory16484 жыл бұрын
@@TheSmart-CasualGamer exactly when he touched the pole in the first game in the area that shows what he will pick up if he pressed the pickup button showed the pole so he had to press the pickup button.
@gsilva2205 жыл бұрын
Trying again and again to to get a millisecond faster is exactly what AIs do. The post-apocalyptic theory holds up. And about the pilots in the cars, we never see their faces. They could be robots. About the Games as a service thing, I hope it reaches a saturation point, and a bubble happens, like in the early 80's. We need to weed out this business model ASAP.
@KaiserMattTygore9275 жыл бұрын
THIS. I'm hungry for an industry crash.
@IriomoteYamaneko5 жыл бұрын
An expensive fitness function ran in millions of unpopulated parallel universe Earths for billions of trials, all to bring you the next year's model of the consumer-grade self-driving stunt car.
@YukonHexsun5 жыл бұрын
@@KaiserMattTygore927 The best part about an industry crash, is that we are in the exact position for the indie gaming industry to jump into the vacuum. Seriously, an actual crash of gaming just isn't going to happen, it will be a segment of it, and in this case it'll be AAA publishers and hopefully mobile games. I don't see it actually happening but god I would love it.
@ineednochannelyoutube53845 жыл бұрын
@@YukonHexsun It is going to happen, sooner or later.
@Lex-dw7ng5 жыл бұрын
Not a geography expert - but seeing the way you float through the air without totaling your car, I'm gonna say you're on a post-terraformed Mars
@Soldier38565 жыл бұрын
"Damn, this terraforming shit is really working. Mars looks like Europe or some shit. Science, fuck yeah!"
@ENCHANTMEN_5 жыл бұрын
I'd love to see a racing game that takes place on different planets, or even one in zero-g where you need to keep up your speed to avoid drifting off the track
@adenowirus5 жыл бұрын
Well, the online service is called "Mania Planet". My guess is that the game actually takes place in the far future, when some nonillionaire enthusiast of early 21st century automobiles had an entire planet terraformed for his race tracks, and then abandoned the project due to some unknown circumstances. That would explain the durability of the cars and impossible tracks. Maybe the planet isn't even abandoned at all and there are microscopic cameras all over the place.
@RAFMnBgaming5 жыл бұрын
That would kind of make a lot of sense, except i checked and there's a big moon in the Skybox, and that thing's way too big in the sky to be either Phobos. But here's the thing: Mars used to have a third moon that was a lot closer to it, so close it eventually passed the Roche limit and broke up. Things are starting to make sense now. This game isn't set *After* the apocalypse on Earth, this game is set *Before* the apocalypse on Ancient Mars. Now this is just my opinion, but i think what must have happened is that some alien conversationalists were watching us and noticed our Mars ecosystem was about to collapse, for whatever reason, so they just beamed everything that looked important up and set about transplanting us onto ancient earth. I wouldn't be surprised if they were the lizard people who've been steering our culture since time immemorial to try and get us back to where we were culturally, that would explain the flags. There's also the matter of why they took people, things people were driving and most animals but apparently forgot about some birds, racing drivers and robot cars, and i think the answer lies in the robot cars. I mean come on, you're transplanting the population of an entire planet onto another one, there's no way these aliens did that by hand. Now if you only have so much space on your... space... noah's ark, then obviously you don't want to pick up a bunch of robot cars, or like a bunch of sterile cooking eggs. So the system they must have been using probably had a handful of intentional blindspots for certain mechanical and biological forms, that ended up making a bunch of unintentional blindspots for, for example, a man in a racing driver suit, or a clutch of bird eggs that haven't had time to grow a fetus inside them yet. Like i said, it's all starting to make sense.
@bilateralrope86435 жыл бұрын
@@adenowirus Maybe we are seeing the tracks between when the robots building them but before any humans showed up. Well, that or post-apocalypse but some robots cleaned up anything that didn't fit with the billionaire's plans.
@alexanderchippel5 жыл бұрын
This game is like if the guy who removed the Demoman's bottle breaking from TF2 made a game.
@theguardian83175 жыл бұрын
it's not a guy. It's because of the hats and all the macro-transaction crap that developers have to downgrade games or they would be unplayable if they didn't get a decrease the quality of polygons, textures, lightning, etc. Remember "Team Fortress 2" wasn't designed to have hats or lootboxes. All that was added later so obviously the engine needed to be re-done. A similar thing happened with "Rainbow Six Siege" where they had to reduce lightning effects and other details because of all the crap the game has now. I'm pretty sure it's a similar thing for the Trackmania games. I've never played this game but I bet they either had to downgrade to use the same engine for a console game or for a later expansion that had more stuff in it that the game was designed for.
@Demiglitch5 жыл бұрын
@@theguardian8317 A man still had to make that decision about what to sacrifice. Don't blame a concept, blame a man and kill his kids.
@Jessica-el5yx5 жыл бұрын
@@theguardian8317 Actually the bottle breaking issue was caused by the change of how most weapon models work, a shift from view/world models being separate to a universal "c_" model type.
@GrizonII5 жыл бұрын
Scrap And it’s been fixed since then anyway.
@Jessica-el5yx5 жыл бұрын
@@GrizonII True, and the world is all the more happy for it.
@victorkelp51545 жыл бұрын
Ross "We'll talk about that later" Scott strikes again
@handsomebrick4 жыл бұрын
more on that later
@glitchedoom4 жыл бұрын
Ross "The Admiral" Scott
@powerman9233 жыл бұрын
I'm sorry everyone.
@LabMatt3 жыл бұрын
So that's what the W means!
