Good play... Do it against all the force. And don't forget the air defense again
@vas9inz2368 күн бұрын
👍
@talhaahsan85238 күн бұрын
❤
@dracmeister8 күн бұрын
This is such a scuffed interpretation of Hunters, like there wasn't even an attempt to make the rivers accurate to the original Starcraft map it's supposed to be referencing. Also randomly, weird elevation changes. Also, there's a reason why you don't set any jet's SightRange(which is used for Guard Range) too high, you kept blowing yourself up at the start. Also man~ parrying attacks that aren't meant to be parried reliably (AA Gats parrying artillery shells).
@MisterMinister-z1d7 күн бұрын
I change this map because this map is crashing the game
@dracmeister7 күн бұрын
@MisterMinister-z1d i've seen the original/older g/zh port of this map. The rivers in that are still bad. There's not even attempt to make the cliffs at the edges of the map meant to limit space a bit. The original Hunters map wasn't just rivers converging towards the middle, there were quirks in it like how two starting positions essentially required you to push past another player's chokepoint and that natural expansions are not all built equal because there are some that are actually contested. Which by the by, this map and the original/old g/zh port does not have expansion bases towards mid, which is not supposed to be an empty field with houses or random doodads, there's supposed to be resources there to contest for.