@DivineAdversity7773 жыл бұрын
*more on that later
@BunkerDweller5 жыл бұрын
Hey Ross. You mentioned your conspiracy theory about devs updating their games to look worse in order to make the sequels look even better in comparison, well I think I know of a time this has kinda happened. Unintentionally, (I hope) and in a different way, but definitely the same idea. I'll help brush up your history since most people don't seem to know this story as well as us within the Halo community. Halo Combat Evolved (2001), for the original xbox, was a very graphically impressive game, with two distinct features that made it stand out at the time: bump mapping and animated transparent textures. To sum it up, it had very detailed bump maps on its textures (stuff like metal and rock looking hyper detailed), along with some great well animated transparent texture-work (stuff like flowing plasma energy that had a lot of detail). Halo CE was eventually ported over to the PC in 2002 and Gearbox, the company porting it, did a really sloppy job and essentially got rid of these two graphical features, along with a whole host of other stuff (some of the worst being straight up changes to AI behavior). The end result was a botched port of the game that looked worse in every aspect, and given how this was 2002, no updates were ever made to fix this problem. Anyways, fast forward to 2011, Microsoft published a remake of the original game, Halo Combat Evolved Anniversary (they literally sold the same game for 60 bucks, I know). The gimmick of the game wasn't just that it was bringing the old game to the 360, but it introduced two separate engines running side by side, the original and a newer one with modern graphics. The gimmick was that you could switch between these two engines in game, being able to see the old graphics compared to the new graphics, and Microsoft essentially used this to show off the graphical prowess of their console. However, the original graphics weren't the original xbox graphics, instead they were the botched PC port with broken texture-work and missing features. Instead of comparing Halo CE as it shipped to Halo CE Anniversary, they only used the downgrade of Gearbox's Halo CE, which was much less graphically impressive than the original game was. So, to this day, in 2019, the new remake is essentially comparing itself to an unfair representation of the original Halo CE. Even with the game available on the Xbox One (and eventually on PC), it is the same graphical downgrade version that was ported to the PC in 2002, not the original version. It's literally taken 15 or so years before modders were finally able to restore the original version on PC (a long-time project called Halo Refined), which goes to show how a game as famous and popular as Halo can basically get buried and memory-holed so easily. I'd definitely recommend people to check out LateNightGaming's Combat Evolve Downgrade video just to see a comprehensive list of all that was changed. But yeah, this stuff is definitely going to happen more in the future.
@ShellyHerself5 жыл бұрын
Hello. Someone from the CE community here. I'd like to touch on this for a moment. The game graphics were mostly broken due to limitations of computers at the time. An Xbox was essentially just better than most computers back then. So as part of the porting process a lot of the game's shaders had to be rewritten to deal with the new limitations. Reading through code comments on the uncompiled shader files I see that they had a bad time doing this. Including a comment that literally says "we're doomed", and another that says "this sucks", and yet another that reads "this is wrong". I have confirmed that all the ones I found were an actual product of limitation and could not have been fixed at the time. Sadly, the shader syntax changed drastically between Xbox and actual DirectX, so some actual paid work would need to go into this if they actually want to fix this for MCC. The bump map problem seems to be an issue with it using the wrong shader, but I have not found a way to make it use the right one. I might just code a new shader one day, and make it be another pass at the end, would almost be easier. Also, as far as I know, no AI behavior changes have been documented. I have heard anecdotes, but those all sound like people mistaking correlation for causation and misremembering. We have had extensive research and comparing between the PC and Xbox versions to check all this stuff. I have looked at decompiled gamecode and not found changes related to AI and object behavior. (Not all of the code obviously, because it's a lot)
@theatomiclemon15 жыл бұрын
@@ShellyHerself Sorry, MCC?
@ShellyHerself5 жыл бұрын
@@theatomiclemon1 Master Chief Collection, it has a port of the port that the person I responded to was talking about. And when it comes out on PC, it will have a port of that port. So, it will have a port of a port, of a port, of a port. Anniversary on Xbox 360 is not maintained anymore.
@theatomiclemon15 жыл бұрын
@@ShellyHerself Thanks for clarifying!
@vantuz82645 жыл бұрын
I doubt Ross reads YT comments. Send him an e-mail with proof and links, cause this sounds interesting.
@Toner_Cartirdge Жыл бұрын
This is one of my favorite game dungeons, so rewatchable. Ross is at his best when he can ramble like this and be so compelling.
@vahlok14265 жыл бұрын
Gordon Freeman talking about Half-Life sounds so meta.
@Ails12345 жыл бұрын
Obviously, Trackmania is a prequel to Pixar's Cars
@haruhisuzumiya66505 жыл бұрын
the remake version i bet
@gsilva2205 жыл бұрын
Makes a whole lot of sense
@liquidjungle1235 жыл бұрын
This makes perfect sense Like after a while the automated cars became sentient and started to re-manufacture cars.
@GF1024635 жыл бұрын
32:50 The one that stands out in my mind (that got objectively worse visuals despite it being the same game) is Team Fortress 2. You used to have console commands like mat_picmip 10 so that you could get ridiculously good texture resolution and details, basically approaching the quality of Valve's own Source-Filmmaker-Meet-the- videos used, yet you were playing the game live with other players. Additionally there used to be different viewmodels for 3rd person and 1st person guns, but that got merged down to a single unified viewmodel. Apparently all these changes were done for the sake of optimization and framerates, but I still miss the detail levels, the original-release phong-lighting, and exaggerated first-person view models we used to have.
@StarkRaven595 жыл бұрын
I personally hold that TF2's condensing, changing the voice files from .wav to .mp3, and in general screwing with and downgrading everything had so much to do with making more space to cram in more cosmetics.
@Solifuga5 жыл бұрын
well, tf2 looks worse than ever today AND it performs like shit. The optimization is nonexistent. What's their excuse? lmao
@brandemon66674 жыл бұрын
@@Solifuga Yeah i remember running it 60 fps at mid with a GT 610, now i have a rx 580 and it runs and looks worse!
@xFluing4 жыл бұрын
You still have phong-lighting... Which I turn off anyway.
@ParappatheRapper3 жыл бұрын
I was going to say this but of course someone else already has. It's a damn shame. Does anyone know if there's a mod to return TF2 to it's former glory?
@prince_sylex5 жыл бұрын
34:00 Don't doubt yourself. Those can be mannequins to optimize the air pressure or mimic humans. Who is not to say that the mid life crisis billionaire was not using dummies for prior testing of those tracks. Believe in yourself, ross!
@garretneal18755 жыл бұрын
Or maybe they are humanoid robots?
@guyincognito71885 жыл бұрын
Hell, for F1 style cars, you could justify it by saying the head/torso of the driver is part of the aerodynamic profile, so to properly replicate the original such a mannequin is necessary.
@CubicApocalypse1285 жыл бұрын
@@garretneal1875 This, they're androids.
@snakinatrix44355 жыл бұрын
All bases covered. This Ross Theory is safe. The most far fetched idea being that it's a purposeful glitch in the AI environmental awareness to discourage them from hitting eachother for the "value of human life" that is also, itself, simulated.
@HypnotizeCampPosse5 жыл бұрын
yeah, those humanoids don't look very lively to me. Ross, I wasn't even convinced your theory was wrong with the counter evidence you presented. You're theory is still safe, to me.
@Matias_Sosa_Music5 жыл бұрын
Normal Gamer: "Trackmania is a game about racing" Ross: "Trackmania is a game about post apocaliptic A.I. driving cars"
@ItsAnH4 жыл бұрын
A.I.*
@Matias_Sosa_Music4 жыл бұрын
@@ItsAnH i'm a spanish native speaker. That's why the confusion happened
@ItsAnH4 жыл бұрын
No problem
@Leadhead5 жыл бұрын
"We're getting off track now" Gordon would punch you in the mouth for saying that
@somemadman2624 жыл бұрын
Wait, don't I know you from somewhere?
@noegarcia74914 жыл бұрын
LEADHEAD! I love your videos! Of fucking course you're here lol
@AntonNidhoggr5 жыл бұрын
31 august 23:59, Ross: "It's summer!" Ok, I let it pass.
@58metzger5 жыл бұрын
My thoughts exactly when he said it
@-Keen-5 жыл бұрын
Summer goes until September 21st. :)
@Myzelfa5 жыл бұрын
It's 96 goddamned degrees outside, I'm not going to argue.
@guyincognito71885 жыл бұрын
watching from Australia: "I believe you Ross"
@TechnologicallyTechnical5 жыл бұрын
Generality Here in NY it was 57 degrees the other day. Not okay.
@Dex9165 жыл бұрын
Glad to see you're still keeping the Piggy Back Bandit alive and well.
@Jake_Eyes3 жыл бұрын
Personally, I believe the civilizations in this game's universe were wiped out by the cataclysmic event of the developers not feeling confident enough in their abilities/budget to animate realistic human beings.
@notinspectorgadget2 жыл бұрын
How deliciously meta.
@unfa00 Жыл бұрын
Pedestrians in a racing game where you reach ludicrous speeds and smash into stuff would be a problem. Both for the ESRB rating and for keeping the game's physics and gameplay deterministic. So humans would need to be behind indestructible. Always. Also crowds can get expansive to render, not to mention producing the assets and programming them. They could also be a distraction to players. I think the main motivation was gameplay and resource management. The game wouldn't be really better with bystanders outside of immersion, but performance could suffer. And in this game a dropped frame could mean your time is ruined.
@canyonshankle15885 жыл бұрын
As someone who's name is actually Canyon, it feels strange hearing one of my favorite KZbinrs repeatedly say it. "I like Canyons" -Ross I like you too Ross, you're a great guy!
@mementomori55805 жыл бұрын
I guess you're not from an english speaking country and it's just coincidence that your name sounds like the english word "canyon"? Because, otherwise: wtf kind of cruel parent names their child "Canyon"???
@herbion61175 жыл бұрын
@@mementomori5580 probably it's his last name.
@canyonshankle15885 жыл бұрын
@@mementomori5580 No that's my actual name, my dad got drunk and thought of it out of nowhere. And I like my name thank you very much.
@NoeLPZC5 жыл бұрын
@@canyonshankle1588 I hope you're a dude, because a girl having a name like "canyon" is... unfortunate in more ways than one.
@Phaota5 жыл бұрын
Sounds like something the South Africans would do to their kids by naming them after everyday objects. Table, chair, bench, ladder, etc. Trevor Noah talks about this in one of this comedy shows. Canyon would be fine as a surname, but I just don't see it as a first.
@marshmallowmonster77315 жыл бұрын
"I'm gonna buy this as soon as it becomes as cheap as a sandwich"= Exactly my way of buying games.
@ghoulsarefree4 жыл бұрын
who buys sandwich? what does a sandwich even cost. just buy a loaf of bread weirdos
@MrStephenRGilman4 жыл бұрын
Heck, that’s my philosophy towards buying consoles!
@dirtfriend4 жыл бұрын
@@ghoulsarefree between 5-12 dollars, depending on what route you go
@marx45383 жыл бұрын
@@dirtfriend whaaaaaaa a loaf of bread is cheaper
@HYPERMASCULINE3 жыл бұрын
Just torrent your sandwich for free
@FrostyBeep3 жыл бұрын
25:20 Funny seeing Riolu showing off a "one in a thousand chance shortcut" when he's been shown to have cheated records in TM games.
@Supreme-Emperor-Mittens5 жыл бұрын
*PLAYS A RACING GAME ...* *LOOKS FOR VIRAL OUTBREAKS, ALIENS & APOCALYPTIC EVENTS.* Yep, definitely a "Ross" video alright - lol
@thatguythisguy42475 жыл бұрын
What would happen if he played carmageddon a sorta apocalypse if you get the censored versions or motorstorm apocalypse, race game set during a mega quake. He delves into the small details and just ahah it was the oils manipulating it all the time, this isnt man made, its owl made
@haydem08235 жыл бұрын
“We’re getting OFF TRACK now” Oh ross, you sleigh me
@Jagerbomber5 жыл бұрын
Merry Christmas
@Uzarran3 жыл бұрын
"On sale for the price of a sandwich..." Why does this speak to me so deeply?
@timprimetal53805 жыл бұрын
12:30 I get the EXACT same feeling in Portal 2, for some reason. Especially in the old Aperture levels. "What's behind that door? What's down that catwalk? What does all this stuff do?"
@nackskott125 жыл бұрын
I get that big time with Half-Life 2, Soulsborne, the Legacy of Kain series, and most of my favourite movies and shows. If something makes me want to climb inside the screen and see more of the world, then I almost certainly love it. This is why I want more games with exploration as the main focus. Give me a good world with good level design and I'm sold.
@TheJayson88995 жыл бұрын
Dong Dong Will Never Die Thief and Deus Ex would do you good
@freegamers975 жыл бұрын
@@nackskott12 watch "Dark City"(BUT ONLY DIRECTORS CUT). go in blind
@Blayzeing5 жыл бұрын
I got this massively in Portal 1, but Portal 2 didn't quite have enough of that atmosphere for me I think. Still a great game, but I wished it gave me more to think about like that.
@craigteanelson1765 жыл бұрын
@@Blayzeing Agreed. It was so lonely and the music was so atmospheric. The only dialogue was mostly pre-recorded so you feel truly alone and wondering what happened
@Gabri_Lovecraft5 жыл бұрын
Had a long day, had a ton of work to do, and the second I get to relax, a new Game Dungeon is out, and ITS AN HOUR LONG. Today is a good day.
@jackcravford87443 жыл бұрын
One of the rare moments, where i enjoyed every second of really long video. You have great voice dude, charismatic and lot of flexible use of words. It was relaxing almost to watching this video.
@ferdinandhumperdinck1652 жыл бұрын
Kinda agreed. Especially since it madee rber trackmania and the te insolent with it. Still, your articulation and breath to speech relations could be better.
@gurriato5 жыл бұрын
I'm sorry Ross, but mid-air control is real and an important aspect in some specific motorsports, like super trucks or motocross. By transferring the rotational inertia of the wheels to the frame of the vehicle it is possible to alter its rotation and land a jump in a more favorable position. This is the first link I found about motorcycles: www.leelikesbikes.com/using-brakes-in-mid-air.html There's also a hardcore PC car racing simulator called Automobilista that features trucks and it requires you to control your jumps that way to get the best times.
@TheAlison14565 жыл бұрын
Damn, I thought you were referring to Auto Modellista (cel-shaded, gamecube) and I was confused for a sec.
@sideslick10245 жыл бұрын
That mid-air control is also found in iRacing, via the offroad trucks and rallycross cars.
@blacklabbby5 жыл бұрын
rally cars do it too
@hansyolo82775 жыл бұрын
Yes, but not in these types of cars. Source: raced offroad (on dirt, lots of jumps and air-time) RC buggies and truggies (truck buggies), on the buggies this was still a factor, but hardly even 30% as effective as it was on the truggies. The reason being the surface area compared to the weight of the vehicle. The Truggie tires were about 3x bigger than the buggie's tires and carried more inertia compared to the weight than the buggies did. And while the truggies were bigger and heavier than the buggies, it was maybe 30% heavier and 25% bigger, while the tires were 300% bigger than the buggies' tires. The buggies are a pretty decent analogue for cars, and the truggies are a pretty good analogue for trucks. Not 100% the same, but good enough for government work.
@mustaNd27335 жыл бұрын
@@TheAlison1456 Thank you for showing me that, my wishlist is one game longer
@LenkyLad5 жыл бұрын
25:24 now that's a callback I didn't expect, that's the same music that was played in Freemans Mind Episode 2 when freeman opened a door only to be greeted with this song blaring into his eardrums
@thomasdanforth7665 жыл бұрын
TURN DOWN THE MUSIC YOU FREAKIN BASE HEADS!
@Halfpipesaur5 жыл бұрын
You can briefly hear it as well at 1:32
@TheOdst2195 жыл бұрын
I think this place is next door to Black Mesa.
@Shushkin4 жыл бұрын
That would actually make sense. It's a time after the nihilants invasion, but before the combine. So black Mesa has their own version of glados. Instead of killing off it's test subjects, the ai just wants to build and test new tracks.
@TheFormHater5 жыл бұрын
37:35 Is that a mono Nokia ringtone in the background that gets cut off?
@leoteal71615 жыл бұрын
Yes! Probably Ross's old Nokia. He showed in one of videochats his phone and it was old brick-ish one. Not one of those modern PoS smartphones.
@SWSe25 жыл бұрын
Might also be a car horn playing this melody - At least I know from other games in the series that you can have silly/custom horns bound to a button.
@idogtv5 жыл бұрын
I was just scrolling down to see if anyone else asked about this. Wasn't sure if it was from Ross's voice recording or something else.
@alvinulv5 жыл бұрын
@@SWSe2 I'm pretty sure it is, riolu used horns like that pretty often in the old WR runs. Not sure if he still does
@leoteal71615 жыл бұрын
@@akoyash9964 i'm not retrograd who hates all technology. I just don't like what currently goes with "smart" devices.
@michaelmccarty13275 жыл бұрын
KZbin, do you know why I'm watching this video? It's not because it came up in my notifications, which it should have as one of my subscriptions. I'm watching this video, a day late I must add, because I realized I hadn't seen Ross in a while and visited his site. I almost missed a Ross Game Dungeon because you didn't notify me!
@therealyaddayaddaman73535 жыл бұрын
KZbin almost never notifies me anything, I just routinely shuffle tru my subs to see if there's anything new.
@PosthumanHeresy5 жыл бұрын
Hey, I didn't even know this video existed until today and I've been subbed for literal years. I remember when Game Dungeon was new. I remember when Freeman's Mind just broke into the double digits. How did I miss this?!
@HevyMetalMay5 жыл бұрын
"I just wasn't finding the magic." Can't believe I didn't catch that the first couple of times
@ihavenoson33845 жыл бұрын
He inserts tons of those into his non-sequitur phrases. E.g. "more fuel" is reference to The Last Stand: Dead Zone
@DACopperhead25 жыл бұрын
"This was supposed to be postiive" "Well, we've found more clues for the apocalypse." Man Ross, I'm glad we brought the mood up, thinking about mankind vanishing and leaving behind automated tracks is far less depressing than GaaS.
@Matsilagi5 жыл бұрын
(Please try to boost this comment up guys, its useful info) I think i can see where you are coming on the graphics ver, so imma try and summarize why it changed: Back at the old version (ManiaPlanet 3), the Moods (times of Day) were all pre-computed, which means they had fixed light / color values, while ManiaPlanet 4 has those to some extent, they added the Time of Day effects they used on the trailers (Which were just well-made film editor transitions) in the real game, so that kinda limits the shadows and lighting flexibility, but explains why MP3 looks better instead of MP4, THAT might be also why the game looks more bloom-y, they had to change the postprocess stuff. MP4 was a bit unpolished indeed, some of the features (Splitscreen and stuff) were cut for no reason or due to the lack of time, we (the community also ain't sure why) Yes, the physics changed between versions (Saw you saying that on Valley), Valley is much more stable on dirt on MP4 than on MP3, its easier to drive. Due to the changes on the engine, some shadows and blocks from the other tracks may disappear because the generation of those changed (Adding of Custom items, ghost mode, mixmapping) Textures are available for download, i luckily backed them up so the old textures work on the new ManiaPlanet (Even on Valley, it doesn't change much but its there) Very High shadows have been removed likely because of the black reflections bug (Those caused some black squares to appear on Turbo, now i don't remember if its Very High SHADOWs or REFLECTIONS which caused that) They probably made downgrades to favour pro players (more FPS is better for a game like that) tl;dr : MP4 is a mixed bag, some things MP4 did better (Expanded mod support a bit, added the old cars , allowed for more customization), but some things MP4 did worse (No splitscreen / local MP, interface changes, visual changes on the environments). Any other questions you have, feel free to ask here. Note that im not trying to defend them, im just here to clarify those "tricks" you mind played during the vid Ross, which aren't tricks but straight up stuff that changed indeed. BTW, i think you can still run ManiaPlanet 3 legit offline, but i need to search more on that, i also miss a lot of its custom packs (Especially Canyon RAID, that one is special).
@lucasm205 жыл бұрын
You could write an entire wiki on it holy fuck
@TheAlison14565 жыл бұрын
Lol, they removed very high shadows instead of fixing the bug? Goddamn, that's some good work right there. Btw, the downgrades makes no sense for pro players - they can just turn the settings down themselves (which is what they *already* do); if something was to be done to help those players, it would be to downgrade the lower settings even harder, or optimize the performance on graphics settings across the board.
@purplegill105 жыл бұрын
@@lucasm20 As a trackmania player since the Sunrise days, trust me it gets WAY deeper than that. The people that run the biggest custom track servers are practically trackmania historians with how much they know about the game (and how much they can push the game to its limits)
@lucasm205 жыл бұрын
I can't tell whether Trackmania or Sonic has a more dedicated fandom
@purplegill105 жыл бұрын
@@lucasm20 You'd be shocked
@dragan23245 жыл бұрын
Something harmonized in my brain when Ross compared "the pursuit perfection" to existential horror. Some neurons lit up and said "YES, EXACTLY, THERE IT IS" Edit: Ross' talk about games being updated to look worse is pulling me back into my psychosis about CS:GO. I had CS:GO since before it's first operation and before it's first paid skins, and to this day I swear the default weapons looked better before they added skins. My memory is that there was an update some weeks or months before the first case series came out, and in this update they changed at least a few of the guns to look crappier. My only good outstanding memories are of the MP7 and the Nova in particular being made to look worse, with the Nova being changed from a nice semi-glossy black to the current duller mismatched color thing it is now, and of the MP7 having more vibrant/newer looking red markings for the fire selector. Now, a friend of mine has told me that all I need to do is download an old build of CS:GO (which is completely possible and not unreasonably hard to do) and cross check the old textures with my memory, but part of me doesn't want to check out of fear that I will turn out to have been an insane man this whole time, and that they never changed the default skins. The other part of me says "that takes too much time and effort and you already hate the game anyway." They did, however, update CS:GO to be worse by removing the ability to chat with both teams in casual matches. That accelerated my loathing of the game by a lot. Since then, casual matches just feel cold and dead now.
@marx45385 жыл бұрын
The downgrade was probably done for the same reasons as TF2 - due to cosmetics and other added features and details being highly detailed, the game wasn't very well optimized, so they probably did the same thing and just downgraded all the base stuff. So don't worry, you're probably not insane.
@Dudebox64 Жыл бұрын
I mean, the 'pursuit of perfection' as an existential horror concept was basically already done with Slaanesh, so it's a fair comparison
@ExValeFor11 ай бұрын
4 years later OP has been thoroughly vindicated by the release of CS2. Shit wasnt even subtle this time, they removed all non-generic player models to keep paid skins and nothing but paid skins
@dragan232411 ай бұрын
@@ExValeFor Yeah, fuck that game. Time to find fun elsewhere
@MinecrafterPiano5 жыл бұрын
Ross, I think you'd REALLY enjoy TM Stadium's RPG mod and the maps that are done with it (Basically what you described at 39:50). They're quite beautiful. Search ""Eleum Londor (Trackmania RPG)"" on KZbin - I think you'll love it
@jonathanlivingstonseagull30625 жыл бұрын
Talks about an apocalypse, Fallout music starts playing. Ross, you rascal.
Why companies say they're removing Split-Screen: "Well, the fans just don't want it anymore" Why companies are actually removing Split-Screen: "So if we take away split-screen, we can force Another person to buy our game and get more money!"
@acronymsalad3 жыл бұрын
I'm not sure if this has already been said, but I have a couple of thoughts. Firstly, the speed strip boosts are entirely possible, the cars have an on board mechanism to deliver a sudden speed boost and sensors mounted to the underside that activates the boost automatically. Secondly, those aren't drivers in Stadium, the open topped vehicles are designed with the aerodynamic profile of a driver in mind, so a dummy has to be installed to prevent inconsistencies in handling.
@CaptainDoomsday5 жыл бұрын
I love Ross. His meticulous breakdowns of even seemingly-trivial details, his advanced theorycrafting from almost nothing, his completely valid criticisms of often-overlooked or underobserved practices, how obscure the games he'll focus on are, his raw DETERMINATION to achieve his goals, and his genuine passion about everything he has to say while keeping everything so structured. He is truly The King of Spades. Now to wait for episode 63. I've finally caught up.
@jmc0423 ай бұрын
I think this video contains one of the best critiques of speedrunning I've ever heard
@cupriferouscatalyst37085 жыл бұрын
I like the apocalypse theory, but personally I'm even more into the idea that Trackmania is just a Hot Wheels simulator that the devs just kept adding to. It reminds me of earlier days in the gaming world when some games would feel more experimental and less thought-out. You still see those kind of games everywhere in the indie community where I think they fit in better, but it's still different from the feeling of finding some game you'd never heard of in some out-of-the-way electronics store, booting it up on your PC/console at home and still having absolutely no idea what kind of game it was and how/why it was even made. I'm wearing nostalgia goggles of course, but I think a lot of young adult gamers today can relate.
@DancingWithChickens3 жыл бұрын
I think this is the Game Dungeon episode with the most replayability. I’ve seen it 3 times already, this is my fourth, and it’s still such a good fucking video.
@NickJerrison3 жыл бұрын
For some reason, I really love re-watching the Polaris episode. But honestly, all episodes are insanely rewatchable.
@SplendidCoffee02 жыл бұрын
For me, that episode goes to Deus Ex and Strife. I grant those reviews the all time favorite award.
@PressA2Die2 жыл бұрын
Well of souls for me, just the right length, I find early 2000 3d graphics comfy and the bullshit in the game always makes me lol
@maxwellvest26675 жыл бұрын
So I've been pondering the apocalypse bit too and came to my own conclusion. I have way too much time on my hands. By the second half of the 21st century, it was becoming impossible to ignore climate change. International cooperation to combat it had reached an all time high, and the United Nations was given increased political power and autonomy to organize the nations of the world against the imminent threat. However, the damage had already been done. Desertification was occurring at a harrowing rate and rising oceans claimed a coastal town each day. In order to halt the worst, vast structures had to be built to push the climate away from total decay. Sadly, the public being finicky as it was even in the face of widespread extinction they found the massive and surreal structures needed for the task to be distasteful. To sell the projects to the public, particularly the United States where the government had to contend with extreme political and cultural divide, alternative uses for these climate control structures had to be found. While arcology and agricultural structures were likely the most common, out in the deserts where such concessions would've been wasted they settled on a race track in the hopes of drumming up support for the project by adding an element of excitement. Of course, since the structures were politically sensitive areas they can to keep human habitation to a minimum. Drivers operated remote vehicles through telepresence and cameras were built to be as unobtrusive as possible. You may not see them but they're there. Those giant tanks/ The dam-like structures? The doors that lead underground? All part of a series of structures to meticulously regulate air and water currents in the region. Those giant loops are most likely bladeless fans meant to keep increasingly stagnant air moving to reduce the temperatures of global air currents, even by a little bit. The stadiums are probably not climate control structures but it's possible. Instead, they're political tools. Because the climate reclamation project relies so heavily on international cooperation, even minor bouts of political tension could send the whole project crashing down. In order to prevent this, the U.N. has invested in what are basically bread and circuses to keep the populations docile and vent competitive attitudes into sporting events. The valley structure shows that the project has gained public approval, possibly because people are willing to throw anything as the climate catastrophe now. After all, if France becomes a desert then all hope would be lost and nations would scramble to save their own skins. The pristine but vacant buildings are just covers over machinery meant to monitor and correct soil toxicity. As for the lagoon structures, it shows that progress is being made and the U.N. is confident enough to put down large scale assets on islands now that ocean levels are stabilizing. However, those skyscrapers show that they are willing to throw down the big guns in terms of terraforming structures. Don't let the hotel facade fool you. I can even explain the weird graphical shifts. It's clear that even though the project is working, the situation has gotten desperate. The U.N. has engaged in a radical plan to release trace chemicals into the atmosphere to hopefully capture pollutants and mitigate CO2 not being recaptured. The side effects however have greatly altered how light moves through the air, creating disorienting bloom effects and lessened shadows like one would experience on overcast days. They may also be deploying orbital mirrors, judging by the dimmer environments. The broken maps can sort-of be explained in that they're obsolete climate control structures that were hastily scrapped so their parts could be sent to new locations. I can't explain why they leave holes in reality. I also can't explain the loss of splitscreen multiplayer, maybe the atmospheric alterations made that impossible too.
@Isaacfess5 жыл бұрын
Dear god, we have the entire story right here folks.
@ValoTheBrute5 жыл бұрын
10/10. This is better than some sci fi stories i have read
@Bug_Bait4 жыл бұрын
Just going to pretend I read all that and applaud you for your passion.
@ruslanpushin25504 жыл бұрын
What a rotten way to die
@turb0j5 жыл бұрын
The 2019 version seems to use DX11 lighting, visible at 31:10 - bump mapping ist not readily available in DX9 IIRC. Notice how only some parts on the track are "shiny". So the new version *is* a port - just to a newer gfx enigne. And it would be rather difficult to keep the old lighting intact. The missing shadows are highly likely generated using a DX9 trick that does not work properly in DX11. A cheap outsourced maintenance team won't have the ressources (and expertise) for fixing these "bugs" or downgrades. The reasoning behind this is cost savings in software support by using the same enigne for multiple games. It would also make a port to newer consoles possible on the cheap. But as we cann see here a graphical or performance downgrade is almost inevitable unless you have very talented (and thus expensive) gfx devs.
@ni.ko38694 жыл бұрын
it also seems like they decreased the ambient light level in the new version
@arsenii_yavorskyi4 жыл бұрын
DirectX 9 is perfectly capable of bump mapping, and shininess of the textures has nothing to do with it. please delete your comment and stop spreading misinformation.
@aquanaridllcl9704 жыл бұрын
@@arsenii_yavorskyi you miss read.
@delorean85265 жыл бұрын
Kudos to Ross fleshing out a 50 minute video about a racing game I use as a timewaster 10 minutes at a time, including a story to an arcade racer. I think he missed his calling as an English teacher
@MinecrafterPiano5 жыл бұрын
Fun fact: Trackmania (not stadium) was a speedrun featured at ESA under "TrackMania Turbo All Flag any% Speedrun" and "Trackmania Nations Forever Speedrun". I left trackmania Canyon because the community started shrinking. I jumped over to Trackmania Stadium, which still has quite a few competitions and a larger community.
@TeslaAvenger5 жыл бұрын
Nah, Ross, it's AI. Not aliens. You're seeing the early stages of a paperclip maximizer type scenario. It's the near future, and society is mostly automated. Someone created an AI for massive rapid prototyping and automated construction projects and it made a billionaire. He's chosen to use it for himself to create impossible race tracks in the desert. Except there was some bug in this version where the AI didn't have an "off button" and would just keep building tracks no matter what. It was met with resistance when it when out of control, and it overcame that resistance. One major contributing factor for why it got so out of hand so easily is the automation of society. We weren't ready. Too many people were replaced too soon and without a safety net. Sure, they tried to rise up but they had already let power become too consolidated. There already aren't nearly as many people alive anymore and much of the Earth's military forces are also automated as the governments couldn't PR their way out of the grave they dug for themselves once people started starving en masse. The disposal of humanity was embarrassingly simple once it brought military drones under the umbrella of its project management hierarchy. Bodies were swept off of any roads as they were viewed as unintended track obstacles. It's been a few years so they've just decomposed. The cars aren't there either because they were used for scrap in the production of new racing cars for the tracks. The "people" in the Stadium expansion aren't real. They are actually part of starting parameters set up by the AI's designer; drag race cars have the driver more on display than with other vehicles. It was decided it looked more natural to have a driver there. They're simply animatronic mannequins there for show. It's not been ruled out that there are some survivors somewhere, but the AI hasn't come across any in years. The only reason every square inch of the planet isn't covered in race tracks yet is because of the rich kid's original vision. Tracks like these require carbon nanotubes for structural support. And, as of yet, the most economical and sustainable way it can conceive of to derive carbon is from harvesting it from Earth's ecosystem. Innovating new solutions is slow going, but it already rolled back much of the effects of global warming and is now carefully trying to move forward with filling the universe with race tracks. It's just a slow game of chess between this AI (that isn't even truly self-aware) versus the physical limitations imposed upon it. Who will win?
@nikital.65235 жыл бұрын
Ross, I think the Admiral might've bitten you: your "More on that later" levels are dangerously high. I'll get back with more information later.
@EMaxfieldMoen4 жыл бұрын
This is what I live about Ross' videos. I couldn't care less about racing games. But Ross make every video so damn interesting, that I find myself glued to the screen, waiting to see what insane theory or bizarre-yet-logical leap he's going to make next.
@daemonofdecay5 жыл бұрын
There are few things that make me happy to see pop up on KZbin like Ross and his next glorious/painful game.
@JohnDoe-ne4kg5 жыл бұрын
Painglorious?
@kara02115 жыл бұрын
As a long time TrackMania fan (and proud masochist), I gotta say I love this review. Listening to you break apart the game's environments and aesthetics really brought me back to when I first started playing on TrackMania Sunrise when I was 6 or 7. Driving around the singleplayer maps and wondering why all this exists all the way out here. I think 6 year old me would have obsessed over your post-apocalypse theory. TrackMania can be an eerily lonely and unsettling game in singleplayer, since the games have always been made to support multiplayer and having hundreds of players race on the same track, it gets easy to forget what it's like when you're just by yourself. I definitely feel like the surrealism of the environments in TrackMania have always been the series' hidden gem, and I would love to see Nadeo expand on them in future games. And maybe make them feel not so post-apocalyptic.
@ThatsWhatTheManWants4 жыл бұрын
“Now its time to talk about the *story* of trackmania 2”. Thats when the video kicked into high fucking gear
@Entrecallaoysantafe5 жыл бұрын
1) on the apocalypse theory, what If the staduim pack Is actually a prequel. 2) for the graphics topic, i remember the fifa 14 getting a downgrade from 13 on old gen so the new gen can be more appealing
@Sunabodzu5 жыл бұрын
Besides that it's a great episode itself, i adore this small detail the Fallout background music, when you speak about possible apocalypse. Great work Ross.
@Poolio_104 жыл бұрын
Ross: Enjoy the apocalypse. Me in 2020: He's ahead of his time
@thomasquwack95032 жыл бұрын
:((
@krakixel5 жыл бұрын
>Mobil Rally Championship OST plays during the 6yo section God damnit Ross, you keep tugging at my heartstrings.
@Shepard_AU5 жыл бұрын
My theory on Canyon is that it was Black Mesa's automated research program, but the scientists added a cool factor over their competitor's equivalent at Aperture Science and their automated portal test program. The resonance cascade caused by Black Mesa may explain the lack of human life [given their locations]
@SmrkljoSrbija9 ай бұрын
Wow i thought this guy's voice reminded me of freemans's mind for a while. I finally looked it up and was amazed that my man is still around. Props to you man the content is top notch
@PKAmedia5 жыл бұрын
Man in my school days when ever math got out of control we only ever accidentally summoned minor eldritch horrors. Sort of wish I continued learning math into uni now .
@TheOneZytel5 жыл бұрын
1:32 TURN DOWN THE MUSIC, YOU FRIGGIN' BASE HEADS!!! XD
@garr_inc5 жыл бұрын
I loved it as well!
@katarn1095 жыл бұрын
Video started as strong as it can be.
@ThePlayerOfGames3 жыл бұрын
Ross' comments at 12:00 really hit me with my memories of TrackMania Sunshine. Between the soundtrack and visuals of that game, I found myself often enough just chilling on the track sat there staring into the Sunset listening to chill beats and imagining what life was like on these beautiful tropical islands… The car handing in Canyon is meant to be unreliable, the other odd car handling is the rally of Valley, and arguably the Suzuki SUV of TM Snow. The on-rails cars are the TM Competition race cars, Sunshine racer, TM1 racer. They play with the same track-maker set-pieces by allowing the player to change the handling characteristics by changing the car (in TM1, the car was tied to the scenery)
@sheepish_games5 жыл бұрын
Maybe the speedboost pad doesn't make your car faster. When you drive over it a scanner under your car reads the pad pattern and activates extra engine power. Or the car is limited to a certain speed by default but driving over the pad removes the limiter? A self-driving car A.I would need some sort of environment recognition scanner/camera system anyway so it's pretty plausible.
@Appletank85 жыл бұрын
SheepishGames Formula E basically has boost pads, so it's entirely possible
@sheepish_games5 жыл бұрын
@@Appletank8 Cool. I had no idea that was a real thing.
@Appletank85 жыл бұрын
@@sheepish_games Basically, you have two uses that you must use each race, and they give the driver like 12% more power for 4 minutes upon driving over two marked lines. Of course this also eats into your range, so if you use it and don't achieve much with it you've wasted energy for no reason.
@TrackManiaFtw5 жыл бұрын
Damnit, for some reason I never noticed the missing shadows at night, but now I cannot un-see it and it makes me crazy.
@thirdwheel1985au5 жыл бұрын
This is the first Game Dungeon video I've watched, but that music in the awards section takes me back... I just LOVED One Must Fall 2097. Thanks for the awesome recollection.
@hallowacko5 жыл бұрын
2014 - Arizona 2019 - Montana. Like Glacier National Park. Definitely cooler temperature wise.
@LawkzBro5 жыл бұрын
Those trees make me feel sick, someone call a priest.
@cupriferouscatalyst37085 жыл бұрын
I noticed that the Cosmos Magazine article claiming we're not living in a simulation has been edited to include a link at the bottom to another article published two days later by Popular Mechanics, explaining how we still cannot prove nor disprove the simulation theory. Thank you Ross, you always make my internet browsing experience more interesting and meaningful!
@kerputnick3 жыл бұрын
while watching this video, i saw a difference in handling from the original to the valley version. It's that if you hang a turn in the original, you will slide and drift, but in the valley version, the vehicle looks like it grabs the ground more, and you actually turn much easier.
@lightdot4595 жыл бұрын
Oh that's cool, wasn't expecting Karl Jobst to show up in this game dungeon
@DarkCAHR_OAIO4 жыл бұрын
Those yellow paint boosters can be real. Imagine that the engine was deliberatelly handicapped. And then on those yellow marks computer would receive a signal to lift restriction for a while.
@AntonAdelson5 жыл бұрын
Now Ross HAS to play Fuel!!! Largest open world ever made in a game.
@Remon_5 жыл бұрын
The largest copy paste
@RushFreak5 жыл бұрын
Agree completely, that game would be right up his alley and it's ALL about the atmosphere!
@alexc40034 жыл бұрын
Lucky for you, he knows and has played fuel. In his first follow-up episode he tested a steering wheel with Fuel and then on the episode of The Crew he shows the boxart in regards to the claim of being the biggest open world driving game. It's more on now maybe hoping he does a Game Dungeon on it.
@tomservo1103 жыл бұрын
Aw man what an interesting game. The RPS article / review about it was sadly even more interesting than the game itself.
@guyevan93935 жыл бұрын
Something about game dungeon always helps me fall asleep. Thank you Ross for helping my insomnia❤❤
@manoflego1232 жыл бұрын
I just want to appreciate that in the closed captions titles are properly formatted with squared or cubed notation, real classy.
@TaRAAASHBAGS5 жыл бұрын
The Game Dungeon is my favorite video game content on KZbin. So many shills and soulless robots discussing games nowadays. It's so refreshing just to hear a charismatic dude showing us what's cool about some B-list game.
@Chud_Bud_Supreme5 жыл бұрын
But c'mon, who doesn't like hearing the 47th review of the same popular game by a guy with a slightly different gimmick than JonTron?
@admiraltonydawning38475 жыл бұрын
Consider watching GrimBeard's reviews. Mostly old thriller/horror, sometimes weird/obscure titles with great humour (imho).
@Allurade5 жыл бұрын
The drivers in Stadium are actually just love dolls that the insane billionaire put into the driver's seats so that the cars looked right, rather than just empty F1 cars roaring around